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PiggiesGoSqueal

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Jan 19th, 2019
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  1. # You can create as many subtables as you
  2. # want for each monster/block/mythic mob.
  3. #
  4. # 'coef' is the subtable coefficient. The higher the
  5. # the higher the chance is for the subtable to be selected.
  6. #
  7. # If table-1 has coef=1 and table-2 has coef=3, then table-1
  8. # has 1 (his coefficient) chance out of 4 (sum of all coefficients)
  9. # to be selected.
  10. #
  11. # When a drop table is read, a random subtable is chosen
  12. # among all subtables. It then reads the subtable items.
  13. #
  14. # The subtable names do not matter, just make sure every
  15. # subtable in a drop table has a different name.
  16. #
  17. # Subtable Item Format: [chance to drop],[min amount]-[max amount],[chance of being unidentified]
  18. # '50,1-3,10' means:
  19. #       - 50% chance of dropping
  20. #       - 1 to 3 items will drop
  21. #       - 10% chance of being unidentified (for each item)
  22.  
  23. # Blocks Drop Tables
  24. # Read when a block is mined/broken by a player.
  25. # https://www.spigotmc.org/wiki/mmoitems-custom-block-monster-drops/
  26. blocks:
  27.     COAL_ORE:
  28.         sub-table-1:
  29.             coef: 10
  30.             items:
  31.                 MATERIAL:
  32.                     SALT: 10,1-2,0
  33. # Monsters Drop Tables
  34. # Read when any monster dies.
  35. monsters: {}
  36. #    ZOMBIE:
  37. #        rock:
  38. #            coef: 7
  39. #            items:
  40. #                CONSUMABLE:
  41. #                    ROCK: 50,1-3,10
  42. #        nugget:
  43. #            coef: 1
  44. #            items:
  45. #                MISCELLANEOUS:
  46. #                    GOLD_COIN: 1,1-10,0
  47. #                    
  48.                    
  49.                    
  50. # MythicMobs Drop Tables
  51. # Read when a mob from MM dies.
  52. mythic-mobs: {}
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