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- todo:
- not-started:
- Allow being able to set the health and model for each NPC invidually
- Add Filmgrain from ASW, Radial fog and fake god rays (ask Marnamai), CSM from G-String (Look into "Uberlight" and "Volumetrics"?)
- Fix "Bad water boarders" bug, fix Viewmodel rotation bug
- Add the ability to load custom localization files from within the bsp (would look for the map name, packed into the map like "resource/mapname_english.txt","resource/mapname_russian.txt",ect)
- Add the ability to load loose vcd files
- Allow use of BINK and AVI videos as textures (like in Portal 2)
- Add Restored beta NPCs/Weapons
- New NPCs and Weapons by the community
- Add credits menu on the main menu
- Add NPC adjustments for Expert
- Run map-specific skillconfig file that pre-adds sk_ to each command, requiring them to be put in like "plr_dmg_357" "40"
- Update GameUI to use modified L4D2 res files
- Implement Source Shader Editor
- Hack in VScript support
- Implement TE120's ToGL renderer and other enhancements/features
- Fix barnicle causing crashes with several types of NPCs
- currently-in-progress:
- Add Game instructor from ASW
- Fix NPCs eyes (lack of blinking+adding unused "diversion" effect)
- Add new player/NPC functionality to some weapons (357, harpoon, alyxgun, ect)
- Add default working but hidden flags to the FGD (and removing entities and flags that don't work, like weapon_brickbat)
- Add ambient_generic fixes
- Allow multiple point_cameras in a single map to be active at once
- Add Workshop support
- Add Discord Rich Presence (scan for: Campaign Name, Map Name, Difficulty and Time Spent)
- Fix up and improve map compilers (cubemap fix, static props fix and instance support are main targets)
- Hack in Co-Op
- Add linked_portal_door (look at Portal 2)
- Fix up and improve Portal features/fix bugs brought in by merging in Portal 1
- Fix up and improve HL1 features/fix bugs brought in by merging in Half-Life: Source
- done:
- Fixed projected textures with up to 9 in a single map
- Add a new difficulty (Expert, much harder then hard)
- Add Weapons from HL2:DM
- Add Working, basic GameUI based main menu
- Have NPCs support more types of weapons (Combine Soldiers being able to use pistols, Police being able to use rifles and shotguns)
- Fix Chemical whiteflash bug
- Add a map specific viewmodel hand skin override
- Add support for CS style ladders
- Implement Portal 1 features (portals, npcs, ect)
- Add prop_sphere improvements
- Fix Vortigaunt AI fucking up and marking all nodes as not vaild to attack from
- Weapons and NPCs from HL:S that don't have HL2 counterparts
- Add the logic_difficultytest ent with a single input (Test) that fires a different output depending on the current difficulty (OnEasy, OnNormal, OnHard, OnExpert)
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