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- control.lua:329
- if global.immuneUntil[entity.unit_number] ~= nil then
- global.immuneUntil[entity.unit_number] = event.tick+60
- end
- functions.lua:182
- --Take no damage if immune.
- if global.immuneUntil[event.entity.unit_number] ~= nil then
- if global.immuneUntil[event.entity.unit_number] and global.immuneUntil[event.entity.unit_number] > event.tick then
- event.entity.health = event.entity.health + event.final_damage_amount
- return
- elseif global.immuneUntil[event.entity.unit_number] and global.immuneUntil[event.entity.unit_number] <= event.tick then
- global.immuneUntil[event.entity.unit_number] = nil
- end
- end
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