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intangibles

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May 13th, 2016
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  1.  
  2. Kreek yells, "Da KREEK!"
  3. HJ>
  4. Kreek screams!
  5. HJ>
  6. Sanori leans on his runestaff.
  7. HJ>
  8. Areigha attaches a petrified tiger fang lockpick to a braided silver keyring.
  9. HJ>sym pro
  10. You feel a layer of protection surround you.
  11. HJ>
  12. [ Symbol of Protection: +0:08:39, 0:14:47 remaining. ]
  13. [sexual-favors: - 186 = 207,845 (+/- 325,490)]
  14. HJ>
  15. The raven ruffles her feathers.
  16. HJ>sym cou
  17. You feel more courageous.
  18. HJ>
  19. [sexual-favors: - 186 = 207,659 (+/- 325,490)]
  20. [ Symbol of Courage: +0:04:19, 0:06:04 remaining. ]
  21. Sanori meditates over Kreek.
  22. Sanori takes Kreek's right leg damage.
  23. HJ>
  24. Sanori meditates over Kreek.
  25. Sanori takes Kreek's right hand damage.
  26. HJ>
  27. Sanori meditates over Kreek.
  28. Nothing happens.
  29. HJ>
  30. Kreek roars!
  31. HJ>
  32. Kittai slings a darkly varnished mossbark long bow with carved finger-grooves over her shoulder.
  33. HJ>
  34. Kreek just handed Sanori some coins.
  35. HJ>
  36. Kittai removes an iron-bound fel strongbox from in her crimson pack.
  37. HJ>
  38. Kyulen flutters his wings sharply as he snaps them to his body.
  39. HJ>
  40. A forest wolf drools with ravenous hunger!
  41. HJ>exp
  42. HJ>
  43. Level: 87 Deeds: 14
  44. Experience: 6198845 Death's Sting: None
  45. Exp. until next: 56655 Recent Deaths: 1
  46. Mental TPs: 1 Fame: 44959826
  47. Physical TPs: 15 Mana: 57/57 max
  48.  
  49. Your mind is fresh and clear.
  50. HJ>
  51. Kittai removes an engraved iron box from in her crimson pack.
  52. HJ>
  53. Kittai carefully examines her fel strongbox.
  54. HJ>
  55. Sanori meditates over Sidmik.
  56. Sanori takes Sidmik's head damage.
  57. HJ>
  58. Sanori meditates over Sidmik.
  59. Sanori takes Sidmik's neck damage.
  60. HJ>
  61. Kreek just went southeast.
  62. [Town Square, Southeast]
  63. Pedestrians and wagon traffic move off in all directions here, some going to the large intersection with South Ring Road, others crisscrossing the square via the bazaar. Men and women carrying neatly tied parcels or sacks and coils of rope slung over their arms emerge from the wooden facade of the old general store. You also see a long wooden table with a small plate of steel on it and a small oak stand with a coil of thick rope on it.
  64. Also here: Kreek
  65. Obvious paths: north, south, west, northwest
  66. HJ>
  67. Kreek just went south.
  68. [Wehnimer's, Parsnips St.]
  69. This broad conduit leading between the south wall and the square stands nearly deserted after dark, only a few footsteps echoing on the lamplit cobblestones. To one side stands a sedate and dignified shop, the scroll-like sign over its door inscribed in a striking and elegant manner. You also see the building that houses the offices of the town's leading and only newspaper.
  70. Also here: Kreek
  71. Obvious paths: north, south
  72. HJ>
  73. Kreek just went south.
  74. [Wehnimer's, South Ring Rd.]
  75. A spacious boulevard intersects the Ring Road at this point. Traders and peddlers pass by, carting their wares home from a busy day in the bazaar, and a few townsfolk scatter east and west bearing packages, sacks and purchases. You also see an intricate gate in a cast-iron fence.
  76. Also here: Kreek
  77. Obvious paths: north, east, west
  78. HJ>
  79. Kreek just went west.
  80. [Wehnimer's, South Ring Rd.]
  81. A short distance to the east lies a broad intersection. To the west, the road narrows slightly as it is impinged on by closely-spaced shops, beyond which the western and southern city walls intersect. A few townsfolk mingle under the circles of lamplight in the cobbled street. You also see a large painted sign and a newly painted gemcutter's shop.
  82. Also here: Kreek
  83. Obvious paths: east, west
  84. HJ>punch kreek right leg
  85. You leap from hiding to strike!
  86. You make a precise attempt to punch Kreek!
  87. You have excellent positioning against Kreek.
  88. UAF: 498 vs UDF: 347 = 1.435 * MM: 115 + d100: 47 = 212
  89. ... and hit for 39 points of damage!
  90. Awesome crossover punch shatters femur into a hundred pieces, shredding upper right leg!
  91. Kreek screams and falls to the ground grasping his mangled right leg!
  92. He is stunned!
  93. Roundtime: 4 sec.
  94. JR>punch kree head
  95. ...wait 1 seconds.
  96. JR>punch kree head
  97. You make a precise attempt to punch Kreek!
  98. You have excellent positioning against Kreek.
  99. UAF: 498 vs UDF: 364 = 1.368 * MM: 124 + d100: 71 = 240
  100. ... and hit for 36 points of damage!
  101. Palm strike to face drives nose straight into brain!
  102.  
  103. * Kreek drops dead at your feet!
  104.  
  105. The glowing specks of energy surrounding Kreek suddenly shoot off in all directions, then quickly fade away.
  106. Kreek seems a bit less imposing.
  107. The deep blue glow leaves Kreek.
  108. The air about Kreek stops shimmering.
  109. Kreek becomes solid again.
  110. Kreek returns to normal color.
  111. The brilliant luminescence fades from around Kreek.
  112. Kreek seems to lose some dexterity.
  113. The silvery luminescence fades from around Kreek.
  114. The light blue glow leaves Kreek.
  115.  
  116. Someone screams, "Murder by Kalros! Call the night watchman!"
  117.  
  118. Roundtime: 4 sec.
  119. R>
  120. The Kreek disk disintegrates, dropping everything on the ground.
  121. R>dance
  122. ...wait 1 seconds.
  123. >dance
  124. >
  125. You dance around the room to music only you can hear.
  126. >;go2 188
  127. --- Lich: go2 active.
  128. >
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