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anatomyz

PMario All Cards Route 2.0

Jul 15th, 2013
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  1. NOTE: This route assumes you know roughly where to go throughout the run. If you are unsure of which way to go, your best bet is to watch a video of an All Cards run.
  2.  
  3. Prologue
  4.  
  5. - 9 coins from hammer block
  6. - get all other coins (on the way to fire flower, boxes going towards toad town)
  7. - skip toad town shop
  8.  
  9. Magikoopa: Power Jump, Nothing, Power Jump
  10.  
  11.  
  12. Chapter 1
  13.  
  14. - get fright jar and POW Block on way to village, hit all coin blocks
  15. - buy 3 POW block, 1 fire flower at shop
  16.  
  17. Fuzzy Fight: Fire Flower
  18.  
  19. - GET HP PLUS
  20. - get all coins on the way to castle
  21.  
  22. - staircase skip to basement, enter pit
  23.  
  24. First Pit fight: TRY TO FIRST STRIKE WITH JUMP, Pow Block, Power Shell (Power Jump if did not first strike)
  25. 2nd: Fright Jar
  26. 3rd: Pow Block Power Shell
  27.  
  28. - get key at the end and coins from fire bars, exit and staircase skip to the top floor and enter door
  29.  
  30. hit heart block after bombette, switch to kooper
  31.  
  32. jail fight: pow block power shell
  33.  
  34. - go up the stairs into the room on the left, get key behind wall
  35. - go back right, progress through the castle
  36.  
  37. bullet bill fight: FIRST STRIKE with bombette, thunder bolt, bomb
  38.  
  39. - hit heart block and get all coins
  40.  
  41. Bowser: Power Jump, Bomb, Power Jump (dead)
  42.  
  43. Bomb Koopa Bros, POW Block, Do Nothing, Fire Flower
  44.  
  45.  
  46. Chapter 2
  47.  
  48. - Get Honey Syrup behind pole on the way back to Toad Town
  49.  
  50. Jr Troopa: Power Jump, Bomb, Power Jump, Bomb, Hammer
  51.  
  52. - Speedy spin (equip it)
  53.  
  54. - 2 Whacka bumps
  55. - After getting Parakarry, go to first screen of desert (Buzzar Skip) and then go back to Toad Town
  56. - Early Train, then go back to desert again and go to the ruins
  57.  
  58. DESERT: Up, Up, THUNDER RAGE IN BLOCK, Right, Up, Right
  59.  
  60. Ruins:
  61.  
  62. - Cross first hallway, go down, get key. Next room, opposite door, get 2nd key. Drop to basement, open door
  63. - Cross hallway, open next door (DO NOT HIT THE BLOCK, THIS WILL SPAWN THE POKIES)
  64. - Fly across gap to Super Hammer
  65. - Exit the room, drop down to basement and go right. cross hallway, drop down, break hammer block and step on switch
  66. - Get key, exit room. Upgrade Parakarry.
  67. - Blow up wall. Thunder Rage the chomp fight
  68.  
  69. LEVEL UP: FP (10/15/3)
  70.  
  71. - Get the stone and leave. Head back up the stairs, cross the pokey room, enter the door to the right.
  72.  
  73. Chomp fight: First Strike with Bombette, Switch to Parakarry, Shell Shot
  74.  
  75. - Go back to the basement to the room with the stone puzzle.
  76. - Stone puzzle: Left pillar: 2nd option
  77. Center pillar: other stone
  78.  
  79. - Go right, go up the stairs, lower sand, then exit and go cross that sand for the last stone
  80.  
  81. Chomp fight: Do Nothing, Shell Shot, Switch Shell Shot
  82.  
  83. - Place last stone in right pillar, hit Heart Block
  84.  
  85. Tutankoopa: Power Jump, Shell Shot x3
  86.  
  87.  
  88.  
  89. Chapter 3
  90.  
  91. - Go back to Toad Town, go to Toy Box screen (music should start) then go to the forest
  92.  
  93. FOREST ROUTE: Right x2, Left x1, Left x1, Left for Seed, Left x2 ON SAME SCREEN AS SEED, Left x1, Right x1, Right x1
  94.  
  95. Jr Troopa: Power Jump, Shell Shot
  96. Power Jump, Shell Shot
  97. Shell Shot, Whacka Bump
  98. Power Jump, Shell Shot
  99. Refresh, Shell Shot
  100. Power Jump, Shell Shot
  101.  
  102. * Make sure you block attacks.
  103.  
  104. Mansion:
  105.  
  106. - 2nd floor, right door. Get Record. 2nd floor, left door. Use record to get the weight.
  107. - Main room, jump on the couch and place the weight, go in the door it opened. Enter both doors, get Super Boots.
  108. - Break panel in room, hit switched and go upstairs to the main room. Go in bottom floor, right door now.
  109. - Break panel, Parakarry to the picture, blow up wall, go all the way upstairs and place picture to get Bow.
  110.  
  111. - Exit mansion, go right and cross gusty gulch to get to Tubbas Mansion. Don't get any items on the way there.
  112.  
  113. Tubba's Mansion
  114.  
  115. - Go left, cross the large hallway into the next big room. Go into the top-left door, break panel at the bottom of stairs for a key.
  116.  
  117. - Upgrade Bombette in next room, then get purposely caught by guards
  118.  
  119. - Enter Mansion again, go right now. Switch to Parakarry upon opening the door to save frames.
  120. - Go upstairs, keep going until the next large hallway with clubbas. Go in the door closest to the end, get mansion key.
  121. - Damage yourself to 1 HP in the spike room, then exit and go left. Push the big clock and get Mega Rush in that room.
  122.  
  123. - Exit that room, open the next door guarded by the Clubba (drag him away)
  124. - Get Maple Syrup in block (only if doing risky Lava Pirahna strat)
  125. - Go upstairs, get key in the furthest room (spin past Tubba)
  126. - Eat Honey syrup at the next lock to save frames
  127.  
  128. - After getting the mystical key, exit the mansion and go all the way through gusty gulch to the windmill
  129. - Equip Mega Rush and Bounce before boss
  130.  
  131. Heart: Bounce x5, Shell Shot
  132. Bounce x5
  133.  
  134. LEVEL UP: BP (10/15/6)
  135.  
  136. - equip Power Jump, Speedy Spin
  137.  
  138. VERY IMPORTANT:
  139. *** PEACH SCENE QUESTIONS: Top Bottom Top
  140.  
  141.  
  142. Chapter 5:
  143.  
  144. Forest: Right x2, then go back the way you came to exit forest
  145.  
  146. - Go do Blue House
  147.  
  148. Blooper: Power Jump, Switch to Parakarry
  149. Power Jump, Shell Shot
  150. Power Jump, Shell Shot
  151.  
  152. - Eat Maple Syrup (if doing risky Lava Pirahna strat)
  153. - Get Jammin Jelly behind tree
  154. - Get Fire Shield inside Volcano
  155. - Get Peril from Fire Bars
  156. - Switch to Bow before boss (SAFE STRAT ONLY: Equip Fire Shield [Take off Power Jump], hit Heart Block)
  157.  
  158. Lava Pirahna:
  159.  
  160. Risky: Bounce, Outta Sight
  161. Bounce
  162.  
  163. Safe: Jump, Do Nothing
  164. Bounce, Outta Sight
  165. Bounce
  166.  
  167. (Block 1/3 attacks with Safe strat)
  168.  
  169. Phase 2: Snowman Doll, switch to Sushi
  170. Jump 2x, Belly Flop
  171. Squirt, Jump 2x
  172.  
  173.  
  174.  
  175.  
  176. Chapter 4:
  177.  
  178. - Equip Power Jump if you took it off earlier (Take off Fire Shield)
  179. - Get the Seed
  180. - Do not get the Ch 5 Repel Gel
  181. - Exit sewers out of blue house, enter Ch 4
  182. - Red station, blue station, pink station (hit right switch every time)
  183.  
  184. - Switch to Parakarry, go right, cross the room (wall clip?) to get the Thunder Rage and Frying Pan
  185.  
  186. - Go back to Station, hit left switch, go to Red Station
  187. - Go left, get in encounter with Pyro Guy
  188.  
  189. Pyro Guy: Switch to Bow, Do Nothing
  190. ** Block ONE out of the three attacks during the next turn for Peril, then run away
  191.  
  192. - Lantern Ghost: Smack Lantern, Power Bounce
  193. Jump Lantern, Outta Sight
  194. Power Bounce
  195.  
  196. - Upgrade Watt, then exit and go right towards General Guy
  197.  
  198. General Guy: Jump 2x, Watt
  199. Star Storm
  200. Jump 2x, watt paralyze
  201. Jump 2x 2nd guy
  202.  
  203. Phase 2: Repel, watt
  204. Bounce, Electro
  205. Jump, Electro
  206.  
  207. LEVEL UP: FP (10/20/6)
  208.  
  209. Cake: 2nd from left, eggs, talk to twink
  210. far left, far right, talk to twink
  211. bake for 30 seconds
  212. 2nd from right, 3rd from right, talk to twink
  213.  
  214.  
  215. Chapter 6
  216.  
  217. - switch to Bombette
  218.  
  219. Mole 2: Power Jump, Power Bomb, Hammer (12 FP)
  220. Mole 4: Star Storm, Power Bomb (6 FP)
  221. Mole 3: Star Storm, Power Bomb (0 FP)
  222.  
  223. LEVEL UP: HP (15/20/6)
  224.  
  225. - switch to Parakarry
  226. Mole 1: Hammer, Shell Shot (17 FP)
  227.  
  228. Maze: Star Storm, Shell Shot, Shell Shot (11 FP)
  229.  
  230. - Get the shooting stars
  231. - Switch to Bow before Spike
  232.  
  233. Spike: Must have 10-13 HP going into the fight
  234. 13 HP: Block nothing
  235. 12 HP: 1/3
  236. 11 HP: 2/3
  237. 10 HP: 3/3
  238.  
  239. Power Jump, Smack
  240. Power Jump, Smack
  241. Power Jump, Smack
  242. Bounce, Smack
  243.  
  244. need 4 bounce (2 FP left over)
  245.  
  246. - SWITCH TO BOW BEFORE MACHINE
  247. - Get Thunder Rage before Machine
  248. Machine: thunder rage, outta sight, star storm
  249.  
  250. - Eat Whacka Bump
  251. - Get Super Jump charge, equip it, TAKE OFF POWER JUMP
  252.  
  253. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
  254.  
  255.  
  256. Huff: Charge, switch to parakarry
  257. Charge
  258. Charge
  259. Bounce, Shell shot
  260.  
  261. LEVEL UP: BP (15/20/9)
  262.  
  263.  
  264. Chapter 7
  265.  
  266. - quick change (3 stomps in Merlon's house)
  267. - get ultra boots, shooting star, maple syrup, life shroom in sewers
  268. - upgrade sushi before entering Ch 7 pipe
  269.  
  270. Jr Troopa: block 2/2 attacks
  271.  
  272. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
  273.  
  274. Risky: Charge
  275. Charge
  276. Bounce (5 kills)
  277.  
  278. Safe: Charge, Squirt
  279. Charge
  280. Bounce, Squirt (4 kills)
  281.  
  282. - Get Mega Jump
  283. - Do not hit Heart Block
  284.  
  285. - Eat Maple Syrup (13 FP)
  286. - Duplighosts: Switch to Parakarry beforehand
  287.  
  288. - Bounce, Air Lift (7 FP)
  289.  
  290. - Clubba 1: Jump the Clubba, do nothing
  291. - Clubba 2: Star Storm, Power Bomb (1 FP)
  292.  
  293. LEVEL UP: BP (15/20/12)
  294.  
  295. - Clubba 3: Star Storm, Power Bomb (19 FP)
  296.  
  297. - Get Triple Dip
  298. - Get P-Up D-Down, Jammin Jelly
  299. - Switch to Watt
  300. - equip HP Plus, hit heart block
  301.  
  302. Crystal King: block 5/6 attacks
  303.  
  304. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, HP Plus
  305.  
  306. Risky: Charge, watt
  307. Charge, watt
  308. Charge, watt
  309. Bounce
  310.  
  311. Safe: Charge, watt
  312. Charge, watt
  313. Charge, watt
  314. Charge, watt
  315. Bounce
  316.  
  317. **YOU WILL LEVEL UP HERE IF YOU HAD BAD SPINY RNG. PICK BP**
  318.  
  319. - Take off HP Plus, equip Quick Change
  320.  
  321. Chapter 8
  322.  
  323. - Get Shooting Star AND THUNDER RAGE from pillar, Repel Gel
  324.  
  325. items: 4 Shooting Star, 1 Repel, 2 Jammin Jelly, 1 Life Shroom, 2 Thunder Rage
  326.  
  327. - switch to bombette
  328. - Thunder Rage, Power Bomb Koopatrols
  329.  
  330. LEVEL UP: BP (15/20/15)
  331.  
  332. - Hit Heart Block (only if you did NOT level on Koopatrols because of bad spiny RNG)
  333. - Up and Away Duplighosts
  334. - Pull out Watt
  335.  
  336. Jr Troopa: Block everything
  337.  
  338. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, Quick Change
  339.  
  340. T1: Charge, Electro Dash (56 HP)
  341. T2: Charge, Electro Dash (52 HP)
  342. T3: Power Shock (Watt 2nd move)
  343.  
  344. If it works: T3: Charge
  345. T4: Bounce, Watt
  346.  
  347. If not work: T3: Smooch
  348. T4: Charge, Watt
  349. T5: Bounce
  350.  
  351. - Eat Jammin Jelly
  352. - Take off S. Jump Charge
  353. - Equip Mega Jump, P-Up D-Down, Fire Shield
  354. - Switch to Bow
  355.  
  356. Hallway Bowser:
  357.  
  358. Badges: Speedy Spin (1), Power Bounce (3), Mega Rush (4), Mega Jump (7), Quick Change (11), P-Up D-Down (13), Fire Shield (15)
  359.  
  360. Bounce, Outta Sight
  361. Bounce
  362. Mega Jump
  363.  
  364. - Eat Jammin Jelly (if less than 8 FP)
  365. - Take off Mega Jump
  366. - Equip Triple Dip
  367.  
  368.  
  369. Final Bowser:
  370.  
  371. Badges: Speedy Spin (1), Mega Rush (2), Triple Dip (5), Fire Shield (7), Power Bounce (9), P Up D Down (11), Quick Change (15)
  372.  
  373. Phase 1
  374.  
  375. T1: Switch to Bow, Bounce, Outta Sight
  376. T2: Bounce
  377.  
  378. Phase 2: Bowser has max 69 HP left
  379.  
  380. *BLOCK BOTH ATTACKS
  381.  
  382. T1: Beam, Switch to Sushi, Water Block (69 HP, 17 FP)
  383. T2: Shooting Star x3, Switch to Watt, Electro Dash (47 HP, 11 FP)
  384. T3: Repel, Shooting Star x1, Thunder Rage, Electro Dash (32 HP, 5 FP)
  385. T4: Bounce, Electro Dash (13 HP, 2 FP)
  386. T5: Jump x2, Electro Dash (dead)
  387.  
  388.  
  389. T3 Beam (32 HP, 5 FP)
  390.  
  391. T4: Beam, Electro Dash (28 HP, 5 FP)
  392. T5: Bounce, Outta Sight (13 HP, 0 FP) *NOTE: with 9 extra damage on bounces you can Electro Dash instead.
  393. T6: Jump 2x (1 HP, 0 FP)
  394. T7: Hammer (dead)
  395.  
  396. T4 Beam (13 HP, 2 FP)
  397. T5: Beam, Outta Sight (13 HP, 0 FP) *NOTE: with 9 extra damage on bounces you can Electro Dash instead.
  398. T6: Jump 2x (1 HP, 0 FP)
  399. T7: Hammer (dead)
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