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- https://github.com/FF6BeyondChaos/BeyondChaosRandomizer/releases/tag/CE-6.1.3
- What is Beyond Chaos?
- Originally developed by Abyssonym, then maintained by SubtractionSoup, now maintained by DarkSlash88, Beyond Chaos is a randomizer, a program that remixes game content randomly, for FF6. Every time you run Beyond Chaos, it will generate a completely unique, brand-new mod of FF6 for you to challenge and explore. Nearly everything is randomized, including treasure, enemies, colors, graphics, character abilities, music, sprites, and more.
- What is Permadeath?
- Permadeath means starting a new randomized game upon game over.
- What are Junctions?
- New abilities in BC that are added, by your choice, to Weapons, Armor, Relics, Espers and enemies. See the google doc below for the list of Junctions and what they do.
- Level Caps?
- Mostly self explanatory but there is now a flag to randomly cap your levels from 1-99. There is a slider, so you can set a minimum or maximum level range that you want.
- Junctions Spreadsheet
- https://docs.google.com/spreadsheets/d/11B_NluWgCRY50A8kxGTsPElICPmVH3EZdZPtBm3FGcM/edit?pli=1&gid=1270906926#gid=1270906926
- Separate Pastebin for the Flags I use
- https://pastebin.com/YND9vFy2
- Cecilbot?
- Our encyclopedia. Read this 7 page document to learn how to use it https://docs.google.com/document/d/18Io6RHNk6I3xxs8QdUkHiiHlpl3XQhnwXHXOwzi7i2w/edit?tab=t.0
- Here's the basics:
- !boss [boss]
- !item [item]
- !base [base]
- !r[skill]
- !skill [skill]
- !statuseffect [status effect]
- !about
- !beyondchaos
- !discord
- !getbc
- !statuseffects
- !itembreak
- !shadowrun
- !faq
- !notrunic
- !gprain
- !ragnarok
- !runic
- Full Changelog for v6.X.X
- Beyond Chaos CE V6.1.3
- Randomizer
- Rolled tools back to not be inspectable (and also not be weapons, causing issues)
- Fixed a rare bug with Shadow on ancientcave seeds
- Made equipanything and relicmyhat incompatible
- Added Senzu Beans back to the possible special items
- Fixed presets in console mode (Thanks Myria!)
- Fixed item breaks for Life not working on dead characters (Thanks Myria!)
- Moved special weapon animation data so it's not being overwritten (Thanks CDude!)
- Make items that 'break' not have ?s when the nobreaks code is used (Thanks Crimdahl!)
- Beyond Chaos CE V6.1.2
- Randomizer
- Fixed several patch conflicts that prevented ancient cave seeds from being rolled
- Made sure mode named flags are active (ancient cave modes)
- GUI
- Fixed display bugs in GUI (Thanks Crimdahl!)
- Fixed bug with saved numeric flags crashing with random setting (Thanks Crimdahl!)
- Fixed ability to cut and paste flag strings into GUI (push enter after pasting) (Thanks Crimdahl!)
- Fixed some flag dependencies
- Sprites (Thanks HoxNorf!)
- New Sprites (7):
- Bear by CDude
- Ceroba by Rorahusky
- Kanako by Rorahusky
- King Crab by CDude
- Lobster (Small) by CDude
- Lobster by CDude
- Parsee Mizuhashi by HoxNorf
- New Portraits (7):
- Bear by CDude
- Ceroba by Rorahusky
- Kanako by Rorahusky
- King Crab by CDude
- Lobster (Small) by CDude
- Lobster by CDude
- Parsee Mizuhashi by HoxNorf
- Beyond Chaos CE V6.1.0
- Randomizer
- Added 'Chaos' as an option to levelcap where each character has their own random level cap (Thanks Myself086!)
- Added upper and lower bounds for levelcap flag, so you can modify it the way you want to (Thanks Crimdahl!)
- Tools are now inspectable to see what they break for (Thanks Myself086!)
- Fixed bug where you could equip Espers to guest characters (Thanks CDude!)
- Fixed bug so partyparty pulls from femalenames.txt
- Added 'Random' as an option for gpboost, mpboost, expboost (value between 0.25x-2.25x)
- Added 'Random as an option for randomboost (value between 0.25-4.5)
- Merchant now dies to 0 mp when using jejentojori
- Fixed some flag dependencies that were unnecessary
- Fixed several obscure bugs
- Junctions (Thanks Abyssonym!)
- -Fixed bug where floating characters caused Auto-Life 3 and Final Fenix to fail to activate
- -Enemies with Gunblade can no longer consume Super Balls from the player's inventory
- -Fixed various issues related to Seize from non-Tentacle enemies
- -Fixed rage status label to display correctly
- GUI
- -Fixed GUI crashing if you are not connected to the internet (Thanks Crimdahl!)
- -Added messaging for when flags/modes are incompatible (Thanks Crimdahl!)
- -Added messaging for when flags require other flags to work (Thanks Crimdahl!)
- -Added dark mode option for GUI (Thanks Crimdahl!)
- Beyond Chaos CE V6.0.0
- Randomizer
- -Add R-Dance, which contains all 32 random dance skills for that seed
- -Add levelcap code to allow you to specify a maximum level for your characters (or randomize it)
- -Add shadowstays code to remove the possibility of shadow running away (Thanks CDude!)
- -Add slowerbg code to slow the scroll on waterfall and clouds (Thanks CDude!)
- -Add mp refill patch, to refill party mp any time you are on the party select screen (Thanks CDude!)
- -Add Esper Mastery patch, which adds a star beside the name of any esper that you have learned all the spells they teach (Thanks CDude and Madsiur!)
- -Add rotating text status (Thanks Myself086!)
- -Rage menu now shows enemies you have found their rage but not looked at the rage information (Thanks Myself086!)
- -EXP gain and Spells learned from Espers now showing on main party menu (Thanks Myself086!)
- -Restricted Bababreath on normal seeds
- -Fix mimetime softlock that can happen occasionally (Thanks CDude!)
- -Fix Celes always learning her vanilla magic spell list (Thanks CDude!)
- -Fix capitilization in thescenarionottaken dialogue (Thanks Myria!)
- -Fix typo in Zozo clock log
- -Fix item return buffer so unbreakable items don't break occasionally (Thanks CDude!)
- -Fix item usage for secret items that replace the rename card (Thanks CDude!)
- -Fix Umaro being able to get a command changer that gives him Lore
- -Fix cursedencounters further to remove magitek sequences and superbosses
- -Fix SOS GP Rain and SOS Runic to display what command replaced GP Rain and/or Runic (Thanks Crimdahl!)
- -Fix penultima bug that allowed items to teach ultima when they shouldn't
- -Fix Air Lancet betting for the wrong item (Thanks CDude!)
- -Fix randomboost:0 not working
- -Fix relicmyhat to have cursor wrapping (Thanks CDude!)
- -Fix questionablecontent/junctions so items can have both ! and ? added to the end (Thanks Crimdahl!)
- -Fix em dashes causing crashes in different locales (Thanks Crimdahl!)
- -Fix rage menu to no longer show Pugs rage on a blank space (Thanks Myself086!)
- -Fix Quasar animation (Thanks Myself086!)
- -Fix ATB bar when character is dead (Thanks Myself086!)
- -Reduced lag during battle (Thanks Myself086!)
- Junctions (Thanks abyssonym!)
- BUGFIXES:
- -Fixed bug in the junction core that caused Gilgam Heart to give wrong amounts of GP.
- -MP Switch checks junctioned actors instead of always checking party member 2.
- -Boost/Font/Sink values are properly capped at 9999.
- -Fixed overflow issue for Burst.
- -SOS Quick (and other SOS skills) will only trigger after an "attack first" monster (i.e. Tunnelarmr) has had an opportunity to execute its event script.
- -SOS Escape now respects inescapability, even at the start of battle.
- -Auto Potion won't trigger itself.
- REBALANCES:
- -"Astral" now inverts MP damage instead of only setting it, i.e. Rasp and Osmose do HP damage.
- -"Return Magic" will not trigger off of counterattacks, including other Return Magic casts.
- -"Deaths Door" has a reduced effect when enemies use it.
- -"Life Force" renamed to "Atma Force" to avoid confusion with the ability from FF6 GBA.
- NEW JUNCTIONS (4):
- Corrosive
- Overheal
- Juggler
- SOS Dance
- REMOVED JUNCTIONS (2):
- Luck Font & Luck Sink temporarily removed to improve performance.
- MUSIC
- -Add FF14 Burn (Thanks emberling!)
- SPRITES
- -Added 29 new sprites and 28 new portraits (Thanks HoxNorf, JamesWhite89, CDude, pomariin, Metalliguy and Gens, )
- MONSTER SPRITES
- -Added 5163 new monster sprites (Thanks Dark Dragon!)
- GUI
- -Create a default flagstring for first users, and have it remember the last flagset you made (Thanks Crimdahl!)
- -Added Quality of Life Tab with several code options (Thanks Crimdahl!)
- -Update presets with new codes
- -Fixed Updater to correctly update whenever new sprites/monsters/core versions come out (Thanks Crimdahl!)
- -Fix custom presets to no longer crash with capital letters (Thanks Crimdahl!)
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