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- <?xml version="1.0" encoding="utf-8"?>
- <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
- <name>Endgame Sentinel</name>
- <filterIcon>23</filterIcon>
- <filterIconColor>14</filterIconColor>
- <description />
- <lastModifiedInVersion>0.8.4f</lastModifiedInVersion>
- <lootFilterVersion>2</lootFilterVersion>
- <rules>
- <Rule>
- <type>HIDE</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>TWO_HANDED_AXE</EquipmentType>
- <EquipmentType>TWO_HANDED_MACE</EquipmentType>
- <EquipmentType>TWO_HANDED_SPEAR</EquipmentType>
- <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
- <EquipmentType>TWO_HANDED_SWORD</EquipmentType>
- <EquipmentType>BOW</EquipmentType>
- <EquipmentType>CATALYST</EquipmentType>
- <EquipmentType>SHIELD</EquipmentType>
- <EquipmentType>QUIVER</EquipmentType>
- <EquipmentType>HELMET</EquipmentType>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- <EquipmentType>BELT</EquipmentType>
- <EquipmentType>BOOTS</EquipmentType>
- <EquipmentType>GLOVES</EquipmentType>
- <EquipmentType>AMULET</EquipmentType>
- <EquipmentType>RING</EquipmentType>
- <EquipmentType>RELIC</EquipmentType>
- <EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
- <EquipmentType>IDOL_1x1_LAGON</EquipmentType>
- <EquipmentType>IDOL_2x1</EquipmentType>
- <EquipmentType>IDOL_1x2</EquipmentType>
- <EquipmentType>IDOL_3x1</EquipmentType>
- <EquipmentType>IDOL_1x3</EquipmentType>
- <EquipmentType>IDOL_4x1</EquipmentType>
- <EquipmentType>IDOL_1x4</EquipmentType>
- <EquipmentType>IDOL_2x2</EquipmentType>
- <EquipmentType>ONE_HANDED_AXE</EquipmentType>
- <EquipmentType>ONE_HANDED_MACES</EquipmentType>
- <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
- <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
- <EquipmentType>WAND</EquipmentType>
- <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>119</int>
- <int>120</int>
- <int>107</int>
- <int>323</int>
- <int>403</int>
- <int>281</int>
- <int>279</int>
- <int>278</int>
- <int>272</int>
- <int>507</int>
- <int>88</int>
- <int>87</int>
- <int>15</int>
- <int>0</int>
- <int>72</int>
- <int>25</int>
- <int>52</int>
- <int>36</int>
- <int>3</int>
- <int>426</int>
- <int>80</int>
- <int>46</int>
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- <int>28</int>
- <int>372</int>
- <int>362</int>
- <int>560</int>
- <int>562</int>
- <int>564</int>
- <int>563</int>
- <int>561</int>
- <int>565</int>
- <int>566</int>
- <int>567</int>
- <int>568</int>
- <int>569</int>
- <int>570</int>
- <int>588</int>
- <int>589</int>
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- <int>600</int>
- <int>601</int>
- <int>603</int>
- <int>604</int>
- <int>605</int>
- <int>631</int>
- <int>639</int>
- <int>652</int>
- <int>653</int>
- <int>654</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- <minOnTheSameItem>1</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>4</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>39</int>
- <int>38</int>
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- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>39</int>
- <int>38</int>
- <int>40</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BELT</EquipmentType>
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- <minLvl>0</minLvl>
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- </Rule>
- <Rule>
- <type>SHOW</type>
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- <Condition i:type="SubTypeCondition">
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- <EquipmentType>BOOTS</EquipmentType>
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- </Condition>
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- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- <int>5</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
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- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes>
- <int>45</int>
- <int>44</int>
- <int>42</int>
- <int>39</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>1</int>
- <int>9</int>
- <int>8</int>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
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- </Rule>
- <Rule>
- <type>SHOW</type>
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- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- <int>8</int>
- <int>1</int>
- <int>9</int>
- <int>2</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
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- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>SHIELD</EquipmentType>
- </type>
- <subTypes>
- <int>14</int>
- <int>13</int>
- <int>12</int>
- <int>11</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
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- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
- </type>
- <subTypes>
- <int>6</int>
- </subTypes>
- </Condition>
- <Condition i:type="RarityCondition">
- <rarity>RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>EXALTED</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>SET</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="ClassCondition">
- <req>Sentinel</req>
- </Condition>
- </conditions>
- <color>8</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>15</int>
- <int>60</int>
- <int>57</int>
- <int>72</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>6</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>13</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>39</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>372</int>
- <int>362</int>
- <int>25</int>
- <int>52</int>
- <int>36</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
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- <combinedComparsionValue>6</combinedComparsionValue>
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- <EquipmentType>SHIELD</EquipmentType>
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- <Condition i:type="AffixCondition">
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- <int>88</int>
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- <int>36</int>
- </affixes>
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- <comparsionValue>3</comparsionValue>
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- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
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- </Condition>
- <Condition i:type="AffixCondition">
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- <int>25</int>
- <int>52</int>
- <int>36</int>
- <int>28</int>
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- <int>80</int>
- <int>19</int>
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- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
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- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>6</combinedComparsionValue>
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- </Condition>
- </conditions>
- <color>13</color>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride />
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BELT</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>15</int>
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- <int>10</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
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- <advanced>true</advanced>
- </Condition>
- </conditions>
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- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride />
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- <int>8</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
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- <int>507</int>
- <int>15</int>
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- <int>24</int>
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- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
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- <nameOverride />
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- <Rule>
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- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
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- <int>5</int>
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- <Condition i:type="AffixCondition">
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- <int>36</int>
- <int>80</int>
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- </conditions>
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- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride />
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes>
- <int>45</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
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- <int>15</int>
- <int>88</int>
- <int>25</int>
- <int>52</int>
- <int>36</int>
- <int>80</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- <minOnTheSameItem>1</minOnTheSameItem>
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- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>13</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>IDOL_2x2</EquipmentType>
- </type>
- <subTypes>
- <int>2</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>279</int>
- <int>403</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>3</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>6</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>13</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>13</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>13</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>39</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>13</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>6</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>13</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- </rules>
- </ItemFilter>
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