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Squambles Client-crash.log

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Jul 16th, 2025
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  1. Game Version: v1.20.3 (Stable)
  2. 1/29/2025 10:44:50 PM: Critical error occurred
  3. System.Exception: Don't know how to instantiate item of class 'ItemBlockSwapper' did you forget to register a mapping?
  4. at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 332
  5. at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 195
  6. at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 573
  7. at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 391
  8. at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 344
  9. at System.Threading.QueueUserWorkItemCallback.Execute()
  10. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  11. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  12. Game Version: v1.20.3 (Stable)
  13. 1/31/2025 1:28:20 AM: Critical error occurred
  14. System.Exception: Don't know how to instantiate item of class 'ItemBlockSwapper' did you forget to register a mapping?
  15. at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 332
  16. at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 18
  17. at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 573
  18. at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 391
  19. at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 344
  20. at System.Threading.QueueUserWorkItemCallback.Execute()
  21. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  22. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  23. Game Version: v1.20.3 (Stable)
  24. 1/31/2025 6:59:18 PM: Critical error occurred
  25. System.Exception: Don't know how to instantiate item of class 'ItemBlockSwapper' did you forget to register a mapping?
  26. at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 332
  27. at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 18
  28. at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 573
  29. at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 391
  30. at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 344
  31. at System.Threading.QueueUserWorkItemCallback.Execute()
  32. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  33. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  34. Game Version: v1.20.3 (Stable)
  35. 2/1/2025 2:12:29 PM: Critical error occurred
  36. System.Exception: Don't know how to instantiate item of class 'langstrothpartcore' did you forget to register a mapping?
  37. at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 332
  38. at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 195
  39. at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 573
  40. at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 391
  41. at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 344
  42. at System.Threading.QueueUserWorkItemCallback.Execute()
  43. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  44. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  45. Game Version: v1.20.7 (Stable)
  46. 4/29/2025 1:03:18 PM: Critical error occurred
  47. System.NullReferenceException: Object reference not set to an instance of an object.
  48. at Vintagestory.Server.ServerMain.LogShutdownException(Exception exception) in VintagestoryLib\Server\ServerMain.cs:line 1205
  49. at Vintagestory.Server.ServerMain.Stop(String reason, String finalLogMessage, EnumLogType finalLogType) in VintagestoryLib\Server\ServerMain.cs:line 1097
  50. at Vintagestory.Client.ClientProgram.ServerThreadStart() in VintagestoryLib\Client\ClientProgram.cs:line 449
  51. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
  52. --- End of stack trace from previous location ---
  53. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
  54. Game Version: v1.20.12 (Stable)
  55. 7/14/2025 2:01:00 PM: Critical error occurred in the following mod: [email protected]
  56. System.Exception: soundconfig.json not loaded. Is it missing or are you trying to load sounds before the client has received the level finalize event?
  57. at Vintagestory.Client.NoObf.ClientMain.ResolveSoundPath(AssetLocation location) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 29
  58. at Vintagestory.Client.NoObf.ClientMain.LoadSound(SoundParams sound) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 271
  59. at TemporalCall.ClientWarningEffects.TriggerSound(Byte type)
  60. at TemporalCall.TemporalCallModSystem.<>c__DisplayClass6_0.<StartClientSide>b__0(WarningPacket pkt)
  61. at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 73
  62. at Vintagestory.Client.NoObf.NetworkChannel.OnPacket(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 27
  63. at Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 147
  64. at Vintagestory.Client.NoObf.NetworkAPI.HandleChannelsPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 126
  65. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
  66. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
  67. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
  68. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
  69. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  70. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  71. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  72. at OpenTK.Windowing.Desktop.GameWindow.Run()
  73. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  74. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  75. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  76. Game Version: v1.20.12 (Stable)
  77. 7/14/2025 2:04:07 PM: Critical error occurred in the following mod: [email protected]
  78. System.Exception: soundconfig.json not loaded. Is it missing or are you trying to load sounds before the client has received the level finalize event?
  79. at Vintagestory.Client.NoObf.ClientMain.ResolveSoundPath(AssetLocation location) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 29
  80. at Vintagestory.Client.NoObf.ClientMain.LoadSound(SoundParams sound) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 271
  81. at TemporalCall.ClientWarningEffects.TriggerSound(Byte type)
  82. at TemporalCall.TemporalCallModSystem.<>c__DisplayClass6_0.<StartClientSide>b__0(WarningPacket pkt)
  83. at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 73
  84. at Vintagestory.Client.NoObf.NetworkChannel.OnPacket(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 27
  85. at Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 147
  86. at Vintagestory.Client.NoObf.NetworkAPI.HandleChannelsPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 126
  87. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
  88. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
  89. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
  90. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
  91. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  92. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  93. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  94. at OpenTK.Windowing.Desktop.GameWindow.Run()
  95. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  96. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  97. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  98. Game Version: v1.20.12 (Stable)
  99. 7/15/2025 2:41:22 PM: Critical error occurred in the following mod: [email protected]
  100. System.Exception: soundconfig.json not loaded. Is it missing or are you trying to load sounds before the client has received the level finalize event?
  101. at Vintagestory.Client.NoObf.ClientMain.ResolveSoundPath(AssetLocation location) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 29
  102. at Vintagestory.Client.NoObf.ClientMain.LoadSound(SoundParams sound) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 271
  103. at TemporalCall.ClientWarningEffects.TriggerSound(Byte type)
  104. at TemporalCall.TemporalCallModSystem.<>c__DisplayClass6_0.<StartClientSide>b__0(WarningPacket pkt)
  105. at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 73
  106. at Vintagestory.Client.NoObf.NetworkChannel.OnPacket(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 27
  107. at Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 147
  108. at Vintagestory.Client.NoObf.NetworkAPI.HandleChannelsPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 126
  109. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
  110. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
  111. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
  112. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
  113. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  114. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  115. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  116. at OpenTK.Windowing.Desktop.GameWindow.Run()
  117. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  118. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  119. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  120. Game Version: v1.20.12 (Stable)
  121. 7/15/2025 2:43:06 PM: Critical error occurred in the following mod: [email protected]
  122. System.Exception: soundconfig.json not loaded. Is it missing or are you trying to load sounds before the client has received the level finalize event?
  123. at Vintagestory.Client.NoObf.ClientMain.ResolveSoundPath(AssetLocation location) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 29
  124. at Vintagestory.Client.NoObf.ClientMain.LoadSound(SoundParams sound) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 271
  125. at TemporalCall.ClientWarningEffects.TriggerSound(Byte type)
  126. at TemporalCall.TemporalCallModSystem.<>c__DisplayClass6_0.<StartClientSide>b__0(WarningPacket pkt)
  127. at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 73
  128. at Vintagestory.Client.NoObf.NetworkChannel.OnPacket(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 27
  129. at Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 147
  130. at Vintagestory.Client.NoObf.NetworkAPI.HandleChannelsPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 126
  131. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
  132. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
  133. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
  134. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
  135. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  136. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  137. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  138. at OpenTK.Windowing.Desktop.GameWindow.Run()
  139. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  140. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  141. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  142. Game Version: v1.20.12 (Stable)
  143. 7/16/2025 7:26:24 PM: Critical error occurred in the following mod: [email protected]
  144. System.Exception: soundconfig.json not loaded. Is it missing or are you trying to load sounds before the client has received the level finalize event?
  145. at Vintagestory.Client.NoObf.ClientMain.ResolveSoundPath(AssetLocation location) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 27
  146. at Vintagestory.Client.NoObf.ClientMain.LoadSound(SoundParams sound) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 269
  147. at TemporalCall.ClientWarningEffects.TriggerSound(Byte type)
  148. at TemporalCall.TemporalCallModSystem.<>c__DisplayClass6_0.<StartClientSide>b__0(WarningPacket pkt)
  149. at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 74
  150. at Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 137
  151. at Vintagestory.Client.NoObf.NetworkAPI.HandleChannelsPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 126
  152. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
  153. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
  154. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  155. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  156. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  157. at OpenTK.Windowing.Desktop.GameWindow.Run()
  158. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  159. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  160. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  161.  
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