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- //--------------------------------------------------------------------------------------
- // Vertex Shader
- //--------------------------------------------------------------------------------------
- void ColourVS(
- float3 iPosition : POSITION,
- float3 iNormal : NORMAL,
- float2 iUv : TEXCOORD,
- // output
- out float4 oPosition : SV_POSITION,
- out float2 oUv : TEXCOORD0,
- out float4 oColor : TEXCOORD1)
- {
- oPosition = mul(float4(iPosition, 1.0f), WorldViewProjectionMatrix);
- oUv = iUv;
- oColor = float4(iNormal, 1.0f);
- return;
- }
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