Eclipsis

Willow Wisp

Aug 13th, 2020 (edited)
177
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Name: Willow Wisp
  2. Gender:M
  3. Age:21
  4. Race: Kirn, Tempered Rage, Kirin Horn, Tranquil Hooves
  5. Class: Spellwright (Mage-Smith)
  6. Aura: Primary;Phsycial, Tertiary;Amnis
  7. Racial Skills:Tempered Rage: passive; A heated argument becomes literal when a Kirin gets angry. Whenever your temperament boils over in a discussion, or any situation, you transform into a Nirik, a creature of pure fire, and gain +1 to all Intimidation, Fear, or other aggressive non-skill social actions. In Combat this form triggers after you are helpless for 3 turns in a row or fall helpless immediately after recovering from a previous helpless state. This form makes your recovery roll Instant with DC3, allowing you to act immediately on success with a +2 to your other action that turn. In combat this form lasts until you recover. Outside of combat it lasts until you calm down.
  8.  
  9. Kirin Horn: passive; A kirin’s horn counts as a basic catalyst for the purposes of spellcasting only.
  10.  
  11. Tranquil Hooves: instant, recharge 2; The calm lifestyle and mountainous home has made Kirin light and nimble to walk without disturbing even the grass or air. On success you can walk across any terrain you normally can without causing any disturbances or triggering any traps. Or you can leap high into the air, gliding through the wind to reach as high as those who can fly and land as soft as a feather.
  12.  
  13. Skills: Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions. If you have Mech Minion, it does not copy this spell, it only copies what the smith chose from Spell Emulator.
  14.  
  15. >Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an instant ranged-spell action, rolling separately for each.
  16.  
  17.  
  18. >Elementalist:Magma: Target takes ongoing damage for 3 turns. 1 Hit on normal success and 2 on crit. Magma can also be used to damage structures more easily, such as by melting through surfaces. It can also break down objects into slag.
  19.  
  20. Mechanical Minion: passive; You begin the game with a homemade companion. It knows the same class skills you do (aside from Mechanical Minion), plus up to 3 points of additional skills taken from any class or even a mix of different classes, has 5 hits and 5 wounds, and cannot be healed except by the owner spending a turn to repair it. If it breaks down in combat, it can be rebuilt later with a successful repair roll. Unaffected by Pet Mastery.
  21.  
  22. Aura Skills: Magi-tek Device, Recharge 3 on success. Willow can create Magitek devices capable of holding 4 abilities total amongst them.
  23.  
  24.  
  25. Special Talent:The Flames rise: For every person currently burning from his or Two Ton's magic, the DC to strike another person lowers, but only so long as the opponents remain burning.
  26.  
  27. Non-Combat Talent: Friendly Fire: Skill, recharge 1, Willow creates a ghostly flame that links to another so anyone is capable of speaking to or listening through the flames. He may have 3 separate flames that are linked to one another. This magic cannot be tapped by others directly, but they do function as hot mics in the sense they pick up and broadcast anything heard within their radius.
  28.  
  29.  
  30. Minion
  31.  
  32. Name: Two Tons o' Fun
  33. Age 11
  34. Race: Mechanical Construct
  35.  
  36. >Skills:>Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an instant ranged-spell action, rolling separately for each.
  37.  
  38.  
  39. >Elementalist:Magma: Target takes ongoing damage for 3 turns. 1 Hit on normal success and 2 on crit. Magma can also be used to damage structures more easily, such as by melting through surfaces. It can also break down objects into slag.
  40.  
  41. Stances: Passive; Switching stance is an Instant Automatic action.
  42.  
  43. Stance of the Bear: You gain X max hits, where X is half of your current wounds.
  44. Stance of the Tiger: You cannot benefit from weapon tags, but gain +1 to all normal attacks
  45. Stance of the Cross: Self-inflicted helpless does not cause a wound of damage.
  46.  
  47. Tinker: Can repair broken objects, restore negative quality weapons to +0, fix up worn down loot to make it more valuable or get a poorly working mechanism back into shape.
  48.  
  49. Grapple: passive; +1 to unarmed grabbing, throwing and wrestling down opponents.
  50.  
  51. Background: Not all kirin went so willingly into the Stream of Silence. The children were given choices on if they so desired to wander in, and out of all of them Willow was one who chose not to. He was very much the minority though and living in a world without anyone to talk back, can drive someone insane. He sometimes think he was because he ended up building his mechanical companion due to this. Despite his many many grievances with his companions many foibles, he genuinely adores him and works to keep him pristine and in excellent condition.
  52.  
  53. Willow at times has questionable judgments he has made, times where he has made moves that seem selfish to him in hindsight and he does not know why, though he speculates it is his poor attempts at trying to connect with others with skills that he is lacking for the most part.
  54.  
  55. Appearance and Personality: Willow is a tree of a kirin, tall and thin with a green mane and a dull black coat. His horn is a polished dark green with the typical wooden forked look of his kind. He is a withdrawn type normally, preferring a quiet detached behavior to try and negate from Two Tons overbearing dopey friendliness. This isn't to say he isn't afraid to speak his mind, and he will speak it if he feels it is warranted, but in general he prefers to stay in small groups with those he trusts. This is somewhat contrasted by the lingering loneliness and his desire to actually make lasting connections with others in the world, though his at times callous and rude behavior hurt these attempts most times.
  56.  
  57.  
  58. Gear: Long black coat
  59. Poofy Hat with a feather.
  60. Blunderbuss (Ranged)
  61. Zweihander (Great Weapon)
  62. Sack of Survival Supplies.
Add Comment
Please, Sign In to add comment