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Sun_Jiro

Surf code for ebots

Aug 10th, 2023
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Pawn 2.88 KB | Gaming | 0 0
  1. #include <sourcemod>
  2.  
  3. // By Efedursun125
  4.  
  5. public void OnPluginStart()
  6. {
  7.     // Register your plugin commands, hooks, and other initialization here
  8. }
  9.  
  10. public Action Bot_Surfing()
  11. {
  12.     while (true)
  13.     {
  14.         // Get the bot's current position, velocity, and angles
  15.         Vector botPosition = GetBotPosition();
  16.         Vector botVelocity = GetBotVelocity();
  17.         QAngle botAngles = GetBotAngles();
  18.  
  19.         // Calculate the bot's forward direction based on angles
  20.         Vector forwardDir;
  21.         AngleVectors(botAngles, forwardDir);
  22.  
  23.         // Check if the bot is on a ramp (more complex check)
  24.         if (IsOnRamp(botPosition))
  25.         {
  26.             // Calculate the normal vector of the ramp at the bot's position
  27.             Vector rampNormal = GetRampNormal(botPosition);
  28.  
  29.             // Calculate the projection of bot's velocity onto the ramp's normal
  30.             float surfSpeed = DotProduct(botVelocity, rampNormal);
  31.  
  32.             // Calculate the surf force based on surfSpeed and the ramp's normal
  33.             Vector surfForce = rampNormal * (-surfSpeed * 1.5);
  34.  
  35.             // Apply the surf force to the bot
  36.             ApplyForceToBot(surfForce);
  37.         }
  38.  
  39.         // Apply gravity and air friction to simulate surfing behavior
  40.         ApplyGravityToBot();
  41.         ApplyAirFrictionToBot();
  42.  
  43.         // Wait for a short duration before the next iteration
  44.         Sleep(0.01);
  45.     }
  46. }
  47.  
  48. public bool IsOnRamp(Vector position)
  49. {
  50.     // Complex logic to determine if the bot is on a surfable ramp
  51.     // This involves checking for slope angles, map geometry, and more
  52.     // Replace with your logic
  53. // ebot function
  54. }
  55.  
  56. public Vector GetRampNormal(Vector position)
  57. {
  58.     // Calculate the normal vector of the ramp at the given position
  59.     // This requires knowledge of the map geometry and surface normals
  60.     // Replace with your logic
  61. // ebot function
  62. }
  63.  
  64. public Vector GetBotPosition()
  65. {
  66.     // Retrieve the bot's current position (interface with game data)
  67.     // Replace with your logic
  68. // ebot function
  69. }
  70.  
  71. public Vector GetBotVelocity()
  72. {
  73.     // Retrieve the bot's current velocity (interface with game data)
  74.     // Replace with your logic
  75. // ebot function
  76. }
  77.  
  78. public QAngle GetBotAngles()
  79. {
  80.     // Retrieve the bot's current angles (interface with game data)
  81.     // Replace with your logic
  82. // ebot function
  83. }
  84.  
  85. public void ApplyForceToBot(Vector force)
  86. {
  87.     // Apply a force to the bot to simulate movement (interface with game physics)
  88.     // Replace with your logic
  89. // ebot function
  90. }
  91.  
  92. public void ApplyGravityToBot()
  93. {
  94.     // Apply gravity force to the bot to simulate falling (interface with game physics)
  95.     // Replace with your logic
  96. // ebot function
  97. }
  98.  
  99. public void ApplyAirFrictionToBot()
  100. {
  101.     // Apply air friction to the bot's velocity to simulate air resistance
  102.     // Replace with your logic
  103. // ebot function
  104. }
  105.  
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