voyqgo

Test1

Jul 3rd, 2018
142
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 109.12 KB | None | 0 0
  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7.  
  8. wait(0.1)
  9. --//====================================================\\--
  10. --|| CREATED BY SHACKLUSTER
  11. --\\====================================================//--
  12.  
  13. local Player = game.Players.localPlayer
  14. local Character = Player.Character
  15. local Humanoid = Character.Humanoid
  16. local Mouse = Player:GetMouse()
  17. local LeftArm = Character["Left Arm"]
  18. local RightArm = Character["Right Arm"]
  19. local LeftLeg = Character["Left Leg"]
  20. local RightLeg = Character["Right Leg"]
  21. local Head = Character.Head
  22. local Torso = Character.Torso
  23. local Camera = game.Workspace.CurrentCamera
  24. local RootPart = Character.HumanoidRootPart
  25. local RootJoint = RootPart.RootJoint
  26. local attack = false
  27. local Anim = 'Idle'
  28. local Lighty = game:GetService"Lighting"
  29. local attacktype = 1
  30. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  31. local velocity = RootPart.Velocity.y
  32. local sine = 0
  33. local change = 1
  34. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  35. local Create = LoadLibrary("RbxUtility").Create
  36. function swait(num)
  37. if num == 0 or num == nil then
  38. ArtificialHB.Event:wait()
  39. else
  40. for i = 0, num do
  41. ArtificialHB.Event:wait()
  42. end
  43. end
  44. end
  45.  
  46. local chara = Character
  47. local m = Create("Model"){
  48. Parent = Character,
  49. Name = "WeaponModel",
  50. }
  51. function chatfunc(text)
  52. local chat = coroutine.wrap(function()
  53. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  54. Character:FindFirstChild("TalkingBillBoard"):destroy()
  55. end
  56. local Bill = Instance.new("BillboardGui",Character)
  57. Bill.Size = UDim2.new(0,100,0,40)
  58. Bill.StudsOffset = Vector3.new(0,3,0)
  59. Bill.Adornee = Character.Head
  60. Bill.Name = "TalkingBillBoard"
  61. local Hehe = Instance.new("TextLabel",Bill)
  62. Hehe.BackgroundTransparency = 1
  63. Hehe.BorderSizePixel = 0
  64. Hehe.Text = ""
  65. Hehe.Font = "Garamond"
  66. Hehe.TextSize = 40
  67. Hehe.TextStrokeTransparency = 0
  68. Hehe.Size = UDim2.new(1,0,0.5,0)
  69. coroutine.resume(coroutine.create(function()
  70. while Hehe ~= nil do
  71. swait()
  72. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  73. Hehe.Rotation = math.random(-5,5)
  74. Hehe.TextColor3 = Color3.new(255, 0, 0)
  75. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  76. end
  77. end))
  78. for i = 1,string.len(text),1 do
  79. swait()
  80. Hehe.Text = string.sub(text,1,i)
  81. end
  82. swait(90)--Re[math.random(1, 93)]
  83. for i = 0, 1, .025 do
  84. swait()
  85. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  86. Hehe.TextStrokeTransparency = i
  87. Hehe.TextTransparency = i
  88. end
  89. Bill:Destroy()
  90. end)
  91. chat()
  92. end
  93.  
  94. function onChatted(msg)
  95. chatfunc(msg)
  96. end
  97.  
  98. Player.Chatted:connect(onChatted)
  99. wait(0.2)
  100.  
  101. Player = game:GetService("Players").LocalPlayer
  102. PlayerGui = Player.PlayerGui
  103. Cam = workspace.CurrentCamera
  104. Backpack = Player.Backpack
  105. Character = Player.Character
  106. Humanoid = Character.Humanoid
  107. Mouse = Player:GetMouse()
  108. RootPart = Character["HumanoidRootPart"]
  109. Torso = Character["Torso"]
  110. Head = Character["Head"]
  111. RightArm = Character["Right Arm"]
  112. LeftArm = Character["Left Arm"]
  113. RightLeg = Character["Right Leg"]
  114. LeftLeg = Character["Left Leg"]
  115. RootJoint = RootPart["RootJoint"]
  116. Neck = Torso["Neck"]
  117. RightShoulder = Torso["Right Shoulder"]
  118. LeftShoulder = Torso["Left Shoulder"]
  119. RightHip = Torso["Right Hip"]
  120. LeftHip = Torso["Left Hip"]
  121. Character.Archivable = true
  122. Player:ClearCharacterAppearance()
  123.  
  124. IT = Instance.new
  125. CF = CFrame.new
  126. VT = Vector3.new
  127. RAD = math.rad
  128. C3 = Color3.new
  129. UD2 = UDim2.new
  130. BRICKC = BrickColor.new
  131. ANGLES = CFrame.Angles
  132. EULER = CFrame.fromEulerAnglesXYZ
  133. COS = math.cos
  134. ACOS = math.acos
  135. SIN = math.sin
  136. ASIN = math.asin
  137. ABS = math.abs
  138. MRANDOM = math.random
  139. FLOOR = math.floor
  140. local CHOICE = MRANDOM(1,5)
  141. --//=================================\\
  142. --|| USEFUL VALUES
  143. --\\=================================//
  144.  
  145. Animation_Speed = 3
  146. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  147. local Speed = 20
  148. local SIZE = 1.4
  149. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  152. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  153. local DAMAGEMULTIPLIER = "inf"
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 0
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local ROBLOXIDLEANIMATION = IT("Animation")
  167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  169. local ATANIM = IT("Animation")
  170. ATANIM.Name = "Attack Animation"
  171. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  172. --ROBLOXIDLEANIMATION.Parent = Humanoid
  173. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  174. WEAPONGUI.Name = "Weapon GUI"
  175. local Weapon = IT("Model")
  176. Weapon.Name = "Adds"
  177. local Effects = IT("Folder", Weapon)
  178. Effects.Name = "Effects"
  179. local ANIMATOR = Humanoid.Animator
  180. local ANIMATE = Character.Animate
  181. local UNANCHOR = true
  182. local CLOCKLOOP = 0
  183. local SONG = 492070484
  184. local CLOCKTARGET = nil
  185. local CLOCKSPEED = 4
  186. script.Parent = WEAPONGUI
  187. local CLONE = Character:Clone()
  188. CLONE.Parent = nil
  189. Character.Archivable = false
  190. local sick = Instance.new("Sound",Torso)
  191. sick.Volume = 50999
  192.  
  193. --//=================================\\
  194. --\\=================================//
  195.  
  196.  
  197. --//=================================\\
  198. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  199. --\\=================================//
  200.  
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "ArtificialHB"
  203.  
  204. script:WaitForChild("ArtificialHB")
  205.  
  206. frame = Frame_Speed
  207. tf = 0
  208. allowframeloss = false
  209. tossremainder = false
  210. lastframe = tick()
  211. script.ArtificialHB:Fire()
  212.  
  213. game:GetService("RunService").Heartbeat:connect(function(s, p)
  214. tf = tf + s
  215. if tf >= frame then
  216. if allowframeloss then
  217. script.ArtificialHB:Fire()
  218. lastframe = tick()
  219. else
  220. for i = 1, math.floor(tf / frame) do
  221. script.ArtificialHB:Fire()
  222. end
  223. lastframe = tick()
  224. end
  225. if tossremainder then
  226. tf = 0
  227. else
  228. tf = tf - frame * math.floor(tf / frame)
  229. end
  230. end
  231. end)
  232.  
  233. --//=================================\\
  234. --\\=================================//
  235.  
  236. --//=================================\\
  237. --|| SOME FUNCTIONS
  238. --\\=================================//
  239.  
  240. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  241. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  242. end
  243.  
  244. function PositiveAngle(NUMBER)
  245. if NUMBER >= 0 then
  246. NUMBER = 0
  247. end
  248. return NUMBER
  249. end
  250.  
  251. function NegativeAngle(NUMBER)
  252. if NUMBER <= 0 then
  253. NUMBER = 0
  254. end
  255. return NUMBER
  256. end
  257.  
  258. function Swait(NUMBER)
  259. if NUMBER == 0 or NUMBER == nil then
  260. ArtificialHB.Event:wait()
  261. else
  262. for i = 1, NUMBER do
  263. ArtificialHB.Event:wait()
  264. end
  265. end
  266. end
  267.  
  268. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  269. local NEWMESH = IT(MESH)
  270. if MESH == "SpecialMesh" then
  271. NEWMESH.MeshType = MESHTYPE
  272. if MESHID ~= "nil" and MESHID ~= "" then
  273. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  274. end
  275. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  276. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  277. end
  278. end
  279. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  280. NEWMESH.Scale = SCALE
  281. NEWMESH.Parent = PARENT
  282. return NEWMESH
  283. end
  284.  
  285. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  286. local NEWPART = IT("Part")
  287. NEWPART.formFactor = FORMFACTOR
  288. NEWPART.Reflectance = REFLECTANCE
  289. NEWPART.Transparency = TRANSPARENCY
  290. NEWPART.CanCollide = false
  291. NEWPART.Locked = true
  292. NEWPART.Anchored = true
  293. if ANCHOR == false then
  294. NEWPART.Anchored = false
  295. end
  296. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  297. NEWPART.Name = NAME
  298. NEWPART.Size = SIZE
  299. NEWPART.Position = Torso.Position
  300. NEWPART.Material = MATERIAL
  301. NEWPART:BreakJoints()
  302. NEWPART.Parent = PARENT
  303. return NEWPART
  304. end
  305.  
  306. local function weldBetween(a, b)
  307. local weldd = Instance.new("ManualWeld")
  308. weldd.Part0 = a
  309. weldd.Part1 = b
  310. weldd.C0 = CFrame.new()
  311. weldd.C1 = b.CFrame:inverse() * a.CFrame
  312. weldd.Parent = a
  313. return weldd
  314. end
  315.  
  316.  
  317. function QuaternionFromCFrame(cf)
  318. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  319. local trace = m00 + m11 + m22
  320. if trace > 0 then
  321. local s = math.sqrt(1 + trace)
  322. local recip = 0.5 / s
  323. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  324. else
  325. local i = 0
  326. if m11 > m00 then
  327. i = 1
  328. end
  329. if m22 > (i == 0 and m00 or m11) then
  330. i = 2
  331. end
  332. if i == 0 then
  333. local s = math.sqrt(m00 - m11 - m22 + 1)
  334. local recip = 0.5 / s
  335. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  336. elseif i == 1 then
  337. local s = math.sqrt(m11 - m22 - m00 + 1)
  338. local recip = 0.5 / s
  339. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  340. elseif i == 2 then
  341. local s = math.sqrt(m22 - m00 - m11 + 1)
  342. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346.  
  347. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  348. local xs, ys, zs = x + x, y + y, z + z
  349. local wx, wy, wz = w * xs, w * ys, w * zs
  350. local xx = x * xs
  351. local xy = x * ys
  352. local xz = x * zs
  353. local yy = y * ys
  354. local yz = y * zs
  355. local zz = z * zs
  356. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  357. end
  358.  
  359. function QuaternionSlerp(a, b, t)
  360. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  361. local startInterp, finishInterp;
  362. if cosTheta >= 0.0001 then
  363. if (1 - cosTheta) > 0.0001 then
  364. local theta = ACOS(cosTheta)
  365. local invSinTheta = 1 / SIN(theta)
  366. startInterp = SIN((1 - t) * theta) * invSinTheta
  367. finishInterp = SIN(t * theta) * invSinTheta
  368. else
  369. startInterp = 1 - t
  370. finishInterp = t
  371. end
  372. else
  373. if (1 + cosTheta) > 0.0001 then
  374. local theta = ACOS(-cosTheta)
  375. local invSinTheta = 1 / SIN(theta)
  376. startInterp = SIN((t - 1) * theta) * invSinTheta
  377. finishInterp = SIN(t * theta) * invSinTheta
  378. else
  379. startInterp = t - 1
  380. finishInterp = t
  381. end
  382. end
  383. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  384. end
  385.  
  386. function Clerp(a, b, t)
  387. local qa = {QuaternionFromCFrame(a)}
  388. local qb = {QuaternionFromCFrame(b)}
  389. local ax, ay, az = a.x, a.y, a.z
  390. local bx, by, bz = b.x, b.y, b.z
  391. local _t = 1 - t
  392. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  393. end
  394.  
  395. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  396. local frame = IT("Frame")
  397. frame.BackgroundTransparency = TRANSPARENCY
  398. frame.BorderSizePixel = BORDERSIZEPIXEL
  399. frame.Position = POSITION
  400. frame.Size = SIZE
  401. frame.BackgroundColor3 = COLOR
  402. frame.BorderColor3 = BORDERCOLOR
  403. frame.Name = NAME
  404. frame.Parent = PARENT
  405. return frame
  406. end
  407.  
  408. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  409. local label = IT("TextLabel")
  410. label.BackgroundTransparency = 1
  411. label.Size = UD2(1, 0, 1, 0)
  412. label.Position = UD2(0, 0, 0, 0)
  413. label.TextColor3 = TEXTCOLOR
  414. label.TextStrokeTransparency = STROKETRANSPARENCY
  415. label.TextTransparency = TRANSPARENCY
  416. label.FontSize = TEXTFONTSIZE
  417. label.Font = TEXTFONT
  418. label.BorderSizePixel = BORDERSIZEPIXEL
  419. label.TextStrokeColor3 = C3(1,1,1)
  420. label.TextScaled = false
  421. label.Text = TEXT
  422. label.Name = NAME
  423. label.Parent = PARENT
  424. return label
  425. end
  426.  
  427. function NoOutlines(PART)
  428. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  429. end
  430.  
  431. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  432. local NEWWELD = IT(TYPE)
  433. NEWWELD.Part0 = PART0
  434. NEWWELD.Part1 = PART1
  435. NEWWELD.C0 = C0
  436. NEWWELD.C1 = C1
  437. NEWWELD.Parent = PARENT
  438. return NEWWELD
  439. end
  440.  
  441. local S = IT("Sound")
  442. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  443. local NEWSOUND = nil
  444. coroutine.resume(coroutine.create(function()
  445. NEWSOUND = S:Clone()
  446. NEWSOUND.Parent = PARENT
  447. NEWSOUND.Volume = VOLUME
  448. NEWSOUND.Pitch = PITCH
  449. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  450. NEWSOUND:play()
  451. if DOESLOOP == true then
  452. NEWSOUND.Looped = true
  453. else
  454. repeat wait(1) until NEWSOUND.Playing == false
  455. NEWSOUND:remove()
  456. end
  457. end))
  458. return NEWSOUND
  459. end
  460.  
  461. function CFrameFromTopBack(at, top, back)
  462. local right = top:Cross(back)
  463. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  464. end
  465.  
  466. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  467. function WACKYEFFECT(Table)
  468. local TYPE = (Table.EffectType or "Sphere")
  469. local SIZE = (Table.Size or VT(1,1,1))
  470. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  471. local TRANSPARENCY = (Table.Transparency or 0)
  472. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  473. local CFRAME = (Table.CFrame or Torso.CFrame)
  474. local MOVEDIRECTION = (Table.MoveToPos or nil)
  475. local ROTATION1 = (Table.RotationX or 0)
  476. local ROTATION2 = (Table.RotationY or 0)
  477. local ROTATION3 = (Table.RotationZ or 0)
  478. local MATERIAL = (Table.Material or "Neon")
  479. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  480. local TIME = (Table.Time or 45)
  481. local SOUNDID = (Table.SoundID or nil)
  482. local SOUNDPITCH = (Table.SoundPitch or nil)
  483. local SOUNDVOLUME = (Table.SoundVolume or nil)
  484. coroutine.resume(coroutine.create(function()
  485. local PLAYSSOUND = false
  486. local SOUND = nil
  487. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  488. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  489. PLAYSSOUND = true
  490. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  491. end
  492. EFFECT.Color = COLOR
  493. local MSH = nil
  494. if TYPE == "Sphere" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  496. elseif TYPE == "Block" then
  497. MSH = IT("BlockMesh",EFFECT)
  498. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  499. elseif TYPE == "Wave" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  501. elseif TYPE == "Ring" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  503. elseif TYPE == "Slash" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  505. elseif TYPE == "Round Slash" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  507. elseif TYPE == "Swirl" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Skull" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  511. elseif TYPE == "Crystal" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  513. end
  514. if MSH ~= nil then
  515. local MOVESPEED = nil
  516. if MOVEDIRECTION ~= nil then
  517. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  518. end
  519. local GROWTH = SIZE - ENDSIZE
  520. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = CFRAME
  525. end
  526. for LOOP = 1, TIME+1 do
  527. Swait()
  528. MSH.Scale = MSH.Scale - GROWTH/TIME
  529. if TYPE == "Wave" then
  530. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  531. end
  532. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  533. if TYPE == "Block" then
  534. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  535. else
  536. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  537. end
  538. if MOVEDIRECTION ~= nil then
  539. local ORI = EFFECT.Orientation
  540. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  541. EFFECT.Orientation = ORI
  542. end
  543. end
  544. if PLAYSSOUND == false then
  545. EFFECT:remove()
  546. else
  547. repeat Swait() until SOUND.Playing == false
  548. EFFECT:remove()
  549. end
  550. else
  551. if PLAYSSOUND == false then
  552. EFFECT:remove()
  553. else
  554. repeat Swait() until SOUND.Playing == false
  555. EFFECT:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function MakeForm(PART,TYPE)
  562. if TYPE == "Cyl" then
  563. local MSH = IT("CylinderMesh",PART)
  564. elseif TYPE == "Ball" then
  565. local MSH = IT("SpecialMesh",PART)
  566. MSH.MeshType = "Sphere"
  567. elseif TYPE == "Wedge" then
  568. local MSH = IT("SpecialMesh",PART)
  569. MSH.MeshType = "Wedge"
  570. end
  571. end
  572.  
  573. Debris = game:GetService("Debris")
  574.  
  575. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  576. local DIRECTION = CF(StartPos,EndPos).lookVector
  577. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  578. end
  579.  
  580. function turnto(position)
  581. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  582. end
  583.  
  584. --//=================================\\
  585. --|| WEAPON CREATION
  586. --\\=================================//
  587.  
  588. Humanoid.Parent = nil
  589. RootPart.Size = RootPart.Size*SIZE
  590. Torso.Size = Torso.Size*SIZE
  591. RightArm.Size = RightArm.Size*SIZE
  592. RightLeg.Size = RightLeg.Size*SIZE
  593. LeftArm.Size = LeftArm.Size*SIZE
  594. LeftLeg.Size = LeftLeg.Size*SIZE
  595. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  596. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  597. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  598. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  599. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  600. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  601. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  602. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  603. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  604. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  605. Head.Size = Head.Size*SIZE
  606. RootJoint.Parent = RootPart
  607. Neck.Parent = Torso
  608. RightShoulder.Parent = Torso
  609. LeftShoulder.Parent = Torso
  610. RightHip.Parent = Torso
  611. LeftHip.Parent = Torso
  612.  
  613. m = game.Players.LocalPlayer
  614. char = m.Character
  615. local txt = Instance.new("BillboardGui", char)
  616. txt.Adornee = char.Head
  617. txt.Name = "_status"
  618. txt.Size = UDim2.new(2, 0, 1.2, 0)
  619. txt.StudsOffset = Vector3.new(-9, 8, 0)
  620. local text = Instance.new("TextLabel", txt)
  621. text.Size = UDim2.new(10, 0, 7, 0)
  622. text.FontSize = "Size24"
  623. text.TextScaled = true
  624. text.TextTransparency = 0
  625. text.BackgroundTransparency = 1
  626. text.TextTransparency = 0
  627. text.TextStrokeTransparency = 0
  628. text.Font = "Bodoni"
  629. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  630. v = Instance.new("Part")
  631. v.Name = "ColorBrick"
  632. v.Parent = m.Character
  633. v.Anchored = true
  634. v.CanCollide = false
  635. v.BottomSurface = "Smooth"
  636. v.TopSurface = "Smooth"
  637. v.Size = Vector3.new(10, 5, 3)
  638. v.Transparency = 1
  639. v.CFrame = char.Torso.CFrame
  640. v.BrickColor = BrickColor.new("Really black")
  641. v.Transparency = 1
  642. v.Shape = "Block"
  643. spawn(function()
  644. local TweenService = game:GetService("TweenService")
  645. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  646. local Int = 0
  647. while wait(0.5) do
  648. if Int == #Colours then Int = 0 end
  649. Int = Int+1
  650. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  651. end
  652. end)
  653. text.Text = "Master of Gods"
  654.  
  655. local top = Instance.new("Shirt")
  656. top.ShirtTemplate = "rbxassetid://45695443"
  657. top.Parent = Character
  658. top.Name = "Cloth"
  659. local bottom = Instance.new("Pants")
  660. bottom.PantsTemplate = "rbxassetid://45696190"
  661. bottom.Parent = Character
  662. bottom.Name = "Cloth"
  663. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really red", "Hat", VT(1,1,1),false)
  664. PRT.Color = C3(0,0,0)
  665. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  666. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  667. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Detail", VT(1,1,1),false)
  668. PRT.Color = C3(0,0,0)
  669. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  670. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  671. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  672. PRT.Color = C3(255/255, 0/255, 0/255)
  673. MakeForm(PRT,"Ball")
  674. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  675. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  676. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  677. PRT.Color = C3(255/255, 0/255, 0/255)
  678. MakeForm(PRT,"Ball")
  679. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  680. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  681. PRT.Color = C3(255, 0, 0)
  682. MakeForm(PRT,"Ball")
  683. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  684. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  685. PRT.Color = C3(255, 0, 0)
  686. MakeForm(PRT,"Ball")
  687. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  688. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  689. PRT.Color = C3(255, 0, 0)
  690. MakeForm(PRT,"Ball")
  691. local Aura = Instance.new('ParticleEmitter')
  692. Aura.Name = "Aura"
  693. Aura.Texture = "rbxassetid://141116476"
  694. Aura.Parent = PRT
  695. Aura.LightEmission = 0.3
  696. Aura.Transparency = NumberSequence.new(0,0.6,1)
  697. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  698. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  699. Aura.LockedToPart = false
  700. Aura.Lifetime = NumberRange.new(2)
  701. Aura.Rate = 30
  702. Aura.Speed = NumberRange.new(1)
  703. Aura.EmissionDirection = "Top"
  704. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  705. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  706. PRT.Color = C3(255, 0, 0)
  707. MakeForm(PRT,"Ball")
  708. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  709. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  710. PRT.Color = C3(255, 0, 0)
  711. MakeForm(PRT,"Ball")
  712. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  713.  
  714. local LASTPART = Head
  715. for i = 1, 24 do
  716. local MATH = (1-(i/30))
  717. if LASTPART == Head then
  718. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  719. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  720. LASTPART = Horn
  721. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  722. local Aura = Instance.new('ParticleEmitter')
  723. Aura.Name = "Aura"
  724. Aura.Texture = "rbxassetid://242997264"
  725. Aura.Parent = Horn
  726. Aura.LightEmission = 0.8
  727. Aura.Transparency = NumberSequence.new(0,0.6,1)
  728. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  729. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  730. Aura.LockedToPart = true
  731. Aura.Lifetime = NumberRange.new(2)
  732. Aura.Rate = 25
  733. Aura.Speed = NumberRange.new(0.1)
  734. Aura.EmissionDirection = "Top"
  735. else
  736. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  737. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  738. LASTPART = Horn
  739. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  740. local Aura = Instance.new('ParticleEmitter')
  741. Aura.Name = "Aura"
  742. Aura.Texture = "rbxassetid://242997264"
  743. Aura.Parent = Horn
  744. Aura.LightEmission = 0.8
  745. Aura.Transparency = NumberSequence.new(0,0.6,1)
  746. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  747. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  748. Aura.LockedToPart = true
  749. Aura.Lifetime = NumberRange.new(2)
  750. Aura.Rate = 25
  751. Aura.Speed = NumberRange.new(0.1)
  752. Aura.EmissionDirection = "Top"
  753. end
  754. end
  755. local LASTPART = Head
  756. for i = 1, 24 do
  757. local MATH = (1-(i/30))
  758. if LASTPART == Head then
  759. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  760. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  761. LASTPART = Horn
  762. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  763. local Aura = Instance.new('ParticleEmitter')
  764. Aura.Name = "Aura"
  765. Aura.Texture = "rbxassetid://242997264"
  766. Aura.Parent = Horn
  767. Aura.LightEmission = 0.8
  768. Aura.Transparency = NumberSequence.new(0,0.6,1)
  769. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  770. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  771. Aura.LockedToPart = true
  772. Aura.Lifetime = NumberRange.new(2)
  773. Aura.Rate = 25
  774. Aura.Speed = NumberRange.new(0.1)
  775. Aura.EmissionDirection = "Top"
  776. else
  777. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  778. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  779. LASTPART = Horn
  780. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  781. local Aura = Instance.new('ParticleEmitter')
  782. Aura.Name = "Aura"
  783. Aura.Texture = "rbxassetid://242997264"
  784. Aura.Parent = Horn
  785. Aura.LightEmission = 0.8
  786. Aura.Transparency = NumberSequence.new(0,0.6,1)
  787. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  788. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  789. Aura.LockedToPart = true
  790. Aura.Lifetime = NumberRange.new(2)
  791. Aura.Rate = 25
  792. Aura.Speed = NumberRange.new(0.1)
  793. Aura.EmissionDirection = "Top"
  794. end
  795. end
  796. local LASTPART = Head
  797. for i = 1, 8 do
  798. local MATH = (1-(i/14))
  799. if LASTPART == Head then
  800. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  801. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  802. LASTPART = Horn
  803. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  804. local Aura = Instance.new('ParticleEmitter')
  805. Aura.Name = "Aura"
  806. Aura.Texture = "rbxassetid://242997264"
  807. Aura.Parent = Horn
  808. Aura.LightEmission = 0.8
  809. Aura.Transparency = NumberSequence.new(0,0.6,1)
  810. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  811. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  812. Aura.LockedToPart = true
  813. Aura.Lifetime = NumberRange.new(2)
  814. Aura.Rate = 25
  815. Aura.Speed = NumberRange.new(0.1)
  816. Aura.EmissionDirection = "Top"
  817. else
  818. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  819. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  820. LASTPART = Horn
  821. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  822. local Aura = Instance.new('ParticleEmitter')
  823. Aura.Name = "Aura"
  824. Aura.Texture = "rbxassetid://242997264"
  825. Aura.Parent = Horn
  826. Aura.LightEmission = 0.8
  827. Aura.Transparency = NumberSequence.new(0,0.6,1)
  828. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  829. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  830. Aura.LockedToPart = true
  831. Aura.Lifetime = NumberRange.new(2)
  832. Aura.Rate = 25
  833. Aura.Speed = NumberRange.new(0.1)
  834. Aura.EmissionDirection = "Top"
  835. end
  836. end
  837. local LASTPART = Head
  838. for i = 1, 8 do
  839. local MATH = (1-(i/14))
  840. if LASTPART == Head then
  841. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  842. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  843. LASTPART = Horn
  844. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  845. local Aura = Instance.new('ParticleEmitter')
  846. Aura.Name = "Aura"
  847. Aura.Texture = "rbxassetid://242997264"
  848. Aura.Parent = Horn
  849. Aura.LightEmission = 0.8
  850. Aura.Transparency = NumberSequence.new(0,0.6,1)
  851. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  852. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  853. Aura.LockedToPart = true
  854. Aura.Lifetime = NumberRange.new(2)
  855. Aura.Rate = 25
  856. Aura.Speed = NumberRange.new(0.1)
  857. Aura.EmissionDirection = "Top"
  858. else
  859. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  860. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  861. LASTPART = Horn
  862. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  863. local Aura = Instance.new('ParticleEmitter')
  864. Aura.Name = "Aura"
  865. Aura.Texture = "rbxassetid://242997264"
  866. Aura.Parent = Horn
  867. Aura.LightEmission = 0.8
  868. Aura.Transparency = NumberSequence.new(0,0.6,1)
  869. Aura.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  870. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  871. Aura.LockedToPart = true
  872. Aura.Lifetime = NumberRange.new(2)
  873. Aura.Rate = 25
  874. Aura.Speed = NumberRange.new(0.1)
  875. Aura.EmissionDirection = "Top"
  876. end
  877. end
  878. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  879. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  881. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  882. MakeForm(PRT,"Cyl")
  883. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  884. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  885. MakeForm(PRT,"Cyl")
  886. PRT.Color = C3(255, 0, 0)
  887. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  888. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  889. MakeForm(RING,"Cyl")
  890. RING.Color = C3(0,0,0)
  891. for i = 1, 12 do
  892. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  893. PRT.Color = C3(0,0,0)
  894. local MSH = IT("BlockMesh",PRT)
  895. MSH.Scale = VT(0.6,1,1)
  896. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  897. end
  898. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  899. PRT.Color = C3(0,0,0)
  900. local MSH = IT("BlockMesh",PRT)
  901. MSH.Scale = VT(0.4,1,1)
  902. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  903. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  904. PRT.Color = C3(0,0,0)
  905. local MSH = IT("BlockMesh",PRT)
  906. MSH.Scale = VT(0.4,1,1)
  907. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  908. coroutine.resume(coroutine.create(function()
  909. while true do
  910. Swait()
  911. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  912. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  913. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  914. if CLOCKLOOP <= -150 then
  915. if VALUE1 == false then
  916. CLOCKLOOP = 0
  917. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  918. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  919. ApplyAoE(HITPOS,10,15,45,75,true)
  920. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  921. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  922. if CLOCKTARGET ~= nil then
  923. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  924. if CLOCKTARGET.Torso ~= nil then
  925. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  926. end
  927. if CLOCKTARGET.Health == 0 then
  928. CLOCKTARGET = nil
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end))
  935.  
  936. for _, c in pairs(Weapon:GetChildren()) do
  937. if c.ClassName == "Part" then
  938. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  939. end
  940. end
  941.  
  942. Neck.Name = "Weld"
  943. RootJoint.Name = "Weld"
  944. RightShoulder.Name = "Weld"
  945. LeftShoulder.Name = "Weld"
  946. RightHip.Name = "Weld"
  947. LeftHip.Name = "Weld"
  948.  
  949. local BODY = {}
  950. for _, c in pairs(Character:GetDescendants()) do
  951. if c:IsA("BasePart") and c.Name ~= "Handle" then
  952. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  953. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  954. end
  955. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  956. elseif c:IsA("JointInstance") then
  957. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  958. end
  959. end
  960. for e = 1, #BODY do
  961. if BODY[e] ~= nil then
  962. local STUFF = BODY[e]
  963. local PART = STUFF[1]
  964. local PARENT = STUFF[2]
  965. local MATERIAL = STUFF[3]
  966. local COLOR = STUFF[4]
  967. local TRANSPARENCY = STUFF[5]
  968. if PART.ClassName == "Part" and PART ~= RootPart then
  969. PART.Material = MATERIAL
  970. PART.Color = COLOR
  971. PART.Transparency = TRANSPARENCY
  972. end
  973. PART.AncestryChanged:Connect(function()
  974. PART.Parent = PARENT
  975. end)
  976. end
  977. end
  978.  
  979. function refit()
  980. Character.Parent = workspace
  981. for e = 1, #BODY do
  982. if BODY[e] ~= nil then
  983. local STUFF = BODY[e]
  984. local PART = STUFF[1]
  985. local PARENT = STUFF[2]
  986. local MATERIAL = STUFF[3]
  987. local COLOR = STUFF[4]
  988. local TRANSPARENCY = STUFF[5]
  989. if PART.ClassName == "Part" and PART ~= RootPart then
  990. PART.Material = MATERIAL
  991. PART.Color = COLOR
  992. PART.Transparency = TRANSPARENCY
  993. end
  994. if PART.Parent ~= PARENT then
  995. Humanoid:remove()
  996. PART.Parent = PARENT
  997. Humanoid = IT("Humanoid",Character)
  998. chatfunc ("I dont have time to die...")
  999. end
  1000. end
  1001. end
  1002. end
  1003. local SKILLTEXTCOLOR = C3(255, 0, 0)
  1004. local SKILLFONT = "Fantasy"
  1005. local SKILLTEXTSIZE = 7
  1006.  
  1007. Weapon.Parent = Character
  1008. Humanoid.Parent = Character
  1009.  
  1010. Humanoid.Died:connect(function()
  1011. refit()
  1012. end)
  1013. chatfunc("Now lets see how long you can Last")
  1014. warn("voyqgo edit")
  1015. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1016. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1017. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1018. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1019. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1020. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1021. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1022.  
  1023.  
  1024. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1025. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1026. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1027. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1028. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1029. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1030. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1031.  
  1032. --//=================================\\
  1033. --|| DAMAGING
  1034. --\\=================================//
  1035.  
  1036. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1037. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1038. defence.Name = ("HitBy"..Player.Name)
  1039. game:GetService("Debris"):AddItem(defence, 0.001)
  1040. Damage = Damage * DAMAGEMULTIPLIER
  1041. if Humanoid.Health ~= 0 then
  1042. local CritChance = MRANDOM(1,100)
  1043. if Damage > Humanoid.Health then
  1044. Damage = math.ceil(Humanoid.Health)
  1045. if Damage == 0 then
  1046. Damage = 0.1
  1047. end
  1048. end
  1049. Humanoid.Health = Humanoid.Health - Damage
  1050. end
  1051. end
  1052.  
  1053. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1054. local CHILDREN = workspace:GetDescendants()
  1055. for index, CHILD in pairs(CHILDREN) do
  1056. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1057. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1058. if HUM then
  1059. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1060. if TORSO then
  1061. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1062. if INSTAKILL == false then
  1063. CHILD:BreakJoints()
  1064. else
  1065. local DMG = MRANDOM(MINDMG,MAXDMG)
  1066. ApplyDamage(HUM,DMG,TORSO)
  1067. end
  1068. if FLING > 0 then
  1069. for _, c in pairs(CHILD:GetChildren()) do
  1070. if c:IsA("BasePart") then
  1071. local bv = Instance.new("BodyVelocity")
  1072. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1073. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1074. bv.Parent = c
  1075. Debris:AddItem(bv,0.05)
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085.  
  1086. --//=================================\\
  1087. --|| ATTACK FUNCTIONS AND STUFF
  1088. --\\=================================//
  1089.  
  1090. chatfunc("EDIT BY VOYQGO")
  1091. wait(2)
  1092. Circle = nil
  1093. CircleParts = {}
  1094. Equipped = false
  1095.  
  1096. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1097. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1098. end
  1099. Equipped = true
  1100. Circle = Instance.new("Model")
  1101. Circle.Name = "Circle"
  1102. Angle = 0
  1103. for i = 1, 1 do
  1104. local CirclePart = Instance.new("Part")
  1105. CirclePart.Name = "CirclePart"
  1106. CirclePart.Transparency = 1
  1107. CirclePart.BrickColor = BrickColor.new("Really black")
  1108. CirclePart.Material = Enum.Material.Plastic
  1109. CirclePart.Shape = Enum.PartType.Block
  1110. CirclePart.FormFactor = Enum.FormFactor.Custom
  1111. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1112. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1113. CirclePart.Anchored = true
  1114. CirclePart.CanCollide = false
  1115. CirclePart.Locked = true
  1116. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1117. local Aura = Instance.new('ParticleEmitter')
  1118. Aura.Name = "Aura"
  1119. Aura.Texture = "rbxassetid://641078192"
  1120. Aura.Parent = CirclePart
  1121. Aura.LightEmission = 0
  1122. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1123. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1124. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1125. Aura.LockedToPart = false
  1126. Aura.Lifetime = NumberRange.new(1)
  1127. Aura.Rate = 50
  1128. Aura.Speed = NumberRange.new(2.5)
  1129. Aura.SpreadAngle = Vector2.new(80,80)
  1130. local BlockMesh = Instance.new("BlockMesh")
  1131. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1132. BlockMesh.Parent = CirclePart
  1133. CirclePart.Parent = Circle
  1134. local Star = Instance.new("Decal", CirclePart)
  1135. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1136. Star.Face = "Top"
  1137. local Light = Instance.new("PointLight", CirclePart)
  1138. Light.Color = Color3.new(.20,0,0)
  1139. Light.Brightness = 100
  1140. Light.Range = 15
  1141. table.insert(CircleParts, CirclePart)
  1142. end
  1143. Spawn(function()
  1144. while Equipped and Humanoid.Parent and Torso.Parent do
  1145. if Angle == 360 then
  1146. Angle = 0
  1147. end
  1148. Angle = Angle + 0.05
  1149. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1150. if Hit then
  1151. if not Circle.Parent then
  1152. Circle.Parent = Character
  1153. end
  1154. for i, v in pairs(CircleParts) do
  1155. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1156. end
  1157. else
  1158. Circle.Parent = nil
  1159. end
  1160. wait()
  1161. end
  1162. end)
  1163.  
  1164.  
  1165.  
  1166. function MagicMissiles()
  1167. ATTACK = true
  1168. Rooted = false
  1169. local SELECTING = true
  1170. local SPOTS = {}
  1171. coroutine.resume(coroutine.create(function()
  1172. local LOOP = 0
  1173. repeat
  1174. LOOP = LOOP + 1
  1175. Swait()
  1176. if LOOP >= 15 then
  1177. LOOP = 0
  1178. for i = 1, #SPOTS do
  1179. if SPOTS[i] ~= nil then
  1180. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1181. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1182. end
  1183. end
  1184. end
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. until SELECTING == false
  1192. Rooted = false
  1193. repeat
  1194. LOOP = LOOP + 1
  1195. Swait()
  1196. if LOOP >= 15 then
  1197. LOOP = 0
  1198. for i = 1, #SPOTS do
  1199. if SPOTS[i] ~= nil then
  1200. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1201. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1202. end
  1203. end
  1204. end
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. until ATTACK == false
  1212. end))
  1213. repeat
  1214. repeat Swait() until HOLD == true
  1215. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1216. if DIST > 9999 then
  1217. DIST = 9999
  1218. end
  1219. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1220. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1221. if HITFLOOR ~= nil then
  1222. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1223. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1224. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1225. end
  1226. repeat Swait() until HOLD == false
  1227. until #SPOTS == 5
  1228. SELECTING = false
  1229. for i = 1, #SPOTS do
  1230. if SPOTS[i] ~= nil then
  1231. local POS = SPOTS[i]
  1232. coroutine.resume(coroutine.create(function()
  1233. local MISSILE = IT("Model",Effects)
  1234. MISSILE.Name = "Missile"
  1235. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1236. MakeForm(BASEPART,"Cyl")
  1237. MISSILE.PrimaryPart = BASEPART
  1238. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1239. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1240. MakeForm(HEAD,"Ball")
  1241. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1242. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1243. MakeForm(TAIL,"Cyl")
  1244. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1245. chatfunc("you like nukes?")
  1246. for i = 1, 15 do
  1247. Swait()
  1248. for _, c in pairs(MISSILE:GetChildren()) do
  1249. if c.ClassName == "Part" then
  1250. c.Transparency = c.Transparency - 1/10
  1251. end
  1252. end
  1253. end
  1254. for i = 1, 15*1.5 do
  1255. Swait()
  1256. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1257. end
  1258. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1259. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1260. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1261. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1262. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1263. MISSILE:remove()
  1264. end))
  1265. end
  1266. end
  1267. wait(0.6)
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271.  
  1272. function TimesUp()
  1273. CLOCKTARGET = nil
  1274. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1275. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1276. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1277. if TORSO then
  1278. ATTACK = true
  1279. Rooted = false
  1280. coroutine.resume(coroutine.create(function()
  1281. repeat
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. until ATTACK == false
  1290. end))
  1291. if Effects:FindFirstChild("NeonDoll") then
  1292. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1293. end
  1294. wait(0.5)
  1295. local FAKECHARACTER = IT("Model",Effects)
  1296. FAKECHARACTER.Name = "NeonDoll"
  1297. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1298. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1299. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1300. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1301. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1302. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1303. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1304. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1305. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1306. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1307. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1308. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1309. CreateSound(201858045, TORS, 5, 0.4, false)
  1310. for i = 1, 50 do
  1311. Swait()
  1312. CLOCKSPEED = 2.5
  1313. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1314. if c.ClassName == "Part" then
  1315. c.Transparency = c.Transparency - 0.5/150
  1316. end
  1317. end
  1318. end
  1319. CLOCKTARGET = HUM
  1320. coroutine.resume(coroutine.create(function()
  1321. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1322. for i = 1, 25 do
  1323. Swait()
  1324. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1325. if c.ClassName == "Part" then
  1326. c.Transparency = c.Transparency + 0.5/25
  1327. end
  1328. end
  1329. end
  1330. CLOCKSPEED = 4
  1331. FAKECHARACTER:remove()
  1332. end))
  1333. wait(0.5)
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337. end
  1338. end
  1339.  
  1340. function ChainPunch()
  1341. ATTACK = true
  1342. Rooted = false
  1343. local GYRO = IT("BodyGyro",RootPart)
  1344. GYRO.D = 25
  1345. GYRO.P = 2000
  1346. GYRO.MaxTorque = VT(0,40000,0)
  1347. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1348. repeat
  1349. Swait()
  1350. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. until HOLD == true
  1358. local POS = Mouse.Hit.p
  1359. local CHAINS = false
  1360. local CHAINLINKS = {}
  1361. local A = IT("Attachment",RightArm)
  1362. A.Position = VT(1,-1,0)*SIZE
  1363. A.Orientation = VT(-90, -89.982, 0)
  1364. local B = IT("Attachment",RightArm)
  1365. B.Position = VT(-1,-1,0)*SIZE
  1366. B.Orientation = VT(-90, 89.988, 0)
  1367. local C = IT("Attachment",RightArm)
  1368. C.Position = VT(0.5,-1.3,0)*SIZE
  1369. C.Orientation = VT(-90, -89.982, 0)
  1370. local D = IT("Attachment",RightArm)
  1371. D.Position = VT(-0.5,-1.3,0)*SIZE
  1372. D.Orientation = VT(-90, 89.988, 0)
  1373. local LIGHT = IT("Attachment",RightArm)
  1374. LIGHT.Position = VT(0,-1,0)*SIZE
  1375. local LIGHT2 = IT("PointLight",LIGHT)
  1376. LIGHT2.Range = 7
  1377. LIGHT2.Brightness = 5
  1378. LIGHT2.Color = SKILLTEXTCOLOR
  1379. chatfunc("Falcon...")
  1380. for i = 1, 2 do
  1381. local TWIST = -2
  1382. local START = A
  1383. local END = B
  1384. if i == 1 then
  1385. START = B
  1386. END = A
  1387. end
  1388. local ChainLink = IT("Beam",Torso)
  1389. ChainLink.Texture = "rbxassetid://73042633"
  1390. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1391. ChainLink.TextureSpeed = 1
  1392. ChainLink.Width0 = 1
  1393. ChainLink.Width1 = 1
  1394. ChainLink.TextureLength = 2.5
  1395. ChainLink.Attachment0 = START
  1396. ChainLink.Attachment1 = END
  1397. ChainLink.CurveSize0 = TWIST
  1398. ChainLink.CurveSize1 = TWIST
  1399. --ChainLink.FaceCamera = true
  1400. ChainLink.Segments = 45
  1401. ChainLink.Transparency = NumberSequence.new(1)
  1402. table.insert(CHAINLINKS,ChainLink)
  1403. end
  1404. for i = 1, 2 do
  1405. local TWIST = -1
  1406. local START = C
  1407. local END = D
  1408. if i == 1 then
  1409. START = D
  1410. END = C
  1411. end
  1412. local ChainLink = IT("Beam",Torso)
  1413. ChainLink.Texture = "rbxassetid://73042633"
  1414. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1415. ChainLink.TextureSpeed = 1
  1416. ChainLink.Width0 = 1
  1417. ChainLink.Width1 = 1
  1418. ChainLink.TextureLength = 5
  1419. ChainLink.Attachment0 = START
  1420. ChainLink.Attachment1 = END
  1421. ChainLink.CurveSize0 = TWIST
  1422. ChainLink.CurveSize1 = TWIST
  1423. --ChainLink.FaceCamera = true
  1424. ChainLink.Segments = 25
  1425. ChainLink.LightEmission = 0.5
  1426. ChainLink.Transparency = NumberSequence.new(1)
  1427. table.insert(CHAINLINKS,ChainLink)
  1428. end
  1429. coroutine.resume(coroutine.create(function()
  1430. repeat
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. until CHAINS == true
  1439. repeat
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. until ATTACK == false
  1448. for e = 1, 15 do
  1449. Swait()
  1450. chatfunc("PUNCH!!!")
  1451. for i = 1, #CHAINLINKS do
  1452. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1453. end
  1454. end
  1455. A:remove()
  1456. B:remove()
  1457. C:remove()
  1458. D:remove()
  1459. end))
  1460. CreateSound(233856115, RightArm, 5, 1.2, false)
  1461. for e = 1, 15 do
  1462. Swait()
  1463. for i = 1, #CHAINLINKS do
  1464. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1465. end
  1466. end
  1467. CHAINS = true
  1468. Rooted = true
  1469. wait(0.25)
  1470. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1471. FIST.Color = C3(1, 215/255, 1)
  1472. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1473. local LIGHT3 = IT("PointLight",FIST)
  1474. LIGHT3.Range = 7
  1475. LIGHT3.Brightness = 5
  1476. LIGHT3.Color = SKILLTEXTCOLOR
  1477. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1478. local FISTA = IT("Attachment",FIST)
  1479. FISTA.Position = VT(0.062, 0.977, 0)
  1480. local ChainLink = IT("Beam",Torso)
  1481. ChainLink.Texture = "rbxassetid://73042633"
  1482. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1483. ChainLink.TextureSpeed = 2
  1484. ChainLink.Width0 = 3
  1485. ChainLink.Width1 = 3
  1486. ChainLink.TextureLength = 12
  1487. ChainLink.Attachment0 = LIGHT
  1488. ChainLink.Attachment1 = FISTA
  1489. ChainLink.FaceCamera = true
  1490. ChainLink.Segments = 45
  1491. ChainLink.LightEmission = 0.5
  1492. ChainLink.Transparency = NumberSequence.new(0.25)
  1493. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1494. for i = 1, 85 do
  1495. Swait()
  1496. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1497. ChainLink.TextureLength = 12+(i*2)
  1498. ApplyAoE(FIST.Position,10,15,25,100,true)
  1499. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1500. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1501. if HITFLOOR ~= nil then
  1502. HITFLOOR:BreakJoints()
  1503. coroutine.resume(coroutine.create(function()
  1504. for i = 1, 15 do
  1505. Swait()
  1506. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1507. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1508. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1509. end
  1510. end))
  1511. break
  1512. end
  1513. end
  1514. coroutine.resume(coroutine.create(function()
  1515. for i = 1, 50 do
  1516. Swait()
  1517. FIST.Transparency = FIST.Transparency + 0.5/50
  1518. LIGHT3.Range = LIGHT3.Range - 7/50
  1519. end
  1520. FIST:remove()
  1521. end))
  1522. LIGHT:remove()
  1523. GYRO:remove()
  1524. ATTACK = false
  1525. Rooted = false
  1526. end
  1527.  
  1528. function WarpMeteor()
  1529. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1530. if DIST > 9999 then
  1531. DIST = 9999
  1532. end
  1533. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1534. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1535. if HITFLOOR then
  1536. local POS = HITPOS
  1537. ATTACK = true
  1538. Rooted = false
  1539. local WARPED = false
  1540. local SMASHED = false
  1541. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1542. coroutine.resume(coroutine.create(function()
  1543. repeat
  1544. Swait()
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. until WARPED == true
  1552. repeat
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. until SMASHED == true
  1561. repeat
  1562. Swait()
  1563. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. until ATTACK == false
  1570. end))
  1571. VALUE1 = true
  1572. CreateSound(233856115, Torso, 5, 1.6, false)
  1573. chatfunc("This hurt more than you think")
  1574. for i = 1, 25 do
  1575. Swait()
  1576. for _, c in pairs(Character:GetChildren()) do
  1577. if c.ClassName == "Part" then
  1578. c.Transparency = c.Transparency + 1/25
  1579. end
  1580. end
  1581. for _, c in pairs(Weapon:GetChildren()) do
  1582. if c.ClassName == "Part" then
  1583. c.Transparency = c.Transparency + 1/25
  1584. end
  1585. end
  1586. end
  1587. UNANCHOR = false
  1588. RootPart.Anchored = true
  1589. RootPart.Velocity = VT(0,0,0)
  1590. local ROOTPOS = RootPart.Position
  1591. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1592. WARPED = true
  1593. for i = 1, 25 do
  1594. Swait()
  1595. for _, c in pairs(Character:GetChildren()) do
  1596. if c.ClassName == "Part" then
  1597. c.Transparency = c.Transparency - 1/25
  1598. end
  1599. end
  1600. for _, c in pairs(Weapon:GetChildren()) do
  1601. if c.ClassName == "Part" then
  1602. c.Transparency = c.Transparency - 1/25
  1603. end
  1604. end
  1605. end
  1606. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1607. SHELL.CFrame = RootPart.CFrame
  1608. MakeForm(SHELL,"Ball")
  1609. CreateSound(402981977, SHELL, 5, 1.6, false)
  1610. for i = 1, 10 do
  1611. Swait()
  1612. SHELL.Transparency = SHELL.Transparency - 1/10
  1613. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1614. end
  1615. for i = 1, math.ceil(75/2) do
  1616. Swait()
  1617. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1618. SHELL.CFrame = CF(RootPart.Position)
  1619. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1620. end
  1621. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1622. SHELL.CFrame = CF(RootPart.Position)
  1623. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1624. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1625. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1626. for i = 1, 5 do
  1627. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1628. end
  1629. SHELL:remove()
  1630. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1631. SMASHED = true
  1632. wait(1)
  1633. VALUE1 = false
  1634. UNANCHOR = true
  1635. ATTACK = false
  1636. Rooted = false
  1637. end
  1638. end
  1639.  
  1640. function PandorasBox()
  1641. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1642. if HITFLOOR ~= nil then
  1643. ATTACK = false
  1644. Rooted = false
  1645. local RINGSPIN = true
  1646. local CONSTRUCTING = true
  1647. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1648. RING.Color = C3(0,0,0)
  1649. MakeForm(RING,"Cyl")
  1650. RING.CFrame = CF(HITPOS)
  1651. CreateSound(402981977, RING, 5, 1.2, false)
  1652. coroutine.resume(coroutine.create(function()
  1653. repeat
  1654. Swait()
  1655. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. until CONSTRUCTING == false
  1663. repeat
  1664. Swait()
  1665. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1666. until RINGSPIN == false
  1667. for i = 1, 25 do
  1668. Swait()
  1669. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1670. RING.Size = RING.Size - VT(0.15,0,0.15)
  1671. --DECAL.Transparency = DECAL.Transparency + 1/25
  1672. RING.Transparency = RING.Transparency + 1/25
  1673. end
  1674. RING:remove()
  1675. end))
  1676. for i = 1, 15 do
  1677. Swait()
  1678. RING.Size = RING.Size + VT(0.75,0,0.75)
  1679. RING.Transparency = RING.Transparency - 1/15
  1680. end
  1681. chatfunc("let's see your prize...")
  1682. local BOXSPIN = true
  1683. local PANDORASBOX = IT("Model",Effects)
  1684. PANDORASBOX.Name = "Pandora's Box"
  1685. local BOX = IT("Model",PANDORASBOX)
  1686. BOX.Name = "Body"
  1687. local LID = IT("Model",PANDORASBOX)
  1688. LID.Name = "Lid"
  1689. --BUILDING THE BOX--
  1690. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1691. BASE.Color = C3(0,0,0)
  1692. PANDORASBOX.PrimaryPart = BASE
  1693. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1694. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1695. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1696. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1697. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1698. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1699. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1700. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1701. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1702. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1703. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1704. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1705. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1706. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1707. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1708. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1709. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1710. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1711. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1712. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1713. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1714. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1715. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1716. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1717. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1718. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1719. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1720. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1721. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1722. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1723. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1724. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1725. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1726. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1727. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1728. -------------
  1729. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1730. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1731. LID.PrimaryPart = LIDPART
  1732. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1733. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1734. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1735. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1736. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1737. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1738. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1739. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1740. local DECAL = IT("Decal",LIDPART)
  1741. DECAL.Face = "Top"
  1742. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1743. DECAL.Color3 = C3(0,0,0)
  1744. --BUILDING THE BOX--
  1745. coroutine.resume(coroutine.create(function()
  1746. repeat
  1747. Swait()
  1748. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1749. until BOXSPIN == false
  1750. end))
  1751. for i = 1, 25 do
  1752. Swait()
  1753. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1754. end
  1755. wait(0.5)
  1756. BOXSPIN = false
  1757. CONSTRUCTING = false
  1758. coroutine.resume(coroutine.create(function()
  1759. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1760. --[[for i = 1, 45 do
  1761. Swait()
  1762. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1763. end-
  1764. LID:remove()]]--
  1765. for _, c in pairs(LID:GetChildren()) do
  1766. if c.ClassName == "Part" then
  1767. c.Anchored = false
  1768. c.CanCollide = true
  1769. if c ~= LIDPART then
  1770. weldBetween(LIDPART,c)
  1771. end
  1772. end
  1773. end
  1774. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1775. Debris:AddItem(LID,15)
  1776. wait(0.5)
  1777. local RANDOMEFFECT = MRANDOM(1,4)
  1778. if RANDOMEFFECT == 1 then
  1779. for i = 1, 45 do
  1780. wait((2-(i/15))/15)
  1781. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1782. end
  1783. wait(1)
  1784. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1785. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1786. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1787. for i = 1, 5 do
  1788. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1789. end
  1790. ApplyAoE(BASE.Position,50,1,200,375,true)
  1791. ApplyAoE(BASE.Position,250,35,75,175,true)
  1792. elseif RANDOMEFFECT == 2 then
  1793. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1794. FIELD.CFrame = BASE.CFrame
  1795. MakeForm(FIELD,"Ball")
  1796. for i = 1, 50 do
  1797. Swait()
  1798. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1799. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1800. end
  1801. wait(0.2)
  1802. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1803. coroutine.resume(coroutine.create(function()
  1804. for i = 1, 75 do
  1805. Swait()
  1806. LOOP.Volume = LOOP.Volume + 10/75
  1807. LOOP.Parent = FIELD
  1808. local CHILDREN = workspace:GetDescendants()
  1809. for index, CHILD in pairs(CHILDREN) do
  1810. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1811. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1812. if HUM then
  1813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1814. if TORSO then
  1815. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1816. HUM.Health = HUM.Health - 1.5
  1817. TORSO.Velocity = VT(0,5,0)
  1818. HUM.PlatformStand = true
  1819. if TORSO.RotVelocity.Magnitude < 15 then
  1820. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
  1827. FIELD.Size = FIELD.Size + VT(9,9,9)
  1828. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1829. end
  1830. for i = 1, 500 do
  1831. Swait()
  1832. LOOP.Parent = FIELD
  1833. local CHILDREN = workspace:GetDescendants()
  1834. for index, CHILD in pairs(CHILDREN) do
  1835. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1836. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1837. if HUM then
  1838. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1839. if TORSO then
  1840. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1841. TORSO.Velocity = VT(0,5,0)
  1842. HUM.Health = HUM.Health - 1.5
  1843. HUM.PlatformStand = true
  1844. if TORSO.RotVelocity.Magnitude < 15 then
  1845. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1846. end
  1847. end
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. for i = 1, 25 do
  1854. Swait()
  1855. LOOP.Volume = LOOP.Volume + 10/25
  1856. LOOP.Parent = FIELD
  1857. local CHILDREN = workspace:GetDescendants()
  1858. for index, CHILD in pairs(CHILDREN) do
  1859. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1860. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1861. if HUM then
  1862. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1863. if TORSO then
  1864. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1865. TORSO.Velocity = VT(0,5,0)
  1866. HUM.Health = HUM.Health - 1.5
  1867. HUM.PlatformStand = false
  1868. if TORSO.RotVelocity.Magnitude < 15 then
  1869. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1870. end
  1871. end
  1872. end
  1873. end
  1874. end
  1875. end
  1876. FIELD.Size = FIELD.Size - VT(3,3,3)
  1877. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1878. end
  1879. FIELD:remove()
  1880. end))
  1881. elseif RANDOMEFFECT == 3 then
  1882. for i = 1, 10 do
  1883. wait(0.15)
  1884. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1885. coroutine.resume(coroutine.create(function()
  1886. local MINION = CLONE:Clone()
  1887. MINION.Parent = Effects
  1888. MINION.Name = "Shadow"
  1889. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1890. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1891. for _, c in pairs(MINION:GetChildren()) do
  1892. if c.ClassName == "Part" then
  1893. c.Material = "Neon"
  1894. c.Color = C3(0,0,0)
  1895. c.Transparency = 0.25
  1896. if c.Name == "Head" then
  1897. c:ClearAllChildren()
  1898. local MSH = IT("BlockMesh",c)
  1899. MSH.Scale = VT(0.5,1,1)
  1900. end
  1901. end
  1902. end
  1903. local TORSO = MINION.Torso
  1904. local HUMAN = MINION.Humanoid
  1905. HUMAN.WalkSpeed = 20
  1906. HUMAN.MaxHealth = math.huge
  1907. HUMAN.Health = math.huge
  1908. HUMAN.DisplayDistanceType = "None"
  1909. HUMAN.Died:connect(function()
  1910. MINION:remove()
  1911. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1912. end)
  1913. wait(1)
  1914. local findNearestTorso = function(POS)
  1915. local list = game.Workspace:GetDescendants()
  1916. local torso = nil
  1917. local dist = 500
  1918. local temp = nil
  1919. local human = nil
  1920. local temp2 = nil
  1921. for x = 1, #list do
  1922. temp2 = list[x]
  1923. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1924. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1925. human = temp2:findFirstChildOfClass("Humanoid")
  1926. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1927. if (temp.Position - POS).magnitude < dist then
  1928. torso = temp
  1929. dist = (temp.Position - POS).magnitude
  1930. end
  1931. end
  1932. end
  1933. end
  1934. return torso, dist
  1935. end
  1936. for i = 1, 40 do
  1937. if HUMAN.Health == 0 then
  1938. break
  1939. end
  1940. wait(0.3)
  1941. local target,dist= findNearestTorso(TORSO.Position)
  1942. if target then
  1943. HUMAN:MoveTo(target.Position)
  1944. if dist < 25 then
  1945. CreateSound(348663022, TORSO, 10, 1, true)
  1946. wait(2)
  1947. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1948. --ANIM:Play()
  1949. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1950. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1951. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1952. for i = 1, 5 do
  1953. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1954. end
  1955. break
  1956. end
  1957. end
  1958. end
  1959. MINION:remove()
  1960. end))
  1961. end
  1962. elseif RANDOMEFFECT == 4 then
  1963. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1964. FIELD.Color = C3(0,0,0)
  1965. FIELD.CFrame = BASE.CFrame
  1966. MakeForm(FIELD,"Ball")
  1967. FIELD.CanCollide = true
  1968. for i = 1, 50 do
  1969. Swait()
  1970. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1971. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1972. end
  1973. wait(0.2)
  1974. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1975. coroutine.resume(coroutine.create(function()
  1976. local E = 0
  1977. for i = 1, 75 do
  1978. E = E + 1
  1979. Swait()
  1980. if E >= 35 then
  1981. E = 0
  1982. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1983. end
  1984. LOOP.Volume = LOOP.Volume + 10/75
  1985. LOOP.Parent = FIELD
  1986. local CHILDREN = workspace:GetDescendants()
  1987. for index, CHILD in pairs(CHILDREN) do
  1988. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1989. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1990. if HUM then
  1991. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1992. if TORSO then
  1993. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1994. for _, c in pairs(CHILD:GetChildren()) do
  1995. if c:IsA("BasePart") then
  1996. local bv = Instance.new("BodyVelocity")
  1997. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1998. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1999. bv.Parent = c
  2000. Debris:AddItem(bv,0.05)
  2001. end
  2002. end
  2003. HUM.Health = HUM.Health - 0.3
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2010. end
  2011. for i = 1, 180 do
  2012. E = E + 1
  2013. Swait()
  2014. if E >= 35 then
  2015. E = 0
  2016. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2017. end
  2018. LOOP.Parent = FIELD
  2019. local CHILDREN = workspace:GetDescendants()
  2020. for index, CHILD in pairs(CHILDREN) do
  2021. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2022. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2023. if HUM then
  2024. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2025. if TORSO then
  2026. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2027. for _, c in pairs(CHILD:GetChildren()) do
  2028. if c:IsA("BasePart") then
  2029. local bv = Instance.new("BodyVelocity")
  2030. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2031. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2032. bv.Parent = c
  2033. Debris:AddItem(bv,0.05)
  2034. end
  2035. end
  2036. HUM.Health = HUM.Health - 0.3
  2037. end
  2038. end
  2039. end
  2040. end
  2041. end
  2042. end
  2043. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2044. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2045. for i = 1, 5 do
  2046. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2047. end
  2048. FIELD:remove()
  2049. end))
  2050. elseif RANDOMEFFECT == 5 then
  2051. end
  2052. wait(0.5)
  2053. for i = 1, 25 do
  2054. Swait()
  2055. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2056. end
  2057. PANDORASBOX:remove()
  2058. RINGSPIN = false
  2059. end))
  2060. ATTACK = false
  2061. Rooted = false
  2062. end
  2063. end
  2064.  
  2065. function TimeStop ()
  2066. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2067. CHOICE = 6
  2068. CreateSound(1193182658, Character, 5, 1, false)
  2069. chatfunc ("Za warudo...")
  2070. back = CreateSound(1841228386, Character, 9999, 1, false)
  2071. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2072. killsky.SkyboxBk = "rbxassetid://1013852"
  2073. killsky.SkyboxDn = "rbxassetid://1013853"
  2074. killsky.SkyboxFt = "rbxassetid://1013850"
  2075. killsky.SkyboxLf = "rbxassetid://1013851"
  2076. killsky.SkyboxRt = "rbxassetid://1013849"
  2077. killsky.SkyboxUp = "rbxassetid://1013854"
  2078. killsky.StarCount = 0
  2079. killsky.SunAngularSize = 0
  2080. killsky.MoonAngularSize = 0
  2081. killsky.MoonTextureId = ""
  2082. killsky.CelestialBodiesShown = false
  2083. game.Lighting.FogColor = Color3.new(1,1,0)
  2084. game.Lighting.FogEnd = 1400
  2085. if HITFLOOR ~= nil then
  2086. ATTACK = false
  2087. Rooted = false
  2088. local RINGSPIN = true
  2089. local CONSTRUCTING = true
  2090. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2091. RING.Color = C3(0,0,0)
  2092. MakeForm(RING,"Cyl")
  2093. RING.CFrame = CF(HITPOS)
  2094. coroutine.resume(coroutine.create(function()
  2095. repeat
  2096. Swait()
  2097. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2098. until CONSTRUCTING == false
  2099. repeat
  2100. Swait()
  2101. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2102. until RINGSPIN == false
  2103. for i = 1, 25 do
  2104. Swait()
  2105. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2106. RING.Size = RING.Size - VT(0.15,0,0.15)
  2107. --DECAL.Transparency = DECAL.Transparency + 1/25
  2108. RING.Transparency = RING.Transparency + 1/25
  2109. end
  2110. RING:remove()
  2111. end))
  2112. for i = 1, 15 do
  2113. Swait()
  2114. RING.Size = RING.Size + VT(0,0,0)
  2115. RING.Transparency = RING.Transparency - 1/15
  2116. end
  2117. end
  2118. local RANDOMEFFECT = MRANDOM(1)
  2119. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2120. BASE.Color = C3(0,0,0)
  2121. BASE.Transparency = 1
  2122. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2123. if RANDOMEFFECT == 1 then
  2124. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2125. FIELD.CFrame = BASE.CFrame
  2126. MakeForm(FIELD,"Ball")
  2127. for i = 1, 50 do
  2128. Swait()
  2129. FIELD.Size = VT(0,0,0)
  2130. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2131. end
  2132. end
  2133. wait(0.2)
  2134. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2135. FIELD.CFrame = BASE.CFrame
  2136. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2137. coroutine.resume(coroutine.create(function()
  2138. for i = 1, 75 do
  2139. Swait()
  2140. LOOP.Volume = LOOP.Volume + 10/75
  2141. LOOP.Parent = FIELD
  2142. local CHILDREN = workspace:GetDescendants()
  2143. for index, CHILD in pairs(CHILDREN) do
  2144. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2145. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2146. if HUM then
  2147. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2148. if TORSO then
  2149. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2150. HUM.Health = HUM.Health - 0
  2151. TORSO.Velocity = VT(0,5,0)
  2152. HUM.PlatformStand = true
  2153. if TORSO.RotVelocity.Magnitude < 15 then
  2154. TORSO.Anchored = true
  2155. end
  2156. end
  2157. end
  2158. end
  2159. end
  2160. end
  2161. FIELD.Size = FIELD.Size + VT(90,90,90)
  2162. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2163. end
  2164. for i = 1, 500 do
  2165. Swait()
  2166. LOOP.Parent = FIELD
  2167. local CHILDREN = workspace:GetDescendants()
  2168. for index, CHILD in pairs(CHILDREN) do
  2169. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2170. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2171. if HUM then
  2172. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2173. if TORSO then
  2174. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2175. TORSO.Velocity = VT(0,5,0)
  2176. HUM.Health = HUM.Health - 0
  2177. HUM.PlatformStand = true
  2178. if TORSO.RotVelocity.Magnitude < 15 then
  2179. TORSO.Anchored = true
  2180. end
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187. wait (20)
  2188. back:Remove()
  2189. CreateSound(1538466750, Character, 99999, 1, false)
  2190. chatfunc ("the time rusume")
  2191. killsky:Remove()
  2192. game.Lighting.FogEnd = 90000000
  2193. wait (5)
  2194. CHOICE = MRANDOM (1,5)
  2195. for i = 1, 25 do
  2196. Swait()
  2197. LOOP.Volume = LOOP.Volume + 10/25
  2198. LOOP.Parent = FIELD
  2199. local CHILDREN = workspace:GetDescendants()
  2200. for index, CHILD in pairs(CHILDREN) do
  2201. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2202. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2203. if HUM then
  2204. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2205. if TORSO then
  2206. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2207. TORSO.Velocity = VT(0,5,0)
  2208. HUM.Health = HUM.Health - 0
  2209. HUM.PlatformStand = false
  2210. if TORSO.RotVelocity.Magnitude < 15 then
  2211. TORSO.Anchored = false
  2212. end
  2213. end
  2214. end
  2215. end
  2216. end
  2217. FIELD.Size = FIELD.Size - VT(3,3,3)
  2218. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2219. end
  2220. end
  2221. end))
  2222. FIELD:Remove()
  2223. ATTACK = false
  2224. Rooted = false
  2225. end
  2226.  
  2227.  
  2228. function Taunt()
  2229. ATTACK = true
  2230. local LAUGH = nil
  2231. coroutine.resume(coroutine.create(function()
  2232. repeat
  2233. Swait()
  2234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2238. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. until LAUGH ~= nil
  2241. repeat
  2242. Swait()
  2243. LAUGH.Parent = Head
  2244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2248. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. until LAUGH.Playing == false
  2251. ATTACK = false
  2252. end))
  2253. wait(0.1)
  2254. CHOICE = 6
  2255. chatfunc("I HATE YOU...")
  2256. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2257. wait(1.5)
  2258. CHOICE = MRANDOM (1,5)
  2259. end
  2260.  
  2261. --//=================================\\
  2262. --|| ASSIGN THINGS TO KEYS
  2263. --\\=================================//
  2264.  
  2265. function MouseDown(Mouse)
  2266. HOLD = true
  2267. if ATTACK == false then
  2268. end
  2269. end
  2270.  
  2271. function MouseUp(Mouse)
  2272. HOLD = false
  2273. end
  2274.  
  2275. function KeyDown(Key)
  2276. KEYHOLD = true
  2277. if Key == "z" and ATTACK == false then
  2278. MagicMissiles()
  2279. end
  2280.  
  2281. if Key == "b" and ATTACK == false then
  2282. TimesUp()
  2283. end
  2284.  
  2285. if Key == "c" and ATTACK == false then
  2286. ChainPunch()
  2287. end
  2288.  
  2289. if Key == "v" and ATTACK == false then
  2290. WarpMeteor()
  2291. end
  2292.  
  2293. if Key == "x" and ATTACK == false then
  2294. PandorasBox()
  2295. end
  2296.  
  2297. if Key == "g" and ATTACK == false then
  2298. TimeStop()
  2299. end
  2300.  
  2301. if Key == "t" and ATTACK == false then
  2302. Taunt()
  2303. elseif Key == "1" and ATTACK == false then
  2304. if CHOICE ~= 1 then
  2305. CHOICE = 1
  2306. sick:Play()
  2307. chatfunc("original song")
  2308. end
  2309. elseif Key == "2" and ATTACK == false then
  2310. if CHOICE ~= 2 then
  2311. CHOICE = 2
  2312. sick:Play()
  2313. chatfunc("no comments...")
  2314. end
  2315. elseif Key == "3" and ATTACK == false then
  2316. if CHOICE ~= 3 then
  2317. CHOICE = 3
  2318. sick:Play()
  2319. chatfunc("Now the fight really begins...")
  2320. tecks2.Color = Color3.new (255,0,0)
  2321. end
  2322. elseif Key == "4" and ATTACK == false then
  2323. if CHOICE ~= 4 then
  2324. CHOICE = 4
  2325. sick:Play()
  2326. chatfunc("Just let me relax a little")
  2327. end
  2328. elseif Key == "5" and ATTACK == false then
  2329. if CHOICE ~= 5 then
  2330. CHOICE = 5
  2331. sick:Play()
  2332. chatfunc("Why not this sound, i like it")
  2333. end
  2334. elseif Key == "6" and ATTACK == false then
  2335. if CHOICE ~= 6 then
  2336. CHOICE = 6
  2337. sick:Play()
  2338. chatfunc("music off")
  2339. end
  2340. end
  2341. end
  2342.  
  2343. function KeyUp(Key)
  2344. KEYHOLD = false
  2345. end
  2346.  
  2347. Mouse.Button1Down:connect(function(NEWKEY)
  2348. MouseDown(NEWKEY)
  2349. end)
  2350. Mouse.Button1Up:connect(function(NEWKEY)
  2351. MouseUp(NEWKEY)
  2352. end)
  2353. Mouse.KeyDown:connect(function(NEWKEY)
  2354. KeyDown(NEWKEY)
  2355. end)
  2356. Mouse.KeyUp:connect(function(NEWKEY)
  2357. KeyUp(NEWKEY)
  2358. end)
  2359.  
  2360. --//=================================\\
  2361. --\\=================================//
  2362.  
  2363.  
  2364. function unanchor()
  2365. if UNANCHOR == true then
  2366. RootPart.Anchored = false
  2367. end
  2368. g = Character:GetChildren()
  2369. for i = 1, #g do
  2370. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2371. g[i].Anchored = false
  2372. end
  2373. end
  2374. g = Weapon:GetChildren()
  2375. for i = 1, #g do
  2376. if g[i].ClassName == "Part" then
  2377. g[i].Anchored = false
  2378. end
  2379. end
  2380. end
  2381.  
  2382.  
  2383. --//=================================\\
  2384. --|| WRAP THE WHOLE SCRIPT UP
  2385. --\\=================================//
  2386.  
  2387. Humanoid.Changed:connect(function(Jump)
  2388. if Jump == "Jump" and (Disable_Jump == true) then
  2389. Humanoid.Jump = false
  2390. end
  2391. end)
  2392.  
  2393. while true do
  2394. Swait()
  2395. refit()
  2396. script.Parent = WEAPONGUI
  2397. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2398. v:Stop();
  2399. end
  2400. ANIMATE.Parent = nil
  2401. SINE = SINE + CHANGE*1.5
  2402. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2403. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2404. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2405. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2406. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2408. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2409. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2411. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2412. end
  2413. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2414. ANIM = "Jump"
  2415. if ATTACK == false then
  2416. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2422. end
  2423. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2424. ANIM = "Fall"
  2425. if ATTACK == false then
  2426. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2432. end
  2433. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2434. ANIM = "Idle"
  2435. if ATTACK == false then
  2436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. end
  2443. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2444. ANIM = "Walk"
  2445. if ATTACK == false then
  2446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2450. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2452. end
  2453. end
  2454. unanchor()
  2455. Humanoid.MaxHealth = "inf"
  2456. Humanoid.Health = "inf"
  2457. if Rooted == false then
  2458. Disable_Jump = false
  2459. Humanoid.WalkSpeed = Speed
  2460. elseif Rooted == true then
  2461. Disable_Jump = true
  2462. Humanoid.WalkSpeed = 0
  2463. end
  2464. for _, c in pairs(Character:GetChildren()) do
  2465. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2466. c.Material = "Fabric"
  2467. if c:FindFirstChildOfClass("ParticleEmitter") then
  2468. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2469. end
  2470. if c ~= Head then
  2471. c.Color = C3(0,0,0)
  2472. else
  2473. c.Color = C3(0,0,0)
  2474. end
  2475. if c == Head then
  2476. if c:FindFirstChild("face") then
  2477. c.face:remove()
  2478. end
  2479. end
  2480. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2481. c:remove()
  2482. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2483. c:remove()
  2484. end
  2485. end
  2486. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2487. sick.Looped = true
  2488. sick.Pitch = 1
  2489. sick.Volume = 999999
  2490. sick.Parent = Character
  2491. sick:Resume()
  2492. --sick.Playing = false
  2493. Humanoid.Name = "Master of Time = "..Player.Name
  2494. end
  2495.  
  2496. --//=================================\\
  2497. --\\=================================//
  2498.  
  2499.  
  2500.  
  2501.  
  2502.  
  2503. --//====================================================\\--
  2504. --|| END OF SCRIPT
  2505. --\\====================================================//--
Add Comment
Please, Sign In to add comment