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- license:
- mysql:
- enabled: false
- database: 'hexrpgdb'
- ip: '127.0.0.1'
- port: '3306'
- username: 'root'
- password: ''
- # Current preset language files are:
- # English and Dutch
- language_file: 'english.yml'
- # Reference files
- # These are the file locations that the plugin refers to when using any of the settings in those config files
- reference-files:
- features: 'features.yml'
- scrolls: 'scrolls.yml'
- stats: 'stats.yml'
- petstats: 'petStats.yml'
- # Abilities settings
- # Available 'key' values: RIGHT (that's it... but expect more options in later updates, though)
- abilities:
- blindEye:
- display:
- name: '&6Blind Eye'
- key: 'RIGHT'
- settings:
- cooldown: 60
- stop-moving-on-activation: false
- damage: 0
- radius: 3
- stun-duration: 2
- silence-duration: 1
- poison-level: 0
- poision-duration: 0
- movement-speed-level: 0
- movement-speed-duration: 0
- jump-boost-level: 0
- jump-boots-duration: 0
- remove-stun: false
- remove-silence: false
- give-items:
- - ''
- infusionRecovery:
- display:
- name: '&aInfusion Recovery'
- key: 'RIGHT'
- settings:
- cooldown: 60
- stop-moving-on-activation: true
- damage: 0
- radius: 2
- stun-duration: 1.5
- silence-duration: 1.5
- poison-level: 0
- poision-duration: 0
- movement-speed-level: 2
- movement-speed-duration: 3
- jump-boost-level: 0
- jump-boots-duration: 0
- remove-stun: true
- remove-silence: true
- give-items:
- - ''
- contaminate:
- display:
- name: '&cContaminate'
- key: 'RIGHT'
- settings:
- cooldown: 45
- stop-moving-on-activation: false
- damage: 2
- radius: 2
- stun-duration: 0.5
- silence-duration: 0
- poison-level: 1
- poision-duration: 6
- movement-speed-level: 0
- movement-speed-duration: 0
- jump-boost-level: 0
- jump-boots-duration: 0
- remove-stun: false
- remove-silence: false
- give-items:
- - ''
- powerSwing:
- display:
- name: '&cPower Swing'
- key: 'RIGHT'
- settings:
- cooldown: 20
- stop-moving-on-activation: true
- damage: 10
- radius: 3
- stun-duration: 0.25
- silence-duration: 0
- poison-level: 0
- poision-duration: 0
- movement-speed-level: 1
- movement-speed-duration: 2
- jump-boost-level: 1
- jump-boots-duration: 2
- remove-stun: false
- remove-silence: false
- give-items:
- - ''
- bunnyHop:
- display:
- name: '&bBunny Hop'
- key: 'RIGHT'
- settings:
- cooldown: 180
- stop-moving-on-activation: false
- damage: 0
- radius: 1
- stun-duration: 0
- silence-duration: 0
- poison-level: 0
- poision-duration: 0
- movement-speed-level: 1
- movement-speed-duration: 2
- jump-boost-level: 2
- jump-boots-duration: 6
- remove-stun: false
- remove-silence: false
- give-items:
- - 'carrot:2'
- - 'apple:1'
- - 'bread:1'
- # Class settings
- class:
- menu:
- title: '&0Classes:'
- # Race settings
- race:
- menu:
- title: '&0Races:'
- # Economy settings
- economy:
- use-essentials-money: false
- # Magic settings
- magic:
- damage:
- bloodwave: 15
- arrowlight: 35
- other:
- heal-amount: 75
- heal-range: 4
- # Chat settings
- #
- # Different function characters can not have the same character!
- # Enter '' to make this function as the default minecraft chat
- chat:
- close-range-radius:
- x: 30
- y: 40
- z: 30
- function-characters:
- global: '!'
- close-range: ''
- sell: '>'
- buy: '<'
- format:
- global: '&c[GLOBAL] &f%player%: %message%'
- close-range: '&f%player%: %message%'
- sell: '&a[OFFERING] &f%player%: %message%'
- buy: '&a[BUYING] &f%player%: %message%'
- # Level settings
- leveling:
- tools:
- exp-gained:
- min: 40
- max: 100
- starting-level: 1
- starting-exp: 0
- skills:
- exp-gained:
- min: 40
- max: 100
- # All values will be multiplied by the level of the skill
- skill-extras:
- extra-chance-farming: 2
- extra-chance-mining: 2
- extra-chance-fishing: 4
- extra-chance-smithing: 1
- extra-hitpoints: 1
- starting-level: 1
- starting-exp: 0
- use-table-algorithm: false
- table-algorithm:
- - '1:250'
- - '2:275'
- - '3:300'
- - '4:350'
- - '5:400'
- - '6:500'
- - '7:650'
- - '8:800'
- - '9:1100'
- - '10:1400'
- - '11:2000'
- - '12:2800'
- - '13:4000'
- - '14:6000'
- - '15:9000'
- - '16:14000'
- - '17:20000'
- - '18:28000'
- - '19:40000'
- - '20:65000'
- starting-exp-required: 250
- # This will get the required exp from the previous level and multiply it by the value of 'Exp-per-level-multiplier'
- # Example: 250 (level 1 required EXP) x 1.3 (multiplier) = 325 EXP required for level 2
- exp-per-level-multiplier: 1.3
- # If a mob type is not defined in this list it will have the value of 'default'
- # Use the list to get the right name for a mob https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- # IMPORTANT: Do not remove 'default'
- gained-exp:
- BAT: 5
- BLAZE: 50
- CAVE_SPIDER: 20
- CHICKEN: 5
- COW: 5
- CREEPER: 25
- ENDER_DRAGON: 500
- ENDERMAN: 30
- ENDERMITE: 15
- GHAST: 40
- GIANT: 75
- GUARDIAN: 20
- HORSE: 5
- IRON_GOLEM: 100
- MAGMA_CUBE: 5
- MUSHROOM_COW: 5
- OCELOT: 5
- PIG: 5
- PIG_ZOMBIE: 30
- PLAYER: 0
- RABBIT: 5
- SHEEP: 5
- SILVERFISH: 25
- SKELETON: 25
- SLIME: 5
- SNOWMAN: 5
- SPIDER: 25
- SQUID: 5
- VILLAGER: 5
- WITCH: 30
- WOLF: 5
- ZOMBIE: 25
- DEFAULT: 3
- # Combat settings
- combat:
- combat-time: 3
- # World settings
- world:
- disable-storm: true
- remove-farm-land-on-step: false
- burn-hostiles: true
- random-chest-seconds-cooldown: 900
- # Death settings
- death:
- disable-death-message: false
- clear-drops: false
- entity-drops:
- weapons: true
- armor: true
- scrolls: true
- rupees: true
- chances:
- weapons: 5.0
- armor: 8.0
- scrolls: 10.0
- rupees: 10.0
- lockpicks: 12.0
- rupee-amount:
- min: 1
- max: 4
- # Inventory settings
- inventory:
- show-message-on-rupee-pickup: true
- rupee-pickup-message: '&a+{AMOUNT} rupee(s)'
- rupee-pickup-sound: true
- # For additional stats use percentages without giving the '%' symbol
- # If you don't want to use a potion effect, then just put 'none' in between the qoutes in the 'type' property
- # Use the names from the following link in the 'Field Summary' section as the name for the 'type' property https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
- armor-set-effects:
- manacloth:
- additional-damage: 0
- additional-defense: 0
- additional-drop-rate: 0
- effect:
- type: 'SPEED'
- level: 1
- chainmail:
- additional-damage: 0
- additional-defense: 0
- additional-drop-rate: 0
- effect:
- type: 'JUMP'
- level: 2
- iron:
- additional-damage: 10
- additional-defense: 0
- additional-drop-rate: 0
- effect:
- type: 'INCREASE_DAMAGE'
- level: 1
- leather:
- additional-damage: 0
- additional-defense: 10
- additional-drop-rate: 0
- effect:
- type: 'none'
- level: 1
- diamond:
- additional-damage: 0
- additional-defense: 10
- additional-drop-rate: 0
- effect:
- type: 'DAMAGE_RESISTANCE'
- level: 1
- # Join settings
- join:
- disable-join-message: false
- # Entity settings
- entities:
- drop-chance: 15
- rupee-from-bush-drop-chance: 10
- drop-experience-orbs: false
- # NPC settings
- npc:
- holograms:
- bank: '&6&lBank'
- # Item settings
- items:
- projectiles:
- explosives:
- radius: 5
- damage: 20
- # The items in this list is not complete. Use the value of 'DEFAULT' for the other items that you can't find in the current list down below
- # 'DEFAULT' will be the scrap worth whenever you did not define a value for an item in this list
- scrap-worth:
- DEFAULT: 3
- BOW: 3
- IRON_DAGGER: 2
- IRON_KATAR: 2
- IRON_LONGSWORD: 3
- IRON_SWORD: 3
- IRON_AXE: 3
- IRON_MACE: 3
- IRON_FLAIL: 4
- IRON_GREATSOWRD: 3
- IRON_BATTLEAXE: 4
- IRON_SPEAR: 4
- IRON_HALBERD: 4
- IRON_WARHAMMER: 4
- IRON_SCYTHE: 3
- GOLD_KATAR: 2
- GOLD_DAGGER: 2
- GOLD_LONGSWORD: 3
- GOLD_SWORD: 3
- GOLD_AXE: 3
- GOLD_MACE: 3
- GOLD_RAPIER: 4
- GOLD_CUTLASS: 2
- GOLD_FLAIL: 4
- GOLD_GREATSWORD: 3
- GOLD_BATTLEAXE: 4
- GOLD_SPEAR: 4
- GOLD_HALBERD: 4
- GOLD_WARHAMMER: 4
- GOLD_SCYTHE: 3
- CRYSTAL_LONGSWORD: 3
- CRYSTAL_SWORD: 3
- CRYSTAL_MACE: 3
- CRYSTAL_RAPIER: 3
- CRYSTAL_CUTLASS: 2
- CRYSTAL_FLAIL: 4
- CRYSTAL_GREATSWORD: 3
- CRYSTAL_BATTLEAXE: 4
- CRYSTAL_SPEAR: 4
- CRYSTAL_HALBERD: 4
- CRYSTAL_WARHAMMER: 4
- CRYSTAL_SCYTHE: 3
- GATE_GUARDIANS_BLADE: 10
- KAZEJINS_WINDSTRIKE: 10
- SUJINS_WATERSWORD: 10
- SUNGAS_THUNDERBLADE: 10
- RUBY_DRAGON_GREATSWORD: 5
- RUBY_DRAGON_SWORD: 5
- EMERALD_DRAGON_SWORD: 5
- EMERALD_DRAGON_GREATSWORD: 5
- BLAZING_HOT_FLAME_SWORD: 10
- BLAZING_HOT_FLAME_SWORD: 10
- FAIRY_SWORD_OF_LIGHT: 10
- TOPAZ_DRAGON_SWORD: 5
- TOPAZ_DRAGON_GREATSWORD: 5
- # Block settings
- blocks:
- # Set this property to 'false' to have the vanilla minecraft ore/farming block breaking
- disable-timer: false
- iron-ore-chance: 80
- gold-ore-chance: 60
- diamond-ore-chance: 25
- stone-chance: 80
- emerald-ore-chance: 50
- crop-chance: 100
- carrot-chance: 75
- potato-chance: 75
- # These units are given in seconds
- iron-ore-timer: 900
- gold-ore-timer: 900
- diamond-ore-timer: 1800
- stone-timer: 180
- emerald-ore-timer: 1800
- crop-timer: 1800
- carrot-timer: 1800
- potato-timer: 1800
- # Smithing settings
- smithing:
- smithing-window: '&0Smithing window'
- gun-window: '&0Gun smithing window'
- # This is how long it will take for items to be made in the smithing window
- smelt-time-per-ore: 2
- smelt-time-per-equipment: 10
- # Decreasing this will increase the chance of failing and destroying the crafted item
- success-chance: 100
- # What level of the hammer is required to open this category in the smithing menu
- required-level:
- dragonscale-armor: 60
- gold-weapons: 20
- crystal-weapons: 40
- dragon-weapons: 60
- legendary-weapons: 80
- # Custom mob spawners settings
- # There is not (yet) a possible way to add your own personal mobs and change their behaviour
- spawners:
- NECROMANCER:
- delay: 1800
- amount: 1
- WITCH:
- delay: 900
- amount: 1
- CASTER:
- delay: 900
- amount: 1
- GHOST_MOB:
- delay: 600
- amount: 1
- BAT:
- delay: 300
- amount: 3
- SKELETON_WITH_HORSE:
- delay: 900
- amount: 1
- ZOMBIE_WITH_HORSE:
- delay: 900
- amount: 1
- WISP:
- delay: 300
- amount: 1
- WRAITH:
- delay: 1900
- amount: 1
- DRAGON:
- delay: 3600
- amount: 1
- # Clase settings
- classes:
- menu:
- title: '&0Choose a class:'
- rows: 1
- # type = Item ID
- # data = Durability for item
- # amount = The amount of items should appear
- # skull-name = Name of player to set skin for the skull item
- # Requires ยป type: 397 | data: 3
- # item-name = The name of the item
- # slot = The slot where to put the item
- items:
- warrior:
- type: 272
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lWarrior'
- slot: 4
- archer:
- type: 261
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lArcher'
- slot: 5
- mage:
- type: 377
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lMage'
- slot: 6
- none:
- ranged: 1.0
- melee: 1.0
- magic: 1.0
- speed: 1.0
- warrior:
- ranged: 0.5
- melee: 1.0
- magic: 1.0
- speed: 0.9
- archer:
- ranged: 2.0
- melee: 0.8
- magic: 1.25
- speed: 1.2
- mage:
- ranged: 1.25
- melee: 0.9
- magic: 2.0
- speed: 1.1
- # Race settings
- races:
- menu:
- title: '&0Choose a race:'
- rows: 1
- # type = Item ID
- # data = Durability for item
- # amount = The amount of items should appear
- # skull-name = Name of player to set skin for the skull item
- # Requires ยป type: 397 | data: 3
- # item-name = The name of the item
- # slot = The slot where to put the item
- items:
- human:
- type: 397
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lHuman'
- slot: 4
- elf:
- type: 38
- data: 8
- amount: 1
- skull-name: ''
- item-name: '&6&lElf'
- slot: 5
- dwarf:
- type: 274
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lDwarf'
- slot: 6
- none:
- ranged: 1.0
- melee: 1.0
- magic: 1.0
- speed: 1.0
- human:
- ranged: 0.5
- melee: 1.0
- magic: 1.0
- speed: 0.9
- elf:
- ranged: 2.0
- melee: 0.8
- magic: 1.25
- speed: 1.2
- dwarf:
- ranged: 1.25
- melee: 0.9
- magic: 2.0
- speed: 1.1
- # Stealing settings
- stealing:
- chance: 2
- cooldown: 60
- # Backpack settings
- backpacks:
- rows: 3
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