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ArcticBaseEvent

Feb 13th, 2023
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  1. {
  2.   "Minimum time between events [sec.]": 10800.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Is the countdown timer active for the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 1800,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Marker configuration on the map": {
  9.     "Name": "ArcticBaseEvent ({info})",
  10.     "Radius": 0.4,
  11.     "Alpha": 0.6,
  12.     "Marker color": {
  13.       "r": 0.81,
  14.       "g": 0.25,
  15.       "b": 0.15
  16.     }
  17.   },
  18.   "Prefix of chat messages": "[ArcticBaseEvent]",
  19.   "Do you use the chat? [true/false]": true,
  20.   "GUI setting": {
  21.     "Use the countdown timer? [true/false]": true,
  22.     "OffsetMin Y": "-56"
  23.   },
  24.   "GUI Announcements setting": {
  25.     "Do you use the GUI Announcements? [true/false]": false,
  26.     "Banner color": "Orange",
  27.     "Text color": "White",
  28.     "Adjust Vertical Position": 0.03
  29.   },
  30.   "Notify setting": {
  31.     "Do you use the Notify? [true/false]": false,
  32.     "Type": "0"
  33.   },
  34.   "Discord setting (only for users DiscordMessages plugin)": {
  35.     "Use the plugin DiscordMessages for posting event notifications? [true/false]": false,
  36.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  37.     "Embed Color (DECIMAL)": 13516583,
  38.     "Keys of required messages": [
  39.       "PreStart",
  40.       "Start",
  41.       "PreFinish",
  42.       "Finish",
  43.       "OpenDoorPilot",
  44.       "OpenDoorScientist",
  45.       "ScientistKill"
  46.     ]
  47.   },
  48.   "List of commands banned in the event zone": [
  49.     "/remove",
  50.     "remove.toggle"
  51.   ],
  52.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  53.   "PVE Mode Setting (only for users PveMode plugin)": {
  54.     "Use PVE mode the plugin? [true/false]": false,
  55.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  56.     "Damage coefficients for calculate to become the Event Owner": [
  57.       {
  58.         "Type of target": "NPC",
  59.         "Damage Multiplier": 1.0
  60.       }
  61.     ],
  62.     "Can the non-owner of the event loot the crates? [true/false]": false,
  63.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  64.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  65.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  66.     "Can Npc attack a non-owner of the event? [true/false]": false,
  67.     "Allow a non-owner of the event to enter the event zone? [true/false]": false,
  68.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  69.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  70.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  71.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  72.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  73.     "Darkening the dome (0 - disables the dome)": 12
  74.   },
  75.   "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": false,
  76.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  77.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  78.       "Economics",
  79.       "Server Rewards",
  80.       "IQEconomic"
  81.     ],
  82.     "The minimum value that a player must collect to get points for the economy": 0.0,
  83.     "Looting of crates": {
  84.       "dm c4": 0.5,
  85.       "crate_elite": 0.4,
  86.       "crate_normal": 0.2,
  87.       "crate_normal_2": 0.1,
  88.       "trash-pile-1": 0.1,
  89.       "crate_tools": 0.1
  90.     },
  91.     "Killing an NPC": 0.3,
  92.     "Hacking a locked crate": 0.5,
  93.     "Opening the Pilot's door": 0.4,
  94.     "Opening the Scientist's door": 0.4,
  95.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  96.   },
  97.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  98.   "Disable default NPCs on the monument while the event is on? [true/false]": true,
  99.   "The probability of a note with passwords appearing in the corpse of an NPC": 15.0,
  100.   "Settings of all NPC presets when start the event": [
  101.     {
  102.       "Minimum": 5,
  103.       "Maximum": 10,
  104.       "List of locations": [
  105.         "(-53.342, 0.077, 12.44)",
  106.         "(-22.835, 0.068, 53.353)",
  107.         "(-13.385, 0.115, 2.556)",
  108.         "(1.523, 0.115, -24.996)",
  109.         "(-23.034, 0.047, -43.611)",
  110.         "(26.787, 0.115, -20.344)",
  111.         "(48.223, 0.115, -8.085)",
  112.         "(14.209, 0.115, -7.144)",
  113.         "(20.041, 0.875, 34.479)",
  114.         "(2.091, 0.875, 28.551)"
  115.       ],
  116.       "NPCs setting": {
  117.         "Name": "Ticent",
  118.         "Health": 175.0,
  119.         "Roam Range": 20.0,
  120.         "Chase Range": 60.0,
  121.         "Attack Range Multiplier": 1.5,
  122.         "Sense Range": 40.0,
  123.         "Target Memory Duration [sec.]": 30.0,
  124.         "Scale damage": 1.3,
  125.         "Aim Cone Scale": 1.2,
  126.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  127.         "Vision Cone": 135.0,
  128.         "Speed": 7.5,
  129.         "Disable radio effects? [true/false]": true,
  130.         "Is this a stationary NPC? [true/false]": false,
  131.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  132.         "Wear items": [
  133.           {
  134.             "ShortName": "metal.facemask",
  135.             "SkinID (0 - default)": 2874256234
  136.           },
  137.           {
  138.             "ShortName": "metal.plate.torso",
  139.             "SkinID (0 - default)": 287500648
  140.           },
  141.           {
  142.             "ShortName": "hoodie",
  143.             "SkinID (0 - default)": 2516894941
  144.           },
  145.           {
  146.             "ShortName": "pants",
  147.             "SkinID (0 - default)": 2516896097
  148.           },
  149.           {
  150.             "ShortName": "shoes.boots",
  151.             "SkinID (0 - default)": 0
  152.           }
  153.         ],
  154.         "Belt items": [
  155.           {
  156.             "ShortName": "smg.mp5",
  157.             "Amount": 1,
  158.             "SkinID (0 - default)": 0,
  159.             "Mods": [
  160.               "weapon.mod.holosight",
  161.               "weapon.mod.flashlight"
  162.             ],
  163.             "Ammo": ""
  164.           },
  165.           {
  166.             "ShortName": "grenade.flashbang",
  167.             "Amount": 1,
  168.             "SkinID (0 - default)": 0,
  169.             "Mods": [],
  170.             "Ammo": ""
  171.           },
  172.           {
  173.             "ShortName": "syringe.medical",
  174.             "Amount": 2,
  175.             "SkinID (0 - default)": 0,
  176.             "Mods": [],
  177.             "Ammo": ""
  178.           }
  179.         ],
  180.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  181.       },
  182.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  183.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  184.         "Minimum numbers of prefabs": 1,
  185.         "Maximum numbers of prefabs": 1,
  186.         "Use minimum and maximum values? [true/false]": false,
  187.         "List of prefabs": [
  188.           {
  189.             "Chance [0.0-100.0]": 100.0,
  190.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  191.           }
  192.         ]
  193.       },
  194.       "Own loot table (if the loot table type is 1 or 5)": {
  195.         "Minimum numbers of items": 1,
  196.         "Maximum numbers of items": 1,
  197.         "Use minimum and maximum values? [true/false]": false,
  198.         "List of items": [
  199.           {
  200.             "ShortName": "scrap",
  201.             "Minimum": 8,
  202.             "Maximum": 33,
  203.             "Chance [0.0-100.0]": 36.0,
  204.             "Is this a blueprint? [true/false]": false,
  205.             "SkinID (0 - default)": 0,
  206.             "Name (empty - default)": ""
  207.           }
  208.         ]
  209.       }
  210.     },
  211.     {
  212.       "Minimum": 5,
  213.       "Maximum": 10,
  214.       "List of locations": [
  215.         "(-25.155, 0.115, 13.839)",
  216.         "(-43.684, 6, 34.418)",
  217.         "(-22.834, 0.115, 34.135)",
  218.         "(-1.027, 0.115, -8.868)",
  219.         "(5.559, 0.115, -40.239)",
  220.         "(-32.474, 3, -32.481)",
  221.         "(24.821, 0.115, -36.753)",
  222.         "(29.997, 0.115, -8.793)",
  223.         "(27.06, 3, 35.723)",
  224.         "(10.986, 0.875, 31.53)"
  225.       ],
  226.       "NPCs setting": {
  227.         "Name": "Arcase",
  228.         "Health": 125.0,
  229.         "Roam Range": 10.0,
  230.         "Chase Range": 100.0,
  231.         "Attack Range Multiplier": 0.75,
  232.         "Sense Range": 50.0,
  233.         "Target Memory Duration [sec.]": 30.0,
  234.         "Scale damage": 2.0,
  235.         "Aim Cone Scale": 1.0,
  236.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  237.         "Vision Cone": 135.0,
  238.         "Speed": 8.5,
  239.         "Disable radio effects? [true/false]": false,
  240.         "Is this a stationary NPC? [true/false]": false,
  241.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  242.         "Wear items": [
  243.           {
  244.             "ShortName": "hazmatsuit_scientist_arctic",
  245.             "SkinID (0 - default)": 0
  246.           }
  247.         ],
  248.         "Belt items": [
  249.           {
  250.             "ShortName": "shotgun.pump",
  251.             "Amount": 1,
  252.             "SkinID (0 - default)": 630162685,
  253.             "Mods": [
  254.               "weapon.mod.flashlight"
  255.             ],
  256.             "Ammo": ""
  257.           },
  258.           {
  259.             "ShortName": "syringe.medical",
  260.             "Amount": 2,
  261.             "SkinID (0 - default)": 0,
  262.             "Mods": [],
  263.             "Ammo": ""
  264.           },
  265.           {
  266.             "ShortName": "grenade.f1",
  267.             "Amount": 1,
  268.             "SkinID (0 - default)": 0,
  269.             "Mods": [],
  270.             "Ammo": ""
  271.           }
  272.         ],
  273.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  274.       },
  275.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  276.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  277.         "Minimum numbers of prefabs": 1,
  278.         "Maximum numbers of prefabs": 1,
  279.         "Use minimum and maximum values? [true/false]": false,
  280.         "List of prefabs": [
  281.           {
  282.             "Chance [0.0-100.0]": 100.0,
  283.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  284.           }
  285.         ]
  286.       },
  287.       "Own loot table (if the loot table type is 1 or 5)": {
  288.         "Minimum numbers of items": 1,
  289.         "Maximum numbers of items": 1,
  290.         "Use minimum and maximum values? [true/false]": false,
  291.         "List of items": [
  292.           {
  293.             "ShortName": "scrap",
  294.             "Minimum": 8,
  295.             "Maximum": 33,
  296.             "Chance [0.0-100.0]": 36.0,
  297.             "Is this a blueprint? [true/false]": false,
  298.             "SkinID (0 - default)": 0,
  299.             "Name (empty - default)": ""
  300.           }
  301.         ]
  302.       }
  303.     }
  304.   ],
  305.   "Locked crate setting": {
  306.     "Position": "(36.175, 1.417, 7.998)",
  307.     "Rotation": "(0, 90, 0)",
  308.     "Time to unlock the Crate [sec.]": 600.0,
  309.     "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  310.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  311.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  312.       "Minimum numbers of prefabs": 1,
  313.       "Maximum numbers of prefabs": 1,
  314.       "Use minimum and maximum values? [true/false]": true,
  315.       "List of prefabs": [
  316.         {
  317.           "Chance [0.0-100.0]": 100.0,
  318.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  319.         }
  320.       ]
  321.     },
  322.     "Own loot table (if the loot table type is 1 or 5)": {
  323.       "Minimum numbers of items": 1,
  324.       "Maximum numbers of items": 1,
  325.       "Use minimum and maximum values? [true/false]": true,
  326.       "List of items": [
  327.         {
  328.           "ShortName": "scrap",
  329.           "Minimum": 5,
  330.           "Maximum": 10,
  331.           "Chance [0.0-100.0]": 100.0,
  332.           "Is this a blueprint? [true/false]": false,
  333.           "SkinID (0 - default)": 0,
  334.           "Name (empty - default)": ""
  335.         }
  336.       ]
  337.     }
  338.   },
  339.   "List of crates if the scientist survived during evacuation": [
  340.     {
  341.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  342.       "Position": "(41.969, 1.412, 5.03)",
  343.       "Rotation": "(0, 270, 0)",
  344.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  345.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  346.         "Minimum numbers of prefabs": 1,
  347.         "Maximum numbers of prefabs": 1,
  348.         "Use minimum and maximum values? [true/false]": true,
  349.         "List of prefabs": [
  350.           {
  351.             "Chance [0.0-100.0]": 100.0,
  352.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  353.           }
  354.         ]
  355.       },
  356.       "Own loot table (if the loot table type is 1 or 5)": {
  357.         "Minimum numbers of items": 1,
  358.         "Maximum numbers of items": 1,
  359.         "Use minimum and maximum values? [true/false]": true,
  360.         "List of items": [
  361.           {
  362.             "ShortName": "scrap",
  363.             "Minimum": 25,
  364.             "Maximum": 25,
  365.             "Chance [0.0-100.0]": 100.0,
  366.             "Is this a blueprint? [true/false]": false,
  367.             "SkinID (0 - default)": 0,
  368.             "Name (empty - default)": ""
  369.           }
  370.         ]
  371.       }
  372.     },
  373.     {
  374.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  375.       "Position": "(36.126, 1.412, 6.628)",
  376.       "Rotation": "(0, 270, 0)",
  377.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  378.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  379.         "Minimum numbers of prefabs": 1,
  380.         "Maximum numbers of prefabs": 1,
  381.         "Use minimum and maximum values? [true/false]": true,
  382.         "List of prefabs": [
  383.           {
  384.             "Chance [0.0-100.0]": 100.0,
  385.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  386.           }
  387.         ]
  388.       },
  389.       "Own loot table (if the loot table type is 1 or 5)": {
  390.         "Minimum numbers of items": 1,
  391.         "Maximum numbers of items": 1,
  392.         "Use minimum and maximum values? [true/false]": true,
  393.         "List of items": [
  394.           {
  395.             "ShortName": "scrap",
  396.             "Minimum": 25,
  397.             "Maximum": 25,
  398.             "Chance [0.0-100.0]": 100.0,
  399.             "Is this a blueprint? [true/false]": false,
  400.             "SkinID (0 - default)": 0,
  401.             "Name (empty - default)": ""
  402.           }
  403.         ]
  404.       }
  405.     },
  406.     {
  407.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  408.       "Position": "(36.008, 2.875, 5.259)",
  409.       "Rotation": "(0, 0, 0)",
  410.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  411.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  412.         "Minimum numbers of prefabs": 1,
  413.         "Maximum numbers of prefabs": 1,
  414.         "Use minimum and maximum values? [true/false]": true,
  415.         "List of prefabs": [
  416.           {
  417.             "Chance [0.0-100.0]": 100.0,
  418.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  419.           }
  420.         ]
  421.       },
  422.       "Own loot table (if the loot table type is 1 or 5)": {
  423.         "Minimum numbers of items": 1,
  424.         "Maximum numbers of items": 1,
  425.         "Use minimum and maximum values? [true/false]": true,
  426.         "List of items": [
  427.           {
  428.             "ShortName": "scrap",
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  430.             "Maximum": 8,
  431.             "Chance [0.0-100.0]": 100.0,
  432.             "Is this a blueprint? [true/false]": false,
  433.             "SkinID (0 - default)": 0,
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  439.     {
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  441.       "Position": "(36.261, 2.008, 4.985)",
  442.       "Rotation": "(0, 270, 0)",
  443.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  444.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  445.         "Minimum numbers of prefabs": 1,
  446.         "Maximum numbers of prefabs": 1,
  447.         "Use minimum and maximum values? [true/false]": true,
  448.         "List of prefabs": [
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  450.             "Chance [0.0-100.0]": 100.0,
  451.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  452.           }
  453.         ]
  454.       },
  455.       "Own loot table (if the loot table type is 1 or 5)": {
  456.         "Minimum numbers of items": 1,
  457.         "Maximum numbers of items": 1,
  458.         "Use minimum and maximum values? [true/false]": true,
  459.         "List of items": [
  460.           {
  461.             "ShortName": "scrap",
  462.             "Minimum": 8,
  463.             "Maximum": 8,
  464.             "Chance [0.0-100.0]": 100.0,
  465.             "Is this a blueprint? [true/false]": false,
  466.             "SkinID (0 - default)": 0,
  467.             "Name (empty - default)": ""
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  470.       }
  471.     },
  472.     {
  473.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  474.       "Position": "(40.895, 3.661, 13.894)",
  475.       "Rotation": "(0, 356.75, 0)",
  476.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  477.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  478.         "Minimum numbers of prefabs": 1,
  479.         "Maximum numbers of prefabs": 1,
  480.         "Use minimum and maximum values? [true/false]": true,
  481.         "List of prefabs": [
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  483.             "Chance [0.0-100.0]": 100.0,
  484.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  485.           }
  486.         ]
  487.       },
  488.       "Own loot table (if the loot table type is 1 or 5)": {
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  490.         "Maximum numbers of items": 1,
  491.         "Use minimum and maximum values? [true/false]": true,
  492.         "List of items": [
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  496.             "Maximum": 5,
  497.             "Chance [0.0-100.0]": 100.0,
  498.             "Is this a blueprint? [true/false]": false,
  499.             "SkinID (0 - default)": 0,
  500.             "Name (empty - default)": ""
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  503.       }
  504.     },
  505.     {
  506.       "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
  507.       "Position": "(41.084, 3.691, 12.733)",
  508.       "Rotation": "(0, 30.778, 0)",
  509.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  510.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  512.         "Maximum numbers of prefabs": 1,
  513.         "Use minimum and maximum values? [true/false]": true,
  514.         "List of prefabs": [
  515.           {
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  517.             "The path to the prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab"
  518.           }
  519.         ]
  520.       },
  521.       "Own loot table (if the loot table type is 1 or 5)": {
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  529.             "Maximum": 1,
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  536.       }
  537.     },
  538.     {
  539.       "Prefab": "assets/bundled/prefabs/radtown/crate_tools.prefab",
  540.       "Position": "(41.575, 2.419, 2.398)",
  541.       "Rotation": "(0, 344.918, 0)",
  542.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  543.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  545.         "Maximum numbers of prefabs": 1,
  546.         "Use minimum and maximum values? [true/false]": true,
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  550.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_tools.prefab"
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  553.       },
  554.       "Own loot table (if the loot table type is 1 or 5)": {
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  556.         "Maximum numbers of items": 1,
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  570.     },
  571.     {
  572.       "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
  573.       "Position": "(41.428, 2.924, 1.514)",
  574.       "Rotation": "(0, 1.676, 0)",
  575.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  576.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  578.         "Maximum numbers of prefabs": 1,
  579.         "Use minimum and maximum values? [true/false]": true,
  580.         "List of prefabs": [
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  582.             "Chance [0.0-100.0]": 100.0,
  583.             "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab"
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  586.       },
  587.       "Own loot table (if the loot table type is 1 or 5)": {
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  589.         "Maximum numbers of items": 1,
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  604.   ],
  605.   "List of crates if the scientist died during evacuation": [
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  609.       "Rotation": "(0, 270, 0)",
  610.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  611.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  614.         "Use minimum and maximum values? [true/false]": true,
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  622.       "Own loot table (if the loot table type is 1 or 5)": {
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  639.     {
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  641.       "Position": "(36.126, 1.399, 6.563)",
  642.       "Rotation": "(0, 270, 0)",
  643.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  644.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  646.         "Maximum numbers of prefabs": 1,
  647.         "Use minimum and maximum values? [true/false]": true,
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  655.       "Own loot table (if the loot table type is 1 or 5)": {
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  672.     {
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  674.       "Position": "(36.224, 2.871, 5.19)",
  675.       "Rotation": "(0, 180, 0)",
  676.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  677.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  680.         "Use minimum and maximum values? [true/false]": true,
  681.         "List of prefabs": [
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  684.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
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  703.       }
  704.     },
  705.     {
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  707.       "Position": "(36.314, 2.017, 4.935)",
  708.       "Rotation": "(0, 270, 0)",
  709.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  710.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  712.         "Maximum numbers of prefabs": 1,
  713.         "Use minimum and maximum values? [true/false]": true,
  714.         "List of prefabs": [
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  716.             "Chance [0.0-100.0]": 100.0,
  717.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
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  720.       },
  721.       "Own loot table (if the loot table type is 1 or 5)": {
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  723.         "Maximum numbers of items": 1,
  724.         "Use minimum and maximum values? [true/false]": true,
  725.         "List of items": [
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  737.     },
  738.     {
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  740.       "Position": "(40.895, 3.661, 13.894)",
  741.       "Rotation": "(0, 356.75, 0)",
  742.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  743.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  744.         "Minimum numbers of prefabs": 1,
  745.         "Maximum numbers of prefabs": 1,
  746.         "Use minimum and maximum values? [true/false]": true,
  747.         "List of prefabs": [
  748.           {
  749.             "Chance [0.0-100.0]": 100.0,
  750.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
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  752.         ]
  753.       },
  754.       "Own loot table (if the loot table type is 1 or 5)": {
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  756.         "Maximum numbers of items": 1,
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  768.         ]
  769.       }
  770.     },
  771.     {
  772.       "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
  773.       "Position": "(41.084, 3.691, 12.733)",
  774.       "Rotation": "(0, 30.778, 0)",
  775.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  776.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  779.         "Use minimum and maximum values? [true/false]": true,
  780.         "List of prefabs": [
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  782.             "Chance [0.0-100.0]": 100.0,
  783.             "The path to the prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab"
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  785.         ]
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  787.       "Own loot table (if the loot table type is 1 or 5)": {
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  790.         "Use minimum and maximum values? [true/false]": true,
  791.         "List of items": [
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  797.             "Is this a blueprint? [true/false]": false,
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  800.           }
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  802.       }
  803.     },
  804.     {
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  806.       "Position": "(41.575, 2.419, 2.398)",
  807.       "Rotation": "(0, 344.918, 0)",
  808.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  809.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  811.         "Maximum numbers of prefabs": 1,
  812.         "Use minimum and maximum values? [true/false]": true,
  813.         "List of prefabs": [
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  815.             "Chance [0.0-100.0]": 100.0,
  816.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_tools.prefab"
  817.           }
  818.         ]
  819.       },
  820.       "Own loot table (if the loot table type is 1 or 5)": {
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  822.         "Maximum numbers of items": 1,
  823.         "Use minimum and maximum values? [true/false]": true,
  824.         "List of items": [
  825.           {
  826.             "ShortName": "scrap",
  827.             "Minimum": 5,
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  829.             "Chance [0.0-100.0]": 100.0,
  830.             "Is this a blueprint? [true/false]": false,
  831.             "SkinID (0 - default)": 0,
  832.             "Name (empty - default)": ""
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  836.     },
  837.     {
  838.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
  839.       "Position": "(41.428, 2.924, 1.514)",
  840.       "Rotation": "(0, 1.676, 0)",
  841.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  842.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  843.         "Minimum numbers of prefabs": 1,
  844.         "Maximum numbers of prefabs": 1,
  845.         "Use minimum and maximum values? [true/false]": true,
  846.         "List of prefabs": [
  847.           {
  848.             "Chance [0.0-100.0]": 100.0,
  849.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab"
  850.           }
  851.         ]
  852.       },
  853.       "Own loot table (if the loot table type is 1 or 5)": {
  854.         "Minimum numbers of items": 1,
  855.         "Maximum numbers of items": 1,
  856.         "Use minimum and maximum values? [true/false]": true,
  857.         "List of items": [
  858.           {
  859.             "ShortName": "scrap",
  860.             "Minimum": 8,
  861.             "Maximum": 8,
  862.             "Chance [0.0-100.0]": 100.0,
  863.             "Is this a blueprint? [true/false]": false,
  864.             "SkinID (0 - default)": 0,
  865.             "Name (empty - default)": ""
  866.           }
  867.         ]
  868.       }
  869.     }
  870.   ],
  871.   "Scientist's Health": 450.0,
  872.   "Time to research a corpse for a scientist [sec.]": 60,
  873.   "Minicopter repair time for the pilot [sec.]": 60,
  874.   "The number of snowmobiles that appear during the opening of the door": 3,
  875.   "The number of snowmobiles that appear when a scientist starts to research a corpse": 3,
  876.   "NPC settings on snowmobiles": {
  877.     "Name": "Snowmobile Security",
  878.     "Health": 150.0,
  879.     "Chase Range": 60.0,
  880.     "Attack Range Multiplier": 1.0,
  881.     "Sense Range": 40.0,
  882.     "Target Memory Duration [sec.]": 30.0,
  883.     "Scale damage": 0.7,
  884.     "Aim Cone Scale": 1.5,
  885.     "Speed": 7.5,
  886.     "Disable radio effects? [true/false]": false,
  887.     "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  888.     "Wear items": [
  889.       {
  890.         "ShortName": "hazmatsuit.arcticsuit",
  891.         "SkinID (0 - default)": 0
  892.       }
  893.     ],
  894.     "Belt items": [
  895.       {
  896.         "ShortName": "rifle.ak.ice",
  897.         "Amount": 1,
  898.         "SkinID (0 - default)": 2525948777,
  899.         "Mods": [
  900.           "weapon.mod.holosight",
  901.           "weapon.mod.flashlight"
  902.         ],
  903.         "Ammo": ""
  904.       },
  905.       {
  906.         "ShortName": "syringe.medical",
  907.         "Amount": 2,
  908.         "SkinID (0 - default)": 0,
  909.         "Mods": [],
  910.         "Ammo": ""
  911.       },
  912.       {
  913.         "ShortName": "grenade.f1",
  914.         "Amount": 1,
  915.         "SkinID (0 - default)": 0,
  916.         "Mods": [],
  917.         "Ammo": ""
  918.       }
  919.     ],
  920.     "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  921.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  922.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  923.       "Minimum numbers of prefabs": 1,
  924.       "Maximum numbers of prefabs": 1,
  925.       "Use minimum and maximum values? [true/false]": false,
  926.       "List of prefabs": [
  927.         {
  928.           "Chance [0.0-100.0]": 100.0,
  929.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  930.         }
  931.       ]
  932.     },
  933.     "Own loot table (if the loot table type is 1 or 5)": {
  934.       "Minimum numbers of items": 1,
  935.       "Maximum numbers of items": 1,
  936.       "Use minimum and maximum values? [true/false]": false,
  937.       "List of items": [
  938.         {
  939.           "ShortName": "scrap",
  940.           "Minimum": 8,
  941.           "Maximum": 33,
  942.           "Chance [0.0-100.0]": 36.0,
  943.           "Is this a blueprint? [true/false]": false,
  944.           "SkinID (0 - default)": 0,
  945.           "Name (empty - default)": ""
  946.         }
  947.       ]
  948.     }
  949.   },
  950.   "The number of NPCs when the minicopter repair process takes place": 10,
  951.   "NPC settings that appear during minicopter repair": {
  952.     "Name": "Arctic Base Security",
  953.     "Health": 150.0,
  954.     "Chase Range": 60.0,
  955.     "Attack Range Multiplier": 1.0,
  956.     "Sense Range": 40.0,
  957.     "Target Memory Duration [sec.]": 30.0,
  958.     "Scale damage": 0.7,
  959.     "Aim Cone Scale": 1.5,
  960.     "Speed": 7.5,
  961.     "Disable radio effects? [true/false]": false,
  962.     "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  963.     "Wear items": [
  964.       {
  965.         "ShortName": "hazmatsuit.arcticsuit",
  966.         "SkinID (0 - default)": 0
  967.       }
  968.     ],
  969.     "Belt items": [
  970.       {
  971.         "ShortName": "rifle.ak.ice",
  972.         "Amount": 1,
  973.         "SkinID (0 - default)": 2525948777,
  974.         "Mods": [
  975.           "weapon.mod.holosight",
  976.           "weapon.mod.flashlight"
  977.         ],
  978.         "Ammo": ""
  979.       },
  980.       {
  981.         "ShortName": "syringe.medical",
  982.         "Amount": 2,
  983.         "SkinID (0 - default)": 0,
  984.         "Mods": [],
  985.         "Ammo": ""
  986.       },
  987.       {
  988.         "ShortName": "grenade.f1",
  989.         "Amount": 1,
  990.         "SkinID (0 - default)": 0,
  991.         "Mods": [],
  992.         "Ammo": ""
  993.       }
  994.     ],
  995.     "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  996.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  997.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  998.       "Minimum numbers of prefabs": 1,
  999.       "Maximum numbers of prefabs": 1,
  1000.       "Use minimum and maximum values? [true/false]": false,
  1001.       "List of prefabs": [
  1002.         {
  1003.           "Chance [0.0-100.0]": 100.0,
  1004.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  1005.         }
  1006.       ]
  1007.     },
  1008.     "Own loot table (if the loot table type is 1 or 5)": {
  1009.       "Minimum numbers of items": 1,
  1010.       "Maximum numbers of items": 1,
  1011.       "Use minimum and maximum values? [true/false]": false,
  1012.       "List of items": [
  1013.         {
  1014.           "ShortName": "scrap",
  1015.           "Minimum": 8,
  1016.           "Maximum": 33,
  1017.           "Chance [0.0-100.0]": 36.0,
  1018.           "Is this a blueprint? [true/false]": false,
  1019.           "SkinID (0 - default)": 0,
  1020.           "Name (empty - default)": ""
  1021.         }
  1022.       ]
  1023.     }
  1024.   },
  1025.   "Configuration version": {
  1026.     "Major": 1,
  1027.     "Minor": 0,
  1028.     "Patch": 0
  1029.   }
  1030. }
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