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- ** Executing...
- ** Command: "D:\save\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\save\steamapps\common\Team Fortress 2\tf" "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge"
- Valve Software - vrad.exe SSE (Feb 13 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.22 seconds)
- 590 faces
- 16467 square feet [2371348.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 89/8192 1068/98304 ( 1.1%)
- brushsides 558/65536 4464/524288 ( 0.9%)
- planes 396/65536 7920/1310720 ( 0.6%)
- vertexes 1001/65536 12012/786432 ( 1.5%)
- nodes 372/65536 11904/2097152 ( 0.6%)
- texinfos 201/12288 14472/884736 ( 1.6%)
- texdata 20/2048 640/65536 ( 1.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 590/65536 33040/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 341/65536 19096/3670016 ( 0.5%)
- leaves 374/65536 11968/2097152 ( 0.6%)
- leaffaces 730/65536 1460/131072 ( 1.1%)
- leafbrushes 243/65536 486/131072 ( 0.4%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 4285/512000 17140/2048000 ( 0.8%)
- edges 2518/256000 10072/1024000 ( 1.0%)
- LDR worldlights 10/8192 880/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 61/32768 610/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1125/65536 2250/131072 ( 1.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 181792/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 8506/393216 ( 2.2%)
- LDR ambient table 374/65536 1496/262144 ( 0.6%)
- HDR ambient table 374/65536 1496/262144 ( 0.6%)
- LDR leaf ambient 756/65536 21168/1835008 ( 1.2%)
- HDR leaf ambient 374/65536 10472/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5234 ( 0.0%)
- pakfile [variable] 105703/0 ( 0.0%)
- physics [variable] 34498/4194304 ( 0.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1741
- Writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp" "D:\save\steamapps\common\Team Fortress 2\tf\maps\slender_map thinge.bsp"
- ** Executing...
- ** Command: "D:\save\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\save\steamapps\common\Team Fortress 2\tf" +map "slender_map thinge"
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