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- teścik
- class item:
- slot = 0
- status = 0 #1free 2busy
- type = 0
- image = ""
- name = ""
- dmg = 0
- armor = 0
- def takeOff(self):
- if bp1.status == 1:
- bp1.status = 2
- bp1.type = self.type
- bp1.image = self.image
- bp1.dmg = self.dmg
- bp1.armor = self.armor
- #
- self.image = "blank.png"
- self.status = 1
- self.name = ""
- self.dmg = 0
- self.armor = 0
- elif bp2.status == 1:
- bp2.status = 2
- bp2.type = self.type
- bp2.image = self.image
- bp2.dmg = self.dmg
- bp2.armor = self.armor
- #
- self.image = "blank.png"
- self.status = 1
- self.name = ""
- self.dmg = 0
- self.armor = 0
- else:
- print("U cant")
- def takeOn(self):
- if self.type == 0: #& weaponSlot.status == 1:
- temporaryName = weaponSlot.name
- #temporaryType = 0
- temporaryImage = weaponSlot.image
- temporaryDmg = weaponSlot.dmg
- temporaryArmor = weaponSlot.armor
- #
- weaponSlot.name = self.name
- weaponSlot.image = self.image
- weaponSlot.dmg = self.dmg
- weaponSlot.armor = self.armor
- if weaponSlot.status == 2:
- self.status = 2 #OBVIOUS, i tak zostaje zajęty
- self.type = 0 #weapon
- self.name = temporaryName
- self.dmg = temporaryDmg
- self.image = temporaryImage
- self.armor = temporaryArmor
- else:
- self.status = 1
- self.image = bp1.image
- self.dmg = 0 #bp1.dmg
- self.armor = 0 #bp1.arm
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