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PaleoLich Markdown

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Nov 17th, 2021
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  1. ## PaleoLich
  2. *Medium Undead , Neutral Evil*
  3. ___
  4.  
  5. - **Armor Class** 22 (natural)
  6. - **Hit Points** 285 30d8+150
  7. - **Speed** 0 ft., Burrow 5 ft., Fly 5 ft. (Hover)
  8. - **Initiative** -3
  9. ___
  10. |STR|DEX|CON|INT|WIS|CHA|
  11. |:---:|:---:|:---:|:---:|:---:|:---:|
  12. |13 (+1)|13 (+1)|13 (+1)|13 (+1)|13 (+1)|13 (+1)|
  13. ___
  14. - **Saving Throws** Con +12, Int +12, Wis +10
  15. - **Skills** Arcana +12, History +12, Nature +12, Perception +10
  16. - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  17. - **Damage Resistances**
  18. - **Damage Immunities** nonmagical bludgeoning, nonmagical piercing, nonmagical slashing, poison, resistant to non magical or non adamantine weapons
  19. - **Senses** Tremorsense 120 ft, Blindsight 60 ft, Perception 19, Passive Perception 20
  20. - **Languages** Primordial, Terran and two other languages
  21. - **Challenge** 22 **Proficiency Bonus** 7
  22. ___
  23. ***Legendary Resistance***. (3/day) If the Lich fails a saving throw, it can choose to succeed instead.
  24.  
  25. ***Turn Resistance***. The Lich has advantage on saving throws against any effect that turns undead.
  26.  
  27. ***Chthonic Speech***. The Paleolich can communicate with any other undead or spirits of the dead, regardless of what languages they know.
  28.  
  29. ***Near-Immobile***. Attack rolls against the Paleolich have advantage. The Paleolich can only hover a maximum of 10 ft above the ground.
  30.  
  31. ***Fossilized***. After being killed or destroyed, if the majority of the Paleolich’s body is reassembled it will repair all damage and come back to life after 1D10 days. The Paleolich’s soul is not harmed or relocated upon death, and manifests in the Ethereal plane in the space around its body until it comes back to life.
  32.  
  33. The Paleolich is indistinguishable from a normal fossil while unmoving. It may be revealed by way of magical detection abilities, such as Detect Magic.
  34. ### Action
  35. ***Petrifying Touch***. Melee spell attack, +12 to hit, reach 5 ft, single target. 2D6 cold damage, on hit target must pass a DC 18 CON save or become Petrified for 1 minute. At the start of each of their turns, they may make a DC 16 STR save as a free action to break free of the petrification. A creature that breaks free of the petrification in this way cannot use its movement for the rest of the turn.
  36.  
  37.  
  38.  
  39. ***Fossil Fuel***. The Paleolich gains one point of Charge for its Deadstone Beam.
  40. ### Legendary Actions
  41. The PaleoLich can take 3 legendary actions, choosing from the
  42. options below. Only one legendary action option can be used at a
  43. time and only at the end of another creature's turn. The
  44. PaleoLich regains spent legendary actions at the start of
  45. its turn.
  46.  
  47. ***Black Diamond (1/day) (Costs 3 actions)***. The Paleolich ignores all damage for 6 seconds. Any ranged weapon or spell attacks or line spells are deflected in a straight line in a random direction, rolled on 1D8. Using this ability consumes 1 Legendary Resistance if the Paleolich has any remaining.
  48.  
  49. ***Cantrip***. The lich casts a cantrip.
  50.  
  51. ***Deadstone Beam (Costs 3 actions)***. All targets in a 120 ft long line must pass a DC 18 DEX save or take 6D10 force damage, taking half as much on a success. The beam pierces through objects, structures and terrain, leaving a burning 5 inch wide hole.
  52.  
  53. The Paleolich may also consume a spell slot of any level to increase this ability’s damage by 1D10 for every level of the spell slot consumed.
  54.  
  55. If the Paleolich has charged this ability using Fossil Fuel, at the end of the turn the Paleolich may expend a point of Charge to maintain the beam for another turn, and change the beam’s angle by up to 45 degrees in any direction. Any creature that the beam would intersect with when moved or at the start of their turn is treated as a normal target and must make the save. The Paleolich cannot use its movement, speak out loud or cast spells with verbal components while maintaining the beam.
  56.  
  57. This ability deals double damage to objects and structures.
  58.  
  59. ***Fossil Fuel***. The Paleolich gains one point of Charge for its Deadstone Beam.
  60.  
  61. ***Frightening Gaze (Costs 2 actions)***. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
  62.  
  63. ***Petrifying Touch (Costs 2 actions)***. The lich uses its Paralyzing Touch.
  64.  
  65. *[Created in the Monsterizer](https://RPGBOT.net/dnd5/tools/monsterizer).*
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