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- Ship Name: Dinghy
- Level 11: Boosts Captain's RCV by 300, boosts crew's ATK by 1.5x, HP by 1.3x and makes it a easier to land PERFECT strikes
- Level 12: Boosts crew's chance of landing on own type slot, boosts Captain's RCV by 800, boosts crew's ATK by 1.65x, HP by 1.5x and makes it a much easier to land PERFECT strikes
- Ship Special Effect 1: Reduces Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Special charge time by 1 turn at start of quest
- Ship Name: Merry Go
- Level 11: Boosts Captain's HP by 10000, boosts crew's ATK by 1.55x, and makes it a much easier to land PERFECT strikes
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts Captain's HP by 20000, boosts crew's ATK by 1.65x, and makes it a much easier to land PERFECT strikes
- Ship Special Effect 1: Reduces Despair duration by 1 turn
- Ship Special Effect 2: Reduces Bind duration by 1 turn
- Ship Name: Navy Ship
- Level 11: Boosts Shooter characters' ATK by 200, boosts crew's HP by 1.5x, and boosts Shooter characters' ATK by 1.5x
- Level 12: Boosts Shooter and Fighter characters' ATK by 500, boosts crew's HP by 1.75x, and boosts Shooter and Fighter characters' ATK by 1.5x
- Ship Special Effect 1: Boosts crew's chance of landing on own type slot
- Ship Special Effect 2: Reduces Paralysis duration by 1 turn
- Ship Name: Baratie
- Level 11: Boosts Captain's HP by 10,000, slightly boosts crew's chance of landing on [RCV] slots, makes [RCV][SEMLA] slots have matching slot effects, boosts ATK by 1.5x when characters have [RCV][SEMLA] slots, and allows crew to obtain [RCV][SEMLA] slots with PERFECT taps
- Level 12: Boosts Captain's HP by 10,000, boosts crew's ATK by 1.5x, boosts crew's chance of landing on [RCV] slots, makes [RCV][SEMLA] slots have matching slot effects, boosts ATK by 1.2x when characters have [RCV][SEMLA] slots, and allows crew to obtain [RCV][SEMLA] slots with PERFECT taps
- Ship Special Effect 1: Reduces Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Changes crew's [TND] slots into [SEMLA] slots
- Ship Name: Coffin Boat
- Level 11: Boosts Slasher characters' ATK by 1.7x and HP by 1.5x but reduces Captain's RCV by 700
- Level 12: Boosts Slasher characters' ATK by 1.8x and HP by 1.75x but reduces Captain's RCV by 700
- Ship Special Effect 1: Reduces Slasher characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Bind duration by 1 turn
- Ship Name: Miss Love Duck
- Level 11: Boosts Striker characters' ATK by 1.5x, slightly boosts their chance of landing on own type slot, reduces damage taken by 15%, and boosts Striker characters' ATK by 300
- Level 12: Boosts Striker characters' ATK by 1.5x, boosts their chance of landing on own type slot, reduces damage taken by 20%, and boosts Striker characters' ATK by 600
- Ship Special Effect 1: Reduces Striker characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Boosts Striker characters' HP by 1.3x
- Ship Name: Going Merry - Flying Model
- Level 11: Reduces Special charge time by 1 turn at start of quest, heals crew by 2,000 HP at end of turn, and boosts crew's ATK by 1.5x and RCV by 1.2x
- Level 12: Reduces Special charge time by 1 turn at start of quest, heals crew by 5,000 HP at end of turn, and boosts crew's ATK by 1.7x and RCV by 1.2x
- Ship Special Effect 1: Reduces Despair duration by 1 turn
- Ship Special Effect 2: Reduces Despair duration by 1 turn
- Ship Name: Moby Dick
- Level 11: Reduces HP to 50% at start of quest, boosts crew's ATK by 1.5x, HP by 1.5x, and if HP is 30% or below at start of attack, boosts ATK by a further 1.1x
- Level 12: Reduces HP to 50% at start of quest, boosts crew's ATK by 1.55x, HP by 1.6x, and if HP is 30% or below at start of attack, boosts ATK by a further 1.2x
- Ship Special Effect 1: Reduces Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces damage taken by 20% when HP is 50% or below
- Ship Name: Bezan Black
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts QCK characters' ATK by 1.7x, HP by 1.3x, and slightly boosts crew's chance of landing on [QCK] slots
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts QCK characters' ATK by 1.8x, HP by 1.5x, and boosts crew's chance of landing on [QCK] slots
- Ship Special Effect 1: Makes [STR][DEX] slots have matching slot effects
- Ship Special Effect 2: Reduces Despair duration by 1 turn
- Ship Name: Aokiji's Bicycle
- Level 11: Boosts Striker characters' ATK by 1.7x, HP by 1.5x, and drastically reduces the chance of landing on [RCV] slots
- Level 12: Boosts Striker characters' ATK by 1.8x, HP by 1.75x, and drastically reduces the chance of landing on [RCV] slots
- Ship Special Effect 1: Reduces Striker characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Bind duration by 1 turn
- Ship Name: Striker
- Level 11: Reduces Shooter characters' Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.7x and HP by 1.3x
- Level 12: Reduces Shooter characters' Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.8x and HP by 1.35x
- Ship Special Effect 1: Reduces Shooter characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Boosts damage dealt to Ignited enemies by 1.05x
- Ship Name: Thousand Sunny
- Level 11: Boosts crew's ATK by 1.55x, HP by 1.3x, and makes it easier to land PERFECT strikes / Special (12 turns): Doubles crew's ATK for 1 turn and deals 100,000 in non-type damage to all enemies
- Level 12: Boosts crew's ATK by 1.65x, HP by 1.3x, and makes it easier to land PERFECT strikes / Special (9 turns): Boosts crew's ATK by 2.25x for 1 turn and deals 100,000 in non-type damage to all enemies
- Ship Special Effect 1: Reduces ATK Down duration by 1 turn
- Ship Special Effect 2: Reduces Bind duration by 1 turn
- Ship Name: Dreadnaught Sabre
- Level 11: Boosts crew's HP by 1.5x, boosts Driven and Powerhouse characters' ATK by 1.25x, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.1x, and deals 10,000 non-type damage to all enemies at end of turn
- Level 12: Boosts crew's HP by 1.5x, boosts Driven and Powerhouse characters' ATK by 1.4x, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x, and deals 20,000 non-type damage to all enemies at end of turn
- Ship Special Effect 1: Reduces Paralysis duration by 1 turn
- Ship Special Effect 2: Boosts Driven and Powerhouse characters' ATK by 200
- Ship Name: Kuja Pirate Ship
- Level 11: Boosts Free Spirit and Shooter characters' ATK by 1.6x, HP by 1.35x, and makes it a little easier to land PERFECT strikes / Special (10 turns): Heals crew by 6,500 HP, and heals crew by 3,500 HP at end of turn for 1 turn
- Level 12: Boosts Free Spirit and Shooter characters' ATK by 1.75x, HP by 1.4x, and makes it a little easier to land PERFECT strikes / Special (10 turns): Heals crew by 10,000 HP, and heals crew by 5,000 HP at end of turn for 1 turn
- Ship Special Effect 1: Reduces Free Spirit and Shooter characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces crew's decrease chain multiplier growth rate duration by 2 turns
- Ship Name: Ark Maxim
- Level 11: Boosts QCK and PSY characters' ATK by 1.6x, HP by 1.2x, and heals crew by 2,000 HP at end of turn / Special (11 turns): Deals 56,560 damage to all enemies, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn
- Level 12: Boosts QCK and PSY characters' ATK by 1.75x, HP by 1.4x, and heals crew by 4,000 HP at end of turn / Special (10 turns): Deals 56,560 damage to all enemies, reduces all enemies <icon=common_damagecut_icon.png> duration by 1 turn, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn
- Ship Special Effect 1: Reduces QCK and PSY characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Paralysis duration by 1 turn
- Ship Name: Red Force
- Level 11: Boosts Cerebral and Shooter characters' ATK by 1.6x, HP by 1.35x, and boosts their chance of landing on own type slots
- Level 12: Boosts Cerebral and Shooter characters' ATK by 1.75x, HP by 1.4x, and boosts their chance of landing on own type slots
- Ship Special Effect 1: Makes it much easier to land PERFECT strikes
- Ship Special Effect 2: Reduces ATK Down duration by 1 turn
- Ship Name: Sun Pirates Ship
- Level 11: Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.1x and HP a further 1.1x if a character's 1st class is Fighter
- Level 12: Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.2x and HP a further 1.3x if a character's 1st class is Fighter
- Ship Special Effect 1: Makes it easier to land PERFECT strikes
- Ship Special Effect 2: Reduces Fighter characters' Special charge time by 1 turn at start of quest
- Ship Name: Donquixote Pirates Ship
- Level 11: Boosts Driven characters' ATK by 1.6x, HP by 1.35x, makes it easier for Driven characters to land PERFECT strikes / Special (10 turns): Boosts chain multiplier by +0.7 for 2 turns
- Level 12: Boosts Driven characters' ATK by 1.8x, HP by 1.5x, makes it easier for Driven characters to land PERFECT strikes / Special (10 turns): Boosts chain multiplier by +1.0 for 2 turns (increases chain multiplier boost by +0.2 if boost is already in effect)
- Ship Special Effect 1: Reduces Driven characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Boosts the chain multiplier growth rate of ship's Special by +1.2
- Ship Name: Rocketman
- Level 11: Boosts Powerhouse characters' ATK by 1.7x, cuts crew's HP by 30%, and heals HP at end of turn (more depending on number of Powerhouses in crew; up to 1500 HP) / Special (11 turns): Deals 99,999 non-type damage to one enemy and boosts the type effects of normal attacks for Powerhouse characters by 1.75x for 1 turn
- Level 12: Boosts Powerhouse characters' ATK by 1.85x, cuts crew's HP by 30%, and heals HP at end of turn (more depending on number of Powerhouses in crew; up to 2500 HP) / Special (11 turns): Deals 99,999 non-type damage to one enemy, boosts the type effects of normal attacks for Powerhouse characters by 2x for 1 turn (increases type effect boost by +0.2 if boost is already in effect)
- Ship Special Effect 1: Reduces Powerhouse characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Paralysis duration by 1 turn
- Ship Name: Garp's Battleship
- Level 11: Boosts STR and PSY characters' ATK by 1.65x and HP by 1.35x
- Level 12: Boosts STR and PSY characters' ATK by 1.75x and HP by 1.4x
- Ship Special Effect 1: If crew uses a Special to launch additive chain multiplier boost (except multiplicative boost), extends the duration of that effect by 1 turn
- Ship Special Effect 2: If crew uses a Special to set the chain multiplier, extends the duration of that effect by 1 turn
- Ship Name: Polar Tang
- Level 11: Boosts Free Spirit and Slasher characters' ATK by 1.5x, HP by 1.25x, makes it a little easier to land PERFECT strikes, and boosts Cerebral characters' ATK by a further 1.1x / Special (12 turns): If crew's HP is 30% or below, boosts Free Spirit and Slasher characters' base ATK by +600 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 10,000 HP
- Level 12: Boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.25x, makes it a little easier to land PERFECT strikes, and boosts Cerebral characters' ATK by a further 1.2x / Special (12 turns): If crew's HP is 50% or below, boosts Free Spirit and Slasher characters' base ATK by +800 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 15,000 HP
- Ship Special Effect 1: Reduces Paralysis duration by 1 turn
- Ship Special Effect 2: Reduces Free Spirit and Slasher characters' Special charge time by 1 turn at start of quest
- Ship Name: Thousand Sunny - Coated Vessel
- Level 11: Boosts crew's ATK by 1.55x, reduces damage taken by 15%, and makes it a little easier to land PERFECT strikes / Special (12 turns): Reduces damage taken by 60% for 1 turn
- Level 12: Boosts crew's ATK by 1.65x, reduces damage taken by 20%, and makes it easier to land PERFECT strikes / Special (12 turns): Reduces damage taken by 80% for 1 turn
- Ship Special Effect 1: Reduces Bind duration by 1 turn
- Ship Special Effect 2: Reduces Bind duration by 1 turn
- Ship Name: Mister Luffy Go
- Level 11: Reduces Striker characters' Special charge time by 1 turn at start of quest, makes it a little easier to land PERFECT strikes, and if 6 Striker characters are on the crew, boosts ATK by 1.7x and HP by 1.2x / Special (13 turns): Massively reduces a portion of each enemy's dealt damage that exceeds 5,000 for 1 turn
- Level 12: Reduces Striker characters' Special charge time by 1 turn at start of quest, makes it a little easier to land PERFECT strikes, boosts Driven characters' ATK by 1.1x, and if 6 Striker characters are on the crew, boosts crew's ATK by a further 1.75x and HP by 1.2x / Special (12 turns): Massively reduces a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn
- Ship Special Effect 1: Reduces damage taken by 10%
- Ship Special Effect 2: Boosts crew's HP by 1.6x when 6 Striker characters are on the crew
- Ship Name: Thriller Bark
- Level 11: Slightly boosts chances of crew landing on their own type slot, boosts DEX and INT characters' ATK by 1.5x, HP by 1.25x, and boosts Driven and Powerhouse characters' ATK by a further 1.1x
- Level 12: Boosts chances of crew landing on their own type slot, boosts DEX and INT characters' ATK by 1.5x, HP by 1.25x, and boosts Driven and Powerhouse characters' ATK by a further 1.15x
- Ship Special Effect 1: Reduces DEX and INT characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Extends the duration of slot effect boosts by 1 turn
- Ship Name: Flying Dutchman
- Level 11: Boosts crew's ATK by 1.55x and Pirate EXP earned by 1.5x / Special (11 turns): Reduces all enemies' DEF by 50% for 1 turn and boosts damage dealt to DEF Down enemies by 1.5x for 1 turn
- Level 12: Boosts crew's ATK by 1.65x and Pirate EXP earned by 1.75x / Special (11 turns): Reduces all enemies' DEF by 90% for 1 turn and boosts damage dealt to DEF Down enemies by 1.75x for 1 turn
- Ship Special Effect 1: Boosts crew's HP by 1.2x
- Ship Special Effect 2: Reduces Special charge time by 1 turn at start of quest
- Ship Name: Marshall D. Teach's Pirate Ship
- Level 11: Boosts crew's HP by 1.5x, reduces Special charge time by 1 turn at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are in the crew, boosts crew's ATK by 1.65x
- Level 12: Boosts crew's HP by 1.75x, reduces Special charge time by 1 turn at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are on the crew, boosts crew's ATK by 1.75x, and if Driven and Powerhouse characters are on the crew, boosts crew's ATK by 1.1x
- Ship Special Effect 1: Reduces Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Bind duration by 1 turn
- Ship Name: Revolutionary Army Blackbirds
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.35x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.6x
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.4x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.7x, and if no PSY or INT characters are on the crew, boosts STR, DEX and QCK characters' ATK by a further 1.1x
- Ship Special Effect 1: Reduces damage taken by 10%
- Ship Special Effect 2: Reduces STR, DEX, and QCK characters' Special charge time by 1 turn at start of quest
- Ship Name: Sexy Foxy
- Level 11: Boosts crew's ATK by 1.5x, boosts damage dealt to delayed enemies by 1.1x, doubles Berries earned, and boosts Pirate EXP earned by 1.25x
- Level 12: Boosts crew's ATK by 1.5x, boosts damage dealt to delayed enemies by 1.25x, doubles Berries earned, and boosts Pirate EXP earned by 1.3x
- Ship Special Effect 1: Makes it easier to land PERFECT strikes
- Ship Special Effect 2: Reduces Special charge time by 1 turn at start of quest
- Ship Name: Queen Mama Chanter
- Level 11: Boosts crew's chance of landing on own type slot and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.6x, and if crew lands 3 PERFECT strikes in a row, boosts their ATK by 1.75x / Special (6 turns): Changes bottom-row characters' slots to [RCV]
- Level 12: Boosts crew's chance of landing on own type slot and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.7x, if crew lands 3 PERFECT strikes in a row, boosts their ATK by approximately 1.8x, and allows STR, DEX, and QCK characters to obtain [RCV][SEMLA] slots with PERFECT taps / Special (6 turns): Changes bottom-row characters' slots to [RCV]
- Ship Special Effect 1: Reduces STR, DEX, and QCK characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Changes crew's [RCV] slots to [SEMLA] slots
- Ship Name: Germa 66's Ship
- Level 11: If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.65x, HP by 1.35x, boosts ATK a further 1.1x when character has [RCV][TND] slots, and makes it a little easier to land PERFECT strikes
- Level 12: Boosts crew's chance of landing on [RCV][TND] slots. If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.7x, HP by 1.5x, boosts ATK a further 1.1x when character has [RCV][TND] slots, and makes it a little easier to land PERFECT strikes
- Ship Special Effect 1: If every type is on the crew, boosts crew's ATK by 1.8x
- Ship Special Effect 2: Reduces Special Reverse by 1 turn
- Ship Name: Hoe
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, makes it a little easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.75x / Special (12 turns): Boosts crew's slot effects by 1.75x for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, makes it easier to land PERFECT strikes, boosts Pirate EXP earned by 1.75x, and heals crew by 2,000 HP at end of turn / Special (12 turns): Doubles crew's slot effects for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns
- Ship Special Effect 1: Doubles Pirate EXP earned
- Ship Special Effect 2: Reduces Special charge time by 1 turn at start of quest
- Ship Name: Megalo
- Level 11: Boosts crew's HP by 1.3x, and if Captain is a PSY or INT type, boosts top-row characters' ATK by 1.5x, boosts middle and bottom-row characters' ATK by 1.65x, boosts Captain's RCV by 400, and reduces damage taken by 10% / Special (8 turns): Locks crew's slots for 2 turns
- Level 12: Boosts crew's HP by 1.4x, and if Captain is a PSY or INT type, boosts top-row characters' ATK by 1.6x, boosts middle and bottom-row characters' ATK by 1.8x, boosts Captain's RCV by 600, and reduces damage taken by 15% / Special (8 turns): Reduces crew's Slot Bind duration by 1 turn and locks crew's slots for 2 turns
- Ship Special Effect 1: Reduces Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Boosts top-row characters' ATK by 1.7x, and reduces the duration of healing effect converted to damage effect by 1 turn
- Ship Name: Piece of Spadille
- Level 11: Boosts Powerhouse, Shooter, Free Spirit and Fighter characters' HP by 1.25x and ATK by 1.6x, and boosts their ATK by approximately 1.7x if HP is 30% or below before attacking
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse, Shooter, Free Spirit and Fighter characters' HP by 1.25x and ATK by 1.6x, and boosts their ATK by approximately 1.8x if HP is 30% or below before attacking
- Ship Special Effect 1: Reduces Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Despair duration by 1 turn
- Ship Name: Grudge Dolph
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts Slasher, Striker, and Cerebral characters' HP by 1.25x, boosts their ATK by approximately 1.65x when they have Rainbow, [WANO] or own type slots (1.55x otherwise) and heals crew by 2,000 HP at end of turn
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts Slasher, Striker, and Cerebral characters' HP by 1.25x, boosts their ATK by approximately 1.75x when they have Rainbow, [WANO] or own type slots (1.6x otherwise) and heals crew by 2,000 HP at end of turn
- Ship Special Effect 1: Boosts crew's chance of landing on own type slot
- Ship Special Effect 2: Reduces Special Bind duration by 1 turn
- Ship Name: Liberal Hind
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts Captain's RCV by 500, boosts crew's HP by 1.2x, and heals crew by 1,000 HP at end of turn. If Captain is a Free Spirit, Slasher, or Cerebral class, boosts crew's ATK by 1.6x. If 6 PSY characters are on the crew, boosts ATK a further 1.15x / Special (10 turns): Reduces PSY characters' Special charge time by 1 turn
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts PSY characters' Special charge time by a further 1 turn, boosts Captain's RCV by 500, boosts crew's HP by 1.2x, and heals crew by 1,000 HP at end of turn. If Captain is a Free Spirit, Slasher, or Cerebral class, boosts crew's ATK by 1.6x. If 6 PSY characters are on the crew, boosts ATK a further 1.2x / Special (9 turns): Reduces PSY characters' Special charge time by 1 turn
- Ship Special Effect 1: Boosts crew's HP by 1.4x
- Ship Special Effect 2: Reduces Bind duration by 1 turn
- Ship Name: Oro Jackson
- Level 11: Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.3x, makes their [RCV][TND] slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn / Special (9 turns): Reduces crew's Paralysis duration by 2 turns
- Level 12: Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 1.7x, HP by 1.3x, makes their [RCV][TND] slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn / Special (9 turns): Reduces crew's Paralysis duration by 2 turns
- Ship Special Effect 1: Boosts Free Spirit and Slasher characters' ATK by 150
- Ship Special Effect 2: Reduces crew's Bind duration by 2 turns when using ship Special
- Ship Name: Shiki's Island Ship
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and QCK characters' ATK by 1.6x, HP by 1.35x, slightly boosts chance of landing on [RCV] slots, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by 1.75x
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and QCK characters' ATK by 1.65x, HP by 1.45x, slightly boosts chance of landing on [RCV] slots, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.85x
- Ship Special Effect 1: Reduces Despair duration by 1 turn
- Ship Special Effect 2: Reduces Special charge time by 1 turn at start of quest
- Ship Name: White Tiger
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.75x, HP by 1.25x, makes crew's [PSY][INT] slots have matching slot effects, and makes it easier to land PERFECT strikes
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.9x, HP by 1.25x, makes crew's [PSY][INT] slots have matching slot effects, and makes it much easier to land PERFECT strikes
- Ship Special Effect 1: Reduces Shooter characters' Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Reduces Paralysis duration by 1 turn
- Ship Name: Catapult
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.6x, HP by 1.25x, boosts Captain's ATK by a further 1.2x, makes crew's [PSY][DEX] slots have matching slot effects, and makes it a little easier to land PERFECT strikes
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.75x, HP by 1.25x, boosts Captain's ATK by a further 1.25x, makes crew's [PSY][DEX] slots have matching slot effects, and makes it easier to land PERFECT strikes
- Ship Special Effect 1: Reduces Special charge time by 1 turn at start of quest
- Ship Special Effect 2: Boosts Fighter characters' ATK by 200
- Ship Name: Gran Tesoro
- Level 11: Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, HP by 1.4x, boosts their ATK by 1.75x when they have [G] or Rainbow slots, boosts amount of Berries earned by 2.5x, and if Fighter, Slasher, Striker, Shooter, Free Spirit, Driven, Cerebral, and Powerhouse classes are all on the crew and crew launches a Special to set the chain multiplier, extends the duration of the effect by 1 turn
- Level 12: Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.7x, HP by 1.4x, boosts their ATK by approximately 2x when they have [G] or Rainbow slots, boosts amount of Berries earned by 3x, and if Fighter, Slasher, Striker, Shooter, Free Spirit, Driven, Cerebral, and Powerhouse classes are all on the crew and crew launches a Special to set the chain multiplier, extends the duration of the effect by 1 turn
- Ship Special Effect 1: Reduces Bind duration by 1 turn
- Ship Special Effect 2: Reduces ATK Down duration by 1 turn
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