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- >You clear another space on your workbench.
- >You've spent the better part of today trying to build the jetpack Mk 3.
- >It's not going so well.
- >You need some very specific parts, and there's not a pony in Equestria that could machine them.
- >You stare at the empty space on the bench, and try to think of a way to make those parts.
- >You come up with a schematic for a sort of 3D printer type thing, and sketch it out on the table.
- >Scootaloo gives it a look over, and the two of you start digging through the piles of scrap in your workshop for the necessary parts.
- >Once you've found about half the parts you need, you start building the device.
- >Scootaloo continues to find the necessary bits.
- >Partway through building it, you a brief thought crosses your mind that gives you an idea.
- >Rivets and Humphrey seemed to work well enough, and almost everything else you've made has been either a slapdash and jury-rigged tool, or has failed spectacularly.
- >Perhaps a bit of intelligence is what your contraptions need?
- >You put together a quick clockwork brain of sorts, and implement it in the 3D printer.
- >Half an hour or so later, you've finished your machine.
- >It looks like an industrial microwave, with mechanical arms and such inside.
- >There's a section where things are printed behind a glass screen, a little keyboard input type thing, and a coin slot.
- "Do you have a bit I can use?"
- >"Sure do, Anonymous!"
- >She tosses you a coin, and you put it in the coin slot.
- >Then, you tap some of the keys on the input, and start it up.
- >There's a bright white light as the coin is rendered down into it's component protons, electrons and neutrons.
- >The subatomic particles are then re-assembled into iron atoms, which are used to print out a specialized piece of twisted metal.
- >When the device dings to say it's done, you open it up and take the part out.
- >Exactly to your specifications.
- >You pat the machine.
- "Good boy."
- >You think you'll call it Jerry.
- >You start working on the jetpack again.
- >It's much easier now that you can just print whatever specialised parts you need out, but a problem quickly arises.
- >Scootaloo doesn't have much money, and neither do you.
- >Oh well.
- >You keep working on the jetpack regardless.
- >In spite of the fact that you don't have half the specialised parts you need, you manage to complete it.
- >It looks a lot sleeker than your previous designs, and the wings aren't just an afterthought.
- >It's also got another clockwork mind in it, which should help with stabilising and such.
- "You know what this means, Scoots?"
- >She looks up at you, eyes agleam.
- >"Test run?"
- "You bet!"
- >You grab up the jetpack and run for the local park.
- >Scootaloo gets strapped in, and you give the jetpack a firm kick.
- >It hums to life, and Scootaloo prepares herself.
- >Then, a dazzling white flame comes out of the jetpack's rear, and it takes off.
- >It's... actually working.
- >Whenever something slips Scootaloo's mind as she pilots the device, the on board clockwork brain picks up the slack.
- >It's quite a sight to behold.
- >Eventually, Scootaloo comes in for the landing, and pulls it off.
- >She skids to a stop, only slightly gouging the ground.
- >"That was so cool!"
- "Damn straight!"
- >You both celebrate for a bit, before you notice the sun going down.
- "It's getting late. We should go home."
- >Scootaloo looks disappointed, but leaves anyway.
- >You make your way back to your workshop, and start preparing a proper place to sleep.
- >This barn in particular has lasted an extraordinary amount of time without exploding.
- >You should improve it.
- >But that's a project for tomorrow. Tonight: sleep.
- >You clear off a workbench, and lie down on it.
- >You really need a mattress or something if you're going to live here.
- >Anyway, you close your eyes, and go to sleep.
- >You still have a feeling like someone can see inside your head.
- >Having that feeling two nights in a row can't be good.
- >Opening your eyes, you roll off the table, and thump into the floor.
- >You get up and brush the jagged pieces of metal off your clothes.
- >Today, you shall turn this building from a barn into a workshop!
- >But first you need more scrap metal.
- >You whistle sharply, and Rivets hops up on your workbench/bed.
- >His left side has a relatively large dent in it.
- >That won't do.
- >You get a piece of scrap and use it to pop that piece of his brass shell off.
- >Then you get a hammer and start to beat the plate back into shape.
- >It's not quite so flawless as it once was, but it'll do.
- >You click it back into place.
- >"Rivet, rivet!"
- "Fantastic! Now, could you get me some corrugated iron and stuff? Any sheet metal will do, but corrugated iron has the look I want. Oh, and a mattress, too, if you would."
- >"Rivet!"
- >Rivets salutes you and then hops off to get things.
- >You grab a couple armfuls of scrap metal, and start nailing them to the walls.
- >You get about half of the room covered, before Scootaloo enters.
- "Hello! Don't mind me, just making the workshop sturdier."
- >She answers with a vague noise in the affirmative, then tosses the jetpack on the bench.
- >Worrying.
- >You hop down from the wall, and look over her shoulder at what she's doing.
- "What's wrong with it now?"
- >"Nothing, I just thought of some ways I could improve it!"
- >Ahh. One after your own heart, this one.
- "Well, what's mine is yours!"
- >You pick up another armful of scrap and continue plastering the walls in junk.
- >A minute or so later, and Rivets returns, towing some sheets of corrugated iron, a few squares of sheet metal, and a mattress.
- "Thanks, Rivets!"
- >And he hops away. What a swell guy!
- >You drag the mattress into the corner, and toss the scrap you were holding onto it.
- >Then you go outside and start attaching corrugated iron to the outside of the barn.
- >Applejack sees what you're doing, and decides to come over for a friendly chat.
- >"What the hay are you doin' that for?!"
- >You nail another sheet on.
- "You complained that I kept blowing up your barns."
- >Another sheet on.
- "So I'm making this barn harder to blow up."
- >"Oh."
- >She thinks for a bit.
- >"Well where did you get that metal from?"
- >Another bit of corrugated iron. 'Tis exhausting work, this.
- "Not a clue. Rivets brought it to me."
- >"Rivets?"
- >You whistle sharply, while nailing another particularly large sheet of corrugated iron on.
- >Rivets appears from over a hill and bounds towards you.
- >Once he's close enough, he hops up Applejack's tail, across her back, and onto her head.
- >Applejack stumbles backwards and swipes at the frog. Then she falls over, and Rivets hops off to prevent being crushed.
- >Once Applejack get back up, you put Rivets on your hand and show him to her.
- "This, is Rivets. Named so on account of the noise that a clockwork frog makes."
- >"Rivet, rivet!"
- >Applejack looks at Rivets strangely.
- >"Now that just ain't natural."
- "'Course it ain't. Technology in action, right here! Hey, Rivets, go fetch her hat for me, will you?"
- >"Rivet!"
- >And so Rivets leaps for Applejack's head. In response, Applejack stumbles around, trying to keep the contraption away from her like it's a spider or something.
- >It's quite amusing to watch while it lasts, but eventually Rivets snatches the hat up and brings it back to you.
- "Good boy!"
- >You pick up the hat, and throw it back to Applejack.
- >She grumbles at you, and tries to give you an evil look before she flees.
- >Silly pony. Ponies can't give evil looks, they're too adorable.
- >At any rate, you continue to nail the panels onto the barn.
- >You're done by midday, and re-enter the barn.
- >What to build next?
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