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Mar 28th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "D:\save\steamapps\common\Team Fortress 2\bin\vrad.exe"
  4. ** Parameters: -game "D:\save\steamapps\common\Team Fortress 2\tf" "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge"
  5.  
  6. Valve Software - vrad.exe SSE (Feb 13 2017)
  7.  
  8. Valve Radiosity Simulator
  9. 4 threads
  10. [Reading texlights from 'lights.rad']
  11. unknown light specifier type - lights
  12.  
  13. [56 texlights parsed from 'lights.rad']
  14.  
  15. Loading d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
  16. No vis information, direct lighting only.
  17. Setting up ray-trace acceleration structure... Done (0.22 seconds)
  18. 590 faces
  19. 16467 square feet [2371348.00 square inches]
  20. 0 Displacements
  21. 0 Square Feet [0.00 Square Inches]
  22. 10 direct lights
  23. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
  25. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  26. FinalLightFace Done
  27. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  28. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  29. Writing leaf ambient...done
  30. Ready to Finish
  31.  
  32. Object names Objects/Maxobjs Memory / Maxmem Fullness
  33. ------------ --------------- --------------- --------
  34. models 1/1024 48/49152 ( 0.1%)
  35. brushes 89/8192 1068/98304 ( 1.1%)
  36. brushsides 558/65536 4464/524288 ( 0.9%)
  37. planes 396/65536 7920/1310720 ( 0.6%)
  38. vertexes 1001/65536 12012/786432 ( 1.5%)
  39. nodes 372/65536 11904/2097152 ( 0.6%)
  40. texinfos 201/12288 14472/884736 ( 1.6%)
  41. texdata 20/2048 640/65536 ( 1.0%)
  42. dispinfos 0/0 0/0 ( 0.0%)
  43. disp_verts 0/0 0/0 ( 0.0%)
  44. disp_tris 0/0 0/0 ( 0.0%)
  45. disp_lmsamples 0/0 0/0 ( 0.0%)
  46. faces 590/65536 33040/3670016 ( 0.9%)
  47. hdr faces 0/65536 0/3670016 ( 0.0%)
  48. origfaces 341/65536 19096/3670016 ( 0.5%)
  49. leaves 374/65536 11968/2097152 ( 0.6%)
  50. leaffaces 730/65536 1460/131072 ( 1.1%)
  51. leafbrushes 243/65536 486/131072 ( 0.4%)
  52. areas 3/256 24/2048 ( 1.2%)
  53. surfedges 4285/512000 17140/2048000 ( 0.8%)
  54. edges 2518/256000 10072/1024000 ( 1.0%)
  55. LDR worldlights 10/8192 880/720896 ( 0.1%)
  56. HDR worldlights 0/8192 0/720896 ( 0.0%)
  57. leafwaterdata 0/32768 0/393216 ( 0.0%)
  58. waterstrips 61/32768 610/327680 ( 0.2%)
  59. waterverts 0/65536 0/786432 ( 0.0%)
  60. waterindices 1125/65536 2250/131072 ( 1.7%)
  61. cubemapsamples 0/1024 0/16384 ( 0.0%)
  62. overlays 2/512 704/180224 ( 0.4%)
  63. LDR lightdata [variable] 181792/0 ( 0.0%)
  64. HDR lightdata [variable] 0/0 ( 0.0%)
  65. visdata [variable] 0/16777216 ( 0.0%)
  66. entdata [variable] 8506/393216 ( 2.2%)
  67. LDR ambient table 374/65536 1496/262144 ( 0.6%)
  68. HDR ambient table 374/65536 1496/262144 ( 0.6%)
  69. LDR leaf ambient 756/65536 21168/1835008 ( 1.2%)
  70. HDR leaf ambient 374/65536 10472/1835008 ( 0.6%)
  71. occluders 0/0 0/0 ( 0.0%)
  72. occluder polygons 0/0 0/0 ( 0.0%)
  73. occluder vert ind 0/0 0/0 ( 0.0%)
  74. detail props [variable] 1/12 ( 8.3%)
  75. static props [variable] 1/5234 ( 0.0%)
  76. pakfile [variable] 105703/0 ( 0.0%)
  77. physics [variable] 34498/4194304 ( 0.8%)
  78. physics terrain [variable] 2/1048576 ( 0.0%)
  79.  
  80. Level flags = 0
  81.  
  82. Total triangle count: 1741
  83. Writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
  84. 1 second elapsed
  85.  
  86. ** Executing...
  87. ** Command: Copy File
  88. ** Parameters: "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp" "D:\save\steamapps\common\Team Fortress 2\tf\maps\slender_map thinge.bsp"
  89.  
  90.  
  91. ** Executing...
  92. ** Command: "D:\save\steamapps\common\Team Fortress 2\hl2.exe"
  93. ** Parameters: -dev -console -allowdebug -game "D:\save\steamapps\common\Team Fortress 2\tf" +map "slender_map thinge"
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