p2svox

medic_0.0.2_documentation

Sep 20th, 2019
121
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.47 KB | None | 0 0
  1. There are five commands for ver 0.0.2
  2.  
  3. THIS LOGIC ONLY WORKS WITH EM
  4. USE NEWEST VERSION, OR IT MAY NOT WORK
  5.  
  6. *****************************************
  7.  
  8. 1.) /medic
  9.  
  10. put player name IMMEDIATELY after commands
  11. i.e.
  12. /medicPlayer 2 (NOT ID #2!!!)
  13. /medicErwin
  14. NOT /medic Erwin
  15. makes player a medic
  16. typing commands again will retire a medic
  17.  
  18. 2.) /revradius
  19.  
  20. put radius (is not actually radius, but don't worry) after command
  21. i.e.
  22. /revradius50
  23. /revradius 50
  24. it will be the distance from the death a medic has to be to revive
  25.  
  26. 3.) /revtime
  27.  
  28. put time after command
  29. i.e.
  30. /revtime10
  31. /revtime 10
  32. it will be the amount of time in seconds a medic has to stay next to a death to revive
  33.  
  34. 4.) /deathtime
  35.  
  36. put time after command
  37. i.e.
  38. /deathtime120
  39. /deathtime 120
  40. after this time in seconds, a player can no longer be revived
  41.  
  42. 5.) /cooldown
  43.  
  44. put time after command
  45. i.e.
  46. /cooldown300
  47. /cooldown 300
  48. a medic won't be able to revive again until this amount of time (in seconds) passes
  49. COOLDOWN IS NOT CURRENTLY WORKING
  50.  
  51. ****************************************
  52.  
  53. Bugs:
  54.  
  55. -sometimes a player will cease to be revivable via the script
  56. using RC commands to revive them fixes the issue
  57.  
  58. -if players share a certain part of their name, they may be assigned medic roles via one command
  59. i.e. /medicPlayer would make both Player 2 and Player 3 medic (NOT ID #2 & #3!!!)
  60.  
  61. -player titans break the logic
  62.  
  63. -raw data from paste bin works, but script saved in txt files does not
Advertisement
Add Comment
Please, Sign In to add comment