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- void Welcome_Agree(Player *player, PacketReader &reader)
- {
- FileType file = FileType(reader.GetChar());
- bool result = false;
- switch (file)
- {
- case FILE_MAP: result = player->client->Upload(FILE_MAP, player->character->mapid, INIT_FILE_MAP); break;
- case FILE_ITEM: result = player->client->Upload(FILE_ITEM, 1, INIT_FILE_EIF); break;
- case FILE_NPC: result = player->client->Upload(FILE_NPC, 1, INIT_FILE_ENF); break;
- case FILE_SPELL: result = player->client->Upload(FILE_SPELL, 1, INIT_FILE_ESF); break;
- case FILE_CLASS: result = player->client->Upload(FILE_CLASS, 1, INIT_FILE_ECF); break;
- default: return;
- }
- if (!result)
- throw std::runtime_error("Failed to upload file");
- }
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