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- Bit late but here are some more notes:
- - >Y with the claws is a near instant delimb, even at level-1. Don't be afraid to use it to cull spawns or do quick kills
- - if there's essence, jump on an enemy head for i.frames, then do 360UT with the lunar on landing. It's really hard for enemies to stop this since you've got i.frames in the headstomp and in the UT. Don't charge, just absorb and immediately let go. You can avoid absorbtion by holding block
- - if you want, you can stay at range. Rasetsu's windblades OHKO the ninjas and count as kills.
- - it is a bit rng, but if you can, prioritize Rasetsu first and nuke him hard. You can start with a 360UT raw if you're lucky, then do Ninpo to cull his HP further. If you focus on him first, stay on him, as his roar heals him.
- - when he is dead, play safe. Do shurikens into headstomp into aerial XXY with the lunar. Don't try to play fancy. You still have two fights afterwards.
- - don't underestimate wall attacks, they are unsafe but deal good damage and have plenty of i.frames
- - avoid moves like izuna, they have way too much recovery where you get showered with IS
- - headstomp into XXY with the lunar is a true combo, they can't avoid it. Use this for essence generation
- - be mindful of parries/blocking in this fight, IS ninjas are brutal in open spaces.
- - don't feel bad since it's literally one of the hardest fights in the game imo. You lack a lot of tools still and it's a very enclosed space with no cover. A literal ambush.
- - the game opens up a lot more in Chapter 3 and especially 4, giving you a lot more essence to play with, so don't be afraid to use essence to buy some healing items here. As long as you have the Lunar at level2 you're good to go. Having Claws at level3 helps with Alexei if you want, but it isn't mandatory.
- - be mindful of random GTs. In a lot of footage I see you whiff this move (indicated by the aerial slash). Try and only do GT's when a) they will hit a wall b) it generated needed i.frames c) they are in a stagger state i.e. from shurikens, headstomps etc.
- - avoid double flying swallow, always use the extra airtime after the first to cancel into shurikens into either Y or OLUT. Later-on you can cancel it into IS which is gold.
- - don't underestimate doing a homing-jump (X+A) into shuriken canceled immediately into flying swallow, fantastic tool as it locks them down and immediately hits them, making it unblockable.
- - wall-X with the dragon sword is pretty good in this fight too, but requires setup.
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