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- heal[1]cost=1
- heal[1]scost=0
- heal[1]specfloat1=0.065
- heal[1]minlvl=1
- heal[1]cooldown=5
- heal[2]cost=2
- heal[2]scost=0
- heal[2]specfloat1=0.06
- heal[2]minlvl=2
- heal[2]cooldown=5
- heal[3]cost=2
- heal[3]scost=0
- heal[3]specfloat1=0.05
- heal[3]minlvl=3
- heal[3]cooldown=4
- reload[1]cost=15
- reload[1]specfloat1=0.05
- reload[1]specfloat2=0.014
- reload[1]minlvl=8
- reload[1]cooldown=12
- reload[2]cost=25
- reload[2]specfloat1=0.03
- reload[2]specfloat2=0.01
- reload[2]minlvl=15
- reload[2]cooldown=8
- reload[3]cost=35
- reload[3]specfloat1=0.01
- reload[3]specfloat2=0.006
- reload[3]minlvl=20
- reload[3]cooldown=6
- nade[1]cost=1
- nade[1]scost=0.1
- nade[1]mcost=4
- nade[1]minlvl=2
- nade[1]cooldown=2
- nade[2]cost=2
- nade[2]scost=0.75
- nade[2]mcost=3
- nade[2]minlvl=3
- nade[2]cooldown=2
- nade[3]cost=3
- nade[3]scost=0.5
- nade[3]mcost=2
- nade[3]minlvl=4
- nade[3]cooldown=2
- wave[1]cost=5
- wave[1]scost=0.3
- wave[1]mcost=8
- wave[1]minlvl=5
- wave[1]cooldown=6
- wave[2]cost=10
- wave[2]scost=0.3
- wave[2]mcost=7
- wave[2]minlvl=7
- wave[2]cooldown=5
- wave[3]cost=25
- wave[3]scost=0.3
- wave[3]mcost=6
- wave[3]minlvl=11
- wave[3]cooldown=5
- turret[1]cost=10
- turret[1]scost=0.8
- turret[1]mcost=10
- turret[1]minlvl=8
- turret[1]specint1=30
- turret[1]cooldown=1
- turret[2]cost=15
- turret[2]scost=0.8
- turret[2]mcost=8
- turret[2]minlvl=10
- turret[2]specint1=60
- turret[2]cooldown=1
- turret[3]cost=15
- turret[3]scost=0.8
- turret[3]mcost=5
- turret[3]minlvl=15
- turret[3]specint1=90
- turret[3]cooldown=1
- shield[1]cost=5
- shield[1]scost=0
- shield[1]mcost=5
- shield[1]minlvl=4
- shield[1]cooldown=5
- shield[2]cost=10
- shield[2]scost=0
- shield[2]mcost=3
- shield[2]minlvl=7
- shield[2]cooldown=5
- shield[3]cost=15
- shield[3]scost=0
- shield[3]mcost=2
- shield[3]minlvl=8
- shield[3]cooldown=5
- crit[1]cost=3
- crit[1]specfloat1=0.04
- crit[1]minlvl=2
- crit[2]cost=7
- crit[2]specfloat1=0.06
- crit[2]minlvl=3
- crit[3]cost=8
- crit[3]specfloat1=0.09
- crit[3]minlvl=5
- crit[4]cost=9
- crit[4]specfloat1=0.12
- crit[4]minlvl=6
- crit[5]cost=12
- crit[5]specfloat1=0.18
- crit[5]minlvl=10
- crit[6]cost=25
- crit[6]specfloat1=0.24
- crit[6]minlvl=20
- fatalhit[1]cost=20
- fatalhit[1]specfloat1=0.01
- fatalhit[1]mcost=5
- fatalhit[1]minlvl=10
- fatalhit[2]cost=4
- fatalhit[2]specfloat1=0.03
- fatalhit[2]mcost=4
- fatalhit[2]minlvl=17
- vanish[1]cost=5
- vanish[1]scost=5
- vanish[1]mcost=18
- vanish[1]minlvl=6
- vanish[1]cooldown=30
- vanish[2]cost=15
- vanish[2]scost=4.5
- vanish[2]mcost=16
- vanish[2]minlvl=10
- vanish[2]cooldown=25
- vanish[3]cost=15
- vanish[3]scost=4
- vanish[3]mcost=15
- vanish[3]minlvl=11
- vanish[3]cooldown=20
- flamer[1]cost=8
- flamer[1]scost=2
- flamer[1]mcost=8
- flamer[1]minlvl=4
- flamer[1]specint1=20
- flamer[2]cost=10
- flamer[2]scost=2
- flamer[2]mcost=5
- flamer[2]minlvl=7
- flamer[2]specint1=40
- flamer[3]cost=15
- flamer[3]scost=1.5
- flamer[3]mcost=2
- flamer[3]minlvl=10
- flamer[3]specint1=60
- vamp[1]cost=5
- vamp[1]specfloat1=0.04
- vamp[1]minlvl=5
- vamp[2]cost=8
- vamp[2]specfloat1=0.08
- vamp[2]minlvl=7
- vamp[3]cost=13
- vamp[3]specfloat1=0.12
- vamp[3]minlvl=10
- lootammo[1]cost=2
- lootammo[1]specfloat1=0.08
- lootammo[1]minlvl=2
- lootammo[2]cost=3
- lootammo[2]specfloat1=0.12
- lootammo[2]minlvl=3
- lootammo[3]cost=4
- lootammo[3]specfloat1=0.17
- lootammo[3]minlvl=5
- lootitems[1]cost=2
- lootitems[1]specfloat1=0.1
- lootitems[1]minlvl=3
- lootitems[2]cost=3
- lootitems[2]specfloat1=0.17
- lootitems[2]minlvl=5
- lootitems[3]cost=4
- lootitems[3]specfloat1=0.24
- lootitems[3]minlvl=7
- rage[1]cost=5
- rage[1]scost=2
- rage[1]mcost=15
- rage[1]minlvl=5
- rage[1]specfloat1=2
- rage[1]specint1=20
- rage[2]cost=8
- rage[2]scost=1.75
- rage[2]mcost=13
- rage[2]minlvl=7
- rage[2]specfloat1=2.5
- rage[2]specint1=30
- rage[3]cost=10
- rage[3]scost=1.5
- rage[3]mcost=9
- rage[3]minlvl=10
- rage[3]specfloat1=3
- rage[3]specint1=40
- bulletvortex[1]cost=5
- bulletvortex[1]scost=0.8
- bulletvortex[1]mcost=25
- bulletvortex[1]minlvl=8
- bulletvortex[1]cooldown=15
- bulletvortex[2]cost=15
- bulletvortex[2]scost=0.6
- bulletvortex[2]mcost=23
- bulletvortex[2]minlvl=10
- bulletvortex[2]cooldown=12
- bulletvortex[3]cost=10
- bulletvortex[3]scost=0.5
- bulletvortex[3]mcost=20
- bulletvortex[3]minlvl=17
- bulletvortex[3]cooldown=10
- cluster[1]cost=3
- cluster[1]scost=0.2
- cluster[1]mcost=6
- cluster[1]minlvl=3
- cluster[1]cooldown=2
- cluster[2]cost=5
- cluster[2]scost=0.2
- cluster[2]mcost=5
- cluster[2]minlvl=5
- cluster[2]cooldown=2
- cluster[3]cost=7
- cluster[3]scost=0.2
- cluster[3]mcost=4
- cluster[3]minlvl=6
- cluster[3]cooldown=2
- barret[1]cost=10
- barret[1]scost=8
- barret[1]mcost=25
- barret[1]minlvl=7
- barret[2]cost=25
- barret[2]mcost=15
- barret[2]scost=6
- barret[2]minlvl=20
- ruger[1]cost=7
- ruger[1]scost=6
- ruger[1]mcost=19
- ruger[1]minlvl=4
- ruger[2]cost=10
- ruger[2]scost=4
- ruger[2]mcost=13
- ruger[2]minlvl=15
- kazi[1]cost=5
- kazi[1]mcost=5
- kazi[1]minlvl=7
- kazi[2]cost=10
- kazi[2]mcost=5
- kazi[2]minlvl=18
- kazi[3]cost=25
- kazi[3]mcost=5
- kazi[3]minlvl=11
- kazi[4]cost=10
- kazi[4]mcost=5
- kazi[4]minlvl=27
- mine[1]cost=10
- mine[1]scost=1
- mine[1]mcost=10
- mine[1]specint1=10
- mine[1]specint2=2
- mine[1]minlvl=10
- mine[2]cost=10
- mine[2]scost=1
- mine[2]mcost=10
- mine[2]specint1=20
- mine[2]specint2=3
- mine[2]minlvl=18
- push[1]cost=5
- push[1]mcost=3
- push[1]minlvl=2
- push[2]cost=10
- push[2]mcost=2
- push[2]minlvl=5
- push[3]cost=25
- push[3]mcost=1
- push[3]minlvl=11
- warp[1]cost=18
- warp[1]scost=3
- warp[1]mcost=28
- warp[1]minlvl=18
- warp[1]specint1=400
- warp[1]specint2=20
- warp[1]cooldown=30
- warp[2]cost=22
- warp[2]scost=3
- warp[2]mcost=25
- warp[2]minlvl=20
- warp[2]specint1=450
- warp[2]specint2=30
- warp[2]cooldown=25
- warp[3]cost=24
- warp[3]scost=3
- warp[3]mcost=20
- warp[3]minlvl=25
- warp[3]specint1=550
- warp[3]specint2=45
- warp[3]cooldown=20
- psg[1]cost=18
- psg[1]scost=5
- psg[1]mcost=25
- psg[1]minlvl=10
- psg[1]specint1=100
- psg[1]specint2=500
- psg[2]cost=22
- psg[2]scost=4.5
- psg[2]mcost=20
- psg[2]minlvl=15
- psg[2]specint1=150
- psg[2]specint2=1000
- psg[3]cost=24
- psg[3]scost=4.5
- psg[3]mcost=20
- psg[3]minlvl=20
- psg[3]specint1=180
- psg[3]specint2=1500
- sonicburst[1]cost=15
- sonicburst[1]scost=0.8
- sonicburst[1]mcost=30
- sonicburst[1]minlvl=25
- sonicburst[1]specint1=30
- sonicburst[2]cost=20
- sonicburst[2]scost=0.6
- sonicburst[2]mcost=20
- sonicburst[2]minlvl=35
- sonicburst[2]specint1=50
- soulshield[1]cost=25
- soulshield[1]mcost=15
- soulshield[1]minlvl=6
- soulshield[1]specfloat1=0.025
- soulshield[2]cost=40
- soulshield[2]mcost=30
- soulshield[2]minlvl=25
- soulshield[2]specfloat1=0.02
- soulshield[3]cost=50
- soulshield[3]mcost=30
- soulshield[3]minlvl=40
- soulshield[3]specfloat1=0.016
- soulshield[4]cost=150
- soulshield[4]mcost=30
- soulshield[4]minlvl=65
- soulshield[4]specfloat1=0.012
- backlash[1]cost=20
- backlash[1]mcost=10
- backlash[1]scost=2
- backlash[1]minlvl=20
- backlash[1]specfloat1=0.03
- backlash[2]cost=35
- backlash[2]mcost=8
- backlash[2]scost=1.5
- backlash[2]minlvl=30
- backlash[2]specfloat1=0.04
- backlash[3]cost=65
- backlash[3]mcost=15
- backlash[3]scost=3
- backlash[3]minlvl=65
- backlash[3]specfloat1=0.1
- backlash[4]cost=180
- backlash[4]mcost=20
- backlash[4]scost=10
- backlash[4]minlvl=110
- backlash[4]specfloat1=0.4//--------\\
- || SKILLS ||
- \\--------//
- heal[1]cost=1
- heal[1]scost=0
- heal[1]specfloat1=0.065
- heal[1]minlvl=1
- heal[1]cooldown=5
- heal[2]cost=2
- heal[2]scost=0
- heal[2]specfloat1=0.06
- heal[2]minlvl=2
- heal[2]cooldown=5
- heal[3]cost=2
- heal[3]scost=0
- heal[3]specfloat1=0.05
- heal[3]minlvl=3
- heal[3]cooldown=4
- reload[1]cost=15
- reload[1]specfloat1=0.05
- reload[1]specfloat2=0.014
- reload[1]minlvl=8
- reload[1]cooldown=12
- reload[2]cost=25
- reload[2]specfloat1=0.03
- reload[2]specfloat2=0.01
- reload[2]minlvl=15
- reload[2]cooldown=8
- reload[3]cost=35
- reload[3]specfloat1=0.01
- reload[3]specfloat2=0.006
- reload[3]minlvl=20
- reload[3]cooldown=6
- nade[1]cost=1
- nade[1]scost=0.1
- nade[1]mcost=4
- nade[1]minlvl=2
- nade[1]cooldown=2
- nade[2]cost=2
- nade[2]scost=0.75
- nade[2]mcost=3
- nade[2]minlvl=3
- nade[2]cooldown=2
- nade[3]cost=3
- nade[3]scost=0.5
- nade[3]mcost=2
- nade[3]minlvl=4
- nade[3]cooldown=2
- wave[1]cost=5
- wave[1]scost=0.3
- wave[1]mcost=8
- wave[1]minlvl=5
- wave[1]cooldown=6
- wave[2]cost=10
- wave[2]scost=0.3
- wave[2]mcost=7
- wave[2]minlvl=7
- wave[2]cooldown=5
- wave[3]cost=25
- wave[3]scost=0.3
- wave[3]mcost=6
- wave[3]minlvl=11
- wave[3]cooldown=5
- turret[1]cost=10
- turret[1]scost=0.8
- turret[1]mcost=10
- turret[1]minlvl=8
- turret[1]specint1=30
- turret[1]cooldown=1
- turret[2]cost=15
- turret[2]scost=0.8
- turret[2]mcost=8
- turret[2]minlvl=10
- turret[2]specint1=60
- turret[2]cooldown=1
- turret[3]cost=15
- turret[3]scost=0.8
- turret[3]mcost=5
- turret[3]minlvl=15
- turret[3]specint1=90
- turret[3]cooldown=1
- shield[1]cost=5
- shield[1]scost=0
- shield[1]mcost=5
- shield[1]minlvl=4
- shield[1]cooldown=5
- shield[2]cost=10
- shield[2]scost=0
- shield[2]mcost=3
- shield[2]minlvl=7
- shield[2]cooldown=5
- shield[3]cost=15
- shield[3]scost=0
- shield[3]mcost=2
- shield[3]minlvl=8
- shield[3]cooldown=5
- crit[1]cost=3
- crit[1]specfloat1=0.04
- crit[1]minlvl=2
- crit[2]cost=7
- crit[2]specfloat1=0.06
- crit[2]minlvl=3
- crit[3]cost=8
- crit[3]specfloat1=0.09
- crit[3]minlvl=5
- crit[4]cost=9
- crit[4]specfloat1=0.12
- crit[4]minlvl=6
- crit[5]cost=12
- crit[5]specfloat1=0.18
- crit[5]minlvl=10
- crit[6]cost=25
- crit[6]specfloat1=0.24
- crit[6]minlvl=20
- fatalhit[1]cost=20
- fatalhit[1]specfloat1=0.01
- fatalhit[1]mcost=5
- fatalhit[1]minlvl=10
- fatalhit[2]cost=4
- fatalhit[2]specfloat1=0.03
- fatalhit[2]mcost=4
- fatalhit[2]minlvl=17
- vanish[1]cost=5
- vanish[1]scost=5
- vanish[1]mcost=18
- vanish[1]minlvl=6
- vanish[1]cooldown=30
- vanish[2]cost=15
- vanish[2]scost=4.5
- vanish[2]mcost=16
- vanish[2]minlvl=10
- vanish[2]cooldown=25
- vanish[3]cost=15
- vanish[3]scost=4
- vanish[3]mcost=15
- vanish[3]minlvl=11
- vanish[3]cooldown=20
- flamer[1]cost=8
- flamer[1]scost=2
- flamer[1]mcost=8
- flamer[1]minlvl=4
- flamer[1]specint1=20
- flamer[2]cost=10
- flamer[2]scost=2
- flamer[2]mcost=5
- flamer[2]minlvl=7
- flamer[2]specint1=40
- flamer[3]cost=15
- flamer[3]scost=1.5
- flamer[3]mcost=2
- flamer[3]minlvl=10
- flamer[3]specint1=60
- vamp[1]cost=5
- vamp[1]specfloat1=0.04
- vamp[1]minlvl=5
- vamp[2]cost=8
- vamp[2]specfloat1=0.08
- vamp[2]minlvl=7
- vamp[3]cost=13
- vamp[3]specfloat1=0.12
- vamp[3]minlvl=10
- lootammo[1]cost=2
- lootammo[1]specfloat1=0.08
- lootammo[1]minlvl=2
- lootammo[2]cost=3
- lootammo[2]specfloat1=0.12
- lootammo[2]minlvl=3
- lootammo[3]cost=4
- lootammo[3]specfloat1=0.17
- lootammo[3]minlvl=5
- lootitems[1]cost=2
- lootitems[1]specfloat1=0.1
- lootitems[1]minlvl=3
- lootitems[2]cost=3
- lootitems[2]specfloat1=0.17
- lootitems[2]minlvl=5
- lootitems[3]cost=4
- lootitems[3]specfloat1=0.24
- lootitems[3]minlvl=7
- rage[1]cost=5
- rage[1]scost=2
- rage[1]mcost=15
- rage[1]minlvl=5
- rage[1]specfloat1=2
- rage[1]specint1=20
- rage[2]cost=8
- rage[2]scost=1.75
- rage[2]mcost=13
- rage[2]minlvl=7
- rage[2]specfloat1=2.5
- rage[2]specint1=30
- rage[3]cost=10
- rage[3]scost=1.5
- rage[3]mcost=9
- rage[3]minlvl=10
- rage[3]specfloat1=3
- rage[3]specint1=40
- bulletvortex[1]cost=5
- bulletvortex[1]scost=0.8
- bulletvortex[1]mcost=25
- bulletvortex[1]minlvl=8
- bulletvortex[1]cooldown=15
- bulletvortex[2]cost=15
- bulletvortex[2]scost=0.6
- bulletvortex[2]mcost=23
- bulletvortex[2]minlvl=10
- bulletvortex[2]cooldown=12
- bulletvortex[3]cost=10
- bulletvortex[3]scost=0.5
- bulletvortex[3]mcost=20
- bulletvortex[3]minlvl=17
- bulletvortex[3]cooldown=10
- cluster[1]cost=3
- cluster[1]scost=0.2
- cluster[1]mcost=6
- cluster[1]minlvl=3
- cluster[1]cooldown=2
- cluster[2]cost=5
- cluster[2]scost=0.2
- cluster[2]mcost=5
- cluster[2]minlvl=5
- cluster[2]cooldown=2
- cluster[3]cost=7
- cluster[3]scost=0.2
- cluster[3]mcost=4
- cluster[3]minlvl=6
- cluster[3]cooldown=2
- barret[1]cost=10
- barret[1]scost=8
- barret[1]mcost=25
- barret[1]minlvl=7
- barret[2]cost=25
- barret[2]mcost=15
- barret[2]scost=6
- barret[2]minlvl=20
- ruger[1]cost=7
- ruger[1]scost=6
- ruger[1]mcost=19
- ruger[1]minlvl=4
- ruger[2]cost=10
- ruger[2]scost=4
- ruger[2]mcost=13
- ruger[2]minlvl=15
- kazi[1]cost=5
- kazi[1]mcost=5
- kazi[1]minlvl=7
- kazi[2]cost=10
- kazi[2]mcost=5
- kazi[2]minlvl=18
- kazi[3]cost=25
- kazi[3]mcost=5
- kazi[3]minlvl=11
- kazi[4]cost=10
- kazi[4]mcost=5
- kazi[4]minlvl=27
- mine[1]cost=10
- mine[1]scost=1
- mine[1]mcost=10
- mine[1]specint1=10
- mine[1]specint2=2
- mine[1]minlvl=10
- mine[2]cost=10
- mine[2]scost=1
- mine[2]mcost=10
- mine[2]specint1=20
- mine[2]specint2=3
- mine[2]minlvl=18
- push[1]cost=5
- push[1]mcost=3
- push[1]minlvl=2
- push[2]cost=10
- push[2]mcost=2
- push[2]minlvl=5
- push[3]cost=25
- push[3]mcost=1
- push[3]minlvl=11
- warp[1]cost=18
- warp[1]scost=3
- warp[1]mcost=28
- warp[1]minlvl=18
- warp[1]specint1=400
- warp[1]cooldown=30
- warp[2]cost=22
- warp[2]scost=3
- warp[2]mcost=25
- warp[2]minlvl=20
- warp[2]specint1=450
- warp[2]cooldown=25
- warp[3]cost=24
- warp[3]scost=3
- warp[3]mcost=20
- warp[3]minlvl=25
- warp[3]specint1=550
- warp[3]cooldown=20
- psg[1]cost=18
- psg[1]scost=5
- psg[1]mcost=25
- psg[1]minlvl=10
- psg[1]specint1=30
- psg[1]specint2=500
- psg[2]cost=22
- psg[2]scost=4.5
- psg[2]mcost=20
- psg[2]minlvl=15
- psg[2]specint1=60
- psg[2]specint2=1000
- psg[3]cost=24
- psg[3]scost=4.5
- psg[3]mcost=20
- psg[3]minlvl=20
- psg[3]specint1=60
- psg[3]specint2=1500
- sonicburst[1]cost=15
- sonicburst[1]scost=0.8
- sonicburst[1]mcost=30
- sonicburst[1]minlvl=25
- sonicburst[1]specint1=30
- sonicburst[1]cooldown=8
- sonicburst[2]cost=20
- sonicburst[2]scost=0.6
- sonicburst[2]mcost=20
- sonicburst[2]minlvl=35
- sonicburst[2]specint1=50
- sonicburst[1]cooldown=7
- soulshield[1]cost=25
- soulshield[1]mcost=15
- soulshield[1]minlvl=6
- soulshield[1]specfloat1=0.025
- soulshield[2]cost=40
- soulshield[2]mcost=30
- soulshield[2]minlvl=25
- soulshield[2]specfloat1=0.02
- soulshield[3]cost=50
- soulshield[3]mcost=30
- soulshield[3]minlvl=40
- soulshield[3]specfloat1=0.016
- soulshield[4]cost=150
- soulshield[4]mcost=30
- soulshield[4]minlvl=65
- soulshield[4]specfloat1=0.012
- backlash[1]cost=20
- backlash[1]mcost=10
- backlash[1]scost=2
- backlash[1]minlvl=20
- backlash[1]specfloat1=0.03
- backlash[2]cost=35
- backlash[2]mcost=8
- backlash[2]scost=1.5
- backlash[2]minlvl=30
- backlash[2]specfloat1=0.04
- backlash[3]cost=65
- backlash[3]mcost=15
- backlash[3]scost=3
- backlash[3]minlvl=65
- backlash[3]specfloat1=0.1
- backlash[4]cost=180
- backlash[4]mcost=20
- backlash[4]scost=10
- backlash[4]minlvl=110
- //--------\\
- || SKILLS ||
- \\--------//
- heal[1]cost=1
- heal[1]scost=0
- heal[1]specfloat1=0.065
- heal[1]minlvl=1
- heal[1]cooldown=5
- heal[2]cost=2
- heal[2]scost=0
- heal[2]specfloat1=0.06
- heal[2]minlvl=2
- heal[2]cooldown=5
- heal[3]cost=2
- heal[3]scost=0
- heal[3]specfloat1=0.05
- heal[3]minlvl=3
- heal[3]cooldown=4
- reload[1]cost=15
- reload[1]specfloat1=0.05
- reload[1]specfloat2=0.014
- reload[1]minlvl=8
- reload[1]cooldown=12
- reload[2]cost=25
- reload[2]specfloat1=0.03
- reload[2]specfloat2=0.01
- reload[2]minlvl=15
- reload[2]cooldown=8
- reload[3]cost=35
- reload[3]specfloat1=0.01
- reload[3]specfloat2=0.006
- reload[3]minlvl=20
- reload[3]cooldown=6
- nade[1]cost=1
- nade[1]scost=0.1
- nade[1]mcost=4
- nade[1]minlvl=2
- nade[1]cooldown=2
- nade[2]cost=2
- nade[2]scost=0.75
- nade[2]mcost=3
- nade[2]minlvl=3
- nade[2]cooldown=2
- nade[3]cost=3
- nade[3]scost=0.5
- nade[3]mcost=2
- nade[3]minlvl=4
- nade[3]cooldown=2
- wave[1]cost=5
- wave[1]scost=0.3
- wave[1]mcost=8
- wave[1]minlvl=5
- wave[1]cooldown=6
- wave[2]cost=10
- wave[2]scost=0.3
- wave[2]mcost=7
- wave[2]minlvl=7
- wave[2]cooldown=5
- wave[3]cost=25
- wave[3]scost=0.3
- wave[3]mcost=6
- wave[3]minlvl=11
- wave[3]cooldown=5
- turret[1]cost=10
- turret[1]scost=0.8
- turret[1]mcost=10
- turret[1]minlvl=8
- turret[1]specint1=30
- turret[1]cooldown=1
- turret[2]cost=15
- turret[2]scost=0.8
- turret[2]mcost=8
- turret[2]minlvl=10
- turret[2]specint1=60
- turret[2]cooldown=1
- turret[3]cost=15
- turret[3]scost=0.8
- turret[3]mcost=5
- turret[3]minlvl=15
- turret[3]specint1=90
- turret[3]cooldown=1
- shield[1]cost=5
- shield[1]scost=0
- shield[1]mcost=5
- shield[1]minlvl=4
- shield[1]cooldown=5
- shield[2]cost=10
- shield[2]scost=0
- shield[2]mcost=3
- shield[2]minlvl=7
- shield[2]cooldown=5
- shield[3]cost=15
- shield[3]scost=0
- shield[3]mcost=2
- shield[3]minlvl=8
- shield[3]cooldown=5
- crit[1]cost=3
- crit[1]specfloat1=0.04
- crit[1]minlvl=2
- crit[2]cost=7
- crit[2]specfloat1=0.06
- crit[2]minlvl=3
- crit[3]cost=8
- crit[3]specfloat1=0.09
- crit[3]minlvl=5
- crit[4]cost=9
- crit[4]specfloat1=0.12
- crit[4]minlvl=6
- crit[5]cost=12
- crit[5]specfloat1=0.18
- crit[5]minlvl=10
- crit[6]cost=25
- crit[6]specfloat1=0.24
- crit[6]minlvl=20
- fatalhit[1]cost=20
- fatalhit[1]specfloat1=0.01
- fatalhit[1]mcost=5
- fatalhit[1]minlvl=10
- fatalhit[2]cost=4
- fatalhit[2]specfloat1=0.03
- fatalhit[2]mcost=4
- fatalhit[2]minlvl=17
- vanish[1]cost=5
- vanish[1]scost=5
- vanish[1]mcost=18
- vanish[1]minlvl=6
- vanish[1]cooldown=30
- vanish[2]cost=15
- vanish[2]scost=4.5
- vanish[2]mcost=16
- vanish[2]minlvl=10
- vanish[2]cooldown=25
- vanish[3]cost=15
- vanish[3]scost=4
- vanish[3]mcost=15
- vanish[3]minlvl=11
- vanish[3]cooldown=20
- flamer[1]cost=8
- flamer[1]scost=2
- flamer[1]mcost=8
- flamer[1]minlvl=4
- flamer[1]specint1=20
- flamer[2]cost=10
- flamer[2]scost=2
- flamer[2]mcost=5
- flamer[2]minlvl=7
- flamer[2]specint1=40
- flamer[3]cost=15
- flamer[3]scost=1.5
- flamer[3]mcost=2
- flamer[3]minlvl=10
- flamer[3]specint1=60
- vamp[1]cost=5
- vamp[1]specfloat1=0.04
- vamp[1]minlvl=5
- vamp[2]cost=8
- vamp[2]specfloat1=0.08
- vamp[2]minlvl=7
- vamp[3]cost=13
- vamp[3]specfloat1=0.12
- vamp[3]minlvl=10
- lootammo[1]cost=2
- lootammo[1]specfloat1=0.08
- lootammo[1]minlvl=2
- lootammo[2]cost=3
- lootammo[2]specfloat1=0.12
- lootammo[2]minlvl=3
- lootammo[3]cost=4
- lootammo[3]specfloat1=0.17
- lootammo[3]minlvl=5
- lootitems[1]cost=2
- lootitems[1]specfloat1=0.1
- lootitems[1]minlvl=3
- lootitems[2]cost=3
- lootitems[2]specfloat1=0.17
- lootitems[2]minlvl=5
- lootitems[3]cost=4
- lootitems[3]specfloat1=0.24
- lootitems[3]minlvl=7
- rage[1]cost=5
- rage[1]scost=2
- rage[1]mcost=15
- rage[1]minlvl=5
- rage[1]specfloat1=2
- rage[1]specint1=20
- rage[2]cost=8
- rage[2]scost=1.75
- rage[2]mcost=13
- rage[2]minlvl=7
- rage[2]specfloat1=2.5
- rage[2]specint1=30
- rage[3]cost=10
- rage[3]scost=1.5
- rage[3]mcost=9
- rage[3]minlvl=10
- rage[3]specfloat1=3
- rage[3]specint1=40
- bulletvortex[1]cost=5
- bulletvortex[1]scost=0.8
- bulletvortex[1]mcost=25
- bulletvortex[1]minlvl=8
- bulletvortex[1]cooldown=15
- bulletvortex[2]cost=15
- bulletvortex[2]scost=0.6
- bulletvortex[2]mcost=23
- bulletvortex[2]minlvl=10
- bulletvortex[2]cooldown=12
- bulletvortex[3]cost=10
- bulletvortex[3]scost=0.5
- bulletvortex[3]mcost=20
- bulletvortex[3]minlvl=17
- bulletvortex[3]cooldown=10
- cluster[1]cost=3
- cluster[1]scost=0.2
- cluster[1]mcost=6
- cluster[1]minlvl=3
- cluster[1]cooldown=2
- cluster[2]cost=5
- cluster[2]scost=0.2
- cluster[2]mcost=5
- cluster[2]minlvl=5
- cluster[2]cooldown=2
- cluster[3]cost=7
- cluster[3]scost=0.2
- cluster[3]mcost=4
- cluster[3]minlvl=6
- cluster[3]cooldown=2
- barret[1]cost=10
- barret[1]scost=8
- barret[1]mcost=25
- barret[1]minlvl=7
- barret[2]cost=25
- barret[2]mcost=15
- barret[2]scost=6
- barret[2]minlvl=20
- ruger[1]cost=7
- ruger[1]scost=6
- ruger[1]mcost=19
- ruger[1]minlvl=4
- ruger[2]cost=10
- ruger[2]scost=4
- ruger[2]mcost=13
- ruger[2]minlvl=15
- kazi[1]cost=5
- kazi[1]mcost=5
- kazi[1]minlvl=7
- kazi[2]cost=10
- kazi[2]mcost=5
- kazi[2]minlvl=18
- kazi[3]cost=25
- kazi[3]mcost=5
- kazi[3]minlvl=11
- kazi[4]cost=10
- kazi[4]mcost=5
- kazi[4]minlvl=27
- mine[1]cost=10
- mine[1]scost=1
- mine[1]mcost=10
- mine[1]specint1=10
- mine[1]specint2=2
- mine[1]minlvl=10
- mine[2]cost=10
- mine[2]scost=1
- mine[2]mcost=10
- mine[2]specint1=20
- mine[2]specint2=3
- mine[2]minlvl=18
- push[1]cost=5
- push[1]mcost=3
- push[1]minlvl=2
- push[2]cost=10
- push[2]mcost=2
- push[2]minlvl=5
- push[3]cost=25
- push[3]mcost=1
- push[3]minlvl=11
- warp[1]cost=18
- warp[1]scost=3
- warp[1]mcost=28
- warp[1]minlvl=18
- warp[1]specint1=400
- warp[1]cooldown=30
- warp[2]cost=22
- warp[2]scost=3
- warp[2]mcost=25
- warp[2]minlvl=20
- warp[2]specint1=450
- warp[2]cooldown=25
- warp[3]cost=24
- warp[3]scost=3
- warp[3]mcost=20
- warp[3]minlvl=25
- warp[3]specint1=550
- warp[3]cooldown=20
- psg[1]cost=18
- psg[1]scost=5
- psg[1]mcost=25
- psg[1]minlvl=10
- psg[1]specint1=100
- psg[1]specint2=500
- psg[2]cost=22
- psg[2]scost=4.5
- psg[2]mcost=20
- psg[2]minlvl=15
- psg[2]specint1=150
- psg[2]specint2=1000
- psg[3]cost=24
- psg[3]scost=4.5
- psg[3]mcost=20
- psg[3]minlvl=20
- psg[3]specint1=180
- psg[3]specint2=1500
- sonicburst[1]cost=15
- sonicburst[1]scost=0.8
- sonicburst[1]mcost=30
- sonicburst[1]minlvl=25
- sonicburst[1]specint1=30
- sonicburst[2]cost=20
- sonicburst[2]scost=0.6
- sonicburst[2]mcost=20
- sonicburst[2]minlvl=35
- sonicburst[2]specint1=50
- soulshield[1]cost=25
- soulshield[1]mcost=15
- soulshield[1]minlvl=6
- soulshield[1]specfloat1=0.025
- soulshield[2]cost=40
- soulshield[2]mcost=30
- soulshield[2]minlvl=25
- soulshield[2]specfloat1=0.02
- soulshield[3]cost=50
- soulshield[3]mcost=30
- soulshield[3]minlvl=40
- soulshield[3]specfloat1=0.016
- soulshield[4]cost=150
- soulshield[4]mcost=30
- soulshield[4]minlvl=65
- soulshield[4]specfloat1=0.012
- backlash[1]cost=20
- backlash[1]mcost=10
- backlash[1]scost=2
- backlash[1]minlvl=20
- backlash[1]specfloat1=0.03
- backlash[2]cost=35
- backlash[2]mcost=8
- backlash[2]scost=1.5
- backlash[2]minlvl=30
- backlash[2]specfloat1=0.04
- backlash[3]cost=65
- backlash[3]mcost=15
- backlash[3]scost=3
- backlash[3]minlvl=65
- backlash[3]specfloat1=0.1
- backlash[4]cost=180
- backlash[4]mcost=20
- backlash[4]scost=10
- backlash[4]minlvl=110
- backlash[4]specfloat1=0.4//--------\\
- || SKILLS ||
- \\--------//
- heal[1]cost=1
- heal[1]scost=0
- heal[1]specfloat1=0.065
- heal[1]minlvl=1
- heal[1]cooldown=5
- heal[2]cost=2
- heal[2]scost=0
- heal[2]specfloat1=0.06
- heal[2]minlvl=2
- heal[2]cooldown=5
- heal[3]cost=2
- heal[3]scost=0
- heal[3]specfloat1=0.05
- heal[3]minlvl=3
- heal[3]cooldown=4
- reload[1]cost=15
- reload[1]specfloat1=0.05
- reload[1]specfloat2=0.014
- reload[1]minlvl=8
- reload[1]cooldown=12
- reload[2]cost=25
- reload[2]specfloat1=0.03
- reload[2]specfloat2=0.01
- reload[2]minlvl=15
- reload[2]cooldown=8
- reload[3]cost=35
- reload[3]specfloat1=0.01
- reload[3]specfloat2=0.006
- reload[3]minlvl=20
- reload[3]cooldown=6
- nade[1]cost=1
- nade[1]scost=0.1
- nade[1]mcost=4
- nade[1]minlvl=2
- nade[1]cooldown=2
- nade[2]cost=2
- nade[2]scost=0.75
- nade[2]mcost=3
- nade[2]minlvl=3
- nade[2]cooldown=2
- nade[3]cost=3
- nade[3]scost=0.5
- nade[3]mcost=2
- nade[3]minlvl=4
- nade[3]cooldown=2
- wave[1]cost=5
- wave[1]scost=0.3
- wave[1]mcost=8
- wave[1]minlvl=5
- wave[1]cooldown=6
- wave[2]cost=10
- wave[2]scost=0.3
- wave[2]mcost=7
- wave[2]minlvl=7
- wave[2]cooldown=5
- wave[3]cost=25
- wave[3]scost=0.3
- wave[3]mcost=6
- wave[3]minlvl=11
- wave[3]cooldown=5
- turret[1]cost=10
- turret[1]scost=0.8
- turret[1]mcost=10
- turret[1]minlvl=8
- turret[1]specint1=30
- turret[1]cooldown=1
- turret[2]cost=15
- turret[2]scost=0.8
- turret[2]mcost=8
- turret[2]minlvl=10
- turret[2]specint1=60
- turret[2]cooldown=1
- turret[3]cost=15
- turret[3]scost=0.8
- turret[3]mcost=5
- turret[3]minlvl=15
- turret[3]specint1=90
- turret[3]cooldown=1
- shield[1]cost=5
- shield[1]scost=0
- shield[1]mcost=5
- shield[1]minlvl=4
- shield[1]cooldown=5
- shield[2]cost=10
- shield[2]scost=0
- shield[2]mcost=3
- shield[2]minlvl=7
- shield[2]cooldown=5
- shield[3]cost=15
- shield[3]scost=0
- shield[3]mcost=2
- shield[3]minlvl=8
- shield[3]cooldown=5
- crit[1]cost=3
- crit[1]specfloat1=0.04
- crit[1]minlvl=2
- crit[2]cost=7
- crit[2]specfloat1=0.06
- crit[2]minlvl=3
- crit[3]cost=8
- crit[3]specfloat1=0.09
- crit[3]minlvl=5
- crit[4]cost=9
- crit[4]specfloat1=0.12
- crit[4]minlvl=6
- crit[5]cost=12
- crit[5]specfloat1=0.18
- crit[5]minlvl=10
- crit[6]cost=25
- crit[6]specfloat1=0.24
- crit[6]minlvl=20
- fatalhit[1]cost=20
- fatalhit[1]specfloat1=0.01
- fatalhit[1]mcost=5
- fatalhit[1]minlvl=10
- fatalhit[2]cost=4
- fatalhit[2]specfloat1=0.03
- fatalhit[2]mcost=4
- fatalhit[2]minlvl=17
- vanish[1]cost=5
- vanish[1]scost=5
- vanish[1]mcost=18
- vanish[1]minlvl=6
- vanish[1]cooldown=30
- vanish[2]cost=15
- vanish[2]scost=4.5
- vanish[2]mcost=16
- vanish[2]minlvl=10
- vanish[2]cooldown=25
- vanish[3]cost=15
- vanish[3]scost=4
- vanish[3]mcost=15
- vanish[3]minlvl=11
- vanish[3]cooldown=20
- flamer[1]cost=8
- flamer[1]scost=2
- flamer[1]mcost=8
- flamer[1]minlvl=4
- flamer[1]specint1=20
- flamer[2]cost=10
- flamer[2]scost=2
- flamer[2]mcost=5
- flamer[2]minlvl=7
- flamer[2]specint1=40
- flamer[3]cost=15
- flamer[3]scost=1.5
- flamer[3]mcost=2
- flamer[3]minlvl=10
- flamer[3]specint1=60
- vamp[1]cost=5
- vamp[1]specfloat1=0.04
- vamp[1]minlvl=5
- vamp[2]cost=8
- vamp[2]specfloat1=0.08
- vamp[2]minlvl=7
- vamp[3]cost=13
- vamp[3]specfloat1=0.12
- vamp[3]minlvl=10
- lootammo[1]cost=2
- lootammo[1]specfloat1=0.08
- lootammo[1]minlvl=2
- lootammo[2]cost=3
- lootammo[2]specfloat1=0.12
- lootammo[2]minlvl=3
- lootammo[3]cost=4
- lootammo[3]specfloat1=0.17
- lootammo[3]minlvl=5
- lootitems[1]cost=2
- lootitems[1]specfloat1=0.1
- lootitems[1]minlvl=3
- lootitems[2]cost=3
- lootitems[2]specfloat1=0.17
- lootitems[2]minlvl=5
- lootitems[3]cost=4
- lootitems[3]specfloat1=0.24
- lootitems[3]minlvl=7
- rage[1]cost=5
- rage[1]scost=2
- rage[1]mcost=15
- rage[1]minlvl=5
- rage[1]specfloat1=2
- rage[1]specint1=20
- rage[2]cost=8
- rage[2]scost=1.75
- rage[2]mcost=13
- rage[2]minlvl=7
- rage[2]specfloat1=2.5
- rage[2]specint1=30
- rage[3]cost=10
- rage[3]scost=1.5
- rage[3]mcost=9
- rage[3]minlvl=10
- rage[3]specfloat1=3
- rage[3]specint1=40
- bulletvortex[1]cost=5
- bulletvortex[1]scost=0.8
- bulletvortex[1]mcost=25
- bulletvortex[1]minlvl=8
- bulletvortex[1]cooldown=15
- bulletvortex[2]cost=15
- bulletvortex[2]scost=0.6
- bulletvortex[2]mcost=23
- bulletvortex[2]minlvl=10
- bulletvortex[2]cooldown=12
- bulletvortex[3]cost=10
- bulletvortex[3]scost=0.5
- bulletvortex[3]mcost=20
- bulletvortex[3]minlvl=17
- bulletvortex[3]cooldown=10
- cluster[1]cost=3
- cluster[1]scost=0.2
- cluster[1]mcost=6
- cluster[1]minlvl=3
- cluster[1]cooldown=2
- cluster[2]cost=5
- cluster[2]scost=0.2
- cluster[2]mcost=5
- cluster[2]minlvl=5
- cluster[2]cooldown=2
- cluster[3]cost=7
- cluster[3]scost=0.2
- cluster[3]mcost=4
- cluster[3]minlvl=6
- cluster[3]cooldown=2
- barret[1]cost=10
- barret[1]scost=8
- barret[1]mcost=25
- barret[1]minlvl=7
- barret[2]cost=25
- barret[2]mcost=15
- barret[2]scost=6
- barret[2]minlvl=20
- ruger[1]cost=7
- ruger[1]scost=6
- ruger[1]mcost=19
- ruger[1]minlvl=4
- ruger[2]cost=10
- ruger[2]scost=4
- ruger[2]mcost=13
- ruger[2]minlvl=15
- kazi[1]cost=5
- kazi[1]mcost=5
- kazi[1]minlvl=7
- kazi[2]cost=10
- kazi[2]mcost=5
- kazi[2]minlvl=18
- kazi[3]cost=25
- kazi[3]mcost=5
- kazi[3]minlvl=11
- kazi[4]cost=10
- kazi[4]mcost=5
- kazi[4]minlvl=27
- mine[1]cost=10
- mine[1]scost=1
- mine[1]mcost=10
- mine[1]specint1=10
- mine[1]specint2=2
- mine[1]minlvl=10
- mine[2]cost=10
- mine[2]scost=1
- mine[2]mcost=10
- mine[2]specint1=20
- mine[2]specint2=3
- mine[2]minlvl=18
- push[1]cost=5
- push[1]mcost=3
- push[1]minlvl=2
- push[2]cost=10
- push[2]mcost=2
- push[2]minlvl=5
- push[3]cost=25
- push[3]mcost=1
- push[3]minlvl=11
- warp[1]cost=18
- warp[1]scost=3
- warp[1]mcost=28
- warp[1]minlvl=18
- warp[1]specint1=400
- warp[1]cooldown=30
- warp[2]cost=22
- warp[2]scost=3
- warp[2]mcost=25
- warp[2]minlvl=20
- warp[2]specint1=450
- warp[2]cooldown=25
- warp[3]cost=24
- warp[3]scost=3
- warp[3]mcost=20
- warp[3]minlvl=25
- warp[3]specint1=550
- warp[3]cooldown=20
- psg[1]cost=18
- psg[1]scost=5
- psg[1]mcost=25
- psg[1]minlvl=10
- psg[1]specint1=30
- psg[1]specint2=500
- psg[2]cost=22
- psg[2]scost=4.5
- psg[2]mcost=20
- psg[2]minlvl=15
- psg[2]specint1=60
- psg[2]specint2=1000
- psg[3]cost=24
- psg[3]scost=4.5
- psg[3]mcost=20
- psg[3]minlvl=20
- psg[3]specint1=60
- psg[3]specint2=1500
- sonicburst[1]cost=15
- sonicburst[1]scost=0.8
- sonicburst[1]mcost=30
- sonicburst[1]minlvl=25
- sonicburst[1]specint1=30
- sonicburst[1]cooldown=8
- sonicburst[2]cost=20
- sonicburst[2]scost=0.6
- sonicburst[2]mcost=20
- sonicburst[2]minlvl=35
- sonicburst[2]specint1=50
- sonicburst[1]cooldown=7
- soulshield[1]cost=25
- soulshield[1]mcost=15
- soulshield[1]minlvl=6
- soulshield[1]specfloat1=0.025
- soulshield[2]cost=40
- soulshield[2]mcost=30
- soulshield[2]minlvl=25
- soulshield[2]specfloat1=0.02
- soulshield[3]cost=50
- soulshield[3]mcost=30
- soulshield[3]minlvl=40
- soulshield[3]specfloat1=0.016
- soulshield[4]cost=150
- soulshield[4]mcost=30
- soulshield[4]minlvl=65
- soulshield[4]specfloat1=0.012
- backlash[1]cost=20
- backlash[1]mcost=10
- backlash[1]scost=2
- backlash[1]minlvl=20
- backlash[1]specfloat1=0.03
- backlash[2]cost=35
- backlash[2]mcost=8
- backlash[2]scost=1.5
- backlash[2]minlvl=30
- backlash[2]specfloat1=0.04
- backlash[3]cost=65
- backlash[3]mcost=15
- backlash[3]scost=3
- backlash[3]minlvl=65
- backlash[3]specfloat1=0.1
- backlash[4]cost=180
- backlash[4]mcost=20
- backlash[4]scost=10
- backlash[4]minlvl=110
- backlash[4]specfloat1=0.4
- missile[1]cost=450
- missile[1]mcost=80
- missile[1]scost=35
- missile[1]minlvl=100
- missile[1]specint1=15
- missile[1]specint2=30
- missile[1]specfloat1=2.5
- missile[1]specfloat2=0.8
- missile[1]cooldown=20
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