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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- public class Save : MonoBehaviour
- {
- InputField userNameField;
- void Start()
- {
- userNameField = GetComponent<InputField>();
- }
- public void SaveText()
- {
- PlayerPrefs.SetString("userName", userNameField.text);
- Debug.Log(userNameField.text);
- }
- public void MoveScene(string sceneToLoad)
- {
- SceneManager.LoadScene(sceneToLoad);
- }
- }
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class Load : MonoBehaviour
- {
- Text userNameText;
- void Start()
- {
- userNameText = GetComponent<Text>();
- userNameText.text = PlayerPrefs.GetString("userName");
- }
- }
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