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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.4.7
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.4.7
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - numResidents: 0
  93. namePostfix: ' Stad'
  94. mayorPrefix: 'Mayor '
  95. namePrefix: ''
  96. mayorPostfix: ''
  97. townBlockLimit: 150
  98. upkeepModifier: 1.0
  99. - numResidents: 1
  100. namePostfix: ' Stad'
  101. mayorPrefix: 'Mayor '
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 150
  105. upkeepModifier: 1.0
  106.  
  107. # default Nation levels.
  108. nation_level:
  109. - kingPostfix: ''
  110. numResidents: 0
  111. namePostfix: ' (Nation)'
  112. townBlockLimitBonus: 0
  113. namePrefix: 'Härskare över '
  114. capitalPostfix: ''
  115. upkeepModifier: 1.0
  116. kingPrefix: 'Kung '
  117. capitalPrefix: ''
  118. nationTownUpkeepModifier: 1.0
  119. - kingPostfix: ''
  120. numResidents: 1
  121. namePostfix: ' (Nation)'
  122. townBlockLimitBonus: 0
  123. namePrefix: 'Härskare över '
  124. capitalPostfix: ''
  125. upkeepModifier: 1.0
  126. kingPrefix: 'Kung '
  127. capitalPrefix: ''
  128. nationTownUpkeepModifier: 1.0
  129.  
  130. ############################################################
  131. # +------------------------------------------------------+ #
  132. # | Town Claim/new defaults | #
  133. # +------------------------------------------------------+ #
  134. ############################################################
  135.  
  136. town:
  137. # Default public status of the town (used for /town spawn)
  138. default_public: 'true'
  139. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  140. default_open: 'true'
  141. # Default tax settings for new towns.
  142. default_taxes:
  143. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  144. tax: '5.0'
  145. # Default amount of shop tax of a new town.
  146. shop_tax: '5.0'
  147. # Default amount of embassy tax of a new town.
  148. embassy_tax: '5.0'
  149. # Default amount for town's plottax costs.
  150. plot_tax: '0.0'
  151. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  152. taxpercentage: 'true'
  153. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  154. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  155. minimumtax: '5.0'
  156. # Limits the maximum amount of bonus blocks a town can buy.
  157. max_purchased_blocks: '0'
  158. # maximum number of plots any single resident can own
  159. max_plots_per_resident: '100'
  160. # Maximum number of towns allowed on the server.
  161. town_limit: '3000'
  162.  
  163. # Minimum number of plots any towns plot must be from the next town's own plots.
  164. # This will prevent town encasement to a certain degree.
  165. min_plot_distance_from_town_plot: '50'
  166.  
  167. # Minimum number of plots any towns home plot must be from the next town.
  168. # This will prevent someone founding a town right on your doorstep
  169. min_distance_from_town_homeblock: '50'
  170.  
  171. # Maximum distance between homblocks.
  172. # This will force players to build close together.
  173. max_distance_between_homeblocks: '0'
  174.  
  175. # The maximum townblocks available to a town is (numResidents * ratio).
  176. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  177. town_block_ratio: '0'
  178. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  179. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  180. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  181. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  182. town_block_size: '16'
  183.  
  184.  
  185. ############################################################
  186. # +------------------------------------------------------+ #
  187. # | Default new world settings | #
  188. # +------------------------------------------------------+ #
  189. ############################################################
  190.  
  191. # These flags are only used at the initial setup of a new world.
  192.  
  193. # Once Towny is running each world can be altered from within game
  194. # using '/townyworld toggle'
  195.  
  196. new_world_settings:
  197. # Default for new worlds to have towny enabled.
  198. using_towny: 'false'
  199.  
  200. pvp:
  201. # Set if PVP is enabled in this world
  202. world_pvp: 'true'
  203. # force_pvp_on is a global flag and overrides any towns flag setting
  204. force_pvp_on: 'false'
  205.  
  206. mobs:
  207. # world_monsters_on is a global flag setting per world.
  208. world_monsters_on: 'true'
  209. # force_town_monsters_on is a global flag and overrides any towns flag setting
  210. force_town_monsters_on: 'false'
  211.  
  212. explosions:
  213. # Allow explosions in this world
  214. world_explosions_enabled: 'true'
  215. # force_explosions_on is a global flag and overrides any towns flag setting
  216. force_explosions_on: 'false'
  217.  
  218. fire:
  219. # Allow fire to be lit and spread in this world.
  220. world_firespread_enabled: 'false'
  221. # force_fire_on is a global flag and overrides any towns flag setting
  222. force_fire_on: 'false'
  223.  
  224. # Prevent Endermen from picking up and placing blocks.
  225. enderman_protect: 'true'
  226. # Disable players trampling crops
  227. disable_player_crop_trampling: 'true'
  228. # Disable creatures trampling crops
  229. disable_creature_crop_trampling: 'true'
  230.  
  231. # World management settings to deal with un/claiming plots
  232. plot_management:
  233.  
  234. block_delete:
  235. enabled: 'true'
  236. # These items will be deleted upon a plot being unclaimed
  237. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  238.  
  239. mayor_plotblock_delete:
  240. enabled: 'true'
  241. # These items will be deleted upon a mayor using /plot clear
  242. # To disable deleting replace the current entries with NONE.
  243. mayor_plot_delete: NONE
  244.  
  245. revert_on_unclaim:
  246. # *** WARNING***
  247. # If this is enabled any town plots which become unclaimed will
  248. # slowly be reverted to a snapshot taken before the plot was claimed.
  249. #
  250. # Regeneration will only work if the plot was
  251. # claimed under version 0.76.2, or
  252. # later with this feature enabled
  253. # Unlike the rest of this config section, the speed setting is not
  254. # set per-world. What you set for speed will be used in all worlds.
  255. #
  256. # If you allow players to break/build in the wild the snapshot will
  257. # include any changes made before the plot was claimed.
  258. enabled: 'true'
  259. speed: 1s
  260. # These block types will NOT be regenerated
  261. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  262.  
  263. wild_revert_on_mob_explosion:
  264. # Enabling this will slowly regenerate holes created in the
  265. # wilderness by monsters exploding.
  266. enabled: 'true'
  267. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  268. delay: 20s
  269.  
  270.  
  271. ############################################################
  272. # +------------------------------------------------------+ #
  273. # | Global town settings | #
  274. # +------------------------------------------------------+ #
  275. ############################################################
  276.  
  277. global_town_settings:
  278. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  279. friendly_fire: 'false'
  280. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  281. health_regen:
  282. speed: 3s
  283. enable: 'true'
  284. # Allow towns to claim outposts (a townblock not connected to town).
  285. allow_outposts: 'true'
  286. # Allow the use of /town spawn
  287. allow_town_spawn: 'true'
  288. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  289. allow_town_spawn_travel: 'true'
  290. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  291. allow_town_spawn_travel_nation: 'true'
  292. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  293. allow_town_spawn_travel_ally: 'true'
  294. # If non zero it delays any spawn request by x seconds.
  295. teleport_warmup_time: '0'
  296. # Respawn the player at his town spawn point when he/she dies
  297. town_respawn: 'false'
  298. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  299. town_respawn_same_world_only: 'false'
  300. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  301. # Allowed options: unclaimed,enemy,neutral
  302. prevent_town_spawn_in: enemy
  303. # Enables the [~Home] message.
  304. # If false it will make it harder for enemies to find the home block during a war
  305. show_town_notifications: 'false'
  306. # The required number of residents in a town to join a nation
  307. # If the number is 0, towns will not require a certain amount of residents to join a nation
  308. required_number_residents_join_nation: '0'
  309. # The required number of residents in a town to create a nation
  310. # If the number is 0, towns will not require a certain amount of residents to create a nation
  311. required_number_residents_create_nation: '0'
  312. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  313. refund_disband_low_residents: 'true'
  314. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  315. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  316. # List of animals which can be kiled on farm plots by town residents.
  317. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  318.  
  319.  
  320. ############################################################
  321. # +------------------------------------------------------+ #
  322. # | Plugin interfacing | #
  323. # +------------------------------------------------------+ #
  324. ############################################################
  325.  
  326. plugin:
  327.  
  328. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  329. database:
  330. database_load: flatfile
  331. database_save: flatfile
  332.  
  333. # SQL database connection details (IF set to use SQL).
  334. sql:
  335. hostname: localhost
  336. port: '3306'
  337. dbname: towny
  338. table_prefix: towny_
  339. username: root
  340. password: ''
  341.  
  342. # Flatfile backup settings.
  343. daily_backups: 'true'
  344. backups_are_deleted_after: 90d
  345.  
  346. # Valid entries are: zip, none.
  347. flatfile_backup: zip
  348.  
  349. interfacing:
  350.  
  351. tekkit:
  352. # Add any fake players for client/server mods (aka Tekkit) here
  353. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  354.  
  355. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  356. using_essentials: 'true'
  357.  
  358. # This will attempt to use Register (if present)
  359. # Then it will attempt to access iConomy 5.01 directly
  360. # Enable if you have either iConomy 5.01, or Register.jar to
  361. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  362. # https://github.com/iConomy/Register/tree/master/dist
  363. using_economy: 'true'
  364.  
  365. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  366. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  367. using_questioner:
  368. enable: 'true'
  369. # The command to accept invitations.
  370. accept: accept
  371. # The command to refuse invitations.
  372. deny: deny
  373.  
  374. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  375. # False to disable permission checks and rely on Towny settings.
  376. using_permissions: 'true'
  377.  
  378. day_timer:
  379. # The number of hours in each "day".
  380. # You can configure for 10 hour days. Default is 24 hours.
  381. day_interval: 1d
  382. # The time each "day", when taxes will be collected.
  383. # MUST be less than day_interval. Default is 12h (midday).
  384. new_day_time: 12h
  385.  
  386. # Lots of messages to tell you what's going on in the server with time taken for events.
  387. debug_mode: 'false'
  388.  
  389. # Info tool for server admins to use to query in game blocks and entities.
  390. info_tool: CLAY_BRICK
  391.  
  392. # Spams the player named in dev_name with all messages related to towny.
  393. dev_mode:
  394. enable: 'false'
  395. dev_name: ElgarL
  396.  
  397. # Record all messages to the towny.log
  398. logging: 'true'
  399. # If true this will cause the log to be wiped at every startup.
  400. reset_log_on_boot: 'true'
  401.  
  402.  
  403. ############################################################
  404. # +------------------------------------------------------+ #
  405. # | Filters colour and chat | #
  406. # +------------------------------------------------------+ #
  407. ############################################################
  408.  
  409. filters_colour_chat:
  410. # This is the name given to any NPC assigned mayor.
  411. npc_prefix: NPC
  412. # Regex fields used in validating inputs.
  413. regex:
  414. name_filter_regex: '[ /]'
  415. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  416. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  417. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  418.  
  419. modify_chat:
  420. # Maximum length of Town and Nation names.
  421. max_name_length: '20'
  422. # Maximum length of titles and surnames.
  423. max_title_length: '10'
  424.  
  425.  
  426. ############################################################
  427. # +------------------------------------------------------+ #
  428. # | block/item/mob protection | #
  429. # +------------------------------------------------------+ #
  430. ############################################################
  431.  
  432. protection:
  433.  
  434. # Items that can be blocked within towns via town/plot flags
  435. # 259 - flint and steel
  436. # 325 - bucket
  437. # 326 - water bucket
  438. # 327 - lava bucket
  439. # 351 - bone/bonemeal
  440. # 359 - shears
  441. # 368 - ender pearl
  442. # 374 - glass bottle
  443. # 385 - fire charge
  444. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  445.  
  446. # Items which can be blocked or enabled via town/plot flags
  447. # 25 - noteblock
  448. # 54 - chest ...etc
  449. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  450.  
  451. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  452. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  453. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  454. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  455.  
  456. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  457. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  458.  
  459. # Prevent the spawning of villager babies in towns.
  460. town_prevent_villager_breeding: 'false'
  461. # Disable creatures triggering stone pressure plates
  462. disable_creature_pressureplate_stone: 'true'
  463.  
  464. # Globally remove living entities in all worlds that have their flag set.
  465. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  466.  
  467. # Prevent the spawning of villager babies in the world.
  468. world_prevent_villager_breeding: 'false'
  469.  
  470. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  471. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  472. # NEVER set below 1.
  473. mob_removal_speed: 5s
  474.  
  475. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  476. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  477. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  478.  
  479. # Protect living entities within a town's boundaries from being killed by players.
  480. mob_types: Animals,NPC,Snowman,ArmorStand
  481.  
  482. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  483. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  484. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  485. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  486.  
  487. # When preventing PVP prevent the use of these potions.
  488. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  489.  
  490. # Prevent fly and double block jump cheats.
  491. cheat_protection: 'true'
  492.  
  493. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  494. regen_delay: 0s
  495.  
  496.  
  497. ############################################################
  498. # +------------------------------------------------------+ #
  499. # | Wilderness settings | #
  500. # +------------------------------------------------------+ #
  501. ############################################################
  502.  
  503. # These Settings defaults only. They are copied to each worlds data files upon first detection
  504. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  505.  
  506. unclaimed:
  507. unclaimed_zone_build: 'false'
  508. unclaimed_zone_destroy: 'false'
  509. unclaimed_zone_item_use: 'false'
  510. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  511. unclaimed_zone_switch: 'false'
  512.  
  513.  
  514. ############################################################
  515. # +------------------------------------------------------+ #
  516. # | Town Notifications | #
  517. # +------------------------------------------------------+ #
  518. ############################################################
  519.  
  520. # This is the format for the notifications sent as players move between plots.
  521. # Empty a particular format for it to be ignored.
  522.  
  523. # Example:
  524. # [notification.format]
  525. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  526. # ... [notification.plot.format]
  527. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  528. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  529.  
  530. notification:
  531. format: '&6 ~ %s'
  532. splitter: '&7 - '
  533. area_wilderness: '&2%s'
  534. area_wilderness_pvp: '%s'
  535. area_town: '&6%s'
  536. area_town_pvp: '%s'
  537. owner: '&a%s'
  538. no_owner: '&a%s'
  539. plot:
  540. splitter: ' '
  541. format: '%s'
  542. homeblock: '&b[Home]'
  543. outpostblock: '&b[Outpost]'
  544. forsale: '&e[Till salu: %s]'
  545. type: '&6[%s]'
  546. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  547. # Could be seen as intrusive/distracting, so false by default.
  548. using_titles: 'true'
  549.  
  550.  
  551.  
  552. ############################################################
  553. # +------------------------------------------------------+ #
  554. # | Default Town/Plot flags | #
  555. # +------------------------------------------------------+ #
  556. ############################################################
  557.  
  558.  
  559. default_perm_flags:
  560.  
  561. # Default permission flags for residents plots within a town
  562. #
  563. # Can allies/friends/outsiders perform certain actions in the town
  564. #
  565. # build - place blocks and other items
  566. # destroy - break blocks and other items
  567. # itemuse - use items such as furnaces (as defined in item_use_ids)
  568. # switch - trigger or activate switches (as defined in switch_ids)
  569. resident:
  570. friend:
  571. build: 'true'
  572. destroy: 'true'
  573. item_use: 'true'
  574. switch: 'true'
  575. ally:
  576. build: 'false'
  577. destroy: 'false'
  578. item_use: 'false'
  579. switch: 'false'
  580. outsider:
  581. build: 'false'
  582. destroy: 'false'
  583. item_use: 'false'
  584. switch: 'false'
  585.  
  586. # Default permission flags for towns
  587. # These are copied into the town data file at creation
  588. #
  589. # Can allies/outsiders/residents perform certain actions in the town
  590. #
  591. # build - place blocks and other items
  592. # destroy - break blocks and other items
  593. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  594. # switch - trigger or activate switches (as defined in switch_ids)
  595. town:
  596. default:
  597. pvp: 'true'
  598. fire: 'false'
  599. explosion: 'false'
  600. mobs: 'false'
  601. resident:
  602. build: 'true'
  603. destroy: 'true'
  604. item_use: 'true'
  605. switch: 'true'
  606. ally:
  607. build: 'false'
  608. destroy: 'false'
  609. item_use: 'false'
  610. switch: 'false'
  611. outsider:
  612. build: 'false'
  613. destroy: 'false'
  614. item_use: 'false'
  615. switch: 'false'
  616.  
  617.  
  618. ############################################################
  619. # +------------------------------------------------------+ #
  620. # | Resident settings | #
  621. # +------------------------------------------------------+ #
  622. ############################################################
  623.  
  624. resident_settings:
  625. # player is flagged as inactive after 1 hour (default)
  626. inactive_after_time: 1h
  627. # if enabled old residents will be kicked and deleted from a town
  628. # after Two months (default) of not logging in
  629. delete_old_residents:
  630. enable: 'false'
  631. deleted_after_time: 60d
  632. delete_economy_account: 'true'
  633. # The name of the town a resident will automatically join when he first registers.
  634. default_town_name: ''
  635. # If true, players can only use beds in plots they personally own.
  636. deny_bed_use: 'false'
  637.  
  638.  
  639. ############################################################
  640. # +------------------------------------------------------+ #
  641. # | Economy settings | #
  642. # +------------------------------------------------------+ #
  643. ############################################################
  644.  
  645. economy:
  646. # By default it is set to true.
  647. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  648. use_async: 'true'
  649. # Prefix to apply to all town economy accounts.
  650. town_prefix: town-
  651. # Prefix to apply to all nation economy accounts.
  652. nation_prefix: nation-
  653.  
  654. spawn_travel:
  655. # Cost to use /town spawn
  656. price_town_spawn_travel: '0.0'
  657. # Cost to use '/town spawn [town]' to another town in your nation.
  658. price_town_nation_spawn_travel: '0.0'
  659. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  660. price_town_ally_spawn_travel: '0.0'
  661. # Cost to use /town spawn [town]
  662. # This is paid to the town you goto.
  663. price_town_public_spawn_travel: '0.0'
  664.  
  665. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  666. price_nation_neutrality: '0.0'
  667.  
  668. new_expand:
  669. # How much it costs to start a nation.
  670. price_new_nation: '200.0'
  671. # How much it costs to start a town.
  672. price_new_town: '100.0'
  673. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  674. price_outpost: '0.0'
  675. # The price for a town to expand one townblock.
  676. price_claim_townblock: '0.0'
  677. # How much it costs a player to buy extra blocks.
  678. price_purchased_bonus_townblock: '25.0'
  679. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  680. price_purchased_bonus_townblock_increase: '1.0'
  681.  
  682. death:
  683. # Either fixed or percentage.
  684. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  685. price_death_type: fixed
  686. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  687. price_death_pvp_only: 'false'
  688.  
  689. price_death: '0.0'
  690.  
  691. price_death_town: '0.0'
  692.  
  693. price_death_nation: '0.0'
  694.  
  695. banks:
  696. # Maximum amount of money allowed in town bank
  697. # Use 0 for no limit
  698. town_bank_cap: '0.0'
  699. # Set to true to allow withdrawls from town banks
  700. town_allow_withdrawls: 'true'
  701. # Maximum amount of money allowed in nation bank
  702. # Use 0 for no limit
  703. nation_bank_cap: '0.0'
  704. # Set to true to allow withdrawls from nation banks
  705. nation_allow_withdrawls: 'true'
  706. closed_economy:
  707. # The name of the account that all money that normally disappears goes into.
  708. server_account: towny-server
  709. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  710. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  711. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  712. enabled: 'false'
  713.  
  714. daily_taxes:
  715. # Enables taxes to be collected daily by town/nation
  716. # If a town can't pay it's tax then it is kicked from the nation.
  717. # if a resident can't pay his plot tax he loses his plot.
  718. # if a resident can't pay his town tax then he is kicked from the town.
  719. # if a town or nation fails to pay it's upkeep it is deleted.
  720. enabled: 'true'
  721. # Maximum tax amount allowed when using flat taxes
  722. max_tax_amount: '100'
  723. # maximum tax percentage allowed when taxing by percentages
  724. max_tax_percent: '5'
  725. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  726. # all of it's member town are kicked and the Nation is removed.
  727. price_nation_upkeep: '50'
  728. # The server's daily charge on each town. If a town fails to pay this upkeep
  729. # all of it's residents are kicked and the town is removed.
  730. price_town_upkeep: '50'
  731. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  732. # calculated by (number of claimed plots X price_town_upkeep).
  733. town_plotbased_upkeep: 'false'
  734. # If enabled and you set a negative upkeep for the town
  735. # any funds the town gains via upkeep at a new day
  736. # will be shared out between the plot owners.
  737. use_plot_payments: 'false'
  738.  
  739.  
  740. ############################################################
  741. # +------------------------------------------------------+ #
  742. # | Jail Plot settings | #
  743. # +------------------------------------------------------+ #
  744. ############################################################
  745.  
  746. jail:
  747. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  748. is_jailing_attacking_enemies: 'true'
  749. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  750. jail_allows_ender_pearls: 'false'
  751. #If false jailed players can use /town leave, and escape a jail.
  752. jail_denies_town_leave: 'false'
  753.  
  754. bail:
  755. #If true players can pay a bail amount to be unjailed.
  756. is_allowing_bail: 'true'
  757. #Amount that bail costs.
  758. bail_amount: '50'
  759.  
  760.  
  761. ############################################################
  762. # +------------------------------------------------------+ #
  763. # | War settings | #
  764. # +------------------------------------------------------+ #
  765. ############################################################
  766.  
  767. war:
  768. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  769. nation_can_be_neutral: 'true'
  770. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  771. disallow_one_way_alliance: 'false'
  772.  
  773.  
  774. ############################################################
  775. # +------------------------------------------------------+ #
  776. # | Economy Transfers During War settings | #
  777. # +------------------------------------------------------+ #
  778. ############################################################
  779.  
  780. economy:
  781. enemy:
  782. # Amount charged to place a warflag (payed to server).
  783. place_flag: '0'
  784. # Amount payed from the flagbearer to the defender after defending the area.
  785. defended_attack: '0'
  786. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  787. # and the attacker can't pay, the attack is canceled.
  788. townblock_won: '0'
  789. # Same as townblock_won but for the special case of winning the homeblock.
  790. homeblock_won: '0'
  791.  
  792.  
  793. ############################################################
  794. # +------------------------------------------------------+ #
  795. # | War Event settings | #
  796. # +------------------------------------------------------+ #
  797. ############################################################
  798.  
  799. # This is started with /townyadmnin toggle war
  800.  
  801. # In peace time War spoils are accumulated from towns and nations being
  802. # deleted with any money left in the bank.
  803. #
  804. # These funds are increased during a war event upon a player death.
  805. # An additional bonus to the war chest is set in base_spoils.
  806. #
  807. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  808. # The war is won when the only nations left in the battle are allies, or only a single nation.
  809. #
  810. # The winning nations share half of the war spoils.
  811. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  812.  
  813. event:
  814. warning_delay: '30'
  815. #If false all towns not in nations can be attacked during a war event.
  816. towns_are_neutral: 'true'
  817. enemy:
  818. # If true, enemy's can only attack the edge plots of a town in war.
  819. only_attack_borders: 'true'
  820. plots:
  821. # If true, nation members and allies can regen health on plots during war.
  822. healable: 'false'
  823. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  824. firework_on_attacked: 'true'
  825.  
  826. # If true and the monarch/king dies the nation is removed from the war.
  827. remove_on_monarch_death: 'false'
  828. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  829. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  830. # The editable_materials list in the Warzone Block Permission section should be used instead.
  831. allow_block_griefing: 'false'
  832.  
  833. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  834. block_hp:
  835. town_block_hp: '60'
  836. home_block_hp: '120'
  837.  
  838. eco:
  839. # This amount is new money injected into the economy with a war event.
  840. base_spoils: '100.0'
  841. # This amount is taken from the losing town for each plot lost.
  842. wartime_town_block_loss_price: '0'
  843. # This amount is taken from the player if they die during the event
  844. price_death_wartime: '0'
  845. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  846. # and the losing town gains a negative (-1) bonus townblock.
  847. costs_townblocks: 'false'
  848.  
  849. points:
  850. points_townblock: '1'
  851. points_town: '10'
  852. points_nation: '100'
  853. points_kill: '1'
  854.  
  855. # The minimum height at which a player must stand to count as an attacker.
  856. min_height: '60'
  857.  
  858. ############################################################
  859. # +------------------------------------------------------+ #
  860. # | Flag war settings | #
  861. # | | #
  862. # | Separate from Event War | #
  863. # | Unsupported / Buggy | #
  864. # +------------------------------------------------------+ #
  865. ############################################################
  866.  
  867. enemy:
  868. # If false, players won't be able to place war flags, effectively disabling warzones.
  869. allow_attacks: 'false'
  870. # If true, enemy's can only attack the edge plots of a town with war flags.
  871. only_attack_borders: 'true'
  872. # This many people must be online in target town in order to place a war flag in their domain.
  873. min_players_online_in_town: '2'
  874. # This many people must be online in target nation in order to place a war flag in their domain.
  875. min_players_online_in_nation: '3'
  876. max_active_flags_per_player: '1'
  877. flag:
  878. waiting_time: 1m
  879. # This is the block a player must place to trigger the attack event.
  880. base_block: fence
  881. # This is the block a player must place to trigger the attack event.
  882. light_block: torch
  883. beacon:
  884. # Must be smaller than half the size of town_block_size.
  885. radius: '3'
  886. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  887. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  888. height_above_flag:
  889. min: '3'
  890. max: '64'
  891. draw: 'true'
  892. wireframe_block: glowstone
  893. ############################################################
  894. # +------------------------------------------------------+ #
  895. # | Warzone Block Permissions | #
  896. # | | #
  897. # | Used in Flag & Event Wars | #
  898. # +------------------------------------------------------+ #
  899. ############################################################
  900.  
  901. warzone:
  902. # List of materaials that can be modified in a warzone.
  903. # '*' = Allow all materials.
  904. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  905. # Eg: '*,-chest,-furnace'
  906. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  907. item_use: 'true'
  908. switch: 'true'
  909. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  910. fire: -true
  911. explosions: -true
  912. explosions_break_blocks: -true
  913. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  914. # Only under affect when explosions_break_blocks is true.
  915. explosions_regen_blocks: 'true'
  916. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  917. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  918. # Only under affect when explosions_break_blocks is true.
  919. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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