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- [code]
- 08:03:36:053 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net)
- 08:03:36:116 | HL | INFO | +63 | Main - System Specs:
- HyperLaunch Dir: D:\Arcade\HyperLaunch
- HyperLaunch is: 32-bit
- OS: Microsoft Windows 7 Professional
- SKU: Professional
- Total Memory: 8142.98 MB
- Free Memory: 6247.61 MB
- Used Memory: 1895.375 MB
- SystemType: 64-bit
- Physical Processors: 1
- Logical Processors: 4
- GPU 1 Name: LogMeIn Mirror Driver
- GPU 1 RAM: 0.00 MB
- GPU 1 Driver Version: 7.1.542.0
- GPU 2 Name: NVIDIA GeForce GTX 660
- GPU 2 RAM: -2048.00 MB
- GPU 2 Driver Version: 9.18.13.4725
- Sound 1 Device: NVIDIA High Definition Audio
- Sound 1 Status: Enabled
- Sound 2 Device: Bluetooth Hands-free Audio
- Sound 2 Status: Enabled
- Sound 3 Device: Realtek High Definition Audio
- Sound 3 Status: Enabled
- Sound 4 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
- Sound 4 Status: Enabled
- OS Language: English_United_States
- OS Admin Status: Yes
- Monitor #1 (\\.\DISPLAY1): 1280x1004 (1280x964 work)
- Monitor #1 Orientation: Landscape
- Current AHK Desktop Width: 1280
- Current AHK Desktop Height: 1004
- AutoHotkey Path:
- AHK Version: 1.1.09.04
- Unicode: No
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\HyperLaunch.exe exists
- 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net
- FileVersion 3.1.0.4
- LegalCopyright �2014 HyperLaunch
- ProductName djvj's one swell guy!
- ProductVersion 1.1.9.4
- CompanyName HyperLaunch BETA
- File Size: 966656 bytes
- Created: 11/23/2013 - 9:21:01 AM
- Modified: 2/4/2015 - 9:18:54 PM
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
- 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 409 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
- 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription DxWnd MFC application
- FileVersion 1, 0, 0, 1
- InternalName DxWnd
- LegalCopyright Copyright (C) 2004/2012
- OriginalFilename DxWnd.exe
- ProductName DxWnd application
- ProductVersion 1, 0, 0, 1
- File Size: 539136 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\BinHexRW.ahk exists
- 08:03:36:116 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 4961 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\BlockInput.exe exists
- 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription
- FileVersion 1.1.09.04
- InternalName
- OriginalFilename
- ProductName
- ProductVersion 1.1.09.04
- File Size: 657920 bytes
- Created: 5/25/2014 - 11:38:29 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\CLR.ahk exists
- 08:03:36:116 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 10586 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\COM.ahk exists
- 08:03:36:116 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 26342 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Control_AniGif.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 5716 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 409 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription DxWnd MFC application
- FileVersion 1, 0, 0, 1
- InternalName DxWnd
- LegalCopyright Copyright (C) 2004/2012
- OriginalFilename DxWnd.exe
- ProductName DxWnd application
- ProductVersion 1, 0, 0, 1
- File Size: 539136 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\gdip.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 88789 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\gdip_alt.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 3394 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\gsdll32.dll exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 13090816 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\itextsharp.dll exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription iTextSharp
- FileVersion 5.4.2.0
- InternalName itextsharp.dll
- LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
- OriginalFilename itextsharp.dll
- ProductName iTextSharp
- ProductVersion 5.4.2.0
- CompanyName 1T3XT BVBA
- File Size: 3743744 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Java.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 7841 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | Java.ahk Version: 1.0.0
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\JSON.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 9203 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Origin.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 4897 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | Origin.ahk Version: 1.0.0
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\PacDrive32.dll exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 69120 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\RegRW64.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 6915 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\RIni.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 67561 bytes
- Created: 11/23/2013 - 9:21:18 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\SevenZipSharp.dll exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription SevenZipSharp
- FileVersion 0.64.4841.31212
- InternalName SevenZipSharp.dll
- LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
- OriginalFilename SevenZipSharp.dll
- ProductName SevenZipSharp
- ProductVersion 0.64.4841.31212
- CompanyName Markovtsev Vadim
- File Size: 165888 bytes
- Created: 11/23/2013 - 9:21:18 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Steam.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 5326 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.0
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\VA.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 34688 bytes
- Created: 11/23/2013 - 9:21:18 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\VA_Extension.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 3833 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Bezel.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 101720 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.8
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Fade.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 36402 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | Fade.ahk Version: 1.0.9
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Fade Init.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 999 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Fade Animations.ahk exists
- 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 67602 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:131 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.1
- 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\HyperPause.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 392193 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.7
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\HyperPause Init.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 537 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Keymapper.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 32953 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Keymapper Init.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 3435 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\MultiGame.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 40584 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\MultiGame Init.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 161 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\MultiPlayer.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 58607 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.3
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Password.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 10035 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 73560 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Shared.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 140963 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.1
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Statistics.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 26170 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.2
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Statistics Init.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 33 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\XHotkey.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 29623 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:147 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2
- 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\XHotkey Init.ahk exists
- 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 08:03:36:163 | HL | DEBUG1 | +16 | CheckFile - Attributes:
- File Size: 1236 bytes
- Created: 11/23/2013 - 9:21:02 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:163 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0
- 08:03:36:163 | HL | DEBUG1 | +0 | Main - Raw CLI received: "-s Nintendo Entertainment System -r Advanced Dungeons & Dragons - DragonStrike (USA) -f D:\Arcade\HyperSpin.exe -p HyperSpin"
- 08:03:36:163 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "Advanced Dungeons & Dragons - DragonStrike (USA)"
- 08:03:36:163 | HL | DEBUG1 | +0 | Main - dbName: Advanced Dungeons & Dragons - DragonStrike (USA)
- 08:03:36:163 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Plugins\HyperSpin.plugin exists
- 08:03:36:163 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 7998 bytes
- Created: 1/6/2015 - 1:01:52 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:163 | HL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
- 08:03:36:163 | HL | INFO | +0 | Main - HyperLaunch received "Nintendo Entertainment System" and "Advanced Dungeons & Dragons - DragonStrike (USA)"
- 08:03:36:163 | HL | INFO | +0 | Main - Advanced Dungeons & Dragons - DragonStrike (USA) is using the default emulator: RetroArch
- 08:03:36:163 | HL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\Arcade\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
- 08:03:36:163 | HL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\Arcade\HyperLaunch\Settings\Global Emulators.ini
- 08:03:36:163 | HL | INFO | +0 | Main - Found [RetroArch] in D:\Arcade\HyperLaunch\Settings\Global Emulators.ini
- 08:03:36:163 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Modules\RetroArch\RetroArch.ahk exists
- 08:03:36:163 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 44862 bytes
- Created: 1/15/2015 - 5:47:11 PM
- Modified: 2/4/2015 - 9:18:55 PM
- 08:03:36:163 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
- 08:03:36:163 | HL | INFO | +0 | Main - Advanced Dungeons & Dragons - DragonStrike (USA) will use module: D:\Arcade\HyperLaunch\Modules\RetroArch\RetroArch.ahk
- 08:03:36:163 | HL | INFO | +0 | Main - Did not find a "D:\Arcade\HyperLaunch\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
- 08:03:36:163 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
- 08:03:36:163 | HL | INFO | +0 | Main - INI Keys read
- 08:03:36:163 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\7z.exe exists
- 08:03:36:178 | HL | DEBUG1 | +15 | CheckFile - Attributes:
- FileDescription 7-Zip Console
- FileVersion 9.20
- InternalName 7z
- LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
- OriginalFilename 7z.exe
- ProductName 7-Zip
- ProductVersion 9.20
- CompanyName Igor Pavlov
- File Size: 163840 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:178 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\7z.dll exists
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription 7z Standalone Plugin
- FileVersion 9.20
- InternalName 7za
- LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
- OriginalFilename 7za.dll
- ProductName 7-Zip
- ProductVersion 9.20
- CompanyName Igor Pavlov
- File Size: 914432 bytes
- Created: 11/23/2013 - 9:21:17 AM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:178 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\FontReg.exe exists
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription Font Registration Utility (x86-32)
- FileVersion 2.1.3.0
- OriginalFilename FontReg.exe
- File Size: 6144 bytes
- Created: 1/6/2015 - 1:01:55 PM
- Modified: 1/15/2015 - 6:19:05 PM
- 08:03:36:178 | HL | INFO | +0 | Main - "Advanced Dungeons & Dragons - DragonStrike (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
- 08:03:36:178 | HL | INFO | +0 | CheckPaths - Started
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).rar
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).rar
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\*.rar
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z
- 08:03:36:178 | HL | INFO | +0 | CheckPaths - Found rom: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Current romName: Advanced Dungeons & Dragons - DragonStrike (USA)
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\Nintendo Entertainment System
- 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z
- 08:03:36:178 | HL | INFO | +0 | CheckPaths - Ended
- 08:03:36:178 | HL | INFO | +0 | BuildScript - User Variables:
- ;----------------------------------------------------------------------------
- ; INJECTED VARIABLES
- ;----------------------------------------------------------------------------
- #NoTrayIcon
- #InstallKeybdHook
- DetectHiddenWindows, ON
- SetTitleMatchMode, 2
- SendMode, Event
- 0 = 8
- pluginPath = D:\Arcade\HyperLaunch\Plugins
- pluginName = HyperSpin
- pluginExt = .plugin
- hlMode =
- hlTitle = HyperLaunch
- hlVersion = 3.1.0.4 BETA
- hlAuthor = djvj
- hlURL = www.hyperlaunch.net
- langFile = D:\Arcade\HyperLaunch\Data\Language\Localization.ini
- frontendPID = 0
- frontendPath = D:\Arcade
- frontendExe = HyperSpin.exe
- frontendExt = exe
- frontendName = HyperSpin
- frontendDrive = D:
- exitEmulatorKey = Esc
- exitEmulatorKeyWait = 0
- forceHoldKey = ~Esc
- restoreFE = false
- exitScriptKey = ~q & ~s
- toggleCursorKey = ~e & ~t
- emuFullPath = D:\Arcade\Emulators\RetroArch\retroarch.exe
- emuPath = D:\Arcade\Emulators\RetroArch
- emuName = RetroArch
- emuExt = exe
- romPath = E:\Nintendo Entertainment System
- romPathFromIni = E:\Nintendo Entertainment System
- romExtension = .7z
- romExtensionOrig = .7z
- romExtensions = rar|7z|zip|sfc|gba|dsk|gb|a78|a26|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|n64|a52|j64|cso|cue|iso|ccd|chd|bin|32x
- executable = retroarch.exe
- systemName = Nintendo Entertainment System
- dbPath =
- dbName = Advanced Dungeons & Dragons - DragonStrike (USA)
- dbExt =
- romName = Advanced Dungeons & Dragons - DragonStrike (USA)
- romMapPath =
- romMappingEnabled = false
- romMappingLaunchMenuEnabled = false
- romMappingFirstMatchingExt = false
- romMappingShowAllRomsInArchive = true
- romMappingNumberOfGamesByScreen = 7
- romMappingMenuWidth = 300
- romMappingMenuMargin = 50
- romMappingTextFont = Bebas Neue
- romMappingTextOptions = cFFFFFFFF r4 s40 Bold
- romMappingDisabledTextColor = ff888888
- romMappingTextSizeDifference = 5
- romMappingTextMargin = 10
- romMappingTitleTextFont = Bebas Neue
- romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
- romMappingTitle2TextFont = Bebas Neue
- romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
- romMappingGameInfoTextFont = Bebas Neue
- romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
- romMappingBackgroundBrush = aa000000
- romMappingColumnBrush = 33000000
- romMappingButtonBrush1 = 6f000000
- romMappingButtonBrush2 = 33000000
- romMappingBackgroundAlign = Stretch and Lose Aspect
- romMappingMenuFlagWidth = 40
- romMappingMenuFlagSeparation = 5
- romMappingDefaultMenuList = FullList
- romMappingSingleFilteredRomAutomaticLaunch = false
- altArchiveNameOnly =
- altRomNameOnly =
- altArchiveAndRomName =
- altArchiveAndManyRomNames =
- altRomNamesOnly =
- romMapScenario =
- skipchecks = false
- romMatchExt = true
- blockInputTime = 0
- blockInputFile = D:\Arcade\HyperLaunch\Module Extensions\BlockInput.exe
- errorLevelReporting = false
- lockLaunch = false
- lockLaunchGame =
- screenRotationAngle = 0
- screenRotationAngleGame =
- logFile = D:\Arcade\HyperLaunch\HyperLaunch.log
- logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
- logLevel = 10
- logShowDebugConsole = false
- logIncludeModule = true
- logIncludeFileProperties = true
- logShowCommandWindow = false
- logCommandWindow = false
- hlDebugConsoleStdout =
- sysLang = English_United_States
- sysType = 64-bit
- navUpKey = Up
- navDownKey = Down
- navLeftKey = Left
- navRightKey = Right
- navSelectKey = Enter
- navP2UpKey = Numpad8
- navP2DownKey = Numpad2
- navP2LeftKey = Numpad4
- navP2RightKey = Numpad6
- navP2SelectKey = NumpadEnter
- originalWidth = 1280
- originalHeight = 1004
- dtEnabled = true
- dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
- dtUseSCSI = true
- dtAddDrive = true
- servoStikEnabled = false
- ledblinkyEnabled = false
- ledblinkyFullPath =
- ledblinkyProfilePath = D:\Arcade\HyperLaunch\Profiles\LEDBlinky
- ledblinkyHLProfile = D:\Arcade\HyperLaunch\Profiles\LEDBlinky\HyperLaunch
- emuIdleShutdown = 0
- launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
- hideCursor = true
- hideEmu = false
- hideFE = false
- fadeIn = true
- fadeInDuration = 500
- fadeInTransitionAnimation = DefaultAnimateFadeIn
- fadeInDelay = 0
- fadeInExitDelay = 0
- fadeOutExitDelay = 0
- fadeOut = false
- fadeOutExtraScreen = false
- fadeOutDuration = 500
- fadeOutTransitionAnimation = DefaultAnimateFadeOut
- fadeOutDelay = 0
- fadeLyrInterpolation = 7
- fadeMuteEmulator = false
- fadeUseBackgrounds = false
- fadeWidthBaseRes = 1280
- fadeHeightBaseRes = 1024
- fadeLyr1Color = FF000000
- fadeLyr1AlignImage = Stretch and Lose Aspect
- fadeLyr2Pos = Stretch and Lose Aspect
- fadeLyr2X = 0
- fadeLyr2Y = 0
- fadeLyr2W =
- fadeLyr2H =
- fadeLyr2Adjust = 1
- fadeLyr2PicPad = 0
- fadeLyr2Prefix = Extra Layer 1 - Console
- fadeLyr3Pos = Center
- fadeLyr3X = 450
- fadeLyr3Y = 450
- fadeLyr3W =
- fadeLyr3H =
- fadeLyr3Adjust = 1
- fadeLyr3PicPad = 0
- fadeLyr3Speed = 750
- fadeLyr3Animation = DefaultFadeAnimation
- fadeLyr37zAnimation = DefaultFadeAnimation
- fadeLyr3Type = imageandbar
- fadeLyr3ImgFollow7zProgress = true
- fadeLyr3Repeat = 1
- fadeLyr3BackImageTransparency = 30
- fadeLyr3StaticPos = No Alignment
- fadeLyr3StaticX = 0
- fadeLyr3StaticY = 870|1575
- fadeLyr3StaticW =
- fadeLyr3StaticH =
- fadeLyr3StaticAdjust = 1
- fadeLyr3StaticPicPad = 0
- fadeLyr3StaticPrefix = Info Bar
- fadeLyr4Adjust = 1
- fadeLyr4X = 1792|952
- fadeLyr4Y = 891|1596
- fadeLyr4W = 128
- fadeLyr4H =
- fadeLyr4Pos = No Alignment
- fadeLyr4FPS = 50
- fadeLyr4PicPad = 0
- fadeTranspGifColor = FFFFFF
- fadeBarWindow = Image
- fadeBarWindowX =
- fadeBarWindowY =
- fadeBarWindowW = 900
- fadeBarWindowH =
- fadeBarWindowR = 30
- fadeBarWindowM = 30
- fadeBarWindowHatchStyle = 8
- fadeBar = 7zOnly
- fadeBarNon7zProgressTime = 0
- fadeBarBack = true
- fadeBarBackColor = FF555555
- fadeBarH = 30
- fadeBarR = 10
- fadeBarColor = DD00BFFF
- fadeBarHatchStyle = 8
- fadeBarPercentageText = true
- fadeBarInfoText = true
- fadeBarXOffset = 0
- fadeBarYOffset = 150
- fadeRomInfoDescription = filtered text
- fadeRomInfoSystemName = image
- fadeRomInfoYear = text with label
- fadeRomInfoManufacturer = text with label
- fadeRomInfoGenre = disabled
- fadeRomInfoRating = image
- fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
- fadeRomInfoTextPlacement = User Defined
- fadeRomInfoTextMargin = 7
- fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
- fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
- fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
- fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
- fadeRomInfoText5Options = cFF555555 r4 s42 Bold
- fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
- fadeStats_Number_of_Times_Played = text with label
- fadeStats_Last_Time_Played = text with label
- fadeStats_Average_Time_Played = text with label
- fadeStats_Total_Time_Played = text with label
- fadeStats_System_Total_Played_Time = text with label
- fadeStats_Total_Global_Played_Time = text with label
- fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
- fadeStatsInfoTextPlacement = topRight
- fadeStatsInfoTextMargin = 7
- fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
- fadeText1X = 0
- fadeText1Y = 0
- fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
- fadeText1 = Loading Game
- fadeText2X = 0
- fadeText2Y = 0
- fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
- fadeText2 = Extraction Complete, Ready
- fadeText3 = Loading Game
- fadeText4 = Loading Complete
- fadeFont = Bebas Neue
- fadeSystemAndRomLayersOnly = false
- fadeExtractionTime = disabled
- fadeExtractionTimeTextX = 0
- fadeExtractionTimeTextY = 0
- fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
- fadeInterruptKey =
- detectFadeErrorEnabled = true
- fadeImgPath = D:\Arcade\HyperLaunch\Media\Fade
- HLDataPath = D:\Arcade\HyperLaunch\Data
- HLMediaPath = D:\Arcade\HyperLaunch\Media
- HLErrSoundPath = D:\Arcade\HyperLaunch\Media\Sounds\Error
- modulesPath = D:\Arcade\HyperLaunch\Modules
- moduleFullName = D:\Arcade\HyperLaunch\Modules\RetroArch\RetroArch.ahk
- moduleName = RetroArch
- modulePath = D:\Arcade\HyperLaunch\Modules\RetroArch
- moduleExtension = ahk
- moduleExtensionsPath = D:\Arcade\HyperLaunch\Module Extensions
- libPath = D:\Arcade\HyperLaunch\Lib
- 7zEnabled = true
- 7zPath = D:\Arcade\HyperLaunch\Module Extensions\7z.exe
- 7zDllPath = D:\Arcade\HyperLaunch\Module Extensions\7z.dll
- 7zExtractPath = D:\Arcade\cache
- 7zExtractPathOrig =
- 7zAttachSystemName = false
- 7zDelTemp = true
- 7zSounds = true
- 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
- 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
- mgEnabled = false
- mgKey = ~NumpadSub
- mgBackgroundColor = FF000000
- mgSidePadding = 0.2
- mgWidthBaseRes = 1920
- mgHeightBaseRes = 1080
- mgYOffset = 500
- mgFont = Arial
- mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
- mgText1Text = Please select a game
- mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
- mgText2Offset = 70
- mgUseSound = true
- mgSoundfreq = 300
- mgExitEffect = none
- mgSelectedEffect = rotate
- mgUseGameArt = false
- mgCandidate =
- mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
- mgOnLaunch = false
- hpEnabled = true
- hpKey = ~NumpadAdd
- hpBackToMenuBarKey = X
- hpZoomInKey = C
- hpZoomOutKey = V
- hpScreenshotKey = ~PrintScreen
- hpHiToTextPath = D:\Arcade\HyperLaunch\Module Extensions\HiToText.exe
- hpSaveStateKeyCodes =
- hpLoadStateKeyCodes =
- keymapperEnabled = false
- keymapperAHKMethod = Internal
- keymapper = xpadder
- xpadderFullPath = D:\Arcade\Tools\Xpadder\Xpadder.exe
- joyToKeyFullPath = C:\Windows\Utilities\VJoy\VJoy.exe
- keymapperProfilePath = D:\Arcade\HyperLaunch\Profiles\xpadder
- keymapperFrontEndProfileName = HyperSpin
- keymapperFrontEndProfile = false
- keymapperHyperLaunchProfileEnabled = false
- JoyIDsEnabled = false
- JoyIDsPreferredControllersSystem = use_global
- JoyIDsPreferredControllersGlobal =
- CustomJoyNamesEnabled = false
- CustomJoyNames =
- rotateMethod = false
- FEProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\HyperSpin
- defaultProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\_Default
- systemProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System
- xPadderSystemProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default
- emuProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\RetroArch
- romProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)
- HyperLaunchProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\HyperLaunch
- blankProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\_Default\blank
- ahkFEProfile = D:\Arcade\HyperLaunch\Profiles\AHK\HyperSpin
- ahkDefaultProfile = D:\Arcade\HyperLaunch\Profiles\AHK\_Default
- ahkSystemProfile = D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System
- ahkEmuProfile = D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\RetroArch
- ahkRomProfile = D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)
- ahkHyperLaunchProfile = D:\Arcade\HyperLaunch\Profiles\AHK\HyperLaunch
- bezelEnabled = false
- bezelICEnabled = false
- statisticsEnabled = true
- pressDuration = -1
- emuVolume = 1
- dxwndIni = D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini
- dxwndFullPath = D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe
- mon1O = 0
- pacDrivedllFile = D:\Arcade\HyperLaunch\Module Extensions\PacDrive32.dll
- userFadeAnimIniFile = D:\Arcade\HyperLaunch\Lib\User Fade Animations.ini
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script
- 08:03:36:178 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Validating module
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Validation complete
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Module:
- MEmu = RetroArch
- MEmuV = v12-25-2014 Nightly
- MURL = http://themaister.net/retroarch.html
- MAuthor = djvj,zerojay
- MVersion = 2.2.1
- MCRC = CE967CAD
- iCRC = 51E752D3
- MID = 635038268922229162
- MSystem = "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision"
- ;----------------------------------------------------------------------------
- ; Notes:
- ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
- ; Devs stated they will never add support for mounted images (like via DT)
- ; Fullscreen is controlled via the module setting in HLHQ
- ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
- ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
- ; Enable 7z support for archived roms
- ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
- ;
- ; LibRetro DLLs:
- ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
- ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
- ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
- ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
- ; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
- ;
- ; SRM files:
- ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
- ;
- ; Save states:
- ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
- ;
- ; Config files:
- ; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
- ; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
- ;
- ; System Specific Notes:
- ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
- ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
- ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
- ; MAME: Turn off the nag screen by running a game, then press F1 and go to core options and switch off the nag screen there.
- ;----------------------------------------------------------------------------
- StartModule()
- BezelGUI()
- FadeInStart()
- ; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
- mType := Object("AAE","LibRetro_AAE","Amstrad CPC","LibRetro_CPC","Amstrad GX4000","LibRetro_GX4K","APF Imagination Machine","LibRetro_APF","Atari 2600","LibRetro_2600","Atari 5200","LibRetro_5200","Atari 7800","LibRetro_7800","Atari Jaguar","LibRetro_JAG","Atari Lynx","LibRetro_LYNX","Atari ST","LibRetro_ST","Bally Astrocade","LibRetro_BAST","Bandai Super Vision 8000","LibRetro_SV8K","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Casio PV-1000","LibRetro_CAS1K","Casio PV-2000","LibRetro_CAS2K","ColecoVision","LibRetro_COLEC","Commodore Amiga","LibRetro_PUAE","Creatronic Mega Duck","LibRetro_DUCK","Dragon 64","LibRetro_DRAG64","Emerson Arcadia 2001","LibRetro_A2001","Entex Adventure Vision","LibRetro_AVISION","Epoch Game Pocket Computer","LibRetro_GPCKET","Epoch Super Cassette Vision","LibRetro_SCV","Exidy Sorcerer","LibRetro_SORCR","Fairchild Channel F","LibRetro_CHANF","Final Burn Alpha","LibRetro_FBA","Funtech Super Acan","LibRetro_SACAN","GamePark 32","LibRetro_GP32","GCE Vectrex","LibRetro_VECTX","Hartung Game Master","LibRetro_GMASTR","JungleTac Sport Vii","LibRddetro_SPORTV","MAME","LibRetro_MAME","Magnavox Odyssey 2","LibRetro_ODYS2","Mattel Aquarius","LibRetro_AQUA","Mattel Intellivision","LibRetro_INTV","MGT Sam Coupe","LibRetro_SAMCP","Microsoft MS-DOS","LibRetro_MSDOS","Microsoft MSX","LibRetro_MSX","Microsoft MSX2","LibRetro_MSX2","Microsoft Windows 3.x","LibRetro_WIN3X","Matra & Hachette Alice","LibRetro_ALICE","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC PC-FX","LibRetro_PCFX","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Arcade Systems","LibRetro_NINARC","Nintendo DS","LibRetro_DS","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Japan","LibRetro_GBJ","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Pokemon Mini","LibRetro_POKE","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Famicom Satellaview","LibRetro_NSFS","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Panasonic 3DO","LibRetro_3DO","Pecom 64","LibRetro_P64","Philips CD-i","LibRetro_CDI","Philips Videopac","LibRetro_PVID","RCA Studio II","LibRetro_STUD2","SCUMMVM","LibRetro_SCUMM","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sega VMU","LibRetro_SVMU","Sony PlayStation","LibRetro_PSX","Sony PocketStation","LibRetro_POCKS","Sony PSP","LibRetro_PSP","Sega Saturn","LibRetro_SAT","Sega Saturn Japan","LibRetro_SAT","Sega SG-1000","LibRetro_SG1K","Sega SC-3000","LibRetro_SC3K","Sega ST-V","LibRetro_STV","SNK Neo Geo","LibRetro_NEO","SNK Neo Geo AES","LibRetro_NEOAES","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","SNK Neo Geo CD","LibRetro_NEOCD","Sord M5","LibRetro_SORD","Spectravideo SV-328","LibRetro_SV328","Super Nintendo Entertainment System","LibRetro_SNES","Sinclair ZX Spectrum","LibRetro_SPECZX","Tandy TRS-80 Color Computer 3","LibRetro_TRS80","Texas Instruments TI 99-4A","LibRetro_TI99","Thomson MO5","LibRetro_MO5","Tomy Tutor","LibRetro_TOMY","VTech CreatiVision","LibRetro_VTECH","Watara Supervision","LibRetro_SUPRV")
- ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
- If !ident
- ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
- settingsFile := modulePath . "\" . moduleName . ".ini"
- Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
- hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
- ; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1) ; If true,
- messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
- libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
- LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
- LibRetro_5200 := IniReadCheck(settingsFile, "Settings", "LibRetro_5200","mess_libretro",,1)
- LibRetro_7800 := IniReadCheck(settingsFile, "Settings", "LibRetro_7800","prosystem_libretro",,1)
- LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","picodrive_libretro",,1) ; picodrive is the 32x core, not genesis plus
- LibRetro_3DO := IniReadCheck(settingsFile, "Settings", "LibRetro_3DO","4do_libretro",,1)
- LibRetro_A2001 := IniReadCheck(settingsFile, "Settings", "LibRetro_A2001","mess_libretro",,1)
- LibRetro_AAE := IniReadCheck(settingsFile, "Settings", "LibRetro_AAE","mame_libretro",,1)
- LibRetro_ALICE := IniReadCheck(settingsFile, "Settings", "LibRetro_ALICE","mess_libretro",,1)
- LibRetro_APF := IniReadCheck(settingsFile, "Settings", "LibRetro_APF","mess_libretro",,1)
- LibRetro_AQUA := IniReadCheck(settingsFile, "Settings", "LibRetro_AQUA","mess_libretro",,1)
- LibRetro_AVISION := IniReadCheck(settingsFile, "Settings", "LibRetro_AVISION","mess_libretro",,1)
- LibRetro_BAST := IniReadCheck(settingsFile, "Settings", "LibRetro_BAST","mess_libretro",,1)
- LibRetro_CAS1K := IniReadCheck(settingsFile, "Settings", "LibRetro_CAS1K","mess_libretro",,1)
- LibRetro_CAS2K := IniReadCheck(settingsFile, "Settings", "LibRetro_CAS2K","mess_libretro",,1)
- LibRetro_CDI := IniReadCheck(settingsFile, "Settings", "LibRetro_CDI","mess_libretro",,1)
- LibRetro_CHANF := IniReadCheck(settingsFile, "Settings", "LibRetro_CHANF","mess_libretro",,1)
- LibRetro_COLEC := IniReadCheck(settingsFile, "Settings", "LibRetro_COLEC","mess_libretro",,1)
- LibRetro_CPC := IniReadCheck(settingsFile, "Settings", "LibRetro_CPC","mess_libretro",,1)
- LibRetro_DRAG64 := IniReadCheck(settingsFile, "Settings", "LibRetro_DRAG64","mess_libretro",,1)
- LibRetro_DS := IniReadCheck(settingsFile, "Settings", "LibRetro_DS","desmume_libretro",,1)
- LibRetro_DUCK := IniReadCheck(settingsFile, "Settings", "LibRetro_DUCK","mess_libretro",,1)
- LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
- LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
- LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
- LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
- LibRetro_GBJ := IniReadCheck(settingsFile, "Settings", "LibRetro_GBJ","gambatte_libretro",,1)
- LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
- LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
- LibRetro_GMASTR := IniReadCheck(settingsFile, "Settings", "LibRetro_GMASTR","mess_libretro",,1)
- LibRetro_GP32 := IniReadCheck(settingsFile, "Settings", "LibRetro_GP32","mess_libretro",,1)
- LibRetro_GPCKET := IniReadCheck(settingsFile, "Settings", "LibRetro_GPCKET","mess_libretro",,1)
- LibRetro_GX4K := IniReadCheck(settingsFile, "Settings", "LibRetro_GX4K","mess_libretro",,1)
- LibRetro_INTV := IniReadCheck(settingsFile, "Settings", "LibRetro_INTV","mess_libretro",,1)
- LibRetro_JAG := IniReadCheck(settingsFile, "Settings", "LibRetro_JAG","virtualjaguar_libretro",,1)
- LibRetro_LYNX := IniReadCheck(settingsFile, "Settings", "LibRetro_LYNX","handy_libretro",,1)
- LibRetro_MAME := IniReadCheck(settingsFile, "Settings", "LibRetro_MAME","mame_libretro",,1)
- LibRetro_MO5 := IniReadCheck(settingsFile, "Settings", "LibRetro_MO5","mess_libretro",,1)
- LibRetro_MSDOS := IniReadCheck(settingsFile, "Settings", "LibRetro_MSDOS","dosbox_libretro",,1)
- LibRetro_MSX := IniReadCheck(settingsFile, "Settings", "LibRetro_MSX","bluemsx_libretro",,1)
- LibRetro_MSX2 := IniReadCheck(settingsFile, "Settings", "LibRetro_MSX2","bluemsx_libretro",,1)
- LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
- LibRetro_NEO := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","fb_alpha_libretro",,1)
- LibRetro_NEOCD := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","mess_libretro",,1)
- LibRetro_NEOAES := IniReadCheck(settingsFile, "Settings", "LibRetro_NEOAES","mess_libretro",,1)
- LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
- LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
- LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
- LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
- LibRetro_NSFS := IniReadCheck(settingsFile, "Settings", "LibRetro_NSFS","snes9x_libretro",,1)
- LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
- LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
- LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
- LibRetro_NINARC := IniReadCheck(settingsFile, "Settings", "LibRetro_NINARC","mame_libretro",,1)
- LibRetro_ODYS2 := IniReadCheck(settingsFile, "Settings", "LibRetro_ODYS2","mess_libretro",,1)
- LibRetro_P64 := IniReadCheck(settingsFile, "Settings", "LibRetro_P64","mess_libretro",,1)
- LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
- LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
- LibRetro_PCFX := IniReadCheck(settingsFile, "Settings", "LibRetro_PCFX","mednafen_pcfx_libretro",,1)
- LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
- LibRetro_POCKS := IniReadCheck(settingsFile, "Settings", "LibRetro_POCKS","mess_libretro",,1)
- LibRetro_POKE := IniReadCheck(settingsFile, "Settings", "LibRetro_POKE","mess_libretro",,1)
- LibRetro_PSP := IniReadCheck(settingsFile, "Settings", "LibRetro_PSP","ppsspp_libretro",,1)
- LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
- LibRetro_PUAE := IniReadCheck(settingsFile, "Settings", "LibRetro_PUAE","puae_libretro",,1)
- LibRetro_PVID := IniReadCheck(settingsFile, "Settings", "LibRetro_PVID","mess_libretro",,1)
- LibRetro_SACAN := IniReadCheck(settingsFile, "Settings", "LibRetro_SACAN","mess_libretro",,1)
- LibRetro_SAMCP := IniReadCheck(settingsFile, "Settings", "LibRetro_SAMCP","mess_libretro",,1)
- LibRetro_SAT := IniReadCheck(settingsFile, "Settings", "LibRetro_SAT","yabause_libretro",,1)
- LibRetro_SC3K := IniReadCheck(settingsFile, "Settings", "LibRetro_SC3K","mess_libretro",,1)
- LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
- LibRetro_SCV := IniReadCheck(settingsFile, "Settings", "LibRetro_SCV","mess_libretro",,1)
- LibRetro_SCUMM := IniReadCheck(settingsFile, "Settings", "LibRetro_SCUMM","scummvm_libretro",,1)
- LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
- LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
- LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_supergrafx_libretro",,1)
- LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
- LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
- LibRetro_SORCR := IniReadCheck(settingsFile, "Settings", "LibRetro_SORCR","mess_libretro",,1)
- LibRetro_SORD := IniReadCheck(settingsFile, "Settings", "LibRetro_SORD","mess_libretro",,1)
- LibRetro_SPECZX := IniReadCheck(settingsFile, "Settings", "LibRetro_SPECZX","mess_libretro",,1)
- LibRetro_SPORTV := IniReadCheck(settingsFile, "Settings", "LibRetro_SPORTV","mess_libretro",,1)
- LibRetro_ST := IniReadCheck(settingsFile, "Settings", "LibRetro_ST","hatari_libretro",,1)
- LibRetro_STUD2 := IniReadCheck(settingsFile, "Settings", "LibRetro_STUD2","mess_libretro",,1)
- LibRetro_STV := IniReadCheck(settingsFile, "Settings", "LibRetro_STV","mame_libretro",,1)
- LibRetro_SV328 := IniReadCheck(settingsFile, "Settings", "LibRetro_SV328","mess_libretro",,1)
- LibRetro_SV8K := IniReadCheck(settingsFile, "Settings", "LibRetro_SV8K","mess_libretro",,1)
- LibRetro_SVMU := IniReadCheck(settingsFile, "Settings", "LibRetro_SVMU","mess_libretro",,1)
- LibRetro_SUPRV := IniReadCheck(settingsFile, "Settings", "LibRetro_SUPRV","mess_libretro",,1)
- LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
- LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
- LibRetro_TI99 := IniReadCheck(settingsFile, "Settings", "LibRetro_TI99","mess_libretro",,1)
- LibRetro_TOMY := IniReadCheck(settingsFile, "Settings", "LibRetro_TOMY","mess_libretro",,1)
- LibRetro_TRS80 := IniReadCheck(settingsFile, "Settings", "LibRetro_TRS80","mess_libretro",,1)
- LibRetro_VECTX := IniReadCheck(settingsFile, "Settings", "LibRetro_VECTX","mess_libretro",,1)
- LibRetro_VTECH := IniReadCheck(settingsFile, "Settings", "LibRetro_VTECH","mess_libretro",,1)
- LibRetro_WIN3X := IniReadCheck(settingsFile, "Settings", "LibRetro_WIN3X","dosbox_libretro",,1)
- LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
- LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
- superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
- enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
- messRomPath := GetFullName(messRomPath)
- libRetroFolder := GetFullName(libRetroFolder)
- retroArchSystem := systemName
- If ((ident = "LibRetro_LYNX") or (ident = "wsan")) {
- rotateScreen := IniReadCheck(settingsFile, romName, "RotateScreen","None",,1)
- }
- If (ident = "LibRetro_SGB" || If superGB = "true") ; if system or rom is set to use Super Game Boy
- { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
- sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
- CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
- ident := "LibRetro_SGB" ; switching to Super Game Boy mode
- retroArchSystem := "Nintendo Super Game Boy"
- }
- ; Find the cfg file to use
- Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
- If (A_LoopFileName = retroArchSystem . ".cfg") {
- sysRetroCfg := A_LoopFileLongPath
- Break ; retroArchSystem configs are preferred, so break after one is found
- } Else If (A_LoopFileName = "retroarch.cfg")
- globalRetroCfg := A_LoopFileLongPath
- retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
- Log(MEmu . " is using " . retroCFGFile . " as it's config file.")
- ; Find the dll for this system
- Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
- If (A_LoopFileName = %ident% . ".dll") {
- libDll := A_LoopFileLongPath
- Break
- }
- If !libDll
- ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)
- If RegExMatch(ident, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
- retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
- retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
- retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
- StringLeft, retroSysDirLeft, retroSysDir, 2
- If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
- StringTrimLeft, retroSysDir, retroSysDir, 1
- Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
- retroSysDir := emuPath . retroSysDir
- }
- If !retroSysDir
- ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
- StringRight, checkForSlash, retroSysDir, 1
- If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
- StringTrimRight, retroSysDir, retroSysDir, 1
- }
- If (RegExMatch(ident, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(ident, "LibRetro_NES") && (InStr(%ident%, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
- sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
- coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
- coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
- If InStr(ident, "LibRetro_N64") { ; Nintendo 64
- mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
- mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
- mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
- mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
- mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
- mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
- mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
- mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
- mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
- mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
- mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
- mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
- mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
- mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
- mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
- mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
- mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
- WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
- WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
- WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
- WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
- WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
- WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
- WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
- WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
- WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
- WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
- WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
- WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
- WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
- } Else If InStr(ident, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
- If InStr(%ident%, "nestopia_libretro") { ; Nestopia
- nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
- nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
- nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
- coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
- coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
- WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
- WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
- WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
- }
- } Else If InStr(ident, "LibRetro_LYNX") { ; Atari Lynx
- handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
- coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
- coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
- WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
- } Else If InStr(ident, "LibRetro_PSX") { ; Sony PlayStation
- p1ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P1_Controller_Type", """517""",,1)
- p2ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P2_Controller_Type", """517""",,1)
- p3ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P3_Controller_Type", """517""",,1)
- p4ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P4_Controller_Type", """517""",,1)
- p5ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P5_Controller_Type", """517""",,1)
- p6ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P6_Controller_Type", """517""",,1)
- p7ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P7_Controller_Type", """517""",,1)
- p8ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P8_Controller_Type", """517""",,1)
- psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
- psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
- psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
- mednafenOptionsCFGFile := CheckFile(emuPath . "\config\" . LibRetro_PSX . ".dll.cfg", "Could not find core configuration file in config directory.")
- mednafenOptionsCFG := LoadProperties(mednafenOptionsCFGFile)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p1", p1ControllerType, 1)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p2", p2ControllerType, 1)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p3", p3ControllerType, 1)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p4", p4ControllerType, 1)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p5", p5ControllerType, 1)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p6", p6ControllerType, 1)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p7", p7ControllerType, 1)
- WriteProperty(mednafenOptionsCFG, "input_libretro_device_p8", p8ControllerType, 1)
- SaveProperties(mednafenOptionsCFGFile, mednafenOptionsCFG)
- WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
- WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
- WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
- }
- SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
- }
- hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
- 7z(romPath, romName, romExtension, 7zExtractPath)
- ; MESS core options
- messIdent :=
- messParam1 :=
- messParam2 :=
- messParam3 :=
- If InStr(%ident%, "mess") { ; if a mess core is used
- Log("Module - Retroarch MESS mode enabled")
- ; the messType object links the system name to the name mess recognizes
- messType := Object("Amstrad CPC","cpc464","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200","Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Bally Astrocade","astrocde","Bandai Super Vision 8000","sv8000","Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision","coleco","Creatronic Mega Duck","megaduck","Dragon 64","dragon64","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision","Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf","Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","GamePark 32","gp32","Interton VC 4000","vc4000","JungleTac Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision","intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64","n64","Nintendo Entertainment System","nes","Nintendo Famicom Disk System","famicom","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gbcolor","Nintendo Game Boy Japan","gameboy","Nintendo Pokemon Mini","pokemini","Nintendo Virtual Boy","vboy","Pecom 64","pecom64","Philips CD-i","cdimono1","Philips Videopac","videopac","RCA Studio II","studio2","Sega 32X","32x","Sega SC-3000","sc3000","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive","megadriv","Sega VMU","svmu","Sinclair ZX Spectrum","spectrum","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp","SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony PocketStation","pockstat","Sord M5","m5","Spectravideo SV-328","svi328n","Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer 3","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom","Thomson MO5","mo5","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision")
- messIdent := messType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
- If !messIdent
- ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
- Else
- Log("Module - MESS mode using a known ident: " . messIdent)
- If !messRomPath
- ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
- messParam1 :=
- messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
- If messIdent = alice32
- messParam3 := " -cass1 \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- If messIdent = gp32
- messParam3 := " -memc \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = cpc464
- messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = spectrum
- messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = dragon64
- messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = cdimono1
- messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = neocd
- messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = neocdz
- messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = svi328n
- messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = pecom64
- messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else If messIdent = svmu
- messParam3 := " -quik \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- Else
- messParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- fullRomPath := messParam1 . messParam2 . messParam3
- } Else If (superGB = "true") {
- Log("Module - Retroarch Super Game Boy mode enabled")
- fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
- } Else {
- Log("Module - Retroarch standard mode enabled")
- fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
- }
- If ident = LibRetro_NFDS ; Nintendo Famicom Disk System
- { IfNotExist, %retroSysDir%\disksys.rom
- ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If ident = LibRetro_SCD ; Sega CD
- { If romExtension Not In .bin,.cue,.iso
- ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\bios_CD_E.bin
- ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- IfNotExist, %retroSysDir%\bios_CD_U.bin
- ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- IfNotExist, %retroSysDir%\bios_CD_J.bin
- ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
- { If romExtension Not In .ccd,.cue
- ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\syscard3.pce
- ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If ident = LibRetro_PCFX
- { If romExtension Not In .ccd,.cue
- ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\pcfxbios.bin
- ScriptError("RetroArch requires ""pcfxbios.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- }
- networkSession :=
- If (enableNetworkPlay = "true") {
- Log("Module - Network Multi-Player is an available option for " . dbName,4)
- netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
- getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
- If (getWANIP = "true")
- myPublicIP := GetPublicIP()
- Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICALY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
- defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
- defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
- lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
- lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
- mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
- If (mpMenuStatus = -1) { ; if user exited menu early
- Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
- ExitModule()
- }
- If networkSession {
- Log("Module - Using a Network for " . dbName,4)
- IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
- ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
- If (networkType = "client") {
- IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time
- netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
- } Else { ; server
- netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
- }
- Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICALY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
- Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
- } Else
- Log("Module - User chose Single Player mode for this session",4)
- }
- BezelStart()
- fullscreen := If fullscreen = "true" ? " -f" : ""
- srmPath := emuPath . "\srm\" . retroArchSystem ; path for this system's srm files
- saveStatePath := emuPath . "\save\" . retroArchSystem ; path for this system's save state files
- IfNotExist, %srmPath%
- FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
- IfNotExist, %saveStatePath%
- FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
- HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
- If InStr(%ident%, "mess") { ; if a mess core is used
- Run(executable . " """ . (messIdent ? messIdent : "") . fullRomPath . """" . A_Space . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
- } Else If (ident = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
- Run(executable . " " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
- } Else If (ident = "LibRetro_LYNX" ) {
- Run(executable . " " . fullRomPath . fullscreen . rotateScreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide")
- } Else {
- Run(executable . " " . fullRomPath . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
- }
- mpMenuStatus :=
- If networkSession {
- canceledServerWait := false
- multiplayerMenuExit := false
- SetTimer, NetworkConnectedCheck, 500
- If (networkType = "server") {
- Log("Module - Waiting for a client to connect to your server")
- mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
- } Else { ; client
- Log("Module - Trying to contact the server to establish a connection.")
- mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
- }
- If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
- Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
- If Process("Exist", executable)
- Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet
- ExitModule()
- } Else { ; blank response from MultiPlayerMenu, exited properly
- Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
- WinWait("RetroArch ahk_class RetroArch")
- WinWaitActive("RetroArch ahk_class RetroArch")
- }
- SetTimer, NetworkConnectedCheck, Off
- } Else { ; single player
- WinWait("RetroArch ahk_class RetroArch")
- WinWaitActive("RetroArch ahk_class RetroArch")
- }
- If hideConsole = true
- WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
- BezelDraw()
- HideEmuEnd()
- FadeInExit()
- Process("WaitClose", executable)
- 7zCleanUp()
- BezelExit()
- FadeOutExit()
- ExitModule()
- ; Used to convert between RetroArch keys and usable data
- ConvertRetroCFGKey(txt,direction="read"){
- Global emuPath
- If direction = read
- { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
- StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
- If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path
- Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
- StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt
- newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
- }
- If InStr(newtxt,"/")
- StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
- } Else If direction = write
- { newtxt = "%txt%" ; wraps the txt with ""
- If InStr(newtxt,"\")
- StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
- } Else
- ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
- Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
- Return newtxt
- }
- ; This will simply create a new blank ini if one does not exist
- CheckSysFile(file){
- IfNotExist, %file%
- FileAppend,, %file%
- Return file
- }
- NetworkConnectedCheck:
- If clientConnected
- multiplayerMenuExit := true
- Else If WinExist("RetroArch ahk_class RetroArch") {
- Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
- multiplayerMenuExit := true
- }
- Return
- CloseProcess:
- FadeOutStart()
- WinClose("RetroArch ahk_class RetroArch")
- Return
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script
- 08:03:36:178 | HL | INFO | +0 | BuildScript - Finished injecting functions into module
- 08:03:36:194 | HL | INFO | +16 | Main - Module is built
- 08:03:36:194 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\AutoHotkey.dll exists
- 08:03:36:194 | HL | DEBUG1 | +0 | CheckFile - Attributes:
- FileDescription AutoHotkey_H ANSI 32-bit
- FileVersion 1.1.09.04
- InternalName AutoHotkey_H
- LegalCopyright Copyright (C) 2012
- OriginalFilename AutoHotkey.exe
- ProductName AutoHotkey_H
- ProductVersion 1.1.09.04
- File Size: 785408 bytes
- Created: 11/23/2013 - 9:21:00 AM
- Modified: 1/15/2015 - 6:19:04 PM
- 08:03:36:194 | HL | INFO | +0 | Main - Loading Internal AHK Keymapping
- 08:03:36:194 | HL | INFO | +0 | GetProfileAHK - Started
- 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).ahk
- 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\RetroArch.ahk
- 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System.ahk
- 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\_Default.ahk
- 08:03:36:194 | HL | WARNING | +0 | GetProfileAHK - Keymapper support is enabled for AHK, but could not find a Advanced Dungeons & Dragons - DragonStrike (USA), RetroArch, Nintendo Entertainment System, or a default profile in
- 08:03:36:194 | HL | INFO | +0 | GetProfileAHK - Ended
- 08:03:36:194 | HL | DEBUG2 | +0 | Main - Attaching AHK remaps to module using:
- 08:03:36:194 | HL | DEBUG2 | +0 | Main - Finished building Internal AHK remaps
- 08:03:36:194 | HL | INFO | +0 | Main - Running module
- 08:03:36:194 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
- 08:03:36:319 | MD | INFO | +N/A | Module initialized
- 08:03:36:319 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
- 08:03:36:319 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn
- 08:03:36:319 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
- 08:03:36:319 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation
- 08:03:36:319 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
- 08:03:36:319 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
- 08:03:36:319 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
- 08:03:36:319 | MD | INFO | +0 | StartModule - Started
- 08:03:36:319 | MD | INFO | +0 | StartModule - MEmu: RetroArch
- MEmuV: v12-25-2014 Nightly
- MURL: http://themaister.net/retroarch.html
- MAuthor: djvj,zerojay
- MVersion: 2.2.1
- MCRC: CE967CAD
- iCRC: 51E752D3
- MID:
- MSystem: "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision"
- 08:03:36:319 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
- 08:03:36:319 | MD | INFO | +0 | PluginInit - Started
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Wheel\Advanced Dungeons & Dragons - DragonStrike (USA).png
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png
- 08:03:36:319 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
- Asset Label: Game Logo | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Wheel\Advanced Dungeons & Dragons - DragonStrike (USA).png | Asset Extension1: png | Asset Type1: game
- Asset Label: System Logo | Asset Path1: D:\Arcade\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png | Asset Extension1: png | Asset Type1: system
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork1\Advanced Dungeons & Dragons - DragonStrike (USA).png
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork2\Advanced Dungeons & Dragons - DragonStrike (USA).png
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork3\Advanced Dungeons & Dragons - DragonStrike (USA).png
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork4\Advanced Dungeons & Dragons - DragonStrike (USA).png
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Other
- 08:03:36:319 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
- Asset Label: Cartridge | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork3\Advanced Dungeons & Dragons - DragonStrike (USA).png | Asset Extension1: png | Asset Type1: game
- Asset Label: Flyers | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork4\Advanced Dungeons & Dragons - DragonStrike (USA).png | Asset Extension1: png | Asset Type1: game
- Asset Label: Letters | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system
- Asset Label: Letters | Asset Path2: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system
- Asset Label: Letters | Asset Path3: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system
- Asset Label: Letters | Asset Path4: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system
- Asset Label: Letters | Asset Path5: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system
- Asset Label: Letters | Asset Path6: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system
- Asset Label: Letters | Asset Path7: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system
- Asset Label: Letters | Asset Path8: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system
- Asset Label: Letters | Asset Path9: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system
- Asset Label: Letters | Asset Path10: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system
- Asset Label: Letters | Asset Path11: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system
- Asset Label: Letters | Asset Path12: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system
- Asset Label: Letters | Asset Path13: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system
- Asset Label: Letters | Asset Path14: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system
- Asset Label: Letters | Asset Path15: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system
- Asset Label: Letters | Asset Path16: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system
- Asset Label: Letters | Asset Path17: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system
- Asset Label: Letters | Asset Path18: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system
- Asset Label: Letters | Asset Path19: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system
- Asset Label: Letters | Asset Path20: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system
- Asset Label: Letters | Asset Path21: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system
- Asset Label: Letters | Asset Path22: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system
- Asset Label: Letters | Asset Path23: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system
- Asset Label: Letters | Asset Path24: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system
- Asset Label: Letters | Asset Path25: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system
- Asset Label: Letters | Asset Path26: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system
- Asset Label: Letters | Asset Path27: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system
- Asset Label: Letters | Asset Path28: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system
- Asset Label: Letters | Asset Path29: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system
- Asset Label: Letters | Asset Path30: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system
- Asset Label: Letters | Asset Path31: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system
- Asset Label: Letters | Asset Path32: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system
- Asset Label: Letters | Asset Path33: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system
- Asset Label: Letters | Asset Path34: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system
- Asset Label: Letters | Asset Path35: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system
- Asset Label: Letters | Asset Path36: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system
- Asset Label: Letters | Asset Path37: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system
- Asset Label: Letters | Asset Path38: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system
- Asset Label: Letters | Asset Path39: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system
- Asset Label: Other | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Video\Advanced Dungeons & Dragons - DragonStrike (USA).mp4
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Video\Advanced Dungeons & Dragons - DragonStrike (USA).flv
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Main Menu\Video\Nintendo Entertainment System.mp4
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Main Menu\Video\Nintendo Entertainment System.flv
- 08:03:36:319 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
- Asset Label: MP4 Game Video | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Video\Advanced Dungeons & Dragons - DragonStrike (USA).mp4 | Asset Extension1: mp4 | Asset Type1: game
- Asset Label: MP4 System Video | Asset Path1: D:\Arcade\Media\Main Menu\Video\Nintendo Entertainment System.mp4 | Asset Extension1: mp4 | Asset Type1: system
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
- 08:03:36:319 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
- 08:03:36:319 | MD | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 271439 bytes
- Created: 11/23/2013 - 9:12:20 AM
- Modified: 1/13/2015 - 7:37:58 PM
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database!
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Advanced Dungeons & Dragons - DragonStrike (USA)"
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Pony Canyon"
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1992"
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Role-Playing"
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)"
- 08:03:36:319 | MD | DEBUG2 | +0 | PluginInit - GameInfo:
- GameInfo Label: Genre | GameInfo Value:
- GameInfo Label: Manufacturer | GameInfo Value:
- GameInfo Label: Name | GameInfo Value:
- GameInfo Label: Rating | GameInfo Value:
- GameInfo Label: Year | GameInfo Value:
- 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended
- 08:03:36:319 | MD | INFO | +0 | PluginInit - Ended
- 08:03:36:319 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: Advanced Dungeons & Dragons - DragonStrike (USA)
- 08:03:36:319 | MD | INFO | +0 | Hiding mouse cursor
- 08:03:36:350 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
- 08:03:36:350 | MD | INFO | +0 | StartModule - Ended
- 08:03:36:350 | MD | DEBUG1 | +0 | FadeInStart - Started
- 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
- 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
- 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
- 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
- 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
- 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
- 08:03:36:350 | MD | DEBUG2 | +0 | Fade screen scale factor: X=1.000000, Y= 0.980469
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Layer 1*.*
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Layer 1*.*
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.*
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.png
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1.png
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.gif
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.tif
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.bmp
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.jpg
- 08:03:36:350 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1.png
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Extra Layer 1 - Console*.*
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Extra Layer 1 - Console*.*
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.*
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.png
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console.png
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.gif
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.tif
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.bmp
- 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.jpg
- 08:03:36:350 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console.png
- 08:03:36:490 | MD | INFO | +140 | DefaultAnimateFadeIn - Started
- 08:03:36:490 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
- 08:03:37:083 | MD | INFO | +593 | DefaultAnimateFadeIn - Ended
- 08:03:37:114 | MD | DEBUG1 | +31 | FadeInStart - Ended
- 08:03:37:114 | MD | INFO | +0 | StartGlobalUserFeatures - Starting
- 08:03:37:114 | MD | INFO | +0 | StartGlobalUserFeatures - Ending
- 08:03:37:114 | MD | DEBUG1 | +0 | CoverFE - Started
- 08:03:37:208 | MD | DEBUG1 | +94 | CoverFE - Ended
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: D:\Arcade\Emulators\RetroArch\mess
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetroFolder: ..\Emulators\RetroArch
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_2600: stella_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_5200: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_7800: prosystem_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_32X: picodrive_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_3DO: 4do_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_A2001: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_AAE: mame_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_ALICE: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_APF: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_AQUA: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_AVISION: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_BAST: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CAS1K: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CAS2K: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CDI: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CHANF: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_COLEC: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CPC: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_DRAG64: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_DS: desmume_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_DUCK: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_FBA: fb_alpha_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GB: gambatte_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBC: gambatte_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBA: vbam_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBJ: gambatte_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GEN: genesis_plus_gx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GG: genesis_plus_gx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GMASTR: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GP32: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GPCKET: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GX4K: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_INTV: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_JAG: virtualjaguar_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_LYNX: handy_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MAME: mame_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MO5: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MSDOS: dosbox_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MSX: bluemsx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MSX2: bluemsx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_N64: mupen64plus_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NEO: fb_alpha_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NEO: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NEOAES: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NES: nestopia_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFAM: nestopia_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFDS: nestopia_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NSF: bsnes_balanced_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NSFS: snes9x_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NVB: mednafen_vb_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGP: mednafen_ngp_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGPC: mednafen_ngp_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NINARC: mame_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_ODYS2: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_P64: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCE: mednafen_pce_fast_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCECD: mednafen_pce_fast_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCFX: mednafen_pcfx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PICO: picodrive_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_POCKS: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_POKE: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PSP: ppsspp_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PSX: mednafen_psx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PUAE: puae_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PVID: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SACAN: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SAMCP: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SAT: yabause_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SC3K: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCD: genesis_plus_gx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCV: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCUMM: scummvm_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SG1K: genesis_plus_gx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGB: bsnes_balanced_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGFX: mednafen_supergrafx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SMS: genesis_plus_gx_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SNES: bsnes_accuracy_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SORCR: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SORD: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SPECZX: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SPORTV: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_ST: hatari_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_STUD2: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_STV: mame_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SV328: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SV8K: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SVMU: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SUPRV: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TG16: mednafen_pce_fast_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TGCD: mednafen_pce_fast_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TI99: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TOMY: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TRS80: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_VECTX: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_VTECH: mess_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WIN3X: dosbox_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSAN: mednafen_wswan_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSANC: mednafen_wswan_libretro
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - SuperGameBoy: false
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - SuperGameBoy: false
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Enable_Network_Play: false
- 08:03:37:208 | MD | INFO | +0 | RetroArch is using D:\Arcade\Emulators\RetroArch\config\Nintendo Entertainment System.cfg as it's config file.
- 08:03:37:208 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg exists
- 08:03:37:208 | MD | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 1241 bytes
- Created: 1/8/2015 - 8:26:40 PM
- Modified: 2/5/2015 - 8:00:20 AM
- 08:03:37:208 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg
- 08:03:37:208 | MD | DEBUG1 | +0 | LoadProperties - Ended
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Blargg_NTSC_Filter: disabled
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Nestopia_Blargg_NTSC_Filter: disabled
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Palette: canonical
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Nestopia_Palette: canonical
- 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Remove_Sprites_Limit: disabled
- 08:03:37:239 | MD | INFO | +31 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Nestopia_Remove_Sprites_Limit: disabled
- 08:03:37:239 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg exists
- 08:03:37:239 | MD | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 1241 bytes
- Created: 1/8/2015 - 8:26:40 PM
- Modified: 2/5/2015 - 8:00:20 AM
- 08:03:37:239 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg
- 08:03:37:239 | MD | DEBUG1 | +0 | LoadProperties - Ended
- 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Started
- 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Started
- 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Started
- 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 08:03:37:239 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg
- 08:03:37:239 | MD | DEBUG1 | +0 | SaveProperties - Ended
- 08:03:37:239 | MD | INFO | +0 | 7z - Started, received E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z. If rom is an archive, it will extract to D:\Arcade\cache
- 08:03:37:239 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom
- 08:03:37:239 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar
- 08:03:37:239 | MD | INFO | +0 | CheckFile - Checking if E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z exists
- 08:03:37:239 | MD | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 143549 bytes
- Created: 2/3/2015 - 7:29:54 PM
- Modified: 12/15/2014 - 9:11:09 PM
- 08:03:37:286 | MD | INFO | +47 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Advanced Dungeons & Dragons - DragonStrike (USA).nes"
- 08:03:37:286 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 524304 bytes
- 08:03:37:286 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)
- 08:03:37:286 | MD | DEBUG1 | +0 | 7z - File does not already exist in D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA), proceeding to extract it.
- 08:03:37:286 | MD | DEBUG1 | +0 | 7z - File found in archive
- 08:03:37:286 | MD | INFO | +0 | 7z - Extracted path of rom will be 117 in length and within the 255 character limit.
- 08:03:37:286 | MD | INFO | +0 | 7z - The 7zExtractPath has 125567 MB of free space which is enough to extract this game: 0 MB
- 08:03:37:286 | MD | DEBUG1 | +0 | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
- 08:03:37:286 | MD | INFO | +0 | DefaultFadeAnimation - Started
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Info Bar*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Info Bar*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Info Bar*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Horizontal\Info Bar*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.png
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar.png
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.gif
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.tif
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.bmp
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.jpg
- 08:03:37:286 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar.png
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Layer 3*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Layer 3*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.*
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.png
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.gif
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.tif
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.bmp
- 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.jpg
- 08:03:37:286 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
- 08:03:37:317 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Progress Bar*.*
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Progress Bar*.*
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Progress Bar*.*
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Horizontal\Progress Bar*.*
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.*
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.png
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar.png
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.gif
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.tif
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.bmp
- 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.jpg
- 08:03:37:317 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar.png
- 08:03:37:395 | MD | INFO | +78 | DefaultFadeAnimation - Playing D:\Arcade\HyperLaunch\Media\Fade\_Default\7z extracting.mp3
- 08:03:37:442 | MD | DEBUG1 | +47 | FadeInDelay - Started
- 08:03:37:442 | MD | DEBUG1 | +0 | FadeInDelay - Ended
- 08:03:37:442 | MD | DEBUG1 | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log
- 08:03:37:442 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z to D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)
- 08:03:37:461 | MD | INFO | +15 | Process - Wait 7z.exe 2
- 08:03:37:463 | MD | DEBUG1 | +0 | Extracting file: | Percentage Extracted: 0%
- 08:03:37:578 | MD | DEBUG1 | +110 | Extracting file: Advanced Dungeons & Dragons - DragonStrike (USA).nes | Percentage Extracted: 100%
- 08:03:37:614 | MD | DEBUG1 | +46 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is done
- 08:03:37:614 | MD | DEBUG1 | +0 | 7z - Finished 7z extraction
- 08:03:37:614 | MD | DEBUG1 | +0 | 7z - Found file in D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).nes
- 08:03:37:614 | MD | DEBUG1 | +0 | 7z - romPath changed from "E:\Nintendo Entertainment System" to "D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)"
- 08:03:37:614 | MD | DEBUG1 | +0 | 7z - romName changed from "Advanced Dungeons & Dragons - DragonStrike (USA)" to "Advanced Dungeons & Dragons - DragonStrike (USA)"
- 08:03:37:614 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".7z" to ".nes"
- 08:03:37:615 | MD | INFO | +0 | 7z - Ended
- 08:03:37:615 | MD | INFO | +0 | Module - Retroarch standard mode enabled
- 08:03:37:615 | MD | INFO | +0 | Run - Running: D:\Arcade\Emulators\RetroArch\retroarch.exe "D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).nes" -f -c "D:\Arcade\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "D:\Arcade\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "D:\Arcade\Emulators\RetroArch\srm\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).srm" -S "D:\Arcade\Emulators\RetroArch\save\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).state"
- 08:03:37:823 | MD | INFO | +203 | DefaultFadeAnimation - Ended
- 08:03:37:856 | MD | DEBUG1 | +31 | Run - "retroarch.exe "D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).nes" -f -c "D:\Arcade\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "D:\Arcade\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "D:\Arcade\Emulators\RetroArch\srm\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).srm" -S "D:\Arcade\Emulators\RetroArch\save\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).state"" Process ID: 5508
- 08:03:37:856 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
- 08:03:37:856 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch"
- 08:03:38:002 | MD | DEBUG1 | +156 | GetActiveWindowStatus - Title: RetroArch : Nestopia v1.47-WIP | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
- 08:03:38:002 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch : Nestopia v1.47-WIP | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
- 08:03:38:002 | MD | INFO | +0 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
- 08:03:38:110 | MD | DEBUG1 | +110 | GetActiveWindowStatus - Title: RetroArch : Nestopia v1.47-WIP | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
- 08:03:38:116 | MD | DEBUG1 | +0 | FadeInExit - Started
- 08:03:38:116 | MD | DEBUG1 | +0 | FadeInExit - fadeInExitDelay started
- 08:03:38:880 | MD | DEBUG1 | +764 | FadeInExit - fadeInExitDelay ended
- 08:03:38:880 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
- 08:03:38:880 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~Esc"
- 08:03:38:880 | MD | INFO | +0 | DefaultAnimateFadeIn - Started
- 08:03:39:594 | MD | INFO | +718 | DefaultAnimateFadeIn - Ended
- 08:03:39:693 | MD | DEBUG2 | +93 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
- 08:03:39:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
- 08:03:39:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
- 08:03:39:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
- 08:03:39:693 | MD | DEBUG1 | +0 | FadeInExit - Ended, waiting for user to close launched application
- 08:03:39:693 | MD | INFO | +0 | Process - WaitClose retroarch.exe
- 08:03:40:748 | MD | DEBUG1 | +1061 | CloseProcess - Started, user requested to end launched application
- 08:03:40:748 | MD | DEBUG1 | +0 | ShowFE - Started
- 08:03:40:749 | MD | DEBUG1 | +0 | ShowFE - Ended
- 08:03:40:749 | MD | INFO | +0 | WinClose - Closing: RetroArch ahk_class RetroArch
- 08:03:40:980 | MD | DEBUG1 | +234 | CloseProcess - Ended
- 08:03:40:984 | MD | INFO | +0 | 7zCleanUp - Started
- 08:03:40:030 | MD | DEBUG1 | +47 | 7zCleanUp - Deleted D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)
- 08:03:41:030 | MD | INFO | +0 | 7zCleanUp - Ended
- 08:03:41:030 | MD | INFO | +0 | StopGlobalUserFeatures - Starting
- 08:03:41:030 | MD | INFO | +0 | StopGlobalUserFeatures - Ending
- 08:03:41:030 | MD | INFO | +0 | ExitModule - Started
- 08:03:41:030 | MD | INFO | +0 | Starting Updating Statistics:
- 08:03:41:030 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0
- 08:03:41:030 | MD | DEBUG2 | +0 | gameSectionStartTime:32433512
- 08:03:41:030 | MD | DEBUG2 | +0 | ElapsedTime:1
- 08:03:41:030 | MD | DEBUG2 | +0 | Statistics cleared game name: Advanced Dungeons & Dragons - DragonStrike
- 08:03:41:066 | MD | DEBUG2 | +31 | Loaded game statistics from ini files:
- Number_of_Times_Played: 2
- Last_Time_Played: Thursday February 5, 2015 08:00:24 AM
- Average_Time_Played: 3
- Total_Time_Played: 6
- System_Total_Played_Time: 597
- Total_Global_Played_Time: 928
- 08:03:41:066 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 3
- Last_Time_Played: Thursday February 5, 2015 08:03:39 AM
- Average_Time_Played: 2
- Total_Time_Played: 7
- System_Total_Played_Time: 598
- Total_Global_Played_Time: 929
- 08:03:41:093 | MD | INFO | +31 | Game section statistics updated.
- 08:03:41:097 | MD | INFO | +0 | Restoring mouse cursor
- 08:03:41:097 | MD | INFO | +0 | ExitModule - Ended
- 08:03:41:097 | MD | INFO | +0 | End of Module Logs
- 08:03:41:178 | HL | INFO | +4976 | Main - Module ended, exiting HyperLaunch normally
- 08:03:41:178 | HL | INFO | +0 | ExitScript - Started
- 08:03:41:193 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor
- 08:03:41:225 | HL | INFO | +31 | ExitScript - Ended
- [/code]
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