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- lang.en={boughtNyan="<J>You bought nyan cat!",
- nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",
- nyan="Nyan Cat<N> - Nyan cat will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",
- boughtUltraCannon="<J>You bought the ultra cannon!",
- ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",
- ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",
- boughtRock="<J>You bought the rock anvil!",
- rock="Rock Anvil<N> - A rock anvil appear as your attack object. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",
- rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",
- mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",
- boughtMechAnvil="<J>You bought the mechanical anvil!",
- watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",
- boughtWatermelon="<J>You bought the watermelon cannon!",
- mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",
- watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",
- boughtShamanCannon="<J>You bought the shaman cannon!",
- shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",
- shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",
- equip="Equip",
- need2People="You need 2 people to play",
- nowHave2Lives="<J>You now have 2 lives on each round!",
- boughtIcedMouse="<J>You just bought the iced mouse object!",
- boughtCake="<J>You just bought the cake object!",
- boughtCompanion="<J>You just bought the companion crate!",
- companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",
- companion="Companion Crate<N> - A companion crate will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",
- inventory2="Inventory",
- inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",
- icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",
- cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",
- shop2="Shop",
- cake="Cake Object<N> - A cake will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",
- icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",
- lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",
- description="Description",
- points="Points",
- winsAsRunner="Wins as runner",
- winsAsDeath="Wins as Killer",
- profile2="Profile",
- rules="Rules</font></font></u><font size='12'>\n\n⢠Using tricks to glitch the game is not allowed\n\n⢠You are not allowed to hack just like in any other game.",
- rules2="Rules",
- commands="Powerups\n\n<font size='11'><b>Click</b> - Spawns a random shaman object when you have the role of being a <J>Killer</J>.\n\n<b>Spacebar</b> - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\n<b>Down Arrow / S key</b> - Gives you a boost of speed. (Works for both Killers and Runners)",
- commands2="Powerups",
- credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nHebrew Translations - Ori_the_king#6575\n\nFrench Translations - Tortuegreen#0000\n\nPortuguese Translations - Pratton#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",
- credits2="Credits",
- youCanAttack="<R>Killer: <N>You can attack",
- youCanNotAttack="<R>Killer: <N>You can not attack",
- youCanUsePowerups="<VP>Runner: <N>You can use powerups",
- youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",
- attacked="ATTACKED",
- youAreARunner="You are a runner",
- youAreADeath="You are a Killer",
- help="In #deathrun there are <J>Killers</J> and <J>Runners</J>. Killers should try to kill the mice by clicking to spawn objects, if no runners get into the hole then Killers win! Runners are supposed to use the powerups they are given to get into the hole and escape Killers. If one runner gets into the hole, runners win.",
- close="Close",
- help2="Help",
- superJump="SUPER JUMP",
- speed="SPEED",
- deathsWin="Killers win!",
- runnersWin="Runners win!",
- killer="[Killer] ",
- runner="[Runner]"}
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