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- local GunsToMod = {'Pistol', 'AK47', 'Uzi', 'Revolver', 'Sniper', 'Shotgun'};
- for i,v in next, game:GetService('ReplicatedStorage').Game.ItemConfig:GetChildren() do
- for i2, v2 in next, GunsToMod do
- if v2 == v.Name then
- rawset(require(v), 'MagSize', math.huge);
- rawset(require(v), 'ReloadTime', 0);
- rawset(require(v), 'FireFreq', math.huge);
- rawset(require(v), 'FireAuto', true);
- rawset(require(v), 'CamShakeMagnitude', 0);
- end;
- end;
- end;
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