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CSketch the QC Dude's Comments on the Seven Batch of EZ Subm

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Aug 24th, 2019
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  1. Scorched V2: Fixes most of my issues. I still think the first CD Room is dumb and janky since you can get killed mid-screen transition, midboss still feels very cramped and difficult just because of the size plus their pattern basically confining you to the edges, to the point where I still think they might be on par with the main boss in difficulty. The main boss is fun.
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  3. Cursor Corruption: This is almost a total improvement...until the boss, that is. The boss still doesn't get rid of the spikes like he used to and now he spawns a Chromeball and leaves it onscreen as it summons Firefoxes while there's a high chance of there being spikes everywhere? It's sooo bad, I don't know why you keep making it worse! Aside from that, it's clear you took our feedback when it comes to the stage itself, aside from the room right before the snake train which I still think is boring and annoying, and the room where you get the Key for the CD has far too many Chromeballs considering you can't kill them. Everything else feels much more polished thouhg, aside from these aspects, so I can commend that
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  5. Skyclimb: This stage is fine, but until the very last section it never felt particularly interesting or challenging, this isn't helped by the fact that one of its main gimmicks, the GB Flipping Platforms, are barely used once they're introduced until the very end, and there's a distinct lack of enemy challenges until the Tecks get introduced, and even then until the very end a lot of those Teck challenges are the exact same. The Joes are really tedious to fight once they're placed far away due to the very slow speed of the Buster too, making those challenges a bit tedious. The very final section has some fun platforming featuring both platforms though, sadly if you die you go back to the very start of the night section, forcing you to redo a huge chunk of the stage; you should really have more checkpoints.
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