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  1. >l
  2. [Crystal Monolith, Rotunda]
  3. Rays of prismatic light filter through thick quartz walls, bathing the grand circular gallery in an ethereal glow. The chamber interior is sparse and utilitarian, unfurnished aside from an aetheric distillery centered on the floor, the gurgle of the strange apparatus echoing softly throughout the rotunda. You also see a lancet arch leading out, a winding crystal stairway, Mistress of Cycles Demurgine and Grim Tailor Kilgamant.
  4. Obvious exits: none.
  5.  
  6. Room Number: 11803
  7.  
  8. Kilgamant hums along as Demurgine strums a dreamy nocturne on her lyre.
  9. >go arch
  10. [Ashala'taman, Crystal Monolith]
  11. Even from its abased foundation upon the lowest of the levitating islands, the crystal monolith at the gardens' center dwarfs the surrounding terraces. Cut from a single colossal shard of translucent quartz, the towering edifice rises several hundred feet, stopping just short of the shifting sphere of light that surrounds the grounds. Hovering nearby, a collection of stepping stones offers dubious access into the soaring gardens. You also see a lancet crystal arch.
  12. Obvious exits: northeast, southwest.
  13.  
  14. Room Number: 11803
  15.  
  16. >nw
  17. You can't go there.
  18. >ne
  19. You go northeast.
  20. [Ashala'taman, Dusk Terrace]
  21. Reflecting the soft light of a flame-wreathed wolf sculpture, a polished granite wall hems the terrace's inner edge here, an intricate layer of script just barely visible across its eventide surface. Set atop the outer balustrade at even intervals, fluted planters profuse with sunset-hued flora bask in the perpetual twilight that enfolds the area. A winter chill fills the air. You also see some granite steps leading to a higher terrace.
  22. Obvious exits: southwest.
  23. >climb step
  24. Your botany guidebook and apothecary jars make the climb more difficult.
  25. [Ashala'taman, Midnight Terrace]
  26. Massive obsidian columns sculpted to resemble poplar trees confine the terrace's unpaved quadrangle. Shadowy seordstone-inlaid lanterns dangle from their glossy black boughs, drenching the central topiary thicket that dominates the lawn in an unnatural darkness. A spring warmth fills the air. You also see some granite steps leading to a lower terrace.
  27. Obvious exits: southeast.
  28.  
  29. Gained: Athletics
  30.  
  31. You feel fully rested.
  32. >ass area
  33. Using your guidebook for reference, you assess the area and determine...
  34. The topiary thicket currently has yellow extract available for collection.
  35. The topiary thicket currently has blue extract available for collection.
  36. Roundtime: 4 sec.
  37. >collect yellow dye
  38. Working carefully, you harvest some yellow waiku petals from the topiary thicket and place the material into your jar for yellow extract.
  39. Roundtime: 5 sec.
  40. >collect yellow dye
  41. Working carefully, you harvest some yellow waiku petals from the topiary thicket and place the material into your jar for yellow extract.
  42. Roundtime: 6 sec.
  43. >se
  44. >sw
  45. ...wait 1 seconds.
  46. >sw
  47. ...wait 1 seconds.
  48. You can't go there.
  49. >se
  50. >sw
  51. You go southeast.
  52. [Ashala'taman, Promenade of Chaos]
  53. The fresh warmth of spring hangs heavy in the air here. Unlandscaped, this arid section of promenade has been left to grow wild with untamed natural beauty. Waves of golden grass sway alongside the beaten dirt walkway, punctuated by the cheerful colors of prairie scrub flowering throughout the leafy grama. Nearly hidden by the waist-high vegetation, a broad footbridge spans a crevasse cutting across the bucolic terrain.
  54. Obvious exits: northeast, southwest, northwest.
  55. You go southwest.
  56. [Ashala'taman, Promenade of Chaos]
  57. The dry swelter of summer hangs heavy in the air here. Deep turquoise waters fill this sunken section of promenade, the garden walkway yielding to a series of stepping stones over the shimmering jewel-toned pool. Rife with tropical splendor and spattered with variegated hibiscus, an emerald facade of lush jungle foliage rings the pool, while colorful sandflowers and dustanjis blossoms speckle its mossy banks. At the edge of the pool, an acenite likeness of Kerenhappuch spins colorfully painted dancing skirts that dissolve into a rainbow of flora at her feet.
  58. Obvious exits: northeast, northwest.
  59. >ass area
  60. Using your guidebook for reference, you assess the area and determine...
  61. The turquoise pool currently has yellow extract available for collection.
  62. The turquoise pool currently has blue extract available for collection.
  63. The jungle foliage currently has orange extract available for collection.
  64. The jungle foliage currently has purple extract available for collection.
  65. Roundtime: 7 sec.
  66. >collect purple ex
  67. Working carefully, you harvest an amethyst vine clipping from the jungle foliage and place the material into your jar for purple extract.
  68. Roundtime: 3 sec.
  69. >collect orange ex
  70. Working carefully, you harvest some orange papaya pulp from the jungle foliage and place the material into your jar for orange extract.
  71. Roundtime: 6 sec.
  72. >collect orange ex
  73. ...wait 4 seconds.
  74. >collect orange ex
  75. ...wait 3 seconds.
  76. >l in jar
  77. The apothecary jars contain 0 parts of red extract.
  78. The apothecary jars contain 1 part of orange extract.
  79. The apothecary jars contain 2 parts of yellow extract.
  80. The apothecary jars contain 0 parts of green extract.
  81. The apothecary jars contain 0 parts of blue extract.
  82. The apothecary jars contain 1 part of purple extract.
  83. >collect orange ex
  84. Working carefully, you harvest some orange papaya pulp from the jungle foliage and place the material into your jar for orange extract.
  85. Roundtime: 4 sec.
  86. >l
  87. [Ashala'taman, Promenade of Chaos]
  88. The dry swelter of summer hangs heavy in the air here. Deep turquoise waters fill this sunken section of promenade, the garden walkway yielding to a series of stepping stones over the shimmering jewel-toned pool. Rife with tropical splendor and spattered with variegated hibiscus, an emerald facade of lush jungle foliage rings the pool, while colorful sandflowers and dustanjis blossoms speckle its mossy banks. At the edge of the pool, an acenite likeness of Kerenhappuch spins colorfully painted dancing skirts that dissolve into a rainbow of flora at her feet.
  89. Obvious exits: northeast, northwest.
  90. A brightly colored macaw calls out from the treetops, perhaps hoping to attract a mate.
  91. >nw
  92. You go northwest.
  93. [Ashala'taman, Promenade of Chaos]
  94. A summer heat fills the air. Engulfed by a vicious overgrowth of briars, the promenade threads between blackberry bushes tangled with other thorny shrubs to form a dense tunnel around the walkway. Halfway through the shadowy passage, a small shrine to Dergati is sheltered amongst the brambles.
  95. Obvious exits: southeast.
  96. >ass area
  97. Using your guidebook for reference, you assess the area and determine...
  98. The briary overgrowth currently has red extract available for collection.
  99. The briary overgrowth currently has green extract available for collection.
  100. The briary overgrowth currently has purple extract available for collection.
  101. Roundtime: 6 sec.
  102. The atmosphere begins to feel a little different.
  103. >collect red ex
  104. ...wait 1 seconds.
  105. >collect red ex
  106. Working carefully, you harvest a cluster of reddish sumac fruit from the briary overgrowth and place the material into your jar for red extract.
  107. Roundtime: 6 sec.
  108. >collect red ex
  109. Working carefully, you harvest a cluster of reddish sumac fruit from the briary overgrowth and place the material into your jar for red extract.
  110. Roundtime: 3 sec.
  111. The gardens continue to revolve, slowly arriving at a new configuration.
  112. The garden air feels cooler.
  113. >collect red ex
  114. Working carelessly, you attempt to harvest red extract from the briary overgrowth. After a few moments, you notice that what you've collected doesn't seem to be in usable condition, forcing you to remove the offending material along with some of the extract that you already had in the jar.
  115. Roundtime: 3 sec.
  116. >l in jar
  117. The apothecary jars contain 0 parts of red extract.
  118. The apothecary jars contain 2 parts of orange extract.
  119. The apothecary jars contain 2 parts of yellow extract.
  120. The apothecary jars contain 0 parts of green extract.
  121. The apothecary jars contain 0 parts of blue extract.
  122. The apothecary jars contain 1 part of purple extract.
  123. >ass area
  124. Using your guidebook for reference, you assess the area and determine...
  125. The briary overgrowth currently has yellow extract available for collection.
  126. The briary overgrowth currently has purple extract available for collection.
  127. Roundtime: 4 sec.
  128. >l
  129. [Ashala'taman, Promenade of Chaos]
  130. The crisp tang of autumn hangs heavy in the air here. Pressing into the walkway from all directions, a vicious overgrowth of briars strangles the promenade, the mass of rampant thorns heavily laden with different varieties of dark, ripe berry. Cloistered halfway through the bramble tunnel, a small shrine to Dergati stands in shadow.
  131. Obvious exits: east, south.
  132. >e
  133. ...wait 1 seconds.
  134. >e
  135. You go east.
  136. [Ashala'taman, Midday Terrace]
  137. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. An autumn briskness fills the air. You also see some goldstone steps leading to a lower terrace.
  138. Obvious exits: west.
  139. >ass area
  140. Using your guidebook for reference, you assess the area and determine...
  141. The goldwood arbor currently has orange extract available for collection.
  142. Roundtime: 8 sec.
  143. >w
  144. You go west.
  145. [Ashala'taman, Promenade of Chaos]
  146. The crisp tang of autumn hangs heavy in the air here. Pressing into the walkway from all directions, a vicious overgrowth of briars strangles the promenade, the mass of rampant thorns heavily laden with different varieties of dark, ripe berry. Cloistered halfway through the bramble tunnel, a small shrine to Dergati stands in shadow.
  147. Obvious exits: east, south.
  148. >s
  149. You go south.
  150. [Ashala'taman, Promenade of Chaos]
  151. An autumn briskness fills the air. The ground beneath the promenade sinks abruptly here, the garden walkway yielding to a series of stepping stones over the deep turquoise pool that fills the depression. Dense jungle foliage rings the pool, and at its mossy edge, an acenite likeness of Kerenhappuch spins her colorfully painted skirts amid the lush plant life thriving around her.
  152. Obvious exits: north, east.
  153. >ass area
  154. Using your guidebook for reference, you assess the area and determine...
  155. The turquoise pool currently has yellow extract available for collection.
  156. The turquoise pool currently has green extract available for collection.
  157. The turquoise pool currently has blue extract available for collection.
  158. Roundtime: 8 sec.
  159. >e
  160. ...wait 4 seconds.
  161. The grand crystal monolith gleams in the artificial light as the surrounding gardens continue their ceaseless rotation.
  162. >e
  163. ...wait 1 seconds.
  164. A rather indignant oink sounds from your felted tavern.
  165. The sound of distressed oinking and squealing can be heard plainly from your felted tavern.
  166. >e
  167. You go east.
  168. [Ashala'taman, Promenade of Chaos]
  169. A summer heat fills the air. Little more than a stretch of parched earth, this section of garden promenade shows no signs of landscaping. Only a random smattering of prairie scrub dots the desolate terrain to either side of the beaten dirt walkway. A narrow crevasse cuts across the dusty tract, spanned by a broad footbridge.
  170. Obvious exits: east, west.
  171. Your felted tavern shifts and rustles a bit, the sounds of soft snorts followed by snoring emanating from it.
  172. A muddy tanned pig suddenly peeks its head out from your felted tavern, snuffling towards your hands briefly, before ducking back inside.
  173. A rather indignant oink sounds from your felted tavern.
  174. Your felted tavern shifts and rustles a bit, the sounds of soft snorts followed by snoring emanating from it.
  175. A rather indignant oink sounds from your felted tavern.
  176. A happily muddy boarlike peccary suddenly peeks its head out from your icesilk igloo, snuffling towards your hands briefly, before ducking back inside.
  177. The sound of distressed oinking and squealing can be heard plainly from your icesilk igloo.
  178. >ass area
  179. Using your guidebook for reference, you assess the area and determine...
  180. The narrow crevasse currently has green extract available for collection.
  181. The prairie scrub currently has red extract available for collection.
  182. The prairie scrub currently has yellow extract available for collection.
  183. Roundtime: 5 sec.
  184. >collect red ex
  185. Working carefully, you harvest a sprig of bright red bloodgrass from the prairie scrub and place the material into your jar for red extract.
  186. Roundtime: 7 sec.
  187. >collect red ex
  188. Working carefully, you harvest a sprig of bright red bloodgrass from the prairie scrub and place the material into your jar for red extract.
  189. Roundtime: 5 sec.
  190. >collect red ex
  191. You've probably collected all the extract from this area that you should for now.
  192. >l in jar
  193. The apothecary jars contain 2 parts of red extract.
  194. The apothecary jars contain 2 parts of orange extract.
  195. The apothecary jars contain 2 parts of yellow extract.
  196. The apothecary jars contain 0 parts of green extract.
  197. The apothecary jars contain 0 parts of blue extract.
  198. The apothecary jars contain 1 part of purple extract.
  199. >l
  200. [Ashala'taman, Promenade of Chaos]
  201. A summer heat fills the air. Little more than a stretch of parched earth, this section of garden promenade shows no signs of landscaping. Only a random smattering of prairie scrub dots the desolate terrain to either side of the beaten dirt walkway. A narrow crevasse cuts across the dusty tract, spanned by a broad footbridge.
  202. Obvious exits: east, west.
  203. >w
  204. You go west.
  205. [Ashala'taman, Promenade of Chaos]
  206. An autumn briskness fills the air. The ground beneath the promenade sinks abruptly here, the garden walkway yielding to a series of stepping stones over the deep turquoise pool that fills the depression. Dense jungle foliage rings the pool, and at its mossy edge, an acenite likeness of Kerenhappuch spins her colorfully painted skirts amid the lush plant life thriving around her.
  207. Obvious exits: north, east.
  208. >n
  209. You go north.
  210. [Ashala'taman, Promenade of Chaos]
  211. The crisp tang of autumn hangs heavy in the air here. Pressing into the walkway from all directions, a vicious overgrowth of briars strangles the promenade, the mass of rampant thorns heavily laden with different varieties of dark, ripe berry. Cloistered halfway through the bramble tunnel, a small shrine to Dergati stands in shadow.
  212. Obvious exits: east, south.
  213. >s
  214. You go south.
  215. [Ashala'taman, Promenade of Chaos]
  216. An autumn briskness fills the air. The ground beneath the promenade sinks abruptly here, the garden walkway yielding to a series of stepping stones over the deep turquoise pool that fills the depression. Dense jungle foliage rings the pool, and at its mossy edge, an acenite likeness of Kerenhappuch spins her colorfully painted skirts amid the lush plant life thriving around her.
  217. Obvious exits: north, east.
  218. >e
  219. You go east.
  220. [Ashala'taman, Promenade of Chaos]
  221. A summer heat fills the air. Little more than a stretch of parched earth, this section of garden promenade shows no signs of landscaping. Only a random smattering of prairie scrub dots the desolate terrain to either side of the beaten dirt walkway. A narrow crevasse cuts across the dusty tract, spanned by a broad footbridge.
  222. Obvious exits: east, west.
  223. >climb step
  224. What were you referring to?
  225. You can't do that.
  226. >e
  227. You go east.
  228. [Ashala'taman, Promenade of Chaos]
  229. A summer heat fills the air. Patterned with rippling circles, a tract of freshly raked sand abuts the flagstone walkway as it snakes along this edge of the floating gardens. Erupting from the pallid gravel, jagged serpentinite spears pierce the air and arc overhead like dark talons closing in on the promenade. A tight webbing of firefall vines ensnares the sinister stones.
  230. Obvious exits: west.
  231. >climb step
  232. What were you referring to?
  233. You can't do that.
  234. >ass area
  235. Using your guidebook for reference, you assess the area and determine...
  236. The serpentinite spears currently have red extract available for collection.
  237. Roundtime: 4 sec.
  238. >collect red ex
  239. Working carefully, you harvest some deep red firefall petals from the serpentinite spears and place the material into your jar for red extract.
  240. Roundtime: 7 sec.
  241. >collect red ex
  242. Working carefully, you harvest some deep red firefall petals from the serpentinite spears and place the material into your jar for red extract.
  243. Roundtime: 4 sec.
  244. A wave of uneven incandescence sweeps across the sphere of light that surrounds the gardens.
  245. >l
  246. [Ashala'taman, Promenade of Chaos]
  247. A summer heat fills the air. Patterned with rippling circles, a tract of freshly raked sand abuts the flagstone walkway as it snakes along this edge of the floating gardens. Erupting from the pallid gravel, jagged serpentinite spears pierce the air and arc overhead like dark talons closing in on the promenade. A tight webbing of firefall vines ensnares the sinister stones.
  248. Obvious exits: west.
  249. >asss area
  250. Please rephrase that command.
  251. >l
  252. [Ashala'taman, Promenade of Chaos]
  253. A summer heat fills the air. Patterned with rippling circles, a tract of freshly raked sand abuts the flagstone walkway as it snakes along this edge of the floating gardens. Erupting from the pallid gravel, jagged serpentinite spears pierce the air and arc overhead like dark talons closing in on the promenade. A tight webbing of firefall vines ensnares the sinister stones.
  254. Obvious exits: west.
  255. >ass area
  256. Using your guidebook for reference, you assess the area and determine...
  257. The serpentinite spears currently have red extract available for collection.
  258. Roundtime: 4 sec.
  259. >collect red ex
  260. You've probably collected all the extract from this area that you should for now.
  261.  
  262. --- Lich: sanowret-crystal paused.
  263.  
  264. --- Lich: exp-monitor paused.
  265.  
  266. [almanac]>stow left
  267.  
  268. You put your guidebook in your multi-strapped carryall.
  269.  
  270. [almanac]>get my almanac
  271.  
  272. You get a hefty omnibus almanac with a sturdy indurium cover from inside your multi-strapped carryall.
  273.  
  274. [almanac]>study my almanac
  275.  
  276. You set about studying your omnibus almanac intently. You believe you've learned something significant about Shield Usage!
  277. Roundtime: 10 seconds
  278. [There are 30 charges remaining on your bond to the omnibus almanac.]
  279.  
  280. Gained: Shield Usage
  281.  
  282. >w
  283. ...wait 1 seconds.
  284. >w
  285. You go west.
  286. [Ashala'taman, Promenade of Chaos]
  287. A summer heat fills the air. Little more than a stretch of parched earth, this section of garden promenade shows no signs of landscaping. Only a random smattering of prairie scrub dots the desolate terrain to either side of the beaten dirt walkway. A narrow crevasse cuts across the dusty tract, spanned by a broad footbridge.
  288. Obvious exits: east, west.
  289.  
  290. [almanac]>stow my almanac
  291.  
  292. You put your almanac in your multi-strapped carryall.
  293.  
  294. --- Lich: sanowret-crystal unpaused.
  295.  
  296. --- Lich: exp-monitor unpaused.
  297.  
  298. >ass area
  299. You'll need to be holding a botany guidebook if you want to properly assess the garden's offerings.
  300. >get guid
  301. You get a botany guidebook from inside your multi-strapped carryall.
  302. >ass area
  303. Using your guidebook for reference, you assess the area and determine...
  304. The narrow crevasse currently has green extract available for collection.
  305. The prairie scrub currently has red extract available for collection.
  306. The prairie scrub currently has yellow extract available for collection.
  307. Roundtime: 4 sec.
  308. >collect red ex
  309. You've probably collected all the extract from this area that you should for now.
  310. >w
  311. You go west.
  312. [Ashala'taman, Promenade of Chaos]
  313. An autumn briskness fills the air. The ground beneath the promenade sinks abruptly here, the garden walkway yielding to a series of stepping stones over the deep turquoise pool that fills the depression. Dense jungle foliage rings the pool, and at its mossy edge, an acenite likeness of Kerenhappuch spins her colorfully painted skirts amid the lush plant life thriving around her.
  314. Obvious exits: north, east.
  315. >ass area
  316. Using your guidebook for reference, you assess the area and determine...
  317. The turquoise pool currently has yellow extract available for collection.
  318. The turquoise pool currently has green extract available for collection.
  319. The turquoise pool currently has blue extract available for collection.
  320. Roundtime: 7 sec.
  321. >l
  322. [Ashala'taman, Promenade of Chaos]
  323. An autumn briskness fills the air. The ground beneath the promenade sinks abruptly here, the garden walkway yielding to a series of stepping stones over the deep turquoise pool that fills the depression. Dense jungle foliage rings the pool, and at its mossy edge, an acenite likeness of Kerenhappuch spins her colorfully painted skirts amid the lush plant life thriving around her.
  324. Obvious exits: north, east.
  325. >n
  326. ...wait 1 seconds.
  327. >n
  328. ...wait 1 seconds.
  329. >n
  330. You go north.
  331. [Ashala'taman, Promenade of Chaos]
  332. The crisp tang of autumn hangs heavy in the air here. Pressing into the walkway from all directions, a vicious overgrowth of briars strangles the promenade, the mass of rampant thorns heavily laden with different varieties of dark, ripe berry. Cloistered halfway through the bramble tunnel, a small shrine to Dergati stands in shadow.
  333. Obvious exits: east, south.
  334. >ass area
  335. Using your guidebook for reference, you assess the area and determine...
  336. The briary overgrowth currently has yellow extract available for collection.
  337. The briary overgrowth currently has purple extract available for collection.
  338. Roundtime: 7 sec.
  339. >e
  340. ...wait 1 seconds.
  341. >e
  342. ...wait 1 seconds.
  343. >e
  344. You go east.
  345. [Ashala'taman, Midday Terrace]
  346. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. An autumn briskness fills the air. You also see some goldstone steps leading to a lower terrace.
  347. Obvious exits: west.
  348. >ass area
  349. Using your guidebook for reference, you assess the area and determine...
  350. The goldwood arbor currently has orange extract available for collection.
  351. Roundtime: 8 sec.
  352. The sphere of light overhead shimmers softly as the gardens continue their slow rotation.
  353. >l
  354. [Ashala'taman, Midday Terrace]
  355. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. An autumn briskness fills the air. You also see some goldstone steps leading to a lower terrace.
  356. Obvious exits: west.
  357. >w
  358. You go west.
  359. [Ashala'taman, Promenade of Chaos]
  360. The crisp tang of autumn hangs heavy in the air here. Pressing into the walkway from all directions, a vicious overgrowth of briars strangles the promenade, the mass of rampant thorns heavily laden with different varieties of dark, ripe berry. Cloistered halfway through the bramble tunnel, a small shrine to Dergati stands in shadow.
  361. Obvious exits: east, south.
  362. >e
  363. You go east.
  364. [Ashala'taman, Midday Terrace]
  365. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. An autumn briskness fills the air. You also see some goldstone steps leading to a lower terrace.
  366. Obvious exits: west.
  367. >climb step
  368. Your botany guidebook and apothecary jars make the climb more difficult.
  369. [Ashala'taman, Dawn Terrace]
  370. Suffused in muted pink light, a vibrant undersea mosaic spans the inner wall of the terrace and provides a colorful backdrop for a small meditating statue of Eluned. The white coral goddess is seated in contemplative repose, gazing past a vine-draped sandstone colonnade and into the world beyond. A summer heat fills the air. You also see some goldstone steps leading to a higher terrace.
  371. Obvious exits: north.
  372.  
  373. Gained: Athletics
  374.  
  375. >n
  376. You go north.
  377. [Ashala'taman, Crystal Monolith]
  378. Even from its abased foundation upon the lowest of the levitating islands, the crystal monolith at the gardens' center dwarfs the surrounding terraces. Cut from a single colossal shard of translucent quartz, the towering edifice rises several hundred feet, stopping just short of the shifting sphere of light that surrounds the grounds. Hovering nearby, a collection of stepping stones offers dubious access into the soaring gardens. You also see a lancet crystal arch.
  379. Obvious exits: north, south.
  380. >n
  381. You go north.
  382. [Ashala'taman, Dusk Terrace]
  383. Reflecting the soft light of a flame-wreathed wolf sculpture, a polished granite wall hems the terrace's inner edge here, an intricate layer of script just barely visible across its eventide surface. Set atop the outer balustrade at even intervals, fluted planters profuse with sunset-hued flora bask in the perpetual twilight that enfolds the area. A winter chill fills the air. You also see some granite steps leading to a higher terrace.
  384. Obvious exits: south.
  385. >climb step
  386. Your botany guidebook and apothecary jars make the climb more difficult.
  387. [Ashala'taman, Midnight Terrace]
  388. Massive obsidian columns sculpted to resemble poplar trees confine the terrace's unpaved quadrangle. Shadowy seordstone-inlaid lanterns dangle from their glossy black boughs, drenching the central topiary thicket that dominates the lawn in an unnatural darkness. A spring warmth fills the air. You also see some granite steps leading to a lower terrace.
  389. Obvious exits: east.
  390.  
  391. Gained: Athletics
  392.  
  393. You feel fully rested.
  394. >ass area
  395. Using your guidebook for reference, you assess the area and determine...
  396. The topiary thicket currently has yellow extract available for collection.
  397. The topiary thicket currently has blue extract available for collection.
  398. Roundtime: 7 sec.
  399. >l in jar
  400. The apothecary jars contain 4 parts of red extract.
  401. The apothecary jars contain 2 parts of orange extract.
  402. The apothecary jars contain 2 parts of yellow extract.
  403. The apothecary jars contain 0 parts of green extract.
  404. The apothecary jars contain 0 parts of blue extract.
  405. The apothecary jars contain 1 part of purple extract.
  406. >e
  407. You go east.
  408. [Ashala'taman, Promenade of Order]
  409. A spring warmth fills the air. A mature vine leaf maple sits at the pinnacle of a meadowy hillock overlooking the promenade, stretching its low-lying boughs over a greatsword thrust firmly into an andesite plinth below. An unkempt blanket of scrubby brush covers the grassy slopes surrounding the tree.
  410. Obvious exits: north, west.
  411. >ass area
  412. Using your guidebook for reference, you assess the area and determine...
  413. The scrubby brush currently has red extract available for collection.
  414. The scrubby brush currently has yellow extract available for collection.
  415. Roundtime: 8 sec.
  416. >collect red ex
  417. ...wait 3 seconds.
  418. >collect red ex
  419. Working carefully, you harvest some ruddy alkanet root from the scrubby brush and place the material into your jar for red extract.
  420. Roundtime: 5 sec.
  421. >collect red ex
  422. Working carefully, you harvest some ruddy alkanet root from the scrubby brush and place the material into your jar for red extract.
  423. Roundtime: 6 sec.
  424. >l in jar
  425. The apothecary jars contain 6 parts of red extract.
  426. The apothecary jars contain 2 parts of orange extract.
  427. The apothecary jars contain 2 parts of yellow extract.
  428. The apothecary jars contain 0 parts of green extract.
  429. The apothecary jars contain 0 parts of blue extract.
  430. The apothecary jars contain 1 part of purple extract.
  431. >w
  432. You go west.
  433. [Ashala'taman, Midnight Terrace]
  434. Massive obsidian columns sculpted to resemble poplar trees confine the terrace's unpaved quadrangle. Shadowy seordstone-inlaid lanterns dangle from their glossy black boughs, drenching the central topiary thicket that dominates the lawn in an unnatural darkness. A spring warmth fills the air. You also see some granite steps leading to a lower terrace.
  435. Obvious exits: east.
  436. >climb step
  437. Your botany guidebook and apothecary jars make the climb more difficult.
  438. [Ashala'taman, Dusk Terrace]
  439. Reflecting the soft light of a flame-wreathed wolf sculpture, a polished granite wall hems the terrace's inner edge here, an intricate layer of script just barely visible across its eventide surface. Set atop the outer balustrade at even intervals, fluted planters profuse with sunset-hued flora bask in the perpetual twilight that enfolds the area. A winter chill fills the air. You also see some granite steps leading to a higher terrace.
  440. Obvious exits: south.
  441.  
  442. Gained: Athletics
  443.  
  444. >s
  445. You go south.
  446. [Ashala'taman, Crystal Monolith]
  447. Even from its abased foundation upon the lowest of the levitating islands, the crystal monolith at the gardens' center dwarfs the surrounding terraces. Cut from a single colossal shard of translucent quartz, the towering edifice rises several hundred feet, stopping just short of the shifting sphere of light that surrounds the grounds. Hovering nearby, a collection of stepping stones offers dubious access into the soaring gardens. You also see a lancet crystal arch.
  448. Obvious exits: north, south.
  449. >go arch
  450. [Crystal Monolith, Rotunda]
  451. Rays of prismatic light filter through thick quartz walls, bathing the grand circular gallery in an ethereal glow. The chamber interior is sparse and utilitarian, unfurnished aside from an aetheric distillery centered on the floor, the gurgle of the strange apparatus echoing softly throughout the rotunda. You also see a lancet arch leading out, a winding crystal stairway, Mistress of Cycles Demurgine and Grim Tailor Kilgamant.
  452. Obvious exits: none.
  453.  
  454. Room Number: 11803
  455.  
  456. You feel fully rested.
  457. >study guid
  458. Studying the botany guidebook, you believe you could READ it for clues to your task objective. You can also TURN the guidebook to the next page or CLOSE it to return to the table of contents on page 1.
  459. >study jar
  460. To complete your task for Kilgamant, you are required to create one more vivid scarlet dye, one more deep persimmon dye, and one more clear emerald dye.
  461. >turn dist to scar
  462. You pick an open station at the aetheric distillery.
  463. The dial glides smoothly as you turn it to "vivid scarlet" on the distillery's output panel.
  464. >push dist with jar
  465. You load your jars into the corresponding receptacle on the distillery and lower the bar that locks them into place. Silvery fluid begins to flow through various glass tubes, and a vigorous gurgling is followed by a *clink* as a vivid scarlet dye capsule is dropped into the output tray.
  466.  
  467. Snatching up the capsule, Kilgamant raises it to the light for scrutiny. "Well that's a beauty," he concludes, tucking the capsule into his tailoring pouch. "Just two more to go, Dyler."
  468. Roundtime: 2 sec.
  469.  
  470. [sanowret-crystal]>exhale my sanowret crystal
  471.  
  472. You exhale softly on your sanowret crystal, and scintillating sparks of light dance across its surface.
  473. You hear in your mind a quiet recollection of wisdom. Though you think that you could get more knowledge if you were to GAZE into the crystal, you come away from the experience with a further understanding of Arcana as the scintillating lights fade again.
  474.  
  475. Gained: Arcana
  476.  
  477. >turn dist to pers
  478. You pick an open station at the aetheric distillery.
  479. The dial glides smoothly as you turn it to "deep persimmon" on the distillery's output panel.
  480. >push dist with jar
  481. You load your jars into the corresponding receptacle on the distillery and lower the bar that locks them into place. Silvery fluid begins to flow through various glass tubes, and a vigorous gurgling is followed by a *clink* as a deep persimmon dye capsule is dropped into the output tray.
  482.  
  483. Snatching up the capsule, Kilgamant raises it to the light for scrutiny. "Well that's a beauty," he concludes, tucking the capsule into his tailoring pouch. "Just one more to go, Dyler."
  484. Roundtime: 2 sec.
  485. Pulling a handkerchief from his waistcoat pocket, Kilgamant gently buffs the aetheric distillery.
  486. >turn dist to emer
  487. You pick an open station at the aetheric distillery.
  488. The dial glides smoothly as you turn it to "clear emerald" on the distillery's output panel.
  489. >push dist with jar
  490. You load your jars into the corresponding receptacle on the distillery and lower the bar that locks them into place. Silvery fluid begins to flow through various glass tubes, but there's a sputtering sound as the liquid reaches the jars, and then the process stalls out completely. It probably needs more color extract.
  491. Roundtime: 2 sec.
  492. >l in jar
  493. The apothecary jars contain 0 parts of red extract.
  494. The apothecary jars contain 0 parts of orange extract.
  495. The apothecary jars contain 1 part of yellow extract.
  496. The apothecary jars contain 0 parts of green extract.
  497. The apothecary jars contain 0 parts of blue extract.
  498. The apothecary jars contain 0 parts of purple extract.
  499. >push dist with jar
  500. You need to TURN the distillery to specify which dye you want to make first.
  501. >turn dist to emer
  502. You pick an open station at the aetheric distillery.
  503. The dial glides smoothly as you turn it to "clear emerald" on the distillery's output panel.
  504. >push dist with jar
  505. You load your jars into the corresponding receptacle on the distillery and lower the bar that locks them into place. Silvery fluid begins to flow through various glass tubes, but there's a sputtering sound as the liquid reaches the jars, and then the process stalls out completely. It probably needs more color extract.
  506. Roundtime: 2 sec.
  507. >l in jar
  508. The apothecary jars contain 0 parts of red extract.
  509. The apothecary jars contain 0 parts of orange extract.
  510. The apothecary jars contain 1 part of yellow extract.
  511. The apothecary jars contain 0 parts of green extract.
  512. The apothecary jars contain 0 parts of blue extract.
  513. The apothecary jars contain 0 parts of purple extract.
  514. >study guid
  515. Studying the botany guidebook, you believe you could READ it for clues to your task objective. You can also TURN the guidebook to the next page or CLOSE it to return to the table of contents on page 1.
  516. >l gudi
  517. I could not find what you were referring to.
  518. >l guid
  519. A few handwritten pages are loosely bound within a simple leather folio.
  520. >read guid
  521. Page 2 of the guidebook reads...
  522.  
  523. "---- Aetheric Dye Recipes ----
  524.  
  525. 1) Scarlet: 3 parts red, 1 part orange, 1 part purple
  526. 2) Persimmon: 3 parts red, 1 part orange, 1 part yellow
  527. 3) Honey: 3 parts yellow, 1 part orange
  528. 2) Lemon: 3 parts yellow, 1 part green
  529. 5) Chartreuse: 2 parts yellow, 1 part green, 1 part blue
  530. 6) Emerald: 2 parts green, 1 part yellow
  531. 7) Turquoise: 2 parts blue, 1 part yellow, 1 part green
  532. 8) Azure: 3 parts blue, 1 part red
  533. 9) Aubergine: 2 parts blue, 2 part purple
  534. 10) Violet: 2 parts purple, 1 part red, 1 part blue
  535.  
  536. To prepare a dye, TURN the aetheric distillery's output dial to the desired type,
  537. then PUSH the distillery to load the jars of raw color extract."
  538.  
  539. >l
  540. [Crystal Monolith, Rotunda]
  541. Rays of prismatic light filter through thick quartz walls, bathing the grand circular gallery in an ethereal glow. The chamber interior is sparse and utilitarian, unfurnished aside from an aetheric distillery centered on the floor, the gurgle of the strange apparatus echoing softly throughout the rotunda. You also see a lancet arch leading out, a winding crystal stairway, Mistress of Cycles Demurgine and Grim Tailor Kilgamant.
  542. Obvious exits: none.
  543.  
  544. Room Number: 11803
  545.  
  546. Demurgine subtly transitions from sylphic maiden to middle-aged woman over the course of a few mere moments.
  547. >go arch
  548. [Ashala'taman, Crystal Monolith]
  549. Even from its abased foundation upon the lowest of the levitating islands, the crystal monolith at the gardens' center dwarfs the surrounding terraces. Cut from a single colossal shard of translucent quartz, the towering edifice rises several hundred feet, stopping just short of the shifting sphere of light that surrounds the grounds. Hovering nearby, a collection of stepping stones offers dubious access into the soaring gardens. You also see a lancet crystal arch.
  550. Obvious exits: southeast, northwest.
  551.  
  552. Room Number: 11803
  553.  
  554. >ne
  555. You can't go there.
  556. >se
  557. You go southeast.
  558. [Ashala'taman, Dawn Terrace]
  559. Suffused in muted pink light, a vibrant undersea mosaic spans the inner wall of the terrace and provides a colorful backdrop for a small meditating statue of Eluned. The white coral goddess is seated in contemplative repose, gazing past a vine-draped sandstone colonnade and into the world beyond. A spring warmth fills the air. You also see some goldstone steps leading to a higher terrace.
  560. Obvious exits: northwest.
  561. >sw
  562. You can't go there.
  563. >climb step
  564. Your botany guidebook and apothecary jars make the climb more difficult.
  565. [Ashala'taman, Midday Terrace]
  566. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. A summer heat fills the air. You also see some goldstone steps leading to a lower terrace.
  567. Obvious exits: southwest.
  568. You feel fully rested.
  569. >l
  570. [Ashala'taman, Midday Terrace]
  571. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. A summer heat fills the air. You also see some goldstone steps leading to a lower terrace.
  572. Obvious exits: southwest.
  573.  
  574. Gained: Athletics
  575.  
  576. >ass area
  577. Using your guidebook for reference, you assess the area and determine...
  578. The goldwood arbor currently has red extract available for collection.
  579. Roundtime: 7 sec.
  580. >l
  581. [Ashala'taman, Midday Terrace]
  582. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. A summer heat fills the air. You also see some goldstone steps leading to a lower terrace.
  583. Obvious exits: southwest.
  584. >sw
  585. You go southwest.
  586. [Ashala'taman, Promenade of Chaos]
  587. A summer heat fills the air. Little more than a stretch of parched earth, this section of garden promenade shows no signs of landscaping. Only a random smattering of prairie scrub dots the desolate terrain to either side of the beaten dirt walkway. A narrow crevasse cuts across the dusty tract, spanned by a broad footbridge.
  588. Obvious exits: northeast, southeast, northwest.
  589. >ass area
  590. Using your guidebook for reference, you assess the area and determine...
  591. The narrow crevasse currently has green extract available for collection.
  592. The prairie scrub currently has red extract available for collection.
  593. The prairie scrub currently has yellow extract available for collection.
  594. Roundtime: 5 sec.
  595. >collect green ex
  596. Working carefully, you harvest some serrated rock nettle leaves from the narrow crevasse and place the material into your jar for green extract.
  597. Roundtime: 4 sec.
  598. >collect green ex
  599. Working carefully, you harvest some serrated rock nettle leaves from the narrow crevasse and place the material into your jar for green extract.
  600. Roundtime: 4 sec.
  601. >l
  602. [Ashala'taman, Promenade of Chaos]
  603. A summer heat fills the air. Little more than a stretch of parched earth, this section of garden promenade shows no signs of landscaping. Only a random smattering of prairie scrub dots the desolate terrain to either side of the beaten dirt walkway. A narrow crevasse cuts across the dusty tract, spanned by a broad footbridge.
  604. Obvious exits: northeast, southeast, northwest.
  605. >ne
  606. ...wait 2 seconds.
  607. >ne
  608. ...wait 1 seconds.
  609. >ne
  610. ...wait 1 seconds.
  611. >ne
  612. >ne
  613. ...wait 1 seconds.
  614. >ne
  615. You go northeast.
  616. [Ashala'taman, Midday Terrace]
  617. An arching goldwood arbor dense with firefall vines covers the walkway here, sheltering passerby from the artificially bright light that floods the area. Beside the shaded path, a neatly manicured lawn features a gleaming gold lion statue seated proudly atop a baroque gaethzen base. A summer heat fills the air. You also see some goldstone steps leading to a lower terrace.
  618. Obvious exits: southwest.
  619. You can't go there.
  620. >ne
  621. You can't go there.
  622. >go arch
  623. What were you referring to?
  624. >climb step
  625. Your botany guidebook and apothecary jars make the climb more difficult.
  626. [Ashala'taman, Dawn Terrace]
  627. Suffused in muted pink light, a vibrant undersea mosaic spans the inner wall of the terrace and provides a colorful backdrop for a small meditating statue of Eluned. The white coral goddess is seated in contemplative repose, gazing past a vine-draped sandstone colonnade and into the world beyond. A spring warmth fills the air. You also see some goldstone steps leading to a higher terrace.
  628. Obvious exits: northwest.
  629.  
  630. Gained: Athletics
  631.  
  632. >n
  633. >nw
  634. You can't go there.
  635. You go northwest.
  636. [Ashala'taman, Crystal Monolith]
  637. Even from its abased foundation upon the lowest of the levitating islands, the crystal monolith at the gardens' center dwarfs the surrounding terraces. Cut from a single colossal shard of translucent quartz, the towering edifice rises several hundred feet, stopping just short of the shifting sphere of light that surrounds the grounds. Hovering nearby, a collection of stepping stones offers dubious access into the soaring gardens. You also see a lancet crystal arch.
  638. Obvious exits: southeast, northwest.
  639. >go arch
  640. You feel fully rested.
  641. [Crystal Monolith, Rotunda]
  642. Rays of prismatic light filter through thick quartz walls, bathing the grand circular gallery in an ethereal glow. The chamber interior is sparse and utilitarian, unfurnished aside from an aetheric distillery centered on the floor, the gurgle of the strange apparatus echoing softly throughout the rotunda. You also see a lancet arch leading out, a winding crystal stairway, Mistress of Cycles Demurgine and Grim Tailor Kilgamant.
  643. Obvious exits: none.
  644.  
  645. Room Number: 11803
  646.  
  647. >turn dist to emer
  648. You pick an open station at the aetheric distillery.
  649. The dial glides smoothly as you turn it to "clear emerald" on the distillery's output panel.
  650. >push dist with jar
  651. You load your jars into the corresponding receptacle on the distillery and lower the bar that locks them into place. Silvery fluid begins to flow through various glass tubes, and a vigorous gurgling is followed by a *clink* as a clear emerald dye capsule is dropped into the output tray.
  652.  
  653. Snatching up the capsule, Kilgamant raises it to the light for scrutiny. "Well that's a beauty," he concludes, "and the last one I needed, at that. Thank you, Duscot."
  654.  
  655. Kilgamant plucks a needle from his bowler hatband and deftly pierces the capsule, a slender thread of clear emerald light trailing off the eye of the needle as he pushes it through the tiny vessel. A handkerchief is materialized from a waistcoat pocket, and Kilgamant sets about the nimble task of embroidering the blank white cloth. Moments later, he's stitching with thread from a second capsule, and then a third, and before long he's completed his design: a scarlet stag sitting behind a persimmon sphere on a field of emerald.
  656.  
  657. As if it were a natural thing to do, Kilgamant casually peels the image off the handkerchief like a colorful film. Taking the apothecary jars and guidebook from you, he replaces them with the translucent image, which dissolves into your hand just as you reach to grab hold of it, a faint sensation of fibrous tension lingering in the flesh of your palm after the colors have faded.
  658.  
  659. "You've done well so far," Kilgamant commends. "We need that delivered now. Report upstairs to Averix and ask him for TRANSPORT. He'll take you to where you need to go next."
  660. You have earned merit in the Revenant Fang conflict!
  661. Roundtime: 2 sec.
  662. >ticke
  663.  
  664. You take a moment to recall the tickets you've collected...
  665. Revenant Fang - 24 merits.
  666.  
  667. >l
  668. [Crystal Monolith, Rotunda]
  669. Rays of prismatic light filter through thick quartz walls, bathing the grand circular gallery in an ethereal glow. The chamber interior is sparse and utilitarian, unfurnished aside from an aetheric distillery centered on the floor, the gurgle of the strange apparatus echoing softly throughout the rotunda. You also see a lancet arch leading out, a winding crystal stairway, Mistress of Cycles Demurgine and Grim Tailor Kilgamant.
  670. Obvious exits: none.
  671.  
  672. Room Number: 11803
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