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- -------------------------------------------------------------------------------------------------------------------------------------
- "Layer.cfg":
- -------------------------------------------------------------------------------------------------------------------------------------
- class layers
- {
- class Grass_Green
- {
- texture = "";
- material= "ww1_map\data\gdt_felix_grass_green.rvmat";
- };
- };
- class legend
- {
- picture="ww1_map\source\maplegend.png";
- class colors
- {
- Grass_Green[] = {{0,255,0}};
- };
- };
- -------------------------------------------------------------------------------------------------------------------------------------
- "gdt_felix_green_grass.rvmat"
- -------------------------------------------------------------------------------------------------------------------------------------
- #define _ARMA_
- ambient[] = {0.9,0.9,0.9,1};
- diffuse[] = {0.9,0.9,0.9,1};
- forcedDiffuse[] = {0.02,0.02,0.02,1};
- specular[] = {0.0,0.0,0.0,0};
- specularPower = 1; // specular interpolator must be enabled
- emmisive[] = {0,0,0,0};
- PixelShaderID = "NormalMapDiffuse";
- VertexShaderID = "NormalMapDiffuseAlpha";
- //surfaceInfo = "landtext\bumps.bisurf";
- class Stage1
- {
- texture="ww1_map\data\gdt_felix_grass_green_nopx.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[] = {5,0,0};
- up[] = {0,5,0};
- dir[] = {0,0,10};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture="ww1_map\data\gdt_felix_grass_green_co.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[] = {5,0,0};
- up[] = {0,5,0};
- dir[] = {0,0,10};
- pos[] = {0,0,0};
- };
- };
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