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- <skaw-> I see
- <newluigidev> the way ric designed the switch palace in nsml
- <newluigidev> it's... unique
- <RicBent> (it does not save btw :P)
- <newluigidev> ik
- <newluigidev> i could re-enter it
- <RicBent> yeah
- <RicBent> you know what exits the stage?
- <newluigidev> and the switch was activated
- <newluigidev> then it kicked me out
- <newluigidev> no
- <RicBent> i made a tile behavior :P
- <RicBent> if you touch it
- <newluigidev> huh
- <RicBent> it exits after some time :P
- <skaw-> Łał
- <RicBent> go to w2-1
- <newluigidev> i did
- <newluigidev> ;)
- <RicBent> uber haxoring
- <newluigidev> also
- <newluigidev> the toad house 'shop' model doesn't disappear along with the toad house :3
- <newluigidev> it floats in midair
- <RicBent> ik
- <RicBent> since it would not disappear
- <RicBent> if i added the shop mechanic
- <RicBent> oh god
- <RicBent> the code is even crappier that i thought
- <RicBent> i did not do the switch palace properly nope
- <newluigidev> pastebin it
- <newluigidev> i wanna see
- <RicBent> horrible
- <RicBent> https://pastebin.com/1HvyKNqX
- <RicBent> line 184 to 198
- <newluigidev> it's so cold rn
- <newluigidev> that the cold metals are warmer than my hands
- <RicBent> i hardcoded the red blocks
- <skaw-> I just realized the problem with the switch palaces
- <skaw-> Cannot disable levels on WM
- <RicBent> you can
- <grishhung> DID SOMEONE SAY
- <grishhung> SWITCH PALACES
- <newluigidev> calm down
- <grishhung> aw
- <RicBent> just load a different node table
- <grishhung> But actually what
- <skaw-> Ehhhhhhhhhhhhhhhhhhhhh
- <grishhung> Is that happening :3
- * grishhung is ready to run
- <skaw-> No
- <grishhung> yea I didn't think so
- <RicBent> oh god that code makes me cringe
- <RicBent> how i made the score not update:
- <skaw-> I mean
- <RicBent> keep track of last score
- <RicBent> if score increments
- <RicBent> reset in oamupdate
- <RicBent> = profit
- <skaw-> Unoocking w6 that way would be nice but :/
- <RicBent> make a keypalace or something :P
- <RicBent> that simply unlocks it
- <skaw-> Hard to save that shit
- <RicBent> not really, i guess?
- <RicBent> since it stores which worlds are unlocked?
- <grishhung> I literally suggested them to be key palaces that a month ago...
- <skaw-> Well
- <grishhung> But I think I got on your bad side and you shot it down
- <grishhung> Cuz we were very busy wth something and I had a stupid idea
- <skaw-> Can one set a cannon to clear?
- <RicBent> dunno
- <skaw-> If so, guess it could be done that way
- <skaw-> Should I
- <RicBent> why not?
- <RicBent> only if there's nothing more important to do for you :P
- <skaw-> Well, how hard would it be to disable the level
- <skaw-> The credits are
- <RicBent> not that hard
- <RicBent> code 'd be ugly
- <RicBent> hm wiat
- <skaw-> As most code is
- <grishhung> Skawo: if I may suggest a minor thing for the key palaces?
- <RicBent> actually
- <RicBent> it would be harder than i thought...
- <skaw-> :/
- <RicBent> i don't remember much of the node settings
- * RicBent looks into goombatlas
- <RicBent> i think you can make levels unenterable if the area is set to 185
- <skaw-> I see
- <RicBent> at least that is what fork nodes and the start node do
- <skaw-> But will the marker show
- <RicBent> dunno if the node will turn grey tho
- <RicBent> ^ i guess nope
- <skaw-> Yeah
- <RicBent> no idea though
- <RicBent> lemme try
- <RicBent> nope
- <RicBent> it does not
- <RicBent> disabling the node works though
- <RicBent> another idea
- <RicBent> you could somewhat add a node
- <RicBent> that is not unlocked
- <RicBent> and just make the cannon node invisible
- <RicBent> = dumb hax but works
- <skaw-> It would think that is a level to consider fir completion
- <skaw-> Pretty sure
- <RicBent> hm
- <RicBent> w8 has an unused node
- <RicBent> that is not considered for completion iirc
- <RicBent> but it is somewhat disabled
- <skaw-> You would have to add one and test
- <skaw-> But that requires completing the game
- <RicBent> indeed
- <RicBent> i could hax a savegame
- <RicBent> and just wipe w1
- <RicBent> sigh
- <skaw-> Or 1 - 1
- <RicBent> indeed
- <RicBent> https://puu.sh/w8tyr/9cfd8133c9.png
- <RicBent> it looks correct
- <RicBent> and it stil shows w1 as complete
- <skaw-> Hm
- <skaw-> Alright
- <skaw-> But if THAT is the case
- <skaw-> Custom wms wont work
- <RicBent> let me test smth
- <RicBent> i set the icon of the custom node to cannon
- <RicBent> same as the normal node
- <RicBent> maybe it depends on that
- <RicBent> or the area id
- <skaw-> Did you wipe completion in the save
- <RicBent> uhm no :P
- <skaw-> Well duh?
- <skaw-> Course it thinks its complete
- <RicBent> do you have the save doc handy?
- <skaw-> Its on nsmbhd
- <RicBent> oh, yeah
- <skaw-> Wipe 1-1 too
- <skaw-> Then complete it
- <skaw-> That should in theory recalc cpmpletion
- <grishhung> Skawo new cannon to w7 gonna be in W1 or w5 if key palaces are implemented
- <skaw-> W5
- <skaw-> Though
- <skaw-> It be best if it was in 8 I guess
- <skaw-> Eh
- <skaw-> I dunno
- <RicBent> https://puu.sh/w8tNi/aa025f165c.png
- <RicBent> okay this was stupid
- <RicBent> loked me behind that sign
- <grishhung> Well
- <skaw-> Trololo
- <grishhung> Honestly
- <grishhung> Like feel like if it were in w1
- <grishhung> You'd be presented with the four colored gates the soonest and you'd know what they were for
- <grishhung> Then
- <skaw-> Well, it could be I gues
- <grishhung> The switch palaces would extend further into the game
- <skaw-> Custom maps would have to happen
- <grishhung> Yes sir
- <grishhung> I was actually going to model in a key palace
- <grishhung> In a second model
- <grishhung> Aside from the one with the cannon
- <grishhung> Jusr for shits and giggles
- <RicBent> i dont get this
- <RicBent> i set 1-1 as uncompleted
- <RicBent> still the node is blue
- <RicBent> and i have 3 stars
- <skaw-> Did you clear completion
- <RicBent> nope
- <RicBent> where is it :P
- <skaw-> Erm
- <RicBent> just set the byte for 1-1 to 00
- <skaw-> If not in the doc
- <RicBent> oh
- <skaw-> Oh i meant overall
- <RicBent> wm flags
- <skaw-> No
- <skaw-> Overall compleyion is at the start
- <skaw-> If it is not in the nsmbhd doc
- <RicBent> nope it is not
- <skaw-> Look at gameh in newerds code
- <skaw-> Or FSEL
- <skaw-> it loads the completion data from save there
- <RicBent> yeah
- <RicBent> this is stupid
- <RicBent> wait what
- <skaw-> :(
- <RicBent> "all spent" is gone
- <RicBent> blu house as well
- <RicBent> the node for it not tho
- <skaw-> Well
- <skaw-> Clear 1-1
- <skaw-> And it should recalc
- <RicBent> :(
- <RicBent> game not completed
- <skaw-> Welp
- <skaw-> So died custom world maps
- <RicBent> uhm no?
- <RicBent> custom unlock node died
- <RicBent> custom maps live bc of that :P
- <skaw-> No.
- <RicBent> since completion seems to depend on unlocked nodes
- <skaw-> No.
- <skaw-> It will depend on hardcoded node numbers
- <skaw-> I bet
- <RicBent> why is the game not showing "all spent" then?
- <RicBent> and the game is not completed
- <RicBent> since i added one node
- <RicBent> which is visible
- <skaw-> Did you remove the scs from 11
- <RicBent> lets try what happens if i remove it
- <RicBent> no
- <skaw-> Well, ok
- <RicBent> lets try this
- <RicBent> well
- <RicBent> seems like the game just did not recalc correctly
- <RicBent> tried the same with the stock map
- <RicBent> and everything was still uncompleted :(
- <skaw-> Ugh
- <skaw-> So you would have to clear the game to test
- <RicBent> i hate myself
- <RicBent> i hate life
- <RicBent> i het nsmb
- <skaw-> Me too
- <skaw-> Oh definitely
- <RicBent> i will cheat tho
- <RicBent> i wont do it now though
- <RicBent> since i want to do heyho first
- <skaw-> Ok
- <RicBent> brb taking a shower
- <RicBent> fuck you siri
- <RicBent> "diable all alarm clocks"
- <RicBent> -> "enabled all alarm clocks"
- <skaw-> Oż ty diable
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- <grishhung> Hi
- <skawo> o
- <grishhung> Getting my freaking passport renewed
- <grishhung> Jesus Christ the line is a million people long
- <grishhung> Might as well do eventide island now
- <grishhung> Alright one altar down
- <grishhung> Two more to go
- <grishhung> I died right before putting the last orb in the alrar
- <grishhung> *altar
- <grishhung> Time to do that all over again~
- <grishhung> Oh hey it's Superman 64
- <grishhung> Well that was fun!
- <grishhung> ...ehhh
- <grishhung> One purple rupee doesn't sound like it pays all that well
- <skawo> can get up to 300
- <grishhung> Oh!
- <grishhung> Actually that's not bad
- <grishhung> I got 29
- <grishhung> Second run
- <grishhung> Well
- <grishhung> Finally it's my turn next
- * skawo (chatzilla@178235114184.kielce.vectranet.pl) has left
- <grishhung> And finally done
- <grishhung> Got my passport
- <grishhung> What a lovely way to waste my morning
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- * ChanServ sets mode +q on #neweru skawo
- <skawo> ugh
- <skawo> Here is a question to RoadrunnerWMC , grishhung and RicBent
- <skawo> Should I begin coding the credits like Newer Wii's, but with fades as transitions?
- <skawo> If not, what else could I do? Please don't make it too difficult
- <skawo> Note: the fade version would be relatively simple to do and I'd be pretty happy doing that
- <grishhung> Um
- <grishhung> I had an idea but it would be relatively boring and require what would probably be too many different tiles.
- <skawo> One limitation: credits theme would HAVE to be >100KB
- <grishhung> Have you seen captain toad's noninteractive credits (version 3)
- <skawo> no
- <grishhung> Well essentially, captain toad and toadette are in a minecart going left
- <grishhung> And they through the various environments of the game backwards
- <grishhung> And there's a lot of exciting stuff happening in the background. It actually looks very nice.
- <grishhung> My idea was to have something like that, but you can jump with the mine cart, the mind cart wouldn't enter antigravity or hanging upside down or whatever, and the cart would be kept at a constant speed loving left. However, the number of times that would be required makes this pretty impossible.
- <grishhung> *mine
- <grishhung> In theory, you'd collect coins or... Something during the credits in a neat, basic course with many different environments.
- <skawo> I can't switch backgrounds like that, though
- <skawo> :/
- <skawo> That pretty much HAS to happen while the screen isn't rendering
- <grishhung> ?
- <grishhung> Oh.
- <grishhung> So
- <grishhung> No scrolling?
- <skawo> It could scroll, but only against one bg
- <grishhung> I see.
- <grishhung> Maybe
- <grishhung> ...Wait no, that NSMB2
- <grishhung> *that's
- <grishhung> Mine karts
- <grishhung> Do not go through pipes
- <grishhung> Correct?
- <skawo> Mhm
- <grishhung> Are there large pipes in this game? Even if you can't see through them
- <skawo> no
- <grishhung> Okay.
- <grishhung> Was gonna ask could we go the video if they went through huge pipes each time they "Changed worlds?"
- <skawo> "go the video"?
- <RicBent> skawo, go with the normal fading transition :)
- <RicBent> will be good enough
- <grishhung> ^
- <skawo> I think so as well
- <skawo> WMC was against it tho :/
- <grishhung> ...
- <RicBent> cool thing would be if the text 'd continue rolling while the transitions occure
- <grishhung> I meant go with the idea"
- <grishhung> *"go
- <skawo> The text wouldn't be rolling
- <grishhung> What a terrible typo that was
- <skawo> It'd appear in groups like in Newer Wii
- <RicBent> ah, yeah
- <skawo> It'd be done as textures
- <grishhung> Oh
- <skawo> And each fade would unload and reload new ones
- <RicBent> a texture for every one?
- <grishhung> Wait
- <RicBent> *every name
- <skawo> No
- <grishhung> How many can fit on s single screen
- <skawo> A lot
- <skawo> A texture for each group
- <grishhung> ...also
- <skawo> So like, say
- <grishhung> How many blocks can fit on a single screen
- <skawo> three would appear per "world"
- <RicBent> diryt ugly dirty :3
- <skawo> Can't use OAM for this
- <skawo> Not that I'd know how to
- <skawo> So...
- <RicBent> me neither
- <skawo> It's the only way
- <RicBent> shrug
- <skawo> I mean, vram bank a would be used for the bottom screen
- <RicBent> we have enough space anyways
- <RicBent> we will crash 32k that
- <grishhung> What if
- <grishhung> Our names were spelled out in like
- <RicBent> at least bootleg idiots will hate this :)
- <grishhung> Question mark blocks
- <grishhung> With a couple brink blocks in the sides
- <grishhung> And you could hit the name blocks to get coins and turn then solid
- <grishhung> *brick
- <RicBent> i'd prefer just normal text
- <RicBent> since it'd look bad whith monospace fonts like on blocks
- <grishhung> Oh yes that's a good point.
- <skawo> Not sure I could spawn that many sprites either
- <grishhung> What were NSMBW and U's like anyway
- <grishhung> Er
- <grishhung> Well let's see
- <grishhung> You'd need
- <RicBent> you could load/unload textures of the name blocks on the fly though
- <grishhung> A B C D E G H I K M N O R S T U W
- <grishhung> So
- <grishhung> Wait
- <grishhung> Including shibboleet, we'd also need an L
- <grishhung> And NLD for beta testing... Also a V
- <RicBent> that's not how we'd do it
- <RicBent> an entire texture for a textblock
- <grishhung> Oh
- <RicBent> since font -> text is hard with non-monofont fonts
- <grishhung> I see.
- <RicBent> you have to keep track of char spacing etc
- <grishhung> The letters would have to jump and then disappear upon getting hit too with the blocks... Maybe it wouldn't be a good idea after all
- <RicBent> and calc linelegth for centering and that kind of crap
- <RicBent> http://www.ebay.de/itm/302155030855
- <RicBent> let's hope that arrives in okayish shape
- <grishhung> (Gasp)
- <RicBent> and let's hope customs won't mess with it
- <grishhung> aHa
- <skawo> [21:58:38] RicBent you could load/unload textures of the name blocks on the fly though
- <skawo> How so
- <skawo> Loading files during levels always messes up HDMA
- <RicBent> oh yeah :(
- <RicBent> i could coude the fonting thing
- <skawo> fonting?
- <RicBent> text to actual text
- <RicBent> using a font
- <skawo> In form of texture?
- <RicBent> yeah
- <skawo> That'd be neat.
- <RicBent> alrighty
- <skawo> But
- <skawo> er
- <skawo> 'd be easier to do it this way
- <skawo> and
- <skawo> well
- <skawo> You have other things to do?
- <skawo> :P
- <RicBent> indeed
- <RicBent> maybe you could code it as well?
- <RicBent> or wmc?
- <skawo> If you told me how to copy parts of texture, sure
- <grishhung> Oh what ended up happening with the boss and W6 key palaces
- <RicBent> don't do parts
- <skawo> Not possible to do
- <RicBent> just make a nsbtx
- <RicBent> with 26 textures
- <RicBent> and copy parts
- <RicBent> -> texcoords
- <RicBent> actually
- <skawo> So make each thing a polygon?
- <RicBent> yeah
- <skawo> I suppose.
- <RicBent> dirty but very possible
- <skawo> Formatting it would be bleh then
- <RicBent> not too hard
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- <newluigidev> Hi
- <RicBent> just give it a common text height
- <skawo> Honestly would prefer just preloading it
- <skawo> :P
- <RicBent> and specify char width
- <skawo> NSMB2 does so!
- <RicBent> lol
- <grishhung> Hiya NLD
- <RicBent> nsmb2 is no good example for anything though
- <skawo> Well, true
- <skawo> Still
- <grishhung> ...Why are people calling me garnish on discord
- <RicBent> do whatever you want ;)
- <newluigidev> hi garnish
- <RicBent> if you need help with that thing i will help :)
- <grishhung> Omg
- <RicBent> now back to HeyyyyHooo!
- <grishhung> hey ho hey ho
- <grishhung> Hey ho hey ho
- <grishhung> Every mk8 track with shy guys in it
- <grishhung> Except for wild woods which has to go hey ho hey ho hey hey ho hey ho hey
- <grishhung> Cuz 5/4 time
- <skawo> Ninja Guy
- <grishhung> Wait
- <grishhung> WAIT
- <grishhung> IS SAMURAI GUY GONNA BE A THING
- <skawo> WHITEPAINT
- <skawo> no
- <grishhung> yea I didn't think so
- <grishhung> That was so cool in Newer wii
- <skawo> Too bad it only got programmed sort of halfway before the programmers gave up on it
- <grishhung> I found it awesoke
- <grishhung> Although
- <grishhung> Just a couple of the animations were a little strange
- <grishhung> And there was basically nothing going in with the too half of the screen
- <skawo> awesoke
- <grishhung> But I honestly didn't care because he was such a surprise
- <skawo> that's when you very slowly go into awe
- <grishhung> ...I'm sorry I turned autocorrect off and I don't hsve my glassee
- <grishhung> One sefobrS
- <skawo> as you slowly soak the awesomenness in
- <grishhung> *second
- <grishhung> Back
- <skawo> no no
- <skawo> I liked the word
- <newluigidev> 6:20 AM <~skawo> WHITEPAINT
- <newluigidev> ( ͡° ͜ʖ ͡°)
- <skawo> ?
- <newluigidev> nevermind
- <skawo> R e c o r d i n g
- <newluigidev> sry
- <grishhung> ¿Por qué escibas un Lenny?
- <RicBent> escibas?
- <RicBent> what does that mean
- <grishhung> Escribas
- <grishhung> Dang it
- <grishhung> My vision is shit
- <RicBent> isn't it escribEs?
- <grishhung> Did u write it in the subjunctive with an a
- <grishhung> I mean escribes
- <RicBent> no idea
- <grishhung> You're right.
- <RicBent> my spanish is crapo
- <grishhung> I didn't even notice the two errora
- <RicBent> i had it for 3 yeats actually
- <RicBent> i am bad tho
- <RicBent> since the traecher was a douch
- <grishhung> I've had it for four
- <grishhung> But
- <grishhung> I think I'm done
- <RoadrunnerWMC> Think I missed some logs :c
- <RicBent> can give you 'em if you want
- <RicBent> and if yes, from when
- <RoadrunnerWMC> Thanks
- <RoadrunnerWMC> [15:26:16] <RicBent> it's just embarassing for ninty to not have voicechat
- <RoadrunnerWMC> [15:26:16] <grishhung> I guess
- <RoadrunnerWMC> through
- <RoadrunnerWMC> [15:26:33] <skawo> that's when you very slowly go into awe
- <RoadrunnerWMC> aaaaaaaand I just pinged people, oops
- <RoadrunnerWMC> (sorry)
- <RicBent> ska.wo is recordin :P
- * skawo sighs
- <RoadrunnerWMC> (double sorry)
- * skawo deletes recording
- <RoadrunnerWMC> (triple sorry)
- <grishhung> Hi WMC
- <RoadrunnerWMC> Hi
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