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- #include <a_samp>
- #define CLICANDO(%0) \
- (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
- new TimerBug[500];
- #if defined FILTERSCRIPT
- #endif
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(GetPlayerWeapon(playerid) == 24 && CLICANDO(KEY_FIRE))
- {
- SetPVarInt(playerid,"UsandoBug",10);
- TimerBug[playerid] = SetTimerEx("Tempo",1000,0,"i",playerid);
- }
- if(GetPVarInt(playerid,"UsandoBug") == 10 && newkeys != KEY_FIRE && newkeys & KEY_CROUCH)
- {
- SendClientMessage(playerid,0xFFFFE8AA,"Armas Resetadas Por Usar c-bug");
- SetPVarInt(playerid,"UsandoBug",0);
- KillTimer(TimerBug[playerid]);
- ResetPlayerWeapons(playerid);
- }
- if(IsPlayerInAnyVehicle(playerid)){
- return 1;
- }
- return true;
- }
- forward Tempo(playerid);
- public Tempo(playerid)
- {
- SetPVarInt(playerid,"UsandoBug",10);
- return true;
- }
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