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Lunatic Millennia locations

May 24th, 2017
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  1. Bad Future land
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  3. The world was once vibrant and full of life... but not anymore. When the user of the Lunatic Millennia went backwards to secure and steal the riches of the past, they brought upon ruin to the entire world, making life nearly impossible. Plants cannot grow here. The sky may seem similar, but the trained eye can see the haze that rests upon the horizon. A city was brought here many years ago for unknown reasons, and the struggle of their daily living is recorded here.
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  5. The Bleaklands: the fields that surround this place. dead scrub and dirt cover a vast desolate swath, unsuitable for most anything. The midday is burning, and the midnight is freezing. Monsters roam the land, seemingly subsisting only on the fear that they provoke from those who dare to walk here. Cursedfolk that stay for too long in the past often end up stranded here... There are adventurers for hire that can be found out here, but only the most skilled and cunning make it in these parts.
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  7. Cursed city: a center of great minds, safe from the terrors of the past and future... or so it seems. those who do not have the money nor talent to survive are thrown out into the bleaklands. Teachers of powerful magics have been known to call this place home. It's a proverbial ivory tower built on the backs of cutthroat wretchedness, bursting at the seams with those foolish enough to stay here after sundown. They say darker secrets, best left forgotten, lie just underneath the ground of this perilous walled city.
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  9. City of industry: a factory complex that has stood as long as anyone can remember. since the Lunatic Millennia brought the cursed city and it's cursed inhabitants to this dead future, it has finally found a new batch of workers to keep it working. the manufactured goods made here are shipped back to the past for incredible profit. The work conditions however? absolutely terrible. Many folks here say it's actually better than the city since room and board is free... as long as you give all your time to the machines...
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  11. Grand School ruins: cursed children wind up here if they stay at school too late. they often don't make it back home this way, unless they've studied their magic well enough... There are some volunteers who often go here to escort children back to the city for a living.
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  13. Pendulum village ruins:
  14. Long ago, there was a great village settled by countless temporics... it's nothing but ruins now. the structures have stood the test of time quite well... but it's always quite sad to see it so... empty. Monsters call this place home now.
  15. Some brave explorers, thieves, and archeologists have made this place a destination worth visiting... but it's often their last. What secrets did this place once hold?
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  18. The past
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  20. Such a beautiful time. 'tis a shame that those cursed with the mark of the cursed city can only be here by day.
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  22. Vast Farmlands: crops of all kinds grow here. The land is fertile and plentiful in this time.
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  24. Grand School: schooling for children of all ages, with magic classes too! Temporics tend to be pressured into practicing magic (especially time and fire magic) a lot more than most...
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  26. Construction site: an unknown group is building a factory? Is this even a good idea?
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  28. Pendulum village: Would you look at that! This place is populated by numerous families of temporics, and has been their home for many many generations. Maybe you could learn a thing or two from them while visiting here...
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  30. Cursed city walls: the city once had two layers of walls. When it was whisked away to the future, only one was taken with it. Those who manage to go inside where the city once (and eventually will) stood, will find an empty pit with fresh secrets brewing underground, and thriving with monsters! it is for this reason that only the main roads are taken when going to the cursed city, and often only with an escort of some sort.
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  32. It should be mentioned, that there is a 2-way time portal that goes to and from the cursed city in the future and the outside in the past, though it's dressed up to mostly just look like a cool magic gate. It must be mentioned that those who stay in the future past sundown are cursed, and can never walk about in the past world at night, least they are forcefully sent back to their new cursed time. Why is this a thing? What is it that happens in the past under the cover of night?
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