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- weapon/grenade/impact {
- vibrate 70
- sound sound/weapons/rocket/rocklx1a.wav
- //Mark on the wall, using direction from parent
- shader gfx/damage/burn_med_mrk
- size 64
- Decal
- shader rocketExplosion
- color 1 0.75 0
- rotate rand*360
- emitter 0.55 {
- // size will goto zero after 0.5 of the time
- size 30
- Sprite
- size 300 * clip(2 - 2*lerp)
- Light
- }
- repeat 70 {
- wobble dir velocity 300*rand
- scale velocity velocity 400 + rand*50
- width 2
- size 8 + rand
- shader flareShader
- alpha 0.5
- color 1 0.75 0
- emitter "0.9 + rand*0.3" {
- moveGravity 200
- moveBounce 300 0.75
- colorFade 0
- Spark
- }
- }
- repeat 350 {
- wobble dir velocity 360*rand
- scale velocity velocity 70 + rand*50
- size 2 + rand
- shader flareShader
- alpha 0.5
- color 1 0.25 0
- emitter "4 + rand*0.3" {
- moveGravity 300
- colorFade 0
- Sprite
- }
- }
- //
- width 3
- shader flareShader
- alpha 1
- color 0.6 0.3 0.1
- repeat 30 + 20*rand {
- random dir
- wobble dir velocity 100 + rand*20
- // scale velocity velocity 200 + rand*50
- size 70+100*rand
- emitter "1.5 * rand" {
- colorFade 0
- moveGravity 0
- spark
- }
- }
- // big particles
- alpha 0.75
- color 1 0.5 0.25
- shader flareShader
- repeat 16 {
- wobble dir velocity 45*rand
- scale velocity velocity 0
- size 45 * rand
- emitter "0.3 + rand*0.7" {
- moveGravity 0
- moveBounce 100 0.5
- colorFade 0
- Sprite
- }
- }
- }
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