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- on death:
- victim is a player
- attacker is a player
- add 1 to {totalkills.%attacker%}
- add 1 to {totaldeaths.%victim%}
- broadcast "&7[&cWarHut&7] &c%attacker% &4has destructed &c%victim%"
- on death of player:
- set {totalkdr.%player%} to {totalkills.%player%} / {totaldeaths.%player%}
- every 3 seconds:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&c&lWarHut"
- set score " " in sidebar of loop-player to 11
- set score "" in sidebar of loop-player to 10
- set score " " in sidebar of loop-player to 9
- set score "&c&lUsername&8: &4%loop-player%" in sidebar of loop-player to 8
- set score "&c&lRank&8: &4%loop-player's prefix%" in sidebar of loop-player to 7
- set score " &4&m-------------------" in sidebar of loop-player to 6
- set score "&c&lStats&8" in sidebar of loop-player to 5
- set score "&cDeaths&8: &4%{totaldeaths.%loop-player%}%" in sidebar of loop-player to 3
- set score "&cKills&8: &4%{totalkills.%loop-player%}%" in sidebar of loop-player to 2
- set score "&cKDR&8: &4%{totalkdr.%loop-player%}%" in sidebar of loop-player to 1
- set score " &4&m-------------------" in sidebar of loop-player to 0
- command /newplayer [<player>]:
- permission: ADMIN.CONFIGURATIONSETTINGS
- permission message: &7[&cKillsUX&7] &4You are lacking the permission node: &cADMIN.CONFIGURATIONSETTINGS
- trigger:
- if arg-1 is set:
- set {totalkills.%arg-1%} to 0
- set {totaldeaths.%arg-1%} to 0
- set {totalkdr.%arg-1%} to 0
- Message "&7[&cKillsUX&7] &4Successfully reset &c%arg-1%&c's &4stats"
- broadcast "&7[&cKillsUX&7] &4%player% &chas reset &4%arg-1%'s &cstats!"
- stop
- if arg-1 is not set:
- Message "&7[&cKillsUX&7] &4Enter a player's stat to reset"
- on first join:
- set {totalkills.%player%} to 0
- set {totaldeaths.%player%} to 0
- set {totalkdr.%player%} to 0
- command /resetall:
- permission: KillsUX.ResetAll
- permission message: &7[&cKillsUX&7] &4You are lacking the permission node: &cKillsUX.ResetAll
- trigger:
- loop all players:
- set {totalkills.%loop-player%} to 0
- set {totaldeaths.%loop-player%} to 0
- set {totalkdr.%loop-player%} to 0
- broadcast "&7[&cKillsUX&7] &4Everyone's stats have been reset!"
- stop
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