Sanokal

VRAINS Extra Sanokal

Nov 1st, 2018 (edited)
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  1. Dinowrestler Mega Giganotojujitsu
  2. Rank 6 EARTH Dinosaur Xyz Effect Monster
  3. ATK/3000
  4. DEF/0
  5. 2 Level 6 Dinosaur monsters
  6. While this card has material, neither player can target it with monster effects. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can detach 1 material from this card; it can make a second attack in a row.
  7.  
  8. Dinowrestler Exa Carcharboxer
  9. Level 8 EARTH Dinosaur Ritual Effect Monster
  10. ATK/3000
  11. DEF/0
  12. You can Ritual Summon this card with "Dino Wrestling Contract". If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per opponent's turn, when your opponent activates a monster effect (Quick Effect): You can negate the effect, and if you do, return that monster to the hand. If this card is destroyed: You can add 1 "Dinowrestler" monster from your Deck to your hand.
  13.  
  14. Dino Wrestling Contract
  15. Ritual Spell Card
  16. This card can be used to Ritual Summon any "Dinowrestler" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls more monsters than you do, you can also use "Dinowrestler" monster(s) in your GY, by banishing them. If your opponent controls more monsters than you do: You can banish this card from your GY; Special Summon 1 "Dinowrestler Exa Carcharboxer" from your hand, ignoring its Summoning conditions.
  17.  
  18. Dinowrestler Peta Parajudo
  19. Link-1 EARTH Dinosaur Link Effect Monster
  20. ATK/500
  21. BC
  22. 1 "Dinowrestler" monster, except a Link Monster
  23. If this card is Link Summoned: You can add 1 "World Dino Wrestling" from your Deck to your hand. If your opponent controls more monsters than you do: You can Special Summon 1 "Dinowrestler" monster from your hand to your zone this card points to in Defense Position. You can only use each effect of "Dinowrestler Peta Parajudo" once per turn.
  24.  
  25. Firewall Flux Dragon
  26. Level 7 LIGHT Cyberse Fusion Effect Monster
  27. ATK/2500
  28. DEF/2000
  29. 2 Cyberse monsters
  30. (Quick Effect): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can banish this card from your GY, then target 1 Cyberse Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Firewall Flux Dragon" once per turn.
  31.  
  32. Firewall Synchrotron Dragon
  33. Level 7 LIGHT Cyberse Synchro Effect Monster
  34. ATK/2500
  35. DEF/2000
  36. 1 Tuner + 1+ non-Tuner monsters
  37. If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Firewall Counters on this card equal to that card's Link Rating. This card gains ATK equal to Link Rating of the monster equipped by this effect x 500. When your opponent activates a card or effect (Quick Effect): You can remove 1 Firewall Counter from this card and target 1 card your opponent controls; return it to the hand. You can only use this effect of "Firewall Synchrotron Dragon" once per turn.
  38.  
  39. Firewall Rite Dragon
  40. Level 7 LIGHT Cyberse Ritual Effect Monster
  41. ATK/2500
  42. DEF/2000
  43. You can Ritual Summon this card with "Cynet Ritual". Once per turn: You can target 1 Link Monster in your GY; return it to the Extra Deck, and if you do, monsters your opponent controls lose ATK equal to the returned monster's ATK. You can send 1 monster you control to the GY; Special Summon 1 Level 4 or lower Cyberse monster from your hand. You can only use this effect of "Firewall Rite Dragon" once per turn.
  44.  
  45. Firewall Pendant Dragon
  46. Level 7 Scale 4 LIGHT Cyberse Pendulum Effect Monster
  47. ATK/2500
  48. DEF/2000
  49. Pendulum Effect: You can reduce the battle damage you take from an attack involving a Link Monster you control to 0. If a linked monster you control is sent to the GY: You can destroy this card, and if you do, Special Summon 1 Level 4 or lower monster from your hand in Defense Position, but negate its effects. You can only use each of these effects of "Firewall Pendant Dragon" once per turn.
  50. Monster Effect: If this card is Pendulum Summoned: You can target 1 Link Monster on the field; return all monsters it points to to the hand. (Quick Effect): When your opponent activates a monster effect: You can return this card to the hand, then target 1 Cyberse Link Monster in your GY; Special Summon it. You can only use each effect of "Firewall Pendant Dragon" once per turn.
  51.  
  52. Cyberse Gazer
  53. Level 5 Scale 1 DARK Cyberse Pendulum Effect Monster
  54. ATK/1200
  55. DEF/2400
  56. Pendulum Effect: Once per turn: You can place 1 LIGHT Cyberse Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
  57. Monster Effect: If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower LIGHT Cyberse monster from your Deck in Defense Position. You can only use this monster effect of "Cyberse Gazer" once per turn.
  58.  
  59. Backup Executive
  60. Level 3 Scale 8 LIGHT Cyberse Pendulum Effect Monster
  61. ATK/1200
  62. DEF/800
  63. Pendulum Effect: You can target 1 Cyberse monster in your GY or face-up Extra Deck; add it to your hand. You can only use this Pendulum Effect of "Backup Executive" once per turn.
  64. Monster Effect: If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand).
  65.  
  66. Trickstar Jasmine Harp
  67. Level 6 LIGHT Fairy Synchro Effect Monster
  68. ATK/2100
  69. DEF/1000
  70. 1 Tuner + 1+ non-Tuner "Trickstar" monsters
  71. Any effect damage your "Trickstar" Link Monster linked to this card inflicts to your opponent is doubled. Each time your opponent takes damage by a "Trickstar" monster's effect: Gain LP equal to the damage they took. Once per turn: You can pay 1000 LP; shuffle 2 "Trickstar" monsters from your GY into the Deck, and if you do, draw 1 card.
  72.  
  73. Trickstar Doom Bell Bow
  74. Rank 4 LIGHT Fairy Xyz Effect Monster
  75. ATK/2300
  76. DEF/1300
  77. 2 Level 4 "Trickstar" monsters
  78. Any effect damage your "Trickstar" Link Monster linked to this card inflicts to your opponent is doubled. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters your opponent controls lose ATK equal to the damage they took. You can detach 2 materials from this card, then target 1 "Trickstar" Link Monster in your GY; Special Summon it. You can only use this effect of "Trickstar Doom Bell Bow" once per turn.
  79.  
  80. Altergeist Scyllamal
  81. Level 7 WATER Spellcaster Fusion Effect Monster
  82. ATK/2700
  83. DEF/1300
  84. 1 "Altergeist" Link Monster + 1 "Altergeist" monster
  85. Gains 200 ATK for each "Altergeist" monster linked to this card. If this card is Fusion Summoned: You can target 1 "Altergeist" Trap card or "Personal Spoofing" in your GY; Set it. Your opponent cannot target "Altergeist" monsters that are linked to this card for attacks, but this does not prevent them from attacking you directly.
  86.  
  87. Gouki The United Ogre
  88. Level 8 EARTH Warrior Fusion Effect Monster
  89. ATK/3500
  90. DEF/0
  91. 1 "Gouki" Link Monster + 1 "Gouki" monster
  92. This linked card cannot be destroyed by battle. Once per turn (Quick Effect): You can banish 1 "Gouki" Link Monster from your GY; until the end of this turn this card's name becomes that monster's name, and replace this effect with that monster's original effects. If this card is sent from the field to the GY: You can add 1 "Gouki" monster from your Deck to your hand. You can only use this effect of "Gouki The United Ogre" once per turn.
  93.  
  94. Gouki The Star Ogre
  95. Level 8 EARTH Warrior Synchro Effect monster
  96. ATK/3000
  97. DEF/0
  98. 1 "Gouki" Tuner + 1+ non-Tuner "Gouki" monsters
  99. This linked card cannot be targeted by card effects. You can banish any number of "Gouki" monsters from your GY; Special Summon 1 "Gouki" monster from your Deck whose Level equals the number of monsters banished. If this card is sent from the field to the GY: You can add 1 "Gouki" Spell/Trap from your Deck to your hand. You can only use each effect of "Gouki The Star Ogre" once per turn.
  100.  
  101. Gouki The Soul Ogre
  102. Rank 5 EARTH Warrior Xyz Effect Monster
  103. ATK/2500
  104. DEF/0
  105. 2 Level 5 EARTH monsters
  106. This linked card cannot be destroyed by card effects. Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 monster your opponent controls with less ATK than this card. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your GY to your hand.
  107.  
  108. Gouki Fusion
  109. Normal Spell Card
  110. Fusion Summon 1 Fusion Monster from your Extra Deck, using "Gouki" monsters from your field as material. You can only activate 1 "Gouki Fusion" per turn.
  111.  
  112. Gouki Ritual
  113. Ritual Spell Card
  114. This card can be used to Ritual Summon any "Gouki" Ritual monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
  115.  
  116. Marincess Fusion
  117. Normal Spell Card
  118. Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using Cyberse monsters in your hand and field as material. If using "Marincess Crystal Heart" as Fusion Material, that face-up Fusion Monster is unaffected by other monsters' effects.
  119.  
  120. Marincess Aqua Heart
  121. Level 7 WATER Cyberse Fusion Effect Monster
  122. ATK/2600
  123. DEF/2200
  124. "Marincess Crystal Heart" + 1+ "Marincess" monsters
  125. If this card is Fusion Summoned: Target "Marincess" monsters in your GY, up to the number of monsters used for this card's Fusion Summon; equip them to this card. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the effects of 1 face-up card your opponent controls. If this Fusion Summoned card is sent to the GY: You can target 1 Link-2 or lower "Marincess" monster in your GY; Special Summon it. You can only use each effect of "Marincess Aqua Heart" once per turn.
  126.  
  127. Marincess Delphinidae
  128. Level 1 WATER Cyberse Tuner Effect Monster
  129. ATK/500
  130. DEF/100
  131. If you control a "Marincess" monster: You can Special Summon this card from your hand. You can only use this effect of "Marincess Delphinidae" once per turn. If this card is Normal Summoned: You can target 1 "Marincess" monster in your GY; Special Summon it in Defense Position, negate its effects, also banish it during the End Phase. You cannot Special Summon monsters from your Extra Deck during the turn you activate either of this card's effects, except WATER monsters.
  132.  
  133. Marincess Brine Sail
  134. Level 7 WATER Cyberse Synchro Effect Monster
  135. ATK/2400
  136. DEF/1600
  137. 1 Tuner + 1+ non-Tuner WATER monsters
  138. If this card is Synchro Summoned: Target "Marincess" monsters in your GY, up to the number of monsters used for this card's Synchro Summon; equip them to this card. Once per turn: You can banish 1 "Marincess" monster from your GY, then target 1 Attack Position monster your opponent controls; its ATK becomes 0 until the end of the turn. If this card would be destroyed by your opponent's card while equipped with an Equip Card(s), you can send 1 of those cards to the Graveyard instead.
  139.  
  140. Marincess Hydro Pyrosome
  141. Rank 4 WATER Cyberse Xyz Effect Monster
  142. ATK/2200
  143. DEF/1900
  144. 2+ Level 4 WATER monsters
  145. If this card is Xyz Summoned: Target "Marincess" monsters in your GY, up to the number of materials attached to this card; equip them to this card. (Quick Effect): You can detach 1 material from this card, then banish 1 "Marincess" Trap from your GY; apply that target's effect. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Link Monster in your GY; Special Summon it. You can only use each effect of "Marincess Hydro Pyrosome" once per turn.
  146.  
  147. Borreload Penance Dragon
  148. Level 8 Scale 8 DARK Dragon Pendulum Effect Monster
  149. ATK/3000
  150. DEF/2500
  151. Pendulum Effect: You can target monsters you control; you cannot Special Summon monsters for the rest of this turn, except DARK monsters, also destroy the targeted cards, and if you do, Special Summon this card. You can only use this effect of "Borreload Penance Dragon" once per turn.
  152. Monster Effect: If this card is Normal or Special Summoned: You can target 1 "Borrel" Link Monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. You can only use each effect of "Borreload Penance Dragon" once per turn.
  153.  
  154. Rokket Catapulter
  155. Level 4 Scale 1 DARK Dragon Pendulum Effect Monster
  156. ATK/1200
  157. DEF/2000
  158. Pendulum Effect: If you control a "Rokket" monster: You can take 1 "Rokket" monster from your Deck, and either add it to your hand or send it to your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Catapulter" once per turn.
  159. Monster Effect: You can target 1 "Rokket" monster you control; destroy it, and if you do, add 1 "Rapid Trigger" from your Deck to your hand. During the End Phase, if this card is in your face-up Extra Deck because it was destroyed on the field by battle or card effect and sent there this turn: You can place this card in your Pendulum Zone. You can only use each effect of "Rokket Catapulter" once per turn.
  160.  
  161. Rokket Reloader
  162. Level 3 Scale 9 DARK Dragon Pendulum Effect Monster
  163. ATK/500
  164. DEF/800
  165. Pendulum Effect: You can target 1 "Rokket" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Reloader" once per turn. Unless you have a "Rokket" card or "Borrel" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
  166. Monster Effect: You can target 1 "Rokket" monster you control; destroy it, and if you do, add 1 "Heavy Interlocking" from your Deck to your hand. During the End Phase, if this card is in your face-up Extra Deck because it was destroyed on the field by battle or card effect and sent there this turn: You can place this card in your Pendulum Zone. You can only use each effect of "Rokket Reloader" once per turn.
  167.  
  168. Hydradrive Sprinter
  169. Level 1 EARTH Cyberse Effect Monster
  170. ATK/800
  171. DEF/0
  172. (Quick Effect): You can Tribute this card; Special Summon 1 Link-1 "Hydradrive" Link Monster from your Extra Deck or GY. If a "Hydradrive" Link Monster in your possession is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 "Hydradrive" Spell/Trap from your Deck to your hand. You can only use each effect of "Hydradrive Sprinter" once per turn.
  173.  
  174. Hydradrive Speeder
  175. Level 1 EARTH Cyberse Effect Monster
  176. ATK/0
  177. DEF/800
  178. If you Normal or Special Summon a "Hydradrive" monster: You can Special Summon this card from your hand. If a "Hydradrive" monster you control would be destroyed by a card effect: You can banish this card from your GY instead. You can only use each effect of "Hydradrive Speeder" once per turn.
  179.  
  180. Hydradrive Diviner
  181. Level 3 EARTH Cyberse Effect Monster
  182. ATK/1000
  183. DEF/800
  184. If this card is Normal or Special Summoned: You can excavate the top 3 cards from your Deck; add 1 excavated "Hydradrive" card or "Property" Spell/Trap to your hand, also, after that, shuffle the rest back in. You can only use this effect of "Hydradrive Diviner" once per turn.
  185.  
  186. Hydradrive Summoner
  187. Level 5
  188.  
  189. Property Surge
  190. Normal Spell Card
  191. If you control no monsters: Target as many "Hydradrive" Link Monsters in your GY as possible with the same Link Rating but different Attributes; Special Summon them, negate their effects, they cannot attack, also send them to the GY during the End Phase. You can only activate 1 "Property Surge" per turn.
  192.  
  193. Chimera Hydradrive Draghead - Ai
  194. LINK-5 DARK Cyberse Link Effect Monster
  195. ATK/4000
  196. TL, TM, TR, ML, BL
  197. 5 "Hydradrive" Link MonsterS
  198. Must be Link Summoned, or Special Summoned by the effect of "Chimera Hydradrive Dragrid". If this card is Special Summoned: You can banish all other monsters on the field, except monsters this card points to. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydradrive Dragrid" from your Extra Deck.
  199.  
  200. Chimera Hydradrive Draghead - Windy
  201. LINK-5 WIND Cyberse Link Effect Monster
  202. ATK/4000
  203. TL, TM, TR, ML, BL
  204. 5 "Hydradrive" Link MonsterS
  205. Must be Link Summoned, or Special Summoned by the effect of "Chimera Hydradrive Dragrid". If this card is Special Summoned: You can shuffle all other monsters on the field into the Deck, except monsters this card points to. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydradrive Dragrid" from your Extra Deck.
  206.  
  207. Chimera Hydradrive Draghead - Earth
  208. LINK-5 EARTH Cyberse Link Effect Monster
  209. ATK/4000
  210. TL, TM, TR, MR, BR
  211. 5 "Hydradrive" Link MonsterS
  212. Must be Link Summoned, or Special Summoned by the effect of "Chimera Hydradrive Dragrid". If this card is Special Summoned: You can return all other monsters on the field to the hand, except monsters this card points to. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydradrive Dragrid" from your Extra Deck.
  213.  
  214. Chimera Hydradrive Draghead - Lightning
  215. LINK-5 EARTH Cyberse Link Effect Monster
  216. ATK/4000
  217. TL, TM, TR, MR, BR
  218. 5 "Hydradrive" Link MonsterS
  219. Must be Link Summoned, or Special Summoned by the effect of "Chimera Hydradrive Dragrid". If this card is Special Summoned: You can send all other monsters on the field to the GY, except monsters this card points to. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydradrive Dragrid" from your Extra Deck.
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