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Feb 21st, 2018
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  1. todo:
  2.  
  3. not-started:
  4. Allow being able to set the health and model for each NPC invidually
  5. Add Filmgrain from ASW, Radial fog and fake god rays (ask Marnamai), CSM from G-String (Look into "Uberlight" and "Volumetrics"?)
  6. Fix "Bad water boarders" bug, fix Viewmodel rotation bug
  7. Add the ability to load custom localization files from within the bsp (would look for the map name, packed into the map like "resource/mapname_english.txt","resource/mapname_russian.txt",ect)
  8. Add the ability to load loose vcd files
  9. Allow use of BINK and AVI videos as textures (like in Portal 2)
  10. Add Restored beta NPCs/Weapons
  11. New NPCs and Weapons by the community
  12. Add credits menu on the main menu
  13. Add NPC adjustments for Expert
  14. Run map-specific skillconfig file that pre-adds sk_ to each command, requiring them to be put in like "plr_dmg_357" "40"
  15. Update GameUI to use modified L4D2 res files
  16. Implement Source Shader Editor
  17. Hack in VScript support
  18. Implement TE120's ToGL renderer and other enhancements/features
  19. Fix barnicle causing crashes with several types of NPCs
  20.  
  21. currently-in-progress:
  22. Add Game instructor from ASW
  23. Fix NPCs eyes (lack of blinking+adding unused "diversion" effect)
  24. Add new player/NPC functionality to some weapons (357, harpoon, alyxgun, ect)
  25. Add default working but hidden flags to the FGD (and removing entities and flags that don't work, like weapon_brickbat)
  26. Add ambient_generic fixes
  27. Allow multiple point_cameras in a single map to be active at once
  28. Add Workshop support
  29. Add Discord Rich Presence (scan for: Campaign Name, Map Name, Difficulty and Time Spent)
  30. Fix up and improve map compilers (cubemap fix, static props fix and instance support are main targets)
  31. Hack in Co-Op
  32. Add linked_portal_door (look at Portal 2)
  33. Fix up and improve Portal features/fix bugs brought in by merging in Portal 1
  34. Fix up and improve HL1 features/fix bugs brought in by merging in Half-Life: Source
  35.  
  36. done:
  37. Fixed projected textures with up to 9 in a single map
  38. Add a new difficulty (Expert, much harder then hard)
  39. Add Weapons from HL2:DM
  40. Add Working, basic GameUI based main menu
  41. Have NPCs support more types of weapons (Combine Soldiers being able to use pistols, Police being able to use rifles and shotguns)
  42. Fix Chemical whiteflash bug
  43. Add a map specific viewmodel hand skin override
  44. Add support for CS style ladders
  45. Implement Portal 1 features (portals, npcs, ect)
  46. Add prop_sphere improvements
  47. Fix Vortigaunt AI fucking up and marking all nodes as not vaild to attack from
  48. Weapons and NPCs from HL:S that don't have HL2 counterparts
  49. Add the logic_difficultytest ent with a single input (Test) that fires a different output depending on the current difficulty (OnEasy, OnNormal, OnHard, OnExpert)
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