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- void Fade()
- {
- float lerp = Mathf.PingPong(Time.fixedDeltaTime, fadeDuration) / fadeDuration;
- float alpha = Mathf.Lerp(0.0f, 1.0f, lerp);
- GameObject newDamageFade = Instantiate(damageFade, new Vector3(fadeTarget.transform.position.x, fadeTarget.transform.position.y - 3, fadeTarget.transform.position.z), Quaternion.identity) as GameObject;
- newDamageFade.transform.parent = transform;
- newDamageFade.GetComponent<TextMesh>().color = new Color(225, 0, 0, alpha);
- }
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