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- Raid monsters:
- final int OLM = 7554;
- final int OLM_RIGHT_HAND= 7553;
- final int OLM_LEFT_HAND = 7555;
- final int TEKTON = 7544;
- final int SKELETAL_MYSTIC1 = 7604;
- final int SKELETAL_MYSTIC2 = 7605;
- final int SKELETAL_MYSTIC3 = 7606;
- final int MUTTADILE = 7563;
- final int VANGUARD1 = 7527;
- final int VANGUARD2 = 7528;
- final int VANGUARD3 = 7529;
- final int ICE_DEMON = 7585;
- final int VASA = 7566;
- Also, 7573 seem to be for Lizardmen
- 7617 seems to be related to Tekton
- Does raids have a healer? If so, 3341 maybe
- Deathly ranger: 7559
- Deathly mager: 7560
- Here's some room locations I found:
- STARTING_ROOM("start_room",1,0,new Location(3299,5189)),
- LIZARDMEN_SHAMANS("lizardmen",1,0,new Location(3308,5208)),
- SKELETAL_MYSTIC("skeletal",1,0,new Location(3312,5217,1)),
- VASA_NISTIRIO("vasa",1,0,new Location(3312,5279)),
- VANGUARDS("vanguard",1,0,new Location(3312,5311)),
- ICE_DEMON("ice",1,0,new Location(3313,5346)),
- CHEST_ROOM("chest",1,0,new Location(3311,5374)),
- MUTTADILE("muttadile",1,0,new Location(3311,5309,1)),
- TEKTON("tekton",1,0,new Location(3310,5277,1)),
- ENERGY_ROOM("energy",1,0,new Location(3275,5159)),
- OLM_ROOM_WAIT("olm_wait",1,0,new Location(3232,5721)),
- OLM_ROOM("olm",1,0,new Location(3232,5730)),
- I found some more in this other source:
- ARCHERS_AND_MAGERS("archer",1,0,new Location(3309,5340,1)),
- SCAVENGER_ROOM("scavenger",1,new Location(3343,5217,1)),
- Here's some objects I found related to the Olm:
- Server.getGlobalObjects().add(new GlobalObject(29884, 3220, 5743, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(29887, 3220, 5733, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(29881, 3220, 5737, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5732, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5733, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5734, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5735, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5736, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5737, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5738, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5739, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5740, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5741, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5742, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5743, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5744, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5745, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5746, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5747, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5748, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5749, getHeight(player), 3, 10));
- Server.getGlobalObjects().add(new GlobalObject(2376, 3227, 5750, getHeight(player), 3, 10));
- I found this in some other source, also for Olm. Seems to be for it's death?
- Server.getGlobalObjects().add(new GlobalObject(-1, 3232, 5749, player.getHeight(), 10, 3));
- Server.getGlobalObjects().add(new GlobalObject(29885, 3220, 5743, player.getHeight(), 10, 3));
- Server.getGlobalObjects().add(new GlobalObject(29888, 3220, 5733, player.getHeight(), 10, 3));
- Server.getGlobalObjects().add(new GlobalObject(29882, 3220, 5738, player.getHeight(), 10, 3));
- Server.getGlobalObjects().add(new GlobalObject(30028, 3233, 5751, player.getHeight(), 10, 4));
- I found this list of item rewards. Not sure if accurate to real raids?
- int[] rarerewards = {22296, 20517, 20520, 20595, 20784, 21000, 21006, 21009, 21012, 21015, 21018, 21021, 21024, 21028, 20849};
- int[] commonrewards = {560,565,566,892,11212,3050,208,210,212,214,3052,216,2486,218,220,443, 454, 445, 448, 450, 452, 1624, 1622, 1620, 1618, 13391, 7937, 2722}; //{item, maxAmount}
- Probability for rewards:
- int rewardChance = Misc.random(300);
- if(rewardChance >= 297) {
- giveRareReward();
- }else {
- giveCommonReward();
- }
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