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Yananon

Index for Mamono Island

Mar 25th, 2018
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  1. After being brought to a mysterious island by ship, a small group of humans are forced to play a survival game against a horde of mysterious monstergirls.
  2.  
  3. The rules of the game are as follows:
  4. -Don't get captured.
  5. -If you are captured, you must become the husband of your captor.
  6. -Pleasuring yourself is forbidden.
  7. -Cabins close and lock at sunset, and re-open at dawn.
  8. -To avoid uncomfortable social situations, a fresh set of clothes are delivered to the cabins to accommodate each of their residents.
  9. -The last survivor shall become the lovely wedded husband of Queen Amelia.
  10.  
  11. The survival game was created (supposedly) with the purpose of creating as many Talented as possible. The contestants were carefully selected among those with no connections to the outside world.
  12.  
  13. The monstergirls produce an aura that, when humans are exposed to it, can grant them powers. However, the human must reach a certain threshold of stress before obtaining them. These powers are referred to as "talents".
  14.  
  15. SUMMARIES:
  16.  
  17. Chapter 1:
  18. You wake up on a ship, heading straight toward Mamono Island. There, you meet Winter and Spike. None of you remember how you got there, but Winter kindly treats a head injury you received before you woke up. You dragged off into an office by a Minotaur to sign some paperwork, and tossed into the game.
  19.  
  20. Tensions start high, as the unwilling contestants argue over pointless things. You decide to explore the island, and find an Alraune being harassed by a Honey Bee. You manage to steal the honey away, and return back to camp, where everyone celebrates you bringing home some food.
  21.  
  22. A Bear, aroused by the scent of honey, attacks Winter, and nearly has her way with him, but you and spike manage to catch up in time to fight her off. This event earns you the title "Honey-Thief" Among mamono.
  23.  
  24. When you go to sleep for the night, you gain the ability to identify monsters through touch.
  25.  
  26. Chapter 2:
  27. In an attempt to find a source of food, you and Spike set out along the coast, and find a river where sweetfish are abundant. You have no tools to fish, but you see that the river leads into a cave with many sharp rocks to fashion spears out of. You enter the cave, and gather some stones, but end up encountering a Lizardman, who demands a duel with Spike. The two of you agree to the duel, under the condition that, if the Lizardman loses, she will give you her spear. After a long, nearly fatal duel, Spike is victorious. However, Spike collapses from his injuries. The Lizardman demands that you help her carry Spike back to camp, and you agree. Winter treats Spikes wounds, and the Lizardman joins the survivors, if only out of respect for Spike.
  28.  
  29. Chapter 3:
  30. A message written in red paint demands that you go to the lake, and surrender yourself to them peacefully. You comply, and find out later that it was none other than Queen Amelia herself who wanted to take you captive. She threatens you with suspension for bending the "don't get captured" rule by letting the Lizardman stay with Spike, and throws you in a cell.
  31.  
  32. You see the Minotaur from the boat ride in one of the nearby cells. She offers to help you, but her demands are too steep, so you refuse.
  33.  
  34. After a bit of reasoning, she decides to spare you the suspension, and releases you under the condition that you avoid any further bending of rules. As you make your way out of Amelia's castle, one of her guards informs you that the Minotaur from earlier had broken out, and that you should return her to the castle, if possible.
  35.  
  36. That night, you have a horrible nightmare.
  37.  
  38. Chapter 4:
  39. You decide to go gather more materials for weapons, and head for the caves. There, you meet a troll, who offers you a silver spear, and a pocket watch. Suspicious of their intent, you flee, only to be caught off guard by her speed, and a spear tossed at your feet.
  40.  
  41. The items she held turned out to be made of Demon Silver, which drained your energy until you could barely resist. The troll nearly has her way with you, while also revealing that your body somehow repels Demon Silver like a magnet. However, Winter manages to save you at the last moment, and the two have a gruesome fight, with Winter as the victor.
  42.  
  43. When you return home, Winter explains how he suddenly began feeling sensations of pleasure in response to touch, despite him being numb since birth. Lizzie (The Lizardman) explains that this is due to the influence Mamono have on humans, which draws out strange abilities in response to trauma. She also explains that this particular game was created specifically to create as many humans with abilities as possible, so they could breed and have more powerful children with them.
  44.  
  45. Chapter 5:
  46. The camp has a few more Talented at their disposal, and decides to run a sortie to explore the island, with you as their leader.
  47.  
  48. You don't get very far before being attacked by a Jinko, who, with a bit of effort, was easily subdued in a 4-on-one match. After capturing her, you bring her back to the camp for later interrogation. Before the day ends, you travel with Jack to go fishing. On your way to the river, you see the Troll, who is still face-down in the tides from her fight with Winter. She asks you to help her find her Demon Silver Watch, and you agree, eventually finding it. She refuses to take it, however, and insists that you keep it as a gift. However, she warns that Demon Silver makes humans sick, so it should be kept in a cloth, and only used when needed. Feeling a bit sorry for leaving her in the sea, the two of you decide to recruit the Troll, and take her back to camp, leaving her next to the fire to dry off.
  49.  
  50. That night, you stay in the cabin with the Jinko for an interrogation. You find out that she attacked you of her own volition, curious to see if humans with Talents really were stronger. She's still deeply loyal to Amelia, believing these games are the only way for Mamono to prosper, as without helpless males, they would quickly die out.
  51.  
  52. Chapter 6 & 6.5:
  53. The Jinko, after a bit of consideration, decides to let you in on a secret. She tells you of a cabin hidden deep within the forest, with something that she asks you to see for yourself. However, you may only go there alone, or with a single other Mamono.
  54.  
  55. You decide to go alone, and meet an eccentric Phantom, who recognizes you from her dreams. She explains that you are cursed, and demands to treat you right away. You consent, and she takes you to her lab, where you meet her higher-up, Marcene. Moments after treatment, you suffer horrible pains and hallucinations, before discharging some kind of black ooze, which comes alive and attacks the two of you. Marcene steps in to intervene, but is attacked herself, taking damage moments before engulfing the monster in a pillar of flame. Suddenly, Marcene begins to act strange, casting an illusion over Trisha that makes her believe she's become human again. Trisha lustfully pursues you through the hospital, but you manage to evade her, leading her outside. However, you are intercepted by Marcene, who seems to be back to normal. When Trish sees Marcene holding you in place, she snaps out of her illusion, and realizes what happened. Just then, Marcene becomes possessed once again, and fights Trisha for a moment, before realizing how little control it has over Marcene's power. The creature loses a lot of steam after being forced to regenerate one of Marcene's arms, and quickly leaves her body to avoid death. Trisha attempts to finish it off, but she lacks the spirit energy to cast another spell. The creature turns its attention toward you, but you grab a nearby rock, and bash its head in before fleeing with Trisha. Trisha asks you to spare some of your spirit energy for another spell, and you consent, leading to some awkward sexual antics. In the heat of the moment, the monster attacks, pinning you to a tree, but is quickly interrupted by a freshly conscious Marcene. Trisha finishes off the stunned creature, and runs to the lab for a jar to hold its remains in.
  56.  
  57. While she's gone, Marcene explains that the lab is where the invalid of the island are sent, if they end up captured. While there, they are experimented on, purely to find a way to produce limitless spirit energy for monsters. Marcene, while mostly unable to help you, expresses her support for your cause.
  58.  
  59. Major Characters:
  60.  
  61. Zero - The player character. Has no redeeming qualities or features, and cannot even remember how he was taken to the ship. His real name is Anon. After having a strange dream, he found himself able to identify monsters by touching them. For some reason, his body repels demon silver. After stealing honey from an unsuspecting honey bee, the entire monstergirl population tends to refer to him as "honey-thief".
  62.  
  63. Amelia - Ruler of Mamono Island. Extremely immature, and will often bend her own rules if she feels she is being cheated. Scared of Thunder.
  64.  
  65. Spike - A friendly, energetic young man. A surprisingly adept fighter, but refuses to use a weapon. Earned the talent of super-human strength.
  66.  
  67. Winter - A med school drop-out with a troubled heart. Was born with a condition that numbed most of his body. Earned the talent of feeling pleasure instead of pain. Has a tendency to become frenzied in combat due to his gift.
  68.  
  69. Elyse Alexis Champs-de-Croix, or Lizzie: A proud Lizardman noblewoman whose castle was stolen from her by Amelia. Is deeply in love with Spike.
  70.  
  71. Troll - An airheaded monster who deeply dislikes rude people. Is currently staying at the camp. Her skin can grow plants.
  72.  
  73. Jack - A former sailor with the mind of an underling. Can produce sparks by snapping his fingers.
  74.  
  75. William - Not much is known about him at the moment. His palms are coarse enough to grind stone. Fashions weapons and furniture for the camp.
  76.  
  77. Osborne - A cowardly man who, without his talent, would not command any respect. Can feel the tremors of approaching monsters through the soles of his feet. Earned his Talent after surviving a horrible attack during a food expedition.
  78.  
  79. Yura - A Jinko the survivors captured after an encounter in the woods.
  80.  
  81.  
  82. -------------------------------------------------------------------------------------
  83.  
  84. If for whatever reason, you don't know what this is for, I'm running a CYOA over at https://fiction.live/stories/Mamono-Island/9krNQw9eLoagzCDCn/home
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