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- --creeper by sIendytubbLe on pastebin
- --R15
- --the reason i didnt use hinges instead of manualglue(what i call ragdoll joint)
- -- is because its alot easier then making
- -- attachments rather then using c0 and c1
- -- please credit me if you post this in v3rm or something
- plr = game.Players.LocalPlayer
- char = plr.Character
- leftshoulder = char.LeftUpperArm:WaitForChild("LeftShoulder")
- rightshoulder = char.RightUpperArm:WaitForChild("RightShoulder")
- righthip = char.RightUpperLeg:WaitForChild("RightHip")
- lefthip = char.LeftUpperLeg:WaitForChild("LeftHip")
- if leftshoulder then
- ok = Instance.new("ManualGlue",leftshoulder.Parent)
- ok.Part0 = char.UpperTorso
- ok.Part1 = leftshoulder.Parent
- ok.C0 = CFrame.new(-0.5,-char.UpperTorso.Size.Y,1)
- leftshoulder:remove()
- end
- if rightshoulder then
- ok = Instance.new("ManualGlue",rightshoulder.Parent)
- ok.Part0 = char.UpperTorso
- ok.Part1 = rightshoulder.Parent
- ok.C0 = CFrame.new(0.5,-char.UpperTorso.Size.Y,1)
- rightshoulder:remove()
- end
- if righthip then
- ok = Instance.new("ManualGlue",righthip.Parent)
- ok.Part0 = char.UpperTorso
- ok.Part1 = righthip.Parent
- ok.C0 = CFrame.new(-0.5,-char.UpperTorso.Size.Y,-1)
- righthip:remove()
- end
- if lefthip then
- ok = Instance.new("ManualGlue",lefthip.Parent)
- ok.Part0 = char.UpperTorso
- ok.Part1 = lefthip.Parent
- ok.C0 = CFrame.new(0.5,-char.UpperTorso.Size.Y,-1)
- lefthip:remove()
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" then
- v:remove()
- end
- end
- char.Head.Mesh:remove()
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