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  1. Star Citizen Patch 3.12.0e
  2. Alpha Patch 3.12.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.12.0-PTU.6643537.
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  6. Database Reset: YES
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Disabled
  9. Starting aUEC: 15,000,000
  11. The current build is under NDA
  13. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  15. USER.cfg settings: r_displaySessionInfo = 1
  17. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  19. Testing Focus
  20. Reputation - T1
  21. Space Station Refinery Decks
  22. Planetary Visual Improvements
  23. Restricted Area rework
  24. Lagrange Point Spacescaping updates
  25. Elevator Panel Updates
  26. Multi Tool Tractor Beam (purchasable in locations like Area18 Cubby Blast but shows at "placeholder" for now on the terminal)
  27. Ship Entry Identification
  28. Mining UI Refactor
  29. Gemini A03 Sniper Rifle
  30. Behring FS-9 LMG
  31. Known Issues
  32. Players will crash to desktop when getting out of bed or entering Area18 (Fully Avoid Area18 this build as it may cause a CTD loop requiring reset)
  33. When loading in or respawning there's a chance the player will not be able to interact with hab doors or mobiGlas
  34. Map does not load correctly meaning players can fall through planet
  35. Sometimes R&R Stop Elevators are duplicating
  36. Player cannot suicide in EVA
  37. Visor Comm will become squished
  38. New Features
  39. Gameplay
  40. Reputation - T1
  41. This system will introduce the first foundational system of reputation added to the game to track a player's relationship with various entities, such as important NPCs and Organizations. This reputation is now stored in long term persistence so that it will remain through database wipes and character resets. Currently, reputation levels with an NPC or Organization are only seen through different dialogs or access to higher paying missions. We are working to add functionality to improve player visibility of reputation in a future update.
  43. Mission Giver Reputation: All mission givers except Ruto (due to tech requirements for him being a hologram) have been updated to use the new reputation system. Doing missions for a Mission Giver will cause you to gain and lose reputation with them. They should react appropriately, playing different lines of dialogue based on your performance. If you fail too much they will fire you, and refuse to give you missions for 24 hours. The amount needed to fail and be fired is currently hyper generous and will likely be adjusted as we continue iterating on reputation.
  45. Bounty and Assassination Missions: Many of the Bounty and Assassination mission chains have been updated to use the new Reputation System. In doing this restructure, Bounty missions were split into being given by 3 separate Organizations, each with their own reputation, all presided over by a parent Bounty Hunters Guild. As you increase your reputation with the Bounty Hunters Guild and its children, you will unlock Certification missions. If you complete the Certification Mission you will unlock a new tier of higher difficulty, higher payout Bounty Hunter missions, and if you have high enough reputation with any of the children Organizations they will offer missions from that tier to you. Also, if you watch your wallet when you complete bounty missions, you'll notice that some organizations will include a little something extra if you are at a high reputation with them. This is the first of many "Perks" we intend to include. Assassination missions have all of the above, but there is only one Organization for them, a one man operation run by a guy named Vaughn.
  46. Feature Updates
  47. Locations
  48. Unrefined Ore selling kiosk relocation
  49. Now that we have a specific location where refining takes place in the verse, most mineable transactions have been moved there. You can still sell unrefined ore at these locations, or choose to refine them (once this is in and complete). Levski will also purchase unrefined materials
  50. Lighting pass on refinery station exteriors and interiors
  51. Shadow region polish pass on landing zones
  52. Further Polish Pass on planet paining and assets
  53. Gameplay
  54. EVA binding and control QOL
  55. Added roll inversion. Removed strafe inversion settings from MKB. Removed unused pitch actions in EVA action map and code
  56. Updated main menu background
  57. Added Origin 100 series to ship dealerships in the PU
  58. Removed eject default binding from sticks and gamepads
  59. Ships and Vehicles
  60. Brought Mercury Star Runner hill strength more in line with ships in its class
  61. Weapons and Items
  62. Balance pass on all LMG FPS weapon damage, recoil, and bullet spread
  63. Bug Fixes
  64. Hit boxes for the main menu / front end buttons should no longer be offset in ultra wide resolutions
  65. Party launch from main menu should now correctly pull members into the server
  66. Players should now be able to sell unrefined ore to kiosks.
  67. Ejecting should now properly launch the player away from the ship
  68. Fixed an issue that was causing players to take collision damage when entering ships from EVA
  69. Fixed an issue that was causing players to sometimes be unable to see all or some party member markers
  70. Players should now see the correct cost when expediting a Nomad insurance claim
  71. Players should now be able to pick up a dead AI body with the tractor beam
  72. Fixed an issue where the Multi-Tool UI would get stuck in Tether Breaking state if triggered while Grappling
  73. Attempting to sell minerals in prison will no longer result in a processing screen and then a transaction failed message
  74. Players should now be killed when jumping over railing into smelters on refinery decks
  75. Players should now be able to access the main screen on the Fine Terminals when clicking onto the "Login As User" button
  76. Fixed an issue when restocking missiles/torpedoes, then storing and respawning the same ship causing the missiles/torpedoes to go missing
  77. CryAstro service UI should now correctly update to reflect service was purchased without having to purchase twice
  78. Display ships should now spawn correctly at New Deal in Lorville
  79. Fixed pitch ladder using the wrong origin when landed at low orbit stations
  80. Fixed an issue causing the Mole mining turrets to lock up and not move if powered off and back on
  81. Players should now be able to rent items or components with accrued REC in Arena Commander and Star Marine
  82. Fixed an LOD issue causing the Reliant series cockpits to disappear while Inside Hangars when inside the ship
  83. Harvestable asteroids at ARC-L1 should now spawn as entities
  84. An Arclight Pistol Battery (60 cap) should no longer appear in the Multi-Tool Attachment slot after purchasing the TruHold Tractor Beam Attachment
  85. Technical
  86. Fixed 7 Client crashes
  87. Fixed 8 Server crashes
  88. Fixed a backend service crash
  89. Backend service stability updates
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