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Givralix

Undertale Room Numbers (WIP)

Oct 21st, 2015
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  1. A lot of the descriptions are spoilers!
  2. To change room, change the 548th value in your save file to one of these: (I'll update as I find new ones)
  3. 0: doesn't exist
  4. 1: doesn't exist
  5. 2: doesn't exist
  6. 3: doesn't exist
  7. 4: Ruins - Flowerbed
  8. 5: Ruins - Flowey's first encounter
  9. 6: Ruins - Entrance (save point)
  10. 7: Ruins - Switch puzzle 1
  11. 8: Ruins - Spike puzzle 1
  12. 9: Ruins - Corridor after the second puzzle
  13. 10: Ruins - Spike puzzle 2
  14. 11: Ruins - That corridor you have to walk through by yourself
  15. 12: Ruins - Leafpile (save point)
  16. 13: Ruins - Candy column room
  17. 14: Ruins - Falling puzzle 1
  18. 15: Ruins - Rock puzzle 1
  19. 16: Ruins - Falling puzzle 2
  20. 17: Ruins - Rock puzzle 2
  21. 18: Ruins - Mouse hole (save point)
  22. 19: Ruins - Napstablook room
  23. 20: Ruins - Spider Bake Sale
  24. 21: Ruins - Frog room
  25. 22: Ruins - Switch puzzle 2
  26. 23: Ruins - Switch puzzle 3
  27. 24: Ruins - Switch puzzle 4
  28. 25: Ruins - Switch puzzle 5
  29. 26: Ruins - Switch puzzle 6
  30. 27: Ruins - The room in which you fall if you press the wrong switch in rooms 23 to 26
  31. 28: Ruins - Crossroads
  32. 29: Ruins - Room between rooms 28 and 30
  33. 30: Ruins - Room with town background (note: you appear in an inacessible area, but you still can get to where you're supposed to be)
  34. 31: Ruins - Home (save point)
  35. 32: Ruins - The hall of Toriel's house
  36. 33: Ruins - Toriel's living room
  37. 34: Ruins - Toriel's corridor
  38. 35: Ruins - Toriel's room
  39. 36: Ruins - Your room
  40. 37: Ruins - Toriel's kitchen
  41. 38: Ruins - Toriel's basement 1
  42. 39: Ruins - Toriel's basement 2 (note: if Toriel went downstairs and you skipped room 38, you will be unable to move after a bit of walking)
  43. 40: Ruins - Toriel's basement 3 (note: if Toriel went downstairs and you skipped room 38, you will be unable to move after a bit of walking)
  44. 41: Ruins - Toriel's basement 4 (note: if Toriel went downstairs and you skipped room 38, you will be unable to move after a bit of walking)
  45. 42: Ruins - Toriel's basement 5
  46. 43: Ruins - Flowey's second encounter (note: if you talk to Flowey without fighting Toriel first, he will just say "Error" and block your game. But you appear behind him so you can skip him)
  47. 44: Snowdin - Forest 1
  48. 45: Snowdin - Forest 2
  49. 46: Snowdin - Box Road (save point)
  50. 47: Snowdin - Up from room 46
  51. 48: Snowdin - Right from room 46
  52. 49: Snowdin - Doggo room
  53. 50: Snowdin - Crossroads
  54. 51: Snowdin - Snowman room
  55. 52: Snowdin - Puzzle 1 (note: you have to move for the dialogue to start)
  56. 53: Snowdin - Puzzle 2
  57. 54: Snowdin - Dogamy's and Dogaressa's sheds
  58. 55: Snowdin - Puzzle 3
  59. 56: Snowdin - Spaghetti (save point)
  60. 57: Snowdin - Puzzle 4
  61. 58: Snowdin - Puzzle 5
  62. 59: Snowdin - Puzzle 6
  63. 60: Snowdin - Puzzle 7 (note: you have to move for the dialogue to start)
  64. 61: Snowdin - Dog House (save point)
  65. 62: Snowdin - Sans' snow statue of Papyrus
  66. 63: Snowdin - Puzzle 8
  67. 64: Snowdin - That place with the holes with eyes in them
  68. 65: Snowdin - Left from room 64
  69. 66: Snowdin - Greater dog room
  70. 67: Snowdin - Bridge (note: you have to go left before going right, else there's an invisible wall)
  71. 68: Snowdin - Town (save point)
  72. 69: Snowdin - Up from room 68
  73. 70: Snowdin - Up from room 69
  74. 71: Snowdin - Inn
  75. 72: Snowdin - Your room at the Inn (note: if you wait until the end of the night and go through a bit of dialogue, the game may crash (could be because I'm using a save where I haven't even beaten Toriel yet))
  76. 73: Snowdin - Grillby's
  77. 74: Snowdin - Librarby (note: no music)
  78. 75: Snowdin - Locked shed next to Papyrus' house
  79. 76: Snowdin - Papyrus' house
  80. 77: Snowdin - Papyrus' room
  81. 78: doesn't exist
  82. 79: doesn't exist
  83. 80: doesn't exist
  84. 81: Snowdin - Papyrus' boss fight
  85. 82: Waterfall - First room
  86. 83: Waterfall - Checkpoint (save point)
  87. 84: Waterfall - Waterfall
  88. 85: Waterfall - Up from room 84
  89. 86: Waterfall - Hallway (save point) (note: you appear at the end of the hallway)
  90. 87: Waterfall - Puzzle 1
  91. 88: Waterfall - Puzzle 2
  92. 89: Waterfall - Secret bench
  93. 90: Waterfall - Wishing room
  94. 91: Waterfall - Up from room 90
  95. 92: Waterfall - Where Undyne throws spears at you 1
  96. 93: Waterfall - Where Undyne throws spears at you 2
  97. 94: Waterfall - Crystal (save point) (note: trying to go back to room 93 warps you back into this room immediatly)
  98. 95: Waterfall - Right from room 94
  99. 96: Waterfall - Up from room 95
  100. 97: Waterfall - Down from room 95
  101. 98: Waterfall - Left from room 97
  102. 99: Waterfall - Right from room 95
  103. 100: Waterfall - Onion-san room (note: same as room 67)
  104. 101: Waterfall - Shyren room
  105. 102: Waterfall - Piano puzzle
  106. 103: Waterfall - Artefact room (note: if you go down and didn't solve the piano puzzle, you can't go up again)
  107. 104: Waterfall - Statue room
  108. 105: Waterfall - Umbrella room 1
  109. 106: Waterfall - Monster kid room 1
  110. 107: Waterfall - Monster kid room 2 (note: Monster kid won't appear and it will make the game crash when you turn right)
  111. 108: Waterfall - Monster kid room 3 (note: Monster kid does appear this time)
  112. 109: Waterfall - Monster kid room 4 (note: Monster kid doesn't appear which leaves you stuck unless you go to room 108 then come back)
  113. 110: Waterfall - Bridge (save point)
  114. 111: Waterfall - Where Undyne makes spears come out of the ground 1
  115. 112: Waterfall - Where Undyne makes spears come out of the ground 2 (note: see room 67)
  116. 113: Waterfall - Trash Zone 1
  117. 114: Waterfall - Trash Zone 2 (save point)
  118. 115: Waterfall - Mad Dummy room
  119. 116: Waterfall - Quiet Area (save point)
  120. 117: Waterfall - Entrance to Undyne's house
  121. 118: Waterfall - Undyne's house (note: triggers the "becoming Undyne's friend" sequence even if you haven't spared/poured a glass of water on Undyne yet)
  122. 119: Waterfall - Napstablook's and Mettaton's houses
  123. 120: Waterfall - Inside Napstablook's house
  124. 121: Waterfall - Inside Mettaton's house
  125. 122: Waterfall - Blook Family Snail Farm
  126. 123: Waterfall - A small bridge with tall grass (note: inacessible by normal means. Going right gets you stuck in a black void and going left crashes the game)
  127. 124: Waterfall - Right from room 116
  128. 125: Waterfall - Down from room 124
  129. 126: Waterfall - Right from room 124
  130. 127: Waterfall - Mushroom lightening path
  131. 128: Waterfall - Temmie Village (save point)
  132. 129: Waterfall - Right from room 127
  133. 130: Waterfall - Where Undyne is behind you
  134. 131: Waterfall - Up from room 130
  135. 132: Waterfall - Where Monster kid either saves you from Undyne (pacifist run)/is saved from you by Undyne (no mercy run)
  136. 133: Waterfall - Right from room 132 (note: triggers a weird monologue presumely from Monster kid to Undyne, even though neither are on screen)
  137. 134: Waterfall - Undyne boss fight (note: occasionally a save point)
  138. 135: Waterfall - Up from room 134 (note: if you haven't beaten Undyne yet, she will be following you as if you fled from her in the fight)
  139. 136: Hotland - Up from room 135 (note: see room 135)
  140. 137: Hotland - Right from room 136 (note: see room 135)
  141. 138: Hotland - Water cooler room (note: even if Undyne was following you when warping to rooms 135, 136 & 137, she won't be following you anymore unless you go to the left)
  142. 139: Hotland - Laboratory Entrance (save point)
  143. 140: Hotland - Down from room 139 (note: the riverperson doesn't appear for me)
  144. 141: Hotland - Alphys' laboratory
  145. 142: Hotland - Up from room 141
  146. 143: Hotland - Right from room 141 (note: you can see Alphys' posts on your phone even if you never talked to her)
  147. 144: Hotland - Up from room 143
  148. 145: Hotland - Magma Chamber (save point)
  149. 146: Hotland - Down from room 145
  150. 147: Hotland - Up from room 145
  151. 148: Hotland - Right from room 147 (note: the lava flashes blue when you appear for some reason)
  152. 149: Hotland - Left from room 148
  153. 150: Hotland - Puzzle 1
  154. 151: Hotland - Right from room 148
  155. 152: Hotland - Puzzle 2
  156. 153: Hotland - Up from room 148
  157. 154: Hotland - Cooking with a killer robot
  158. 155: Hotland - Core view (save point)
  159. 156: Hotland - Elevator R1
  160. 157: Hotland - Elevator R2
  161. 158: Hotland - Hot dog stand
  162. 159: Hotland - Left from room 158
  163. 160: Hotland - Art club (note: is up from room 159 and accessible through a hidden passage)
  164. 161: Hotland - Down from room 159
  165. 162: Hotland - Puzzle 3
  166. 163: Hotland - Puzzle 4
  167. 164: Hotland - Bad Opinion Zone (save point)
  168. 165: Hotland - Where you fight the two royal guards
  169. 166: Hotland - MTT News
  170. 167: Hotland - Up from room 166
  171. 168: Hotland - Elevator L2
  172. 169: Hotland - Elevator L3
  173. 170: Hotland - Spider Bake Sale
  174. 171: Hotland - Right from room 170
  175. 172: Hotland - Down from room 171
  176. 173: Hotland - Puzzle 5
  177. 174: Hotland - Up from room 171
  178. 175: Hotland - Puzzle 6
  179. 176: Hotland - Spider Entrance (save point)
  180. 231: the corridor where Sans judges you
  181. 236: the End
  182. 237: the Barrier
  183. 238: where you go when you're done with the final Boss fight in the neutral-pacifist run (putting this value lets you skip it)
  184. 246: the first save point in Alphys' true laboratory (save point)
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