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- #ifndef DRAW_ENGINE_H
- #define DRAW_ENGINE_H
- #include "Piece.h"
- #include <windows.h>
- //
- // Draw engine implemented with Win32 API GDI.
- //
- class DrawEngine
- {
- public:
- // hdc: handle to DC
- // hwnd: handle to window
- // pxPerBlock: cell size in pixels
- // width & height: level width and height
- DrawEngine(HDC hdc, HWND hwnd, int pxPerBlock = 25,
- int width = 10, int height = 20);
- ~DrawEngine();
- // Fills a cell
- void drawBlock(int x, int y, COLORREF color);
- // Draws UI (gray area)
- void drawInterface();
- // Draws a text message
- void drawText(TCHAR *szText, int x, int y) const;
- // Draws all kinds of info
- void drawScore(int score, int x, int y) const;
- void drawSpeed(int speed, int x, int y) const;
- void drawNextPiece(Piece &piece, int x, int y);
- protected:
- HDC hdc; // Handle to DC
- HWND hwnd; // Handle to window
- RECT rect; // For internal temporary usage
- int width; // Level width in cells
- int height; // Level height
- };
- #endif // DRAW_ENGINE_H
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