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- #DROP BY xAxee
- #ZROBIONY DLA 5torm
- #POZWALAM EDYTOWAC
- #ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA
- #PROSZE TEGO NIE USUWAC
- options:
- czass: 2
- variables:
- {cobble.%player%} = true
- {stone::%player%} = 0
- {obsi::%player%} = 0
- command /drop [<text>]:
- trigger:
- if arg 1 is not set:
- open chest with 3 rows named "&c&lDrop" to player
- wait 1 tick
- format slot 0 of player with 1 of 57 named "&8&l* &c&lDiament &8&l*" with lore "&8&l* &e7 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{diament.%player%}%" to run [execute player command "/diament"]
- format slot 1 of player with 1 of 41 named "&8&l* &c&lZloto &8&l*" with lore "&8&l* &e3 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{zloto.%player%}%" to run [execute player command "/zloto"]
- format slot 2 of player with 1 of 42 named "&8&l* &c&lZelazo &8&l*" with lore "&8&l* &e9 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{zelazo.%player%}%" to run [execute player command "/zelazo"]
- format slot 3 of player with 1 of 49 named "&8&l* &c&lObsydian &8&l*" with lore "&8&l* &e7 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{obsi.%player%}%" to run [execute player command "/obsidian"]
- format slot 4 of player with 1 of 133 named "&8&l* &c&lSzmaragd &8&l*" with lore "&8&l* &e5 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{szmaragd.%player%}%" to run [execute player command "/szmaragd"]
- format slot 5 of player with 1 of 173 named "&8&l* &c&lWegiel &8&l*" with lore "&8&l* &e5 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{wegiel.%player%}%" to run [execute player command "/wegiel"]
- format slot 6 of player with 1 of 46 named "&8&l* &c&lTNT &8&l*" with lore "&8&l* &e3 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{tnt.%player%}%" to run [execute player command "/tnt"]
- format slot 7 of player with 1 of 47 named "&8&l* &c&lBiblioteczki &8&l*" with lore "&8&l* &e2 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{biblio.%player%}%" to run [execute player command "/biblio"]
- format slot 8 of player with 1 of 260 named "&8&l* &c&lJablka &8&l*" with lore "&8&l* &e2.5 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{jablka.%player%}%" to run [execute player command "/jablka"]
- format slot 9 of player with 1 of 368 named "&8&l* &c&lPerly &8&l*" with lore "&8&l* &e3 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{perly.%player%}%" to run [execute player command "/perly"]
- format slot 10 of player with 1 of 287 named "&8&l* &c&lPajeczyny &8&l*" with lore "&8&l* &e1 Procent na Drop &8&l*||&cKliknij aby wylaczyc drop||&7Status: &a%{paje.%player%}%" to run [execute player command "/paje"]
- format slot 18 of player with 1 of red wool named "&4&lDropy" with lore "&cKliknij aby wylaczyc wszystkie dropy" to run [execute player command "/alldropoff"]
- format slot 19 of player with 1 of green wool named "&a&lDropy" with lore "&aKliknij aby wlaczyc wszystkie dropy" to run [execute player command "/alldropon"]
- format slot 26 of player with 1 of 4 named "&8&l* &7&lCobblestone &8&l*" with lore "&cKliknij aby wylaczyc drop||&7Status: &a%{cobble.%player%}%" to run [execute player command "/cobble"]
- format slot 25 of player with 1 of 314 named "&8&l* &a&lTopki Kopania &8&l*" to run [execute player command "topp %player%"]
- if arg 1 is set:
- send "&7- TOP/DROP BY xAxee" to player
- send "&7- ZROBIONY DLA 5torm" to player
- send "&7- POZWALAM EDYTOWAC" to player
- send "&7- ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA" to player
- send "&7- PROSZE TEGO NIE USUWAC" to player
- command /diament [<text>]:
- trigger:
- if {diament.%player%} is true:
- set {diament.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {diament.%player%} to true
- send "&cWlaczyles Drop!" to player
- wait 1 tick
- execute player command "/drop"
- wait 1 tick
- command /zloto [<text>]:
- trigger:
- if {zloto.%player%} is true:
- set {zloto.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {zloto.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /zelazo [<text>]:
- trigger:
- if {zelazo.%player%} is true:
- set {zelazo.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {zelazo.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /obsidian [<text>]:
- trigger:
- if {obsi.%player%} is true:
- set {obsi.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {obsi.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /szmaragd [<text>]:
- trigger:
- if {szmaragd.%player%} is true:
- set {szmaragd.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {szmaragd.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /wegiel [<text>]:
- trigger:
- if {wegiel.%player%} is true:
- set {wegiel.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {wegiel.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /tnt [<text>]:
- trigger:
- if {tnt.%player%} is true:
- set {tnt.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {tnt.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /biblio [<text>]:
- trigger:
- if {biblio.%player%} is true:
- set {biblio.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {biblio.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /jablka [<text>]:
- trigger:
- if {jablka.%player%} is true:
- set {jablka.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {jablka.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /perly [<text>]:
- trigger:
- if {perly.%player%} is true:
- set {perly.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {perly.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /paje [<text>]:
- trigger:
- if {paje.%player%} is true:
- set {paje.%player%} to false
- send "&cWylaczyles Drop!" to player
- execute player command "/drop"
- else:
- set {paje.%player%} to true
- send "&cWlaczyles Drop!" to player
- execute player command "/drop"
- command /cobble [<text>]:
- trigger:
- if {cobble.%player%} is true:
- set {cobble.%player%} to false
- send "&6&l>> &4&lDrop cobble: &6wylaczony"
- else:
- set {cobble.%player%} to true
- send "&6&l>> &2&lDrop cobble: &6wlaczony"
- command /alldropoff:
- trigger:
- set {szmaragd.%player%} to false
- set {diament.%player%} to false
- set {tnt.%player%} to false
- set {perly.%player%} to false
- set {paje.%player%} to false
- set {biblio.%player%} to false
- set {wegiel.%player%} to false
- set {zelazo.%player%} to false
- set {zloto.%player%} to false
- set {obsi.%player%} to false
- set {jablka.%player%} to false
- send "&cWylaczyles wszytkie dropy!" to player
- execute player command "/drop"
- command /alldropon:
- trigger:
- set {szmaragd.%player%} to true
- set {diament.%player%} to true
- set {tnt.%player%} to true
- set {perly.%player%} to true
- set {paje.%player%} to true
- set {biblio.%player%} to true
- set {wegiel.%player%} to true
- set {zelazo.%player%} to true
- set {zloto.%player%} to true
- set {obsi.%player%} to true
- set {jablka.%player%} to true
- send "&aWlaczyles wszytkie dropy!" to player
- wait 2 tick
- execute player command "/drop"
- command /topp [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 9 Wykopanego &fStone&6!" to player
- wait {@czass} tick
- loop 9 times:
- format slot loop-number -1 of player with 1 of gray glass pane named "&7Top &67 &7Graczy" to be unstealable
- format slot 4 of player with 1 of yellow glass pane named "&7Top &67 &7Graczy" with lore "&7» &cKliknij aby zamknac" to close
- format slot 3 of player with 1 of stone named "&6Top 7 Wykopanego kamienia!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "stonetop %player%"]
- format slot 5 of player with 1 of obsidian named "&6Top 7 Wykopanego obsidianu!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "obstop %player%"]
- command /stonetop [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 7 Wykopanego &fStone&6!" to player
- wait {@czass} tick
- format slot 0 of player with 1 of gray stained glass pane to close
- format slot 8 of player with 1 of gray stained glass pane to close
- set {_num} to size of {stone::*}
- loop {_num} times:
- loop {stone::*}:
- {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {stone::*}
- loop {_num} times:
- loop-number is less than or equal to 9:
- set {_m} to "%loop-number%"
- loop-number is more than 19:
- set {_m} to loop-number
- {_v.%loop-number%} is more than 0:
- format slot loop-number of player with 1 stone named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aWykopanego Stone:||&f%{_v.%loop-number%}% Sztuk" to close
- set {stone::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 7:
- set {_r} to {_num}+1
- loop 6 - {_num} times:
- set {_m} to "0%{_r}%"
- {_r} is more than 19:
- set {_m} to {_r}
- add 1 to {_r}
- command /obstop [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 7 Wykopanego &fStone&6!" to player
- wait {@czass} tick
- format slot 0 of player with 1 of gray stained glass pane to close
- format slot 8 of player with 1 of gray stained glass pane to close
- set {_num} to size of {obsi::*}
- loop {_num} times:
- loop {obsi::*}:
- {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {obsi::*}
- loop {_num} times:
- loop-number is less than or equal to 9:
- set {_m} to "%loop-number%"
- loop-number is more than 19:
- set {_m} to loop-number
- {_v.%loop-number%} is more than 0:
- format slot loop-number of player with 1 obsidian named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aWykopanego Obsidianu:||&f%{_v.%loop-number%}% Sztuk" to close
- set {obsi::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 7:
- set {_r} to {_num}+1
- loop 6 - {_num} times:
- set {_m} to "0%{_r}%"
- {_r} is more than 19:
- set {_m} to {_r}
- add 1 to {_r}
- on mine stone:
- add 1 to {stone::%player%}
- on mine obsidian:
- add 1 to {obsi::%player%}
- on mine stone:
- if {diament.%player%} is true:
- chance of 7%:
- drop 1 diamond block
- if {zloto.%player%} is true:
- chance of 5%:
- drop 1 gold block
- if {zelazo.%player%} is true:
- chance of 9%:
- drop 1 iron block
- if {obsi.%player%} is true:
- chance of 7%:
- drop 1 obsidian
- if {emerald.%player%} is true:
- chance of 5%:
- drop 1 emerald block
- if {wegiel.%player%} is true:
- chance of 5%:
- drop 1 coal block
- if {tnt.%player%} is true:
- chance of 3%:
- drop 1 tnt
- if {biblio.%player%} is true:
- chance of 2%:
- drop 1 bookshelf
- if {jablka.%player%} is true:
- chance of 2.5%:
- drop 1 apple
- if {perly.%player%} is true:
- chance of 3%:
- drop 1 ender pearl
- if {paje.%player%} is true:
- chance of 2%:
- drop 1 string
- #Wylaczanie dropu cobla
- on mine stone or cobblestone:
- if {cobble.%player%} is true:
- drop 1 cobblestone
- on mine of stone or cobblestone:
- cancel event
- set block to air
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