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- import math
- import turtle
- import random
- window = turtle.Screen()
- window.screensize(1200, 800)
- window.setup(1200 + 25, 800 + 25)
- window.bgpic('images/background.png')
- window.tracer(2)
- BASE_X, BASE_Y = 0, -300
- def calc_heading(x1, y1, x2, y2):
- dx = x2 - x1
- dy = y2 - y1
- lenght = (dx ** 2 + dy ** 2) ** 0.5
- cos_alpha = dx / lenght
- alpha = math.acos(cos_alpha)
- alpha = math.degrees(alpha)
- if dy < 0:
- alpha = -alpha
- return alpha
- def fire_missile(x, y):
- missile = turtle.Turtle(visible=False)
- missile.speed(0)
- missile.color('white')
- missile.penup()
- missile.setpos(x=BASE_X, y=BASE_Y)
- missile.pendown()
- heading = calc_heading(x1=BASE_X, y1=BASE_Y, x2=x, y2=y)
- missile.setheading(heading)
- missile.showturtle()
- # missile.forward(500)
- # missile.shape("circle")
- # missile.shapesize(2)
- # missile.shapesize(3)
- # missile.shapesize(4)
- # missile.shapesize(5)
- # missile.clear()
- # missile.hideturtle()
- info = {'missile': missile, 'target': [x, y], 'state': 'launched', 'radius': 0}
- missiles.append(info)
- def enemy_fire_missile():
- enemy_missile = turtle.Turtle(visible=False)
- enemy_missile.speed(0)
- enemy_missile.color('red')
- enemy_missile.penup()
- x1 = random.randint(-550, 550)
- y1 = 300
- x2 = random.randint(-550, 550)
- y2 = -330
- enemy_missile.setpos(x=x1, y=y1)
- enemy_missile.pendown()
- heading = calc_heading(x1=x1, y1=y1, x2=x2, y2=y2)
- enemy_missile.setheading(heading)
- enemy_missile.showturtle()
- info = {'missile': enemy_missile, 'target': [x2, y2], 'state': 'launched', 'radius': 0}
- missiles.append(info)
- window.onclick(fire_missile)
- missiles = []
- while True:
- window.update()
- en_fire = random.randint(1, 60)
- if en_fire ==1:
- enemy_fire_missile()
- for info in missiles:
- state = info['state']
- missile = info['missile']
- if state == 'launched':
- missile.forward(4)
- target = info['target']
- if missile.distance(x=target[0], y=target[1]) < 20:
- info['state'] = 'explode'
- missile.shape("circle")
- elif state == 'explode':
- info['radius'] += 1
- if info['radius'] > 4:
- info['state'] = 'dead'
- missile.clear()
- missile.hideturtle()
- else:
- missile.shapesize(info['radius'])
- dead_missiles = [info for info in missiles if info['state'] == 'dead']
- for dead in dead_missiles:
- missiles.remove(dead)
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