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- # You can create as many subtables as you
- # want for each monster/block/mythic mob.
- #
- # 'coef' is the subtable coefficient. The higher the
- # the higher the chance is for the subtable to be selected.
- #
- # If table-1 has coef=1 and table-2 has coef=3, then table-1
- # has 1 (his coefficient) chance out of 4 (sum of all coefficients)
- # to be selected.
- #
- # When a drop table is read, a random subtable is chosen
- # among all subtables. It then reads the subtable items.
- #
- # The subtable names do not matter, just make sure every
- # subtable in a drop table has a different name.
- #
- # Subtable Item Format: [chance to drop],[min amount]-[max amount],[chance of being unidentified]
- # '50,1-3,10' means:
- # - 50% chance of dropping
- # - 1 to 3 items will drop
- # - 10% chance of being unidentified (for each item)
- # Blocks Drop Tables
- # Read when a block is mined/broken by a player.
- # https://www.spigotmc.org/wiki/mmoitems-custom-block-monster-drops/
- blocks:
- COAL_ORE:
- sub-table-1:
- coef: 10
- items:
- MATERIAL:
- SALT: 10,1-2,0
- # Monsters Drop Tables
- # Read when any monster dies.
- monsters: {}
- # ZOMBIE:
- # rock:
- # coef: 7
- # items:
- # CONSUMABLE:
- # ROCK: 50,1-3,10
- # nugget:
- # coef: 1
- # items:
- # MISCELLANEOUS:
- # GOLD_COIN: 1,1-10,0
- #
- # MythicMobs Drop Tables
- # Read when a mob from MM dies.
- mythic-mobs: {}
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