TeHArGiS10

Untitled

Aug 14th, 2016
104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.51 KB | None | 0 0
  1. void Fade()
  2. {
  3. float lerp = Mathf.PingPong(Time.fixedDeltaTime, fadeDuration) / fadeDuration;
  4. float alpha = Mathf.Lerp(0.0f, 1.0f, lerp);
  5.  
  6. GameObject newDamageFade = Instantiate(damageFade, new Vector3(fadeTarget.transform.position.x, fadeTarget.transform.position.y - 3, fadeTarget.transform.position.z), Quaternion.identity) as GameObject;
  7. newDamageFade.transform.parent = transform;
  8.  
  9. newDamageFade.GetComponent<TextMesh>().color = new Color(225, 0, 0, alpha);
  10. }
Advertisement
Add Comment
Please, Sign In to add comment