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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable CheatEngineTableVersion="45">
- <CheatEntries>
- <CheatEntry>
- <ID>18</ID>
- <Description>"Step 1: Enable script(s) first to populate addresses"</Description>
- <LastState Value="" RealAddress="00000000"/>
- <GroupHeader>1</GroupHeader>
- </CheatEntry>
- <CheatEntry>
- <ID>19</ID>
- <Description>"Step 2: Unpause game and open inventory for weight changes to take effect"</Description>
- <LastState Value="" RealAddress="00000000"/>
- <GroupHeader>1</GroupHeader>
- </CheatEntry>
- <CheatEntry>
- <ID>11</ID>
- <Description>"Disable Carry Weight (Enable to expand)"</Description>
- <Options moHideChildren="1"/>
- <LastState/>
- <Color>00FF00</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobScanModule(CarryWeightAccessor, $process, F30F58852C010000F30F11852C010000)
- registerSymbol(CarryWeightAccessor)
- alloc(CarryWeightAddressHolder, 8)
- registerSymbol(CarryWeightAddressHolder)
- alloc(NewCode, 1024, CarryWeightAccessor)
- label(ReturnHere)
- NewCode:
- xorps xmm0, xmm0
- push rax
- lea rax, [rbp+0000012C]
- mov [CarryWeightAddressHolder], rax
- pop rax
- jmp ReturnHere
- CarryWeightAccessor:
- jmp NewCode
- nop 3
- ReturnHere:
- [DISABLE]
- CarryWeightAccessor:
- addss xmm0, [rbp+0000012C]
- dealloc(NewCode)
- dealloc(CarryWeightAddressHolder)
- unregisterSymbol(CarryWeightAccessor)
- unregisterSymbol(CarryWeightAddressHolder)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>9</ID>
- <Description>"Accessor (Dynamic)"</Description>
- <LastState Value="F3 0F 58 85 2C 01 00 00 F3 0F 11 85 2C 01 00 00" RealAddress="7FF7CD2DE823"/>
- <ShowAsHex>1</ShowAsHex>
- <ShowAsSigned>0</ShowAsSigned>
- <Color>008000</Color>
- <VariableType>Array of byte</VariableType>
- <ByteLength>16</ByteLength>
- <Address>CarryWeightAccessor</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>13</ID>
- <Description>"Current Carry Weight (Dynamic)"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <Color>008000</Color>
- <VariableType>Float</VariableType>
- <Address>CarryWeightAddressHolder</Address>
- <Offsets>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>10</ID>
- <Description>"Find Player Data (Enable to expand)"</Description>
- <Options moHideChildren="1"/>
- <LastState/>
- <Color>00FF00</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobScanModule(PlayerStructAccessor, $process, 418B9480????????4903D0FFE2F30F108148)
- registerSymbol(PlayerStructAccessor)
- alloc(OriginalBytes, 8)
- registerSymbol(OriginalBytes)
- alloc(PlayerStructAddressHolder, 8)
- registerSymbol(PlayerStructAddressHolder)
- alloc(NewCode, 1024, PlayerStructAccessor)
- label(Code)
- label(ReturnHere)
- OriginalBytes:
- readMem(PlayerStructAccessor, 8)
- NewCode:
- mov [PlayerStructAddressHolder], rcx
- Code:
- readMem(PlayerStructAccessor, 8)
- jmp ReturnHere
- PlayerStructAccessor:
- jmp NewCode
- nop 3
- ReturnHere:
- [DISABLE]
- PlayerStructAccessor:
- readMem(OriginalBytes, 8)
- dealloc(NewCode)
- dealloc(OriginalBytes)
- dealloc(PlayerStructAddressHolder)
- unregisterSymbol(OriginalBytes)
- unregisterSymbol(PlayerStructAccessor)
- unregisterSymbol(PlayerStructAddressHolder)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>14</ID>
- <Description>"Player Struct Accessor"</Description>
- <LastState Value="41 8B 94 80 CC 25 50 02 49 03 D0 FF E2 F3" RealAddress="7FF7CD30242D"/>
- <ShowAsHex>1</ShowAsHex>
- <ShowAsSigned>0</ShowAsSigned>
- <Color>008000</Color>
- <VariableType>Array of byte</VariableType>
- <ByteLength>14</ByteLength>
- <Address>PlayerStructAccessor</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>15</ID>
- <Description>"Player Struct Address Base"</Description>
- <LastState Value="" RealAddress="00000000"/>
- <ShowAsHex>1</ShowAsHex>
- <ShowAsSigned>0</ShowAsSigned>
- <Color>008000</Color>
- <VariableType>Array of byte</VariableType>
- <ByteLength>0</ByteLength>
- <Address>PlayerStructAddressHolder</Address>
- <Offsets>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>4</ID>
- <Description>"Current Health"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>Float</VariableType>
- <Address>PlayerStructAddressHolder</Address>
- <Offsets>
- <Offset>148</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>2</ID>
- <Description>"Current Stamina"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>Float</VariableType>
- <Address>PlayerStructAddressHolder</Address>
- <Offsets>
- <Offset>150</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>5</ID>
- <Description>"Current Radiation"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>Float</VariableType>
- <Address>PlayerStructAddressHolder</Address>
- <Offsets>
- <Offset>16C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>6</ID>
- <Description>"Current Hunger"</Description>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>Float</VariableType>
- <Address>PlayerStructAddressHolder</Address>
- <Offsets>
- <Offset>17C</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>26</ID>
- <Description>"Experimental"</Description>
- <LastState Value="" RealAddress="00000000"/>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>24</ID>
- <Description>"Infinite Health (Experimental)"</Description>
- <LastState/>
- <Color>00FF00</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobScanModule(HealthAccessor, $process, F30F5DC1F30F118148010000)
- registersymbol(HealthAccessor)
- alloc(NewCode, 1024, HealthAccessor)
- label(Code)
- label(NewValue)
- label(ReturnHere)
- NewCode:
- movss xmm0, [NewValue]
- Code:
- movss [rcx+00000148], xmm0
- jmp ReturnHere
- NewValue:
- dd (float)100
- HealthAccessor+04:
- jmp NewCode
- nop 3
- ReturnHere:
- [DISABLE]
- HealthAccessor+04:
- movss [rcx+00000148], xmm0
- dealloc(NewCode)
- unregisterSymbol(HealthAccessor)
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>23</ID>
- <Description>"Infinite Stamina (Experimental)"</Description>
- <LastState/>
- <Color>00FF00</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobScanModule(StaminaAccessor, $process, F30F11B150010000)
- registerSymbol(StaminaAccessor)
- alloc(NewCode, 1024, StaminaAccessor)
- label(Code)
- label(NewValue)
- label(ReturnHere)
- NewCode:
- movss xmm6, [NewValue]
- Code:
- movss [rcx+00000150], xmm6
- jmp ReturnHere
- NewValue:
- dd (float)100
- StaminaAccessor:
- jmp NewCode
- nop 3
- ReturnHere:
- [DISABLE]
- StaminaAccessor:
- movss [rcx+00000150], xmm6
- dealloc(NewCode)
- unregisterSymbol(StaminaAccessor)
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>21</ID>
- <Description>"Disable Radiation (Experimental)"</Description>
- <LastState/>
- <Color>00FF00</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobScanModule(RadiationAccessor, $process, F30F5FC8F30F11896C010000)
- registerSymbol(RadiationAccessor)
- RadiationAccessor:
- xorps xmm1, xmm1
- nop
- [DISABLE]
- RadiationAccessor:
- maxss xmm1, xmm0
- unregisterSymbol(RadiationAccessor)
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>22</ID>
- <Description>"Disable Hunger (Experimental)"</Description>
- <LastState/>
- <Color>00FF00</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobScanModule(HungerAccessor, $process, F30F5FC8F30F11897C010000)
- registerSymbol(HungerAccessor)
- HungerAccessor:
- xorps xmm1, xmm1
- nop
- [DISABLE]
- HungerAccessor:
- maxss xmm1, xmm0
- unregisterSymbol(HungerAccessor)
- </AssemblerScript>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- <UserdefinedSymbols/>
- <LuaScript>
- </LuaScript>
- </CheatTable>
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