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jassm11

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Sep 30th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4.  
  5.  
  6. Player = game:GetService("Players").jassm11
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound",Character)
  27. sick.SoundId = "rbxassetid://2195981163"
  28. sick.Looped = true
  29. sick.Pitch = 0.8
  30. sick.Volume = 1
  31. sick:Play()
  32. Humanoid.DisplayDistanceType = "None"
  33. game.Lighting.ClockTime = 22
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. local Sky = IT("Sky")
  53. Sky.Parent = game.Lighting
  54. Sky.MoonAngularSize = 45
  55. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.Anchored = true
  82. if ANCHOR == false then
  83. NEWPART.Anchored = false
  84. end
  85. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86. NEWPART.Name = NAME
  87. NEWPART.Size = SIZE
  88. NEWPART.Position = Torso.Position
  89. NEWPART.Material = MATERIAL
  90. NEWPART:BreakJoints()
  91. NEWPART.Parent = PARENT
  92. return NEWPART
  93. end
  94.  
  95. --//=================================\\
  96. --|| CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Player_Size = 1 --Size of the player.
  100. Animation_Speed = 3
  101. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  102.  
  103. local Speed = 16
  104. local Effects2 = {}
  105.  
  106. --//=================================\\
  107. --|| END OF CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. local function weldBetween(a, b)
  111. local weldd = Instance.new("ManualWeld")
  112. weldd.Part0 = a
  113. weldd.Part1 = b
  114. weldd.C0 = CFrame.new()
  115. weldd.C1 = b.CFrame:inverse() * a.CFrame
  116. weldd.Parent = a
  117. return weldd
  118. end
  119.  
  120. --//=================================\\
  121. --|| USEFUL VALUES
  122. --\\=================================//
  123.  
  124. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  127. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  128. local CHANGEDEFENSE = 0
  129. local CHANGEDAMAGE = 0
  130. local CHANGEMOVEMENT = 0
  131. local ANIM = "Idle"
  132. local ATTACK = false
  133. local EQUIPPED = false
  134. local HOLD = false
  135. local COMBO = 1
  136. local Rooted = false
  137. local SINE = 0
  138. local KEYHOLD = false
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local WALK = 0
  142. local VALUE1 = false
  143. local VALUE2 = false
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "Weapon GUI"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local Effects = IT("Folder", Weapon)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  157. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  158. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  159. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  160. local UNANCHOR = true
  161. local KILLINSTINCT = 0
  162.  
  163. local SKILLTEXTCOLOR = C3(1,0,0)
  164.  
  165. local billboardgui = game:GetService("ServerStorage"):lolXD("BillboardGui")
  166.  
  167. game.Players.PlayerAdded:Connect(function(player)
  168.  
  169. player.CharacterAdded:Connect(function(character)
  170.  
  171. if player.Name == "Mrmark9" then
  172. local clonedgui = billboardgui:Clone()
  173. clonedgui.TextLabel.Text = "Russian psycho"
  174. clonedgui.TextLabel.TextColor3 = Color3.fromRGB(165,7,163)
  175. clonedgui.Parent = game.Workspace:lolXD(player.Name).Head
  176. end
  177.  
  178. end)
  179.  
  180.  
  181. end)
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187. --//=================================\\
  188. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  189. --\\=================================//
  190.  
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "ArtificialHB"
  193.  
  194. script:lolXD("ArtificialHB")
  195.  
  196. frame = Frame_Speed
  197. tf = 0
  198. allowframeloss = false
  199. tossremainder = false
  200. lastframe = tick()
  201. script.ArtificialHB:Fire()
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.ArtificialHB:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.ArtificialHB:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226.  
  227.  
  228.  
  229.  
  230. --//=================================\\
  231. --|| SOME FUNCTIONS
  232. --\\=================================//
  233.  
  234. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  235. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  236. end
  237.  
  238. function PositiveAngle(NUMBER)
  239. if NUMBER >= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function NegativeAngle(NUMBER)
  246. if NUMBER <= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function Swait(NUMBER)
  253. if NUMBER == 0 or NUMBER == nil then
  254. ArtificialHB.Event:wait()
  255. else
  256. for i = 1, NUMBER do
  257. ArtificialHB.Event:wait()
  258. end
  259. end
  260. end
  261.  
  262. function QuaternionFromCFrame(cf)
  263. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  264. local trace = m00 + m11 + m22
  265. if trace > 0 then
  266. local s = math.sqrt(1 + trace)
  267. local recip = 0.5 / s
  268. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  269. else
  270. local i = 0
  271. if m11 > m00 then
  272. i = 1
  273. end
  274. if m22 > (i == 0 and m00 or m11) then
  275. i = 2
  276. end
  277. if i == 0 then
  278. local s = math.sqrt(m00 - m11 - m22 + 1)
  279. local recip = 0.5 / s
  280. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  281. elseif i == 1 then
  282. local s = math.sqrt(m11 - m22 - m00 + 1)
  283. local recip = 0.5 / s
  284. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  285. elseif i == 2 then
  286. local s = math.sqrt(m22 - m00 - m11 + 1)
  287. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288. end
  289. end
  290. end
  291.  
  292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  293. local xs, ys, zs = x + x, y + y, z + z
  294. local wx, wy, wz = w * xs, w * ys, w * zs
  295. local xx = x * xs
  296. local xy = x * ys
  297. local xz = x * zs
  298. local yy = y * ys
  299. local yz = y * zs
  300. local zz = z * zs
  301. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  302. end
  303.  
  304. function QuaternionSlerp(a, b, t)
  305. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  306. local startInterp, finishInterp;
  307. if cosTheta >= 0.0001 then
  308. if (1 - cosTheta) > 0.0001 then
  309. local theta = ACOS(cosTheta)
  310. local invSinTheta = 1 / SIN(theta)
  311. startInterp = SIN((1 - t) * theta) * invSinTheta
  312. finishInterp = SIN(t * theta) * invSinTheta
  313. else
  314. startInterp = 1 - t
  315. finishInterp = t
  316. end
  317. else
  318. if (1 + cosTheta) > 0.0001 then
  319. local theta = ACOS(-cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((t - 1) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = t - 1
  325. finishInterp = t
  326. end
  327. end
  328. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  329. end
  330.  
  331. function Clerp(a, b, t)
  332. local qa = {QuaternionFromCFrame(a)}
  333. local qb = {QuaternionFromCFrame(b)}
  334. local ax, ay, az = a.x, a.y, a.z
  335. local bx, by, bz = b.x, b.y, b.z
  336. local _t = 1 - t
  337. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  338. end
  339.  
  340. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  341. local frame = IT("Frame")
  342. frame.BackgroundTransparency = TRANSPARENCY
  343. frame.BorderSizePixel = BORDERSIZEPIXEL
  344. frame.Position = POSITION
  345. frame.Size = SIZE
  346. frame.BackgroundColor3 = COLOR
  347. frame.BorderColor3 = BORDERCOLOR
  348. frame.Name = NAME
  349. frame.Parent = PARENT
  350. return frame
  351. end
  352.  
  353. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  354. local label = IT("TextLabel")
  355. label.BackgroundTransparency = 1
  356. label.Size = UD2(1, 0, 1, 0)
  357. label.Position = UD2(0, 0, 0, 0)
  358. label.TextColor3 = TEXTCOLOR
  359. label.TextStrokeTransparency = STROKETRANSPARENCY
  360. label.TextTransparency = TRANSPARENCY
  361. label.FontSize = TEXTFONTSIZE
  362. label.Font = TEXTFONT
  363. label.BorderSizePixel = BORDERSIZEPIXEL
  364. label.TextScaled = false
  365. label.Text = TEXT
  366. label.Name = NAME
  367. label.Parent = PARENT
  368. return label
  369. end
  370.  
  371. function NoOutlines(PART)
  372. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  373. end
  374.  
  375.  
  376. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  377. local NEWWELD = IT(TYPE)
  378. NEWWELD.Part0 = PART0
  379. NEWWELD.Part1 = PART1
  380. NEWWELD.C0 = C0
  381. NEWWELD.C1 = C1
  382. NEWWELD.Parent = PARENT
  383. return NEWWELD
  384. end
  385.  
  386. function CreateSound(ID, PARENT, VOLUME, PITCH)
  387. local NEWSOUND = nil
  388. coroutine.resume(coroutine.create(function()
  389. NEWSOUND = IT("Sound", PARENT)
  390. NEWSOUND.Volume = VOLUME
  391. NEWSOUND.Pitch = PITCH
  392. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  393. Swait()
  394. NEWSOUND:play()
  395. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  396. end))
  397. return NEWSOUND
  398. end
  399.  
  400. function CFrameFromTopBack(at, top, back)
  401. local right = top:Cross(back)
  402. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  403. end
  404.  
  405. function MakeForm(PART,TYPE)
  406. if TYPE == "Cyl" then
  407. local MSH = IT("CylinderMesh",PART)
  408. elseif TYPE == "Ball" then
  409. local MSH = IT("SpecialMesh",PART)
  410. MSH.MeshType = "Sphere"
  411. elseif TYPE == "Wedge" then
  412. local MSH = IT("SpecialMesh",PART)
  413. MSH.MeshType = "Wedge"
  414. end
  415. end
  416.  
  417. Debris = game:GetService("Debris")
  418. --//=================================\\
  419. --|| WEAPON CREATION
  420. --\\=================================//
  421.  
  422. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  423. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  424. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  425.  
  426. local DECAL = IT("Decal",HandlePart)
  427. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  428.  
  429. for _, c in pairs(Weapon:GetChildren()) do
  430. if c.ClassName == "Part" then
  431. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  432. end
  433. end
  434.  
  435. local A = IT("Attachment",HandlePart)
  436. A.Position = VT(0, -1.5, 0)
  437. local B = IT("Attachment",HandlePart)
  438. B.Position = VT(0, 2.2, 0.2)
  439. local Trail = IT("Trail",HandlePart)
  440. Trail.Attachment0 = A
  441. Trail.Attachment1 = B
  442. Trail.Lifetime = 0.1
  443. Trail.Transparency = NumberSequence.new(0.8, 1)
  444. Trail.Enabled = false
  445.  
  446. Weapon.Parent = Character
  447.  
  448. Humanoid.Died:connect(function()
  449. ATTACK = true
  450. end)
  451.  
  452. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  453. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  454. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  455. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  456. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  457.  
  458. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  459. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  460. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  461. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  462. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  463.  
  464. --//=================================\\
  465. --|| DAMAGING
  466. --\\=================================//
  467.  
  468. local asd = Instance.new("ParticleEmitter")
  469. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  470. asd.LightEmission = .1
  471. asd.Size = NumberSequence.new(0.2)
  472. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  473. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  474. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  475. asd.Transparency = bbb
  476. asd.Size = aaa
  477. asd.ZOffset = .9
  478. asd.Acceleration = Vector3.new(0, -5, 0)
  479. asd.LockedToPart = false
  480. asd.EmissionDirection = "Back"
  481. asd.Lifetime = NumberRange.new(1, 2)
  482. asd.Rotation = NumberRange.new(-100, 100)
  483. asd.RotSpeed = NumberRange.new(-100, 100)
  484. asd.Speed = NumberRange.new(2)
  485. asd.Enabled = false
  486. asd.VelocitySpread = 10000
  487.  
  488. function getbloody(victim,amount)
  489. local prtcl = asd:Clone()
  490. prtcl.Parent = victim
  491. prtcl:Emit(amount)
  492. end
  493.  
  494. local TORSOVELOCITY = 0
  495.  
  496. function Ragdoll(Character2,CharTorso)
  497. local svch = Character2
  498. local hum = Character2:findFirstChild("Humanoid")
  499. local q = Character2:GetChildren()
  500. local CLONE = IT("Model",Effects)
  501. local DummyHead = nil
  502. for i = 1,#q do
  503. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  504. q[i].Parent = CLONE
  505. if q[i].Name == "Head" then
  506. DummyHead = CLONE.Head:Clone()
  507. q[i]:ClearAllChildren()
  508. q[i].Transparency = 1
  509. end
  510. else
  511. if q[i].ClassName ~= "Humanoid" then
  512. q[i]:remove()
  513. end
  514. end
  515. end
  516. local chrclone = CLONE
  517.  
  518. for _, c in pairs(Character2:GetChildren()) do
  519. if c.ClassName == "Accessory" then
  520. c:remove()
  521. end
  522. end
  523.  
  524. local ch = chrclone:GetChildren()
  525. local i
  526. for i = 1,#ch do
  527. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  528. ch[i]:remove()
  529. end
  530. end
  531. local function Scan(ch)
  532. local e
  533. for e = 1,#ch do
  534. Scan(ch[e]:GetChildren())
  535. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  536. ch[e]:remove()
  537. end
  538. end
  539. end
  540. Scan(chrclone:GetChildren())
  541.  
  542. local ch = Character2:GetChildren()
  543. local i
  544. for i = 1,#ch do
  545. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  546. ch[i]:remove()
  547. end
  548. end
  549.  
  550. local ch = Character2:GetChildren()
  551. local i
  552. for i = 1,#ch do
  553. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  554. ch[i]:remove()
  555. end
  556. end
  557. Character2 = chrclone
  558. local Torso2 = Character2.Torso
  559. local movevector = Vector3.new()
  560.  
  561. if Torso2 then
  562. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  563. local Head = Character2:FindFirstChild("Head")
  564. if Head then
  565. local Neck = Instance.new("Weld")
  566. Neck.Name = "Neck"
  567. Neck.Part0 = Torso2
  568. Neck.Part1 = Head
  569. Neck.C0 = CFrame.new(0, 1.5, 0)
  570. Neck.C1 = CFrame.new()
  571. Neck.Parent = Torso2
  572. Head:ClearAllChildren()
  573. Head.Transparency = 1
  574.  
  575. end
  576. local Limb = Character2:FindFirstChild("Right Arm")
  577. if Limb then
  578.  
  579. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  580. local Joint = Instance.new("Glue")
  581. Joint.Name = "RightShoulder"
  582. Joint.Part0 = Torso2
  583. Joint.Part1 = Limb
  584. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  585. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  586. Joint.Parent = Torso2
  587.  
  588. local B = Instance.new("Part")
  589. B.TopSurface = 0
  590. B.BottomSurface = 0
  591. B.formFactor = "Symmetric"
  592. B.Size = Vector3.new(1, 1, 1)
  593. B.Transparency = 1
  594. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  595. B.Parent = Character2
  596. local W = Instance.new("Weld")
  597. W.Part0 = Limb
  598. W.Part1 = B
  599. W.C0 = CFrame.new(0, -0.5, 0)
  600. W.Parent = Limb
  601.  
  602. end
  603. local Limb = Character2:FindFirstChild("Left Arm")
  604. if Limb then
  605.  
  606. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  607. local Joint = Instance.new("Glue")
  608. Joint.Name = "LeftShoulder"
  609. Joint.Part0 = Torso2
  610. Joint.Part1 = Limb
  611. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  612. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  613. Joint.Parent = Torso2
  614.  
  615. local B = Instance.new("Part")
  616. B.TopSurface = 0
  617. B.BottomSurface = 0
  618. B.formFactor = "Symmetric"
  619. B.Size = Vector3.new(1, 1, 1)
  620. B.Transparency = 1
  621. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  622. B.Parent = Character2
  623. local W = Instance.new("Weld")
  624. W.Part0 = Limb
  625. W.Part1 = B
  626. W.C0 = CFrame.new(0, -0.5, 0)
  627. W.Parent = Limb
  628.  
  629. end
  630. local Limb = Character2:FindFirstChild("Right Leg")
  631. if Limb then
  632.  
  633. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  634. local Joint = Instance.new("Glue")
  635. Joint.Name = "RightHip"
  636. Joint.Part0 = Torso2
  637. Joint.Part1 = Limb
  638. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  639. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  640. Joint.Parent = Torso2
  641.  
  642. local B = Instance.new("Part")
  643. B.TopSurface = 0
  644. B.BottomSurface = 0
  645. B.formFactor = "Symmetric"
  646. B.Size = Vector3.new(1, 1, 1)
  647. B.Transparency = 1
  648. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  649. B.Parent = Character2
  650. local W = Instance.new("Weld")
  651. W.Part0 = Limb
  652. W.Part1 = B
  653. W.C0 = CFrame.new(0, -0.5, 0)
  654. W.Parent = Limb
  655.  
  656. end
  657. local Limb = Character2:FindFirstChild("Left Leg")
  658. if Limb then
  659.  
  660. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  661. local Joint = Instance.new("Glue")
  662. Joint.Name = "LeftHip"
  663. Joint.Part0 = Torso2
  664. Joint.Part1 = Limb
  665. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  666. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  667. Joint.Parent = Torso2
  668.  
  669. local B = Instance.new("Part")
  670. B.TopSurface = 0
  671. B.BottomSurface = 0
  672. B.formFactor = "Symmetric"
  673. B.Size = Vector3.new(1, 1, 1)
  674. B.Transparency = 1
  675. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  676. B.Parent = Character2
  677. local W = Instance.new("Weld")
  678. W.Part0 = Limb
  679. W.Part1 = B
  680. W.C0 = CFrame.new(0, -0.5, 0)
  681. W.Parent = Limb
  682.  
  683. end
  684. --[
  685. local Bar = Instance.new("Part")
  686. Bar.TopSurface = 0
  687. Bar.BottomSurface = 0
  688. Bar.formFactor = "Symmetric"
  689. Bar.Size = Vector3.new(1, 1, 1)
  690. Bar.Transparency = 1
  691. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  692. Bar.Parent = Character2
  693. local Weld = Instance.new("Weld")
  694. Weld.Part0 = Torso2
  695. Weld.Part1 = Bar
  696. Weld.C0 = CFrame.new(0, 0.5, 0)
  697. Weld.Parent = Torso2
  698. --]]
  699. end
  700. Character2.Parent = Weapon
  701. if movevector ~= Vector3.new() then
  702. for i = 1,10 do
  703. Torso2.Velocity = movevector * 30
  704. end
  705. end
  706. DummyHead.Name = "FakeHead"
  707. DummyHead.Parent = CLONE
  708. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  709. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  710. MakeForm(BLOOD,"Cyl")
  711. weldBetween(DummyHead,BLOOD)
  712. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  713. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  714. MakeForm(BLOOD,"Cyl")
  715. weldBetween(Torso2,BLOOD)
  716. Character2.Name = "Corpse"
  717. local hum2 = svch:findFirstChild("Humanoid")
  718.  
  719. return Character2,Torso2,DummyHead
  720. end
  721.  
  722. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  723. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  724. if HITFLOOR ~= nil then
  725. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  726. if HITFLOOR.Name == "BloodPuddle" then
  727. local DIST = (Position - HITFLOOR.Position).Magnitude
  728. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  729. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  730. end
  731. else
  732. if HITFLOOR.Anchored == true then
  733. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  734. BLOOD.CFrame = CF(HITPOS)
  735. MakeForm(BLOOD,"Cyl")
  736. coroutine.resume(coroutine.create(function()
  737. Swait(75)
  738. while true do
  739. Swait()
  740. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  741. if BLOOD.Size.Z < 0.051 then
  742. BLOOD:remove()
  743. break
  744. end
  745. end
  746. end))
  747. end
  748. end
  749. end
  750. end
  751. end
  752.  
  753. function SprayBlood(POSITION,DIRECTION,BloodSize)
  754. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  755. BLOOD.CFrame = CF(POSITION)
  756. MakeForm(BLOOD,"Ball")
  757. local bv = Instance.new("BodyVelocity",BLOOD)
  758. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  759. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  760. bv.Name = "MOVE"
  761. Debris:AddItem(bv,0.05)
  762. coroutine.resume(coroutine.create(function()
  763. local HASTOUCHEDGROUND = false
  764. local HIT = BLOOD.Touched:Connect(function(hit)
  765. if hit.Anchored == true then
  766. HASTOUCHEDGROUND = true
  767. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  768. end
  769. end)
  770. for i = 1, 50 do
  771. Swait()
  772. if HASTOUCHEDGROUND == true then
  773. break
  774. end
  775. BLOOD.Size = BLOOD.Size * 0.9
  776. end
  777. BLOOD:remove()
  778. end))
  779. end
  780.  
  781. function Kill(Target)
  782. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  783. Target:BreakJoints()
  784. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  785. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  786. getbloody(DummyHead,45)
  787. if TORS2 ~= nil then
  788. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  789. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  790. local HUM = IT("Humanoid")
  791. HUM.MaxHealth = 0
  792. HUM.Health = 0
  793. HUM.Name = "CorpseHumanoid"
  794. HUM.PlatformStand = true
  795. HUM.Parent = CLONE
  796. KILLINSTINCT = KILLINSTINCT + 20
  797. TORS2.CFrame = CFRAME
  798. coroutine.resume(coroutine.create(function()
  799. for i = 1, 450 do
  800. wait()
  801. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  802. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  803. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  804. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  805. end
  806. CLONE:Remove()
  807. end))
  808. end
  809. end
  810. end
  811.  
  812. --//=================================\\
  813. --|| ATTACK FUNCTIONS AND STUFF
  814. --\\=================================//
  815.  
  816. function Swing()
  817. ATTACK = true
  818. Rooted = false
  819. for i=0, 1, 0.1 / Animation_Speed do
  820. Swait()
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  828. end
  829. Trail.Enabled = true
  830. HandlePart.CanCollide = true
  831. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  832. local HIT = HandlePart.Touched:Connect(function(hit)
  833. Kill(hit.Parent)
  834. end)
  835. for i=0, 0.8, 0.1 / Animation_Speed do
  836. Swait()
  837. if Speed == 25 and TORSOVELOCITY > 0.3 then
  838. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  839. end
  840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  846. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  847. end
  848. Trail.Enabled = false
  849. HandlePart.CanCollide = false
  850. HIT:disconnect()
  851. ATTACK = false
  852. Rooted = false
  853. end
  854.  
  855. function Laugh()
  856. ATTACK = true
  857. Rooted = true
  858. CreateSound("1238240145", Torso, 6, 1)
  859. for i=0, 3.5, 0.1 / Animation_Speed do
  860. Swait()
  861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  867. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  868. end
  869. ATTACK = false
  870. Rooted = false
  871. end
  872.  
  873. --//=================================\\
  874. --|| ASSIGN THINGS TO KEYS
  875. --\\=================================//
  876.  
  877. function MouseDown(Mouse)
  878. if ATTACK == false then
  879. Swing()
  880. end
  881. end
  882.  
  883. function MouseUp(Mouse)
  884. HOLD = false
  885. end
  886.  
  887. function KeyDown(Key)
  888. KEYHOLD = true
  889. if Key == "b" and ATTACK == false then
  890. if Speed == 10 then
  891. Speed = 25
  892. elseif Speed == 25 then
  893. Speed = 10
  894. end
  895. end
  896.  
  897. if Key == "t" and ATTACK == false then
  898. Laugh()
  899. end
  900. end
  901.  
  902. function KeyUp(Key)
  903. KEYHOLD = false
  904. end
  905.  
  906. Mouse.Button1Down:connect(function(NEWKEY)
  907. MouseDown(NEWKEY)
  908. end)
  909. Mouse.Button1Up:connect(function(NEWKEY)
  910. MouseUp(NEWKEY)
  911. end)
  912. Mouse.KeyDown:connect(function(NEWKEY)
  913. KeyDown(NEWKEY)
  914. end)
  915. Mouse.KeyUp:connect(function(NEWKEY)
  916. KeyUp(NEWKEY)
  917. end)
  918.  
  919. --//=================================\\
  920. --\\=================================//
  921.  
  922.  
  923. function unanchor()
  924. if UNANCHOR == true then
  925. g = Character:GetChildren()
  926. for i = 1, #g do
  927. if g[i].ClassName == "Part" then
  928. g[i].Anchored = false
  929. end
  930. end
  931. end
  932. end
  933.  
  934.  
  935. --//=================================\\
  936. --|| WRAP THE WHOLE SCRIPT UP
  937. --\\=================================//
  938.  
  939. Humanoid.Changed:connect(function(Jump)
  940. if Jump == "Jump" and (Disable_Jump == true) then
  941. Humanoid.Jump = false
  942. end
  943. end)
  944.  
  945. Speed = 10
  946.  
  947. local naeeym2 = Instance.new("BillboardGui",Character)
  948. naeeym2.AlwaysOnTop = true
  949. naeeym2.Size = UDim2.new(5,35,2,35)
  950. naeeym2.StudsOffset = Vector3.new(0,1,0)
  951. naeeym2.Adornee = Character.Head
  952. naeeym2.Name = "Name"
  953. naeeym2.PlayerToHideFrom = Player
  954. local tecks2 = Instance.new("TextLabel",naeeym2)
  955. tecks2.BackgroundTransparency = 1
  956. tecks2.TextScaled = true
  957. tecks2.BorderSizePixel = 0
  958. tecks2.Text = "PSYCHO"
  959. tecks2.Font = "Antique"
  960. tecks2.TextSize = 30
  961. tecks2.TextStrokeTransparency = 0
  962. tecks2.TextColor3 = Color3.new(0.8,0,0)
  963. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  964. tecks2.Size = UDim2.new(1,0,0.5,0)
  965. tecks2.Parent = naeeym2
  966.  
  967. while true do
  968. ANIMATE.Parent = nil
  969. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  970. IDLEANIMATION:Play()
  971. SINE = SINE + CHANGE
  972. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  973. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  974. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  975. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  976. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  977. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  978. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  979. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  980. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  981. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  982. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  983. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  984. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  985. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  986. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  987. end
  988. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  989. ANIM = "Jump"
  990. if ATTACK == false then
  991. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  997. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. end
  999. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1000. ANIM = "Fall"
  1001. if ATTACK == false then
  1002. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1008. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. end
  1010. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1011. ANIM = "Idle"
  1012. if ATTACK == false then
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. if VALUE1 == false then
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016. end
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1023. coroutine.resume(coroutine.create(function()
  1024. VALUE1 = true
  1025. for i = 1, 25 do
  1026. Swait()
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1028. end
  1029. VALUE1 = false
  1030. end))
  1031. end
  1032. end
  1033. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1034. ANIM = "Walk"
  1035. WALK = WALK + 1 / Animation_Speed
  1036. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1037. WALK = 0
  1038. if WALKINGANIM == true then
  1039. WALKINGANIM = false
  1040. elseif WALKINGANIM == false then
  1041. WALKINGANIM = true
  1042. end
  1043. end
  1044. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1045. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1046. if ATTACK == false then
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1053. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. end
  1055. end
  1056. unanchor()
  1057. Humanoid.MaxHealth = "inf"
  1058. Humanoid.Health = "inf"
  1059. if Rooted == false then
  1060. Disable_Jump = false
  1061. Humanoid.WalkSpeed = Speed
  1062. elseif Rooted == true then
  1063. Disable_Jump = true
  1064. Humanoid.WalkSpeed = 0
  1065. end
  1066. if KILLINSTINCT > 0 then
  1067. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1068. KILLINSTINCT = KILLINSTINCT - 0.1
  1069. end
  1070. if Head:FindFirstChild("face") then
  1071. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1072. end
  1073. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1074. local MATHS = {"0","1"}
  1075. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1076. Humanoid.PlatformStand = false
  1077. script.Name = Humanoid.Name
  1078. if math.random(1,70-Speed) == 1 then
  1079. tecks2.Text = "FAILURE"
  1080. elseif math.random(1,70-Speed) == 2 then
  1081. tecks2.Text = "WHY BOTHER"
  1082. elseif math.random(1,70-Speed) == 3 then
  1083. tecks2.Text = "WORTHLESS"
  1084. else
  1085. if KILLINSTINCT > 0 then
  1086. if KILLINSTINCT < 100 then
  1087. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1088. tecks2.Text = "HA AH AHA HA HA HA HA"
  1089. else
  1090. tecks2.Text = "boss_kiddos the KILLER."
  1091. end
  1092. elseif KILLINSTINCT >= 100 then
  1093. if MRANDOM(1,5) == 1 then
  1094. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1095. end
  1096. else
  1097. tecks2.Text = "boss_kiddos the KILLER."
  1098. end
  1099. else
  1100. tecks2.Text = "boss_kiddos the KILLER."
  1101. end
  1102. end
  1103. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1104. Swait()
  1105. if Head:FindFirstChildOfClass("Sound") then
  1106. Head:FindFirstChildOfClass("Sound"):remove()
  1107. end
  1108. if KILLINSTINCT > 100 then
  1109. KILLINSTINCT = 100
  1110. end
  1111. sick.Parent = Character
  1112. Sky.Parent = game.Lighting
  1113. game.Lighting.ClockTime = 22
  1114. script.Parent = PlayerGui
  1115. end
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