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Feb 5th, 2015
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  1. [code]
  2. 08:03:36:053 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net)
  3. 08:03:36:116 | HL | INFO | +63 | Main - System Specs:
  4. HyperLaunch Dir: D:\Arcade\HyperLaunch
  5. HyperLaunch is: 32-bit
  6. OS: Microsoft Windows 7 Professional
  7. SKU: Professional
  8. Total Memory: 8142.98 MB
  9. Free Memory: 6247.61 MB
  10. Used Memory: 1895.375 MB
  11. SystemType: 64-bit
  12. Physical Processors: 1
  13. Logical Processors: 4
  14. GPU 1 Name: LogMeIn Mirror Driver
  15. GPU 1 RAM: 0.00 MB
  16. GPU 1 Driver Version: 7.1.542.0
  17. GPU 2 Name: NVIDIA GeForce GTX 660
  18. GPU 2 RAM: -2048.00 MB
  19. GPU 2 Driver Version: 9.18.13.4725
  20. Sound 1 Device: NVIDIA High Definition Audio
  21. Sound 1 Status: Enabled
  22. Sound 2 Device: Bluetooth Hands-free Audio
  23. Sound 2 Status: Enabled
  24. Sound 3 Device: Realtek High Definition Audio
  25. Sound 3 Status: Enabled
  26. Sound 4 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
  27. Sound 4 Status: Enabled
  28. OS Language: English_United_States
  29. OS Admin Status: Yes
  30. Monitor #1 (\\.\DISPLAY1): 1280x1004 (1280x964 work)
  31. Monitor #1 Orientation: Landscape
  32. Current AHK Desktop Width: 1280
  33. Current AHK Desktop Height: 1004
  34. AutoHotkey Path:
  35. AHK Version: 1.1.09.04
  36. Unicode: No
  37. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\HyperLaunch.exe exists
  38. 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  39. FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net
  40. FileVersion 3.1.0.4
  41. LegalCopyright �2014 HyperLaunch
  42. ProductName djvj's one swell guy!
  43. ProductVersion 1.1.9.4
  44. CompanyName HyperLaunch BETA
  45. File Size: 966656 bytes
  46. Created: 11/23/2013 - 9:21:01 AM
  47. Modified: 2/4/2015 - 9:18:54 PM
  48. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
  49. 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  50. File Size: 409 bytes
  51. Created: 1/6/2015 - 1:01:55 PM
  52. Modified: 1/15/2015 - 6:19:05 PM
  53. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
  54. 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  55. FileDescription DxWnd MFC application
  56. FileVersion 1, 0, 0, 1
  57. InternalName DxWnd
  58. LegalCopyright Copyright (C) 2004/2012
  59. OriginalFilename DxWnd.exe
  60. ProductName DxWnd application
  61. ProductVersion 1, 0, 0, 1
  62. File Size: 539136 bytes
  63. Created: 1/6/2015 - 1:01:55 PM
  64. Modified: 1/15/2015 - 6:19:05 PM
  65. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\BinHexRW.ahk exists
  66. 08:03:36:116 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  67. 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  68. File Size: 4961 bytes
  69. Created: 1/6/2015 - 1:01:55 PM
  70. Modified: 1/15/2015 - 6:19:05 PM
  71. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\BlockInput.exe exists
  72. 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  73. FileDescription
  74. FileVersion 1.1.09.04
  75. InternalName
  76. OriginalFilename
  77. ProductName
  78. ProductVersion 1.1.09.04
  79. File Size: 657920 bytes
  80. Created: 5/25/2014 - 11:38:29 AM
  81. Modified: 1/15/2015 - 6:19:05 PM
  82. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\CLR.ahk exists
  83. 08:03:36:116 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
  84. 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  85. File Size: 10586 bytes
  86. Created: 11/23/2013 - 9:21:17 AM
  87. Modified: 1/15/2015 - 6:19:05 PM
  88. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\COM.ahk exists
  89. 08:03:36:116 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
  90. 08:03:36:116 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  91. File Size: 26342 bytes
  92. Created: 11/23/2013 - 9:21:17 AM
  93. Modified: 1/15/2015 - 6:19:05 PM
  94. 08:03:36:116 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Control_AniGif.ahk exists
  95. 08:03:36:131 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension.
  96. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  97. File Size: 5716 bytes
  98. Created: 11/23/2013 - 9:21:17 AM
  99. Modified: 1/15/2015 - 6:19:05 PM
  100. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
  101. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  102. File Size: 409 bytes
  103. Created: 1/6/2015 - 1:01:55 PM
  104. Modified: 1/15/2015 - 6:19:05 PM
  105. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
  106. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  107. FileDescription DxWnd MFC application
  108. FileVersion 1, 0, 0, 1
  109. InternalName DxWnd
  110. LegalCopyright Copyright (C) 2004/2012
  111. OriginalFilename DxWnd.exe
  112. ProductName DxWnd application
  113. ProductVersion 1, 0, 0, 1
  114. File Size: 539136 bytes
  115. Created: 1/6/2015 - 1:01:55 PM
  116. Modified: 1/15/2015 - 6:19:05 PM
  117. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\gdip.ahk exists
  118. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
  119. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  120. File Size: 88789 bytes
  121. Created: 11/23/2013 - 9:21:17 AM
  122. Modified: 1/15/2015 - 6:19:05 PM
  123. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\gdip_alt.ahk exists
  124. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  125. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  126. File Size: 3394 bytes
  127. Created: 1/6/2015 - 1:01:55 PM
  128. Modified: 2/4/2015 - 9:18:55 PM
  129. 08:03:36:131 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1
  130. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\gsdll32.dll exists
  131. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  132. File Size: 13090816 bytes
  133. Created: 11/23/2013 - 9:21:17 AM
  134. Modified: 1/15/2015 - 6:19:05 PM
  135. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\itextsharp.dll exists
  136. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  137. FileDescription iTextSharp
  138. FileVersion 5.4.2.0
  139. InternalName itextsharp.dll
  140. LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
  141. OriginalFilename itextsharp.dll
  142. ProductName iTextSharp
  143. ProductVersion 5.4.2.0
  144. CompanyName 1T3XT BVBA
  145. File Size: 3743744 bytes
  146. Created: 11/23/2013 - 9:21:17 AM
  147. Modified: 1/15/2015 - 6:19:05 PM
  148. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Java.ahk exists
  149. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  150. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  151. File Size: 7841 bytes
  152. Created: 1/6/2015 - 1:01:55 PM
  153. Modified: 1/15/2015 - 6:19:05 PM
  154. 08:03:36:131 | HL | DEBUG1 | +0 | Java.ahk Version: 1.0.0
  155. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\JSON.ahk exists
  156. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
  157. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  158. File Size: 9203 bytes
  159. Created: 11/23/2013 - 9:21:17 AM
  160. Modified: 1/15/2015 - 6:19:05 PM
  161. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Origin.ahk exists
  162. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  163. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  164. File Size: 4897 bytes
  165. Created: 1/6/2015 - 1:01:55 PM
  166. Modified: 1/15/2015 - 6:19:05 PM
  167. 08:03:36:131 | HL | DEBUG1 | +0 | Origin.ahk Version: 1.0.0
  168. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\PacDrive32.dll exists
  169. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  170. File Size: 69120 bytes
  171. Created: 1/6/2015 - 1:01:55 PM
  172. Modified: 1/15/2015 - 6:19:05 PM
  173. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\RegRW64.ahk exists
  174. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
  175. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  176. File Size: 6915 bytes
  177. Created: 1/6/2015 - 1:01:55 PM
  178. Modified: 1/15/2015 - 6:19:05 PM
  179. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\RIni.ahk exists
  180. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
  181. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  182. File Size: 67561 bytes
  183. Created: 11/23/2013 - 9:21:18 AM
  184. Modified: 1/15/2015 - 6:19:05 PM
  185. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\SevenZipSharp.dll exists
  186. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  187. FileDescription SevenZipSharp
  188. FileVersion 0.64.4841.31212
  189. InternalName SevenZipSharp.dll
  190. LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
  191. OriginalFilename SevenZipSharp.dll
  192. ProductName SevenZipSharp
  193. ProductVersion 0.64.4841.31212
  194. CompanyName Markovtsev Vadim
  195. File Size: 165888 bytes
  196. Created: 11/23/2013 - 9:21:18 AM
  197. Modified: 1/15/2015 - 6:19:05 PM
  198. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\Steam.ahk exists
  199. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  200. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  201. File Size: 5326 bytes
  202. Created: 1/6/2015 - 1:01:55 PM
  203. Modified: 1/15/2015 - 6:19:05 PM
  204. 08:03:36:131 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.0
  205. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\VA.ahk exists
  206. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
  207. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  208. File Size: 34688 bytes
  209. Created: 11/23/2013 - 9:21:18 AM
  210. Modified: 1/15/2015 - 6:19:05 PM
  211. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\VA_Extension.ahk exists
  212. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  213. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  214. File Size: 3833 bytes
  215. Created: 1/6/2015 - 1:01:55 PM
  216. Modified: 2/4/2015 - 9:18:55 PM
  217. 08:03:36:131 | HL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1
  218. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Bezel.ahk exists
  219. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  220. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  221. File Size: 101720 bytes
  222. Created: 11/23/2013 - 9:21:02 AM
  223. Modified: 2/4/2015 - 9:18:55 PM
  224. 08:03:36:131 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.8
  225. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Fade.ahk exists
  226. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  227. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  228. File Size: 36402 bytes
  229. Created: 11/23/2013 - 9:21:02 AM
  230. Modified: 2/4/2015 - 9:18:55 PM
  231. 08:03:36:131 | HL | DEBUG1 | +0 | Fade.ahk Version: 1.0.9
  232. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Fade Init.ahk exists
  233. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  234. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  235. File Size: 999 bytes
  236. Created: 11/23/2013 - 9:21:02 AM
  237. Modified: 1/15/2015 - 6:19:05 PM
  238. 08:03:36:131 | HL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1
  239. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Fade Animations.ahk exists
  240. 08:03:36:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  241. 08:03:36:131 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  242. File Size: 67602 bytes
  243. Created: 11/23/2013 - 9:21:02 AM
  244. Modified: 2/4/2015 - 9:18:55 PM
  245. 08:03:36:131 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.1
  246. 08:03:36:131 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\HyperPause.ahk exists
  247. 08:03:36:147 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
  248. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  249. File Size: 392193 bytes
  250. Created: 11/23/2013 - 9:21:02 AM
  251. Modified: 2/4/2015 - 9:18:55 PM
  252. 08:03:36:147 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.7
  253. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\HyperPause Init.ahk exists
  254. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  255. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  256. File Size: 537 bytes
  257. Created: 11/23/2013 - 9:21:02 AM
  258. Modified: 1/15/2015 - 6:19:05 PM
  259. 08:03:36:147 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1
  260. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Keymapper.ahk exists
  261. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  262. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  263. File Size: 32953 bytes
  264. Created: 11/23/2013 - 9:21:02 AM
  265. Modified: 1/15/2015 - 6:19:05 PM
  266. 08:03:36:147 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9
  267. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Keymapper Init.ahk exists
  268. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  269. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  270. File Size: 3435 bytes
  271. Created: 11/23/2013 - 9:21:02 AM
  272. Modified: 1/15/2015 - 6:19:05 PM
  273. 08:03:36:147 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2
  274. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\MultiGame.ahk exists
  275. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  276. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  277. File Size: 40584 bytes
  278. Created: 11/23/2013 - 9:21:02 AM
  279. Modified: 2/4/2015 - 9:18:55 PM
  280. 08:03:36:147 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6
  281. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\MultiGame Init.ahk exists
  282. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  283. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  284. File Size: 161 bytes
  285. Created: 11/23/2013 - 9:21:02 AM
  286. Modified: 1/15/2015 - 6:19:05 PM
  287. 08:03:36:147 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0
  288. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\MultiPlayer.ahk exists
  289. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  290. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  291. File Size: 58607 bytes
  292. Created: 1/6/2015 - 1:01:55 PM
  293. Modified: 2/4/2015 - 9:18:55 PM
  294. 08:03:36:147 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.3
  295. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Password.ahk exists
  296. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  297. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  298. File Size: 10035 bytes
  299. Created: 1/6/2015 - 1:01:55 PM
  300. Modified: 1/15/2015 - 6:19:05 PM
  301. 08:03:36:147 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0
  302. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists
  303. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  304. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  305. File Size: 73560 bytes
  306. Created: 11/23/2013 - 9:21:02 AM
  307. Modified: 1/15/2015 - 6:19:05 PM
  308. 08:03:36:147 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3
  309. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Shared.ahk exists
  310. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  311. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  312. File Size: 140963 bytes
  313. Created: 11/23/2013 - 9:21:02 AM
  314. Modified: 2/4/2015 - 9:18:55 PM
  315. 08:03:36:147 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.1
  316. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Statistics.ahk exists
  317. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  318. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  319. File Size: 26170 bytes
  320. Created: 11/23/2013 - 9:21:02 AM
  321. Modified: 1/15/2015 - 6:19:05 PM
  322. 08:03:36:147 | HL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.2
  323. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\Statistics Init.ahk exists
  324. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  325. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  326. File Size: 33 bytes
  327. Created: 11/23/2013 - 9:21:02 AM
  328. Modified: 1/15/2015 - 6:19:05 PM
  329. 08:03:36:147 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1
  330. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\XHotkey.ahk exists
  331. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  332. 08:03:36:147 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  333. File Size: 29623 bytes
  334. Created: 11/23/2013 - 9:21:02 AM
  335. Modified: 1/15/2015 - 6:19:05 PM
  336. 08:03:36:147 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2
  337. 08:03:36:147 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Lib\XHotkey Init.ahk exists
  338. 08:03:36:147 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
  339. 08:03:36:163 | HL | DEBUG1 | +16 | CheckFile - Attributes:
  340. File Size: 1236 bytes
  341. Created: 11/23/2013 - 9:21:02 AM
  342. Modified: 1/15/2015 - 6:19:05 PM
  343. 08:03:36:163 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0
  344. 08:03:36:163 | HL | DEBUG1 | +0 | Main - Raw CLI received: "-s Nintendo Entertainment System -r Advanced Dungeons & Dragons - DragonStrike (USA) -f D:\Arcade\HyperSpin.exe -p HyperSpin"
  345. 08:03:36:163 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "Advanced Dungeons & Dragons - DragonStrike (USA)"
  346. 08:03:36:163 | HL | DEBUG1 | +0 | Main - dbName: Advanced Dungeons & Dragons - DragonStrike (USA)
  347. 08:03:36:163 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Plugins\HyperSpin.plugin exists
  348. 08:03:36:163 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  349. File Size: 7998 bytes
  350. Created: 1/6/2015 - 1:01:52 PM
  351. Modified: 1/15/2015 - 6:19:05 PM
  352. 08:03:36:163 | HL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
  353. 08:03:36:163 | HL | INFO | +0 | Main - HyperLaunch received "Nintendo Entertainment System" and "Advanced Dungeons & Dragons - DragonStrike (USA)"
  354. 08:03:36:163 | HL | INFO | +0 | Main - Advanced Dungeons & Dragons - DragonStrike (USA) is using the default emulator: RetroArch
  355. 08:03:36:163 | HL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\Arcade\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
  356. 08:03:36:163 | HL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\Arcade\HyperLaunch\Settings\Global Emulators.ini
  357. 08:03:36:163 | HL | INFO | +0 | Main - Found [RetroArch] in D:\Arcade\HyperLaunch\Settings\Global Emulators.ini
  358. 08:03:36:163 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Modules\RetroArch\RetroArch.ahk exists
  359. 08:03:36:163 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  360. File Size: 44862 bytes
  361. Created: 1/15/2015 - 5:47:11 PM
  362. Modified: 2/4/2015 - 9:18:55 PM
  363. 08:03:36:163 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
  364. 08:03:36:163 | HL | INFO | +0 | Main - Advanced Dungeons & Dragons - DragonStrike (USA) will use module: D:\Arcade\HyperLaunch\Modules\RetroArch\RetroArch.ahk
  365. 08:03:36:163 | HL | INFO | +0 | Main - Did not find a "D:\Arcade\HyperLaunch\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
  366. 08:03:36:163 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
  367. 08:03:36:163 | HL | INFO | +0 | Main - INI Keys read
  368. 08:03:36:163 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\7z.exe exists
  369. 08:03:36:178 | HL | DEBUG1 | +15 | CheckFile - Attributes:
  370. FileDescription 7-Zip Console
  371. FileVersion 9.20
  372. InternalName 7z
  373. LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
  374. OriginalFilename 7z.exe
  375. ProductName 7-Zip
  376. ProductVersion 9.20
  377. CompanyName Igor Pavlov
  378. File Size: 163840 bytes
  379. Created: 11/23/2013 - 9:21:17 AM
  380. Modified: 1/15/2015 - 6:19:05 PM
  381. 08:03:36:178 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\7z.dll exists
  382. 08:03:36:178 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  383. FileDescription 7z Standalone Plugin
  384. FileVersion 9.20
  385. InternalName 7za
  386. LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
  387. OriginalFilename 7za.dll
  388. ProductName 7-Zip
  389. ProductVersion 9.20
  390. CompanyName Igor Pavlov
  391. File Size: 914432 bytes
  392. Created: 11/23/2013 - 9:21:17 AM
  393. Modified: 1/15/2015 - 6:19:05 PM
  394. 08:03:36:178 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\Module Extensions\FontReg.exe exists
  395. 08:03:36:178 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  396. FileDescription Font Registration Utility (x86-32)
  397. FileVersion 2.1.3.0
  398. OriginalFilename FontReg.exe
  399. File Size: 6144 bytes
  400. Created: 1/6/2015 - 1:01:55 PM
  401. Modified: 1/15/2015 - 6:19:05 PM
  402. 08:03:36:178 | HL | INFO | +0 | Main - "Advanced Dungeons & Dragons - DragonStrike (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
  403. 08:03:36:178 | HL | INFO | +0 | CheckPaths - Started
  404. 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).rar
  405. 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).rar
  406. 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\*.rar
  407. 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z
  408. 08:03:36:178 | HL | INFO | +0 | CheckPaths - Found rom: E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z
  409. 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Current romName: Advanced Dungeons & Dragons - DragonStrike (USA)
  410. 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\Nintendo Entertainment System
  411. 08:03:36:178 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z
  412. 08:03:36:178 | HL | INFO | +0 | CheckPaths - Ended
  413. 08:03:36:178 | HL | INFO | +0 | BuildScript - User Variables:
  414. ;----------------------------------------------------------------------------
  415. ; INJECTED VARIABLES
  416. ;----------------------------------------------------------------------------
  417.  
  418. #NoTrayIcon
  419. #InstallKeybdHook
  420. DetectHiddenWindows, ON
  421. SetTitleMatchMode, 2
  422. SendMode, Event
  423. 0 = 8
  424. pluginPath = D:\Arcade\HyperLaunch\Plugins
  425. pluginName = HyperSpin
  426. pluginExt = .plugin
  427. hlMode =
  428. hlTitle = HyperLaunch
  429. hlVersion = 3.1.0.4 BETA
  430. hlAuthor = djvj
  431. hlURL = www.hyperlaunch.net
  432. langFile = D:\Arcade\HyperLaunch\Data\Language\Localization.ini
  433. frontendPID = 0
  434. frontendPath = D:\Arcade
  435. frontendExe = HyperSpin.exe
  436. frontendExt = exe
  437. frontendName = HyperSpin
  438. frontendDrive = D:
  439. exitEmulatorKey = Esc
  440. exitEmulatorKeyWait = 0
  441. forceHoldKey = ~Esc
  442. restoreFE = false
  443. exitScriptKey = ~q & ~s
  444. toggleCursorKey = ~e & ~t
  445. emuFullPath = D:\Arcade\Emulators\RetroArch\retroarch.exe
  446. emuPath = D:\Arcade\Emulators\RetroArch
  447. emuName = RetroArch
  448. emuExt = exe
  449. romPath = E:\Nintendo Entertainment System
  450. romPathFromIni = E:\Nintendo Entertainment System
  451. romExtension = .7z
  452. romExtensionOrig = .7z
  453. romExtensions = rar|7z|zip|sfc|gba|dsk|gb|a78|a26|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|n64|a52|j64|cso|cue|iso|ccd|chd|bin|32x
  454. executable = retroarch.exe
  455. systemName = Nintendo Entertainment System
  456. dbPath =
  457. dbName = Advanced Dungeons & Dragons - DragonStrike (USA)
  458. dbExt =
  459. romName = Advanced Dungeons & Dragons - DragonStrike (USA)
  460. romMapPath =
  461. romMappingEnabled = false
  462. romMappingLaunchMenuEnabled = false
  463. romMappingFirstMatchingExt = false
  464. romMappingShowAllRomsInArchive = true
  465. romMappingNumberOfGamesByScreen = 7
  466. romMappingMenuWidth = 300
  467. romMappingMenuMargin = 50
  468. romMappingTextFont = Bebas Neue
  469. romMappingTextOptions = cFFFFFFFF r4 s40 Bold
  470. romMappingDisabledTextColor = ff888888
  471. romMappingTextSizeDifference = 5
  472. romMappingTextMargin = 10
  473. romMappingTitleTextFont = Bebas Neue
  474. romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
  475. romMappingTitle2TextFont = Bebas Neue
  476. romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
  477. romMappingGameInfoTextFont = Bebas Neue
  478. romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
  479. romMappingBackgroundBrush = aa000000
  480. romMappingColumnBrush = 33000000
  481. romMappingButtonBrush1 = 6f000000
  482. romMappingButtonBrush2 = 33000000
  483. romMappingBackgroundAlign = Stretch and Lose Aspect
  484. romMappingMenuFlagWidth = 40
  485. romMappingMenuFlagSeparation = 5
  486. romMappingDefaultMenuList = FullList
  487. romMappingSingleFilteredRomAutomaticLaunch = false
  488. altArchiveNameOnly =
  489. altRomNameOnly =
  490. altArchiveAndRomName =
  491. altArchiveAndManyRomNames =
  492. altRomNamesOnly =
  493. romMapScenario =
  494. skipchecks = false
  495. romMatchExt = true
  496. blockInputTime = 0
  497. blockInputFile = D:\Arcade\HyperLaunch\Module Extensions\BlockInput.exe
  498. errorLevelReporting = false
  499. lockLaunch = false
  500. lockLaunchGame =
  501. screenRotationAngle = 0
  502. screenRotationAngleGame =
  503. logFile = D:\Arcade\HyperLaunch\HyperLaunch.log
  504. logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
  505. logLevel = 10
  506. logShowDebugConsole = false
  507. logIncludeModule = true
  508. logIncludeFileProperties = true
  509. logShowCommandWindow = false
  510. logCommandWindow = false
  511. hlDebugConsoleStdout =
  512. sysLang = English_United_States
  513. sysType = 64-bit
  514. navUpKey = Up
  515. navDownKey = Down
  516. navLeftKey = Left
  517. navRightKey = Right
  518. navSelectKey = Enter
  519. navP2UpKey = Numpad8
  520. navP2DownKey = Numpad2
  521. navP2LeftKey = Numpad4
  522. navP2RightKey = Numpad6
  523. navP2SelectKey = NumpadEnter
  524. originalWidth = 1280
  525. originalHeight = 1004
  526. dtEnabled = true
  527. dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
  528. dtUseSCSI = true
  529. dtAddDrive = true
  530. servoStikEnabled = false
  531. ledblinkyEnabled = false
  532. ledblinkyFullPath =
  533. ledblinkyProfilePath = D:\Arcade\HyperLaunch\Profiles\LEDBlinky
  534. ledblinkyHLProfile = D:\Arcade\HyperLaunch\Profiles\LEDBlinky\HyperLaunch
  535. emuIdleShutdown = 0
  536. launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
  537. hideCursor = true
  538. hideEmu = false
  539. hideFE = false
  540. fadeIn = true
  541. fadeInDuration = 500
  542. fadeInTransitionAnimation = DefaultAnimateFadeIn
  543. fadeInDelay = 0
  544. fadeInExitDelay = 0
  545. fadeOutExitDelay = 0
  546. fadeOut = false
  547. fadeOutExtraScreen = false
  548. fadeOutDuration = 500
  549. fadeOutTransitionAnimation = DefaultAnimateFadeOut
  550. fadeOutDelay = 0
  551. fadeLyrInterpolation = 7
  552. fadeMuteEmulator = false
  553. fadeUseBackgrounds = false
  554. fadeWidthBaseRes = 1280
  555. fadeHeightBaseRes = 1024
  556. fadeLyr1Color = FF000000
  557. fadeLyr1AlignImage = Stretch and Lose Aspect
  558. fadeLyr2Pos = Stretch and Lose Aspect
  559. fadeLyr2X = 0
  560. fadeLyr2Y = 0
  561. fadeLyr2W =
  562. fadeLyr2H =
  563. fadeLyr2Adjust = 1
  564. fadeLyr2PicPad = 0
  565. fadeLyr2Prefix = Extra Layer 1 - Console
  566. fadeLyr3Pos = Center
  567. fadeLyr3X = 450
  568. fadeLyr3Y = 450
  569. fadeLyr3W =
  570. fadeLyr3H =
  571. fadeLyr3Adjust = 1
  572. fadeLyr3PicPad = 0
  573. fadeLyr3Speed = 750
  574. fadeLyr3Animation = DefaultFadeAnimation
  575. fadeLyr37zAnimation = DefaultFadeAnimation
  576. fadeLyr3Type = imageandbar
  577. fadeLyr3ImgFollow7zProgress = true
  578. fadeLyr3Repeat = 1
  579. fadeLyr3BackImageTransparency = 30
  580. fadeLyr3StaticPos = No Alignment
  581. fadeLyr3StaticX = 0
  582. fadeLyr3StaticY = 870|1575
  583. fadeLyr3StaticW =
  584. fadeLyr3StaticH =
  585. fadeLyr3StaticAdjust = 1
  586. fadeLyr3StaticPicPad = 0
  587. fadeLyr3StaticPrefix = Info Bar
  588. fadeLyr4Adjust = 1
  589. fadeLyr4X = 1792|952
  590. fadeLyr4Y = 891|1596
  591. fadeLyr4W = 128
  592. fadeLyr4H =
  593. fadeLyr4Pos = No Alignment
  594. fadeLyr4FPS = 50
  595. fadeLyr4PicPad = 0
  596. fadeTranspGifColor = FFFFFF
  597. fadeBarWindow = Image
  598. fadeBarWindowX =
  599. fadeBarWindowY =
  600. fadeBarWindowW = 900
  601. fadeBarWindowH =
  602. fadeBarWindowR = 30
  603. fadeBarWindowM = 30
  604. fadeBarWindowHatchStyle = 8
  605. fadeBar = 7zOnly
  606. fadeBarNon7zProgressTime = 0
  607. fadeBarBack = true
  608. fadeBarBackColor = FF555555
  609. fadeBarH = 30
  610. fadeBarR = 10
  611. fadeBarColor = DD00BFFF
  612. fadeBarHatchStyle = 8
  613. fadeBarPercentageText = true
  614. fadeBarInfoText = true
  615. fadeBarXOffset = 0
  616. fadeBarYOffset = 150
  617. fadeRomInfoDescription = filtered text
  618. fadeRomInfoSystemName = image
  619. fadeRomInfoYear = text with label
  620. fadeRomInfoManufacturer = text with label
  621. fadeRomInfoGenre = disabled
  622. fadeRomInfoRating = image
  623. fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
  624. fadeRomInfoTextPlacement = User Defined
  625. fadeRomInfoTextMargin = 7
  626. fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
  627. fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
  628. fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
  629. fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
  630. fadeRomInfoText5Options = cFF555555 r4 s42 Bold
  631. fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
  632. fadeStats_Number_of_Times_Played = text with label
  633. fadeStats_Last_Time_Played = text with label
  634. fadeStats_Average_Time_Played = text with label
  635. fadeStats_Total_Time_Played = text with label
  636. fadeStats_System_Total_Played_Time = text with label
  637. fadeStats_Total_Global_Played_Time = text with label
  638. fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
  639. fadeStatsInfoTextPlacement = topRight
  640. fadeStatsInfoTextMargin = 7
  641. fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
  642. fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
  643. fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
  644. fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
  645. fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
  646. fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
  647. fadeText1X = 0
  648. fadeText1Y = 0
  649. fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
  650. fadeText1 = Loading Game
  651. fadeText2X = 0
  652. fadeText2Y = 0
  653. fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
  654. fadeText2 = Extraction Complete, Ready
  655. fadeText3 = Loading Game
  656. fadeText4 = Loading Complete
  657. fadeFont = Bebas Neue
  658. fadeSystemAndRomLayersOnly = false
  659. fadeExtractionTime = disabled
  660. fadeExtractionTimeTextX = 0
  661. fadeExtractionTimeTextY = 0
  662. fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
  663. fadeInterruptKey =
  664. detectFadeErrorEnabled = true
  665. fadeImgPath = D:\Arcade\HyperLaunch\Media\Fade
  666. HLDataPath = D:\Arcade\HyperLaunch\Data
  667. HLMediaPath = D:\Arcade\HyperLaunch\Media
  668. HLErrSoundPath = D:\Arcade\HyperLaunch\Media\Sounds\Error
  669. modulesPath = D:\Arcade\HyperLaunch\Modules
  670. moduleFullName = D:\Arcade\HyperLaunch\Modules\RetroArch\RetroArch.ahk
  671. moduleName = RetroArch
  672. modulePath = D:\Arcade\HyperLaunch\Modules\RetroArch
  673. moduleExtension = ahk
  674. moduleExtensionsPath = D:\Arcade\HyperLaunch\Module Extensions
  675. libPath = D:\Arcade\HyperLaunch\Lib
  676. 7zEnabled = true
  677. 7zPath = D:\Arcade\HyperLaunch\Module Extensions\7z.exe
  678. 7zDllPath = D:\Arcade\HyperLaunch\Module Extensions\7z.dll
  679. 7zExtractPath = D:\Arcade\cache
  680. 7zExtractPathOrig =
  681. 7zAttachSystemName = false
  682. 7zDelTemp = true
  683. 7zSounds = true
  684. 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
  685. 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
  686. mgEnabled = false
  687. mgKey = ~NumpadSub
  688. mgBackgroundColor = FF000000
  689. mgSidePadding = 0.2
  690. mgWidthBaseRes = 1920
  691. mgHeightBaseRes = 1080
  692. mgYOffset = 500
  693. mgFont = Arial
  694. mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
  695. mgText1Text = Please select a game
  696. mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
  697. mgText2Offset = 70
  698. mgUseSound = true
  699. mgSoundfreq = 300
  700. mgExitEffect = none
  701. mgSelectedEffect = rotate
  702. mgUseGameArt = false
  703. mgCandidate =
  704. mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
  705. mgOnLaunch = false
  706. hpEnabled = true
  707. hpKey = ~NumpadAdd
  708. hpBackToMenuBarKey = X
  709. hpZoomInKey = C
  710. hpZoomOutKey = V
  711. hpScreenshotKey = ~PrintScreen
  712. hpHiToTextPath = D:\Arcade\HyperLaunch\Module Extensions\HiToText.exe
  713. hpSaveStateKeyCodes =
  714. hpLoadStateKeyCodes =
  715. keymapperEnabled = false
  716. keymapperAHKMethod = Internal
  717. keymapper = xpadder
  718. xpadderFullPath = D:\Arcade\Tools\Xpadder\Xpadder.exe
  719. joyToKeyFullPath = C:\Windows\Utilities\VJoy\VJoy.exe
  720. keymapperProfilePath = D:\Arcade\HyperLaunch\Profiles\xpadder
  721. keymapperFrontEndProfileName = HyperSpin
  722. keymapperFrontEndProfile = false
  723. keymapperHyperLaunchProfileEnabled = false
  724. JoyIDsEnabled = false
  725. JoyIDsPreferredControllersSystem = use_global
  726. JoyIDsPreferredControllersGlobal =
  727. CustomJoyNamesEnabled = false
  728. CustomJoyNames =
  729. rotateMethod = false
  730. FEProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\HyperSpin
  731. defaultProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\_Default
  732. systemProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System
  733. xPadderSystemProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default
  734. emuProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\RetroArch
  735. romProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)
  736. HyperLaunchProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\HyperLaunch
  737. blankProfile = D:\Arcade\HyperLaunch\Profiles\xpadder\_Default\blank
  738. ahkFEProfile = D:\Arcade\HyperLaunch\Profiles\AHK\HyperSpin
  739. ahkDefaultProfile = D:\Arcade\HyperLaunch\Profiles\AHK\_Default
  740. ahkSystemProfile = D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System
  741. ahkEmuProfile = D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\RetroArch
  742. ahkRomProfile = D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)
  743. ahkHyperLaunchProfile = D:\Arcade\HyperLaunch\Profiles\AHK\HyperLaunch
  744. bezelEnabled = false
  745. bezelICEnabled = false
  746. statisticsEnabled = true
  747. pressDuration = -1
  748. emuVolume = 1
  749. dxwndIni = D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini
  750. dxwndFullPath = D:\Arcade\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe
  751. mon1O = 0
  752. pacDrivedllFile = D:\Arcade\HyperLaunch\Module Extensions\PacDrive32.dll
  753. userFadeAnimIniFile = D:\Arcade\HyperLaunch\Lib\User Fade Animations.ini
  754.  
  755. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
  756. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
  757. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts
  758. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
  759. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script
  760. 08:03:36:178 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2
  761. 08:03:36:178 | HL | INFO | +0 | BuildScript - Validating module
  762. 08:03:36:178 | HL | INFO | +0 | BuildScript - Validation complete
  763. 08:03:36:178 | HL | INFO | +0 | BuildScript - Module:
  764. MEmu = RetroArch
  765. MEmuV = v12-25-2014 Nightly
  766. MURL = http://themaister.net/retroarch.html
  767. MAuthor = djvj,zerojay
  768. MVersion = 2.2.1
  769. MCRC = CE967CAD
  770. iCRC = 51E752D3
  771. MID = 635038268922229162
  772. MSystem = "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision"
  773. ;----------------------------------------------------------------------------
  774. ; Notes:
  775. ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
  776. ; Devs stated they will never add support for mounted images (like via DT)
  777. ; Fullscreen is controlled via the module setting in HLHQ
  778. ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
  779. ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
  780. ; Enable 7z support for archived roms
  781. ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
  782. ;
  783. ; LibRetro DLLs:
  784. ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
  785. ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
  786. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
  787. ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
  788. ; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
  789. ;
  790. ; SRM files:
  791. ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
  792. ;
  793. ; Save states:
  794. ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
  795. ;
  796. ; Config files:
  797. ; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
  798. ; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
  799. ;
  800. ; System Specific Notes:
  801. ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
  802. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
  803. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
  804. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
  805. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
  806. ; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
  807. ; MAME: Turn off the nag screen by running a game, then press F1 and go to core options and switch off the nag screen there.
  808. ;----------------------------------------------------------------------------
  809. StartModule()
  810. BezelGUI()
  811. FadeInStart()
  812.  
  813. ; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
  814. mType := Object("AAE","LibRetro_AAE","Amstrad CPC","LibRetro_CPC","Amstrad GX4000","LibRetro_GX4K","APF Imagination Machine","LibRetro_APF","Atari 2600","LibRetro_2600","Atari 5200","LibRetro_5200","Atari 7800","LibRetro_7800","Atari Jaguar","LibRetro_JAG","Atari Lynx","LibRetro_LYNX","Atari ST","LibRetro_ST","Bally Astrocade","LibRetro_BAST","Bandai Super Vision 8000","LibRetro_SV8K","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Casio PV-1000","LibRetro_CAS1K","Casio PV-2000","LibRetro_CAS2K","ColecoVision","LibRetro_COLEC","Commodore Amiga","LibRetro_PUAE","Creatronic Mega Duck","LibRetro_DUCK","Dragon 64","LibRetro_DRAG64","Emerson Arcadia 2001","LibRetro_A2001","Entex Adventure Vision","LibRetro_AVISION","Epoch Game Pocket Computer","LibRetro_GPCKET","Epoch Super Cassette Vision","LibRetro_SCV","Exidy Sorcerer","LibRetro_SORCR","Fairchild Channel F","LibRetro_CHANF","Final Burn Alpha","LibRetro_FBA","Funtech Super Acan","LibRetro_SACAN","GamePark 32","LibRetro_GP32","GCE Vectrex","LibRetro_VECTX","Hartung Game Master","LibRetro_GMASTR","JungleTac Sport Vii","LibRddetro_SPORTV","MAME","LibRetro_MAME","Magnavox Odyssey 2","LibRetro_ODYS2","Mattel Aquarius","LibRetro_AQUA","Mattel Intellivision","LibRetro_INTV","MGT Sam Coupe","LibRetro_SAMCP","Microsoft MS-DOS","LibRetro_MSDOS","Microsoft MSX","LibRetro_MSX","Microsoft MSX2","LibRetro_MSX2","Microsoft Windows 3.x","LibRetro_WIN3X","Matra & Hachette Alice","LibRetro_ALICE","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC PC-FX","LibRetro_PCFX","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Arcade Systems","LibRetro_NINARC","Nintendo DS","LibRetro_DS","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Japan","LibRetro_GBJ","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Pokemon Mini","LibRetro_POKE","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Famicom Satellaview","LibRetro_NSFS","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Panasonic 3DO","LibRetro_3DO","Pecom 64","LibRetro_P64","Philips CD-i","LibRetro_CDI","Philips Videopac","LibRetro_PVID","RCA Studio II","LibRetro_STUD2","SCUMMVM","LibRetro_SCUMM","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sega VMU","LibRetro_SVMU","Sony PlayStation","LibRetro_PSX","Sony PocketStation","LibRetro_POCKS","Sony PSP","LibRetro_PSP","Sega Saturn","LibRetro_SAT","Sega Saturn Japan","LibRetro_SAT","Sega SG-1000","LibRetro_SG1K","Sega SC-3000","LibRetro_SC3K","Sega ST-V","LibRetro_STV","SNK Neo Geo","LibRetro_NEO","SNK Neo Geo AES","LibRetro_NEOAES","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","SNK Neo Geo CD","LibRetro_NEOCD","Sord M5","LibRetro_SORD","Spectravideo SV-328","LibRetro_SV328","Super Nintendo Entertainment System","LibRetro_SNES","Sinclair ZX Spectrum","LibRetro_SPECZX","Tandy TRS-80 Color Computer 3","LibRetro_TRS80","Texas Instruments TI 99-4A","LibRetro_TI99","Thomson MO5","LibRetro_MO5","Tomy Tutor","LibRetro_TOMY","VTech CreatiVision","LibRetro_VTECH","Watara Supervision","LibRetro_SUPRV")
  815. ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
  816. If !ident
  817. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
  818.  
  819. settingsFile := modulePath . "\" . moduleName . ".ini"
  820. Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
  821. hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
  822. ; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1) ; If true,
  823. messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
  824. libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
  825. LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
  826. LibRetro_5200 := IniReadCheck(settingsFile, "Settings", "LibRetro_5200","mess_libretro",,1)
  827. LibRetro_7800 := IniReadCheck(settingsFile, "Settings", "LibRetro_7800","prosystem_libretro",,1)
  828. LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","picodrive_libretro",,1) ; picodrive is the 32x core, not genesis plus
  829. LibRetro_3DO := IniReadCheck(settingsFile, "Settings", "LibRetro_3DO","4do_libretro",,1)
  830. LibRetro_A2001 := IniReadCheck(settingsFile, "Settings", "LibRetro_A2001","mess_libretro",,1)
  831. LibRetro_AAE := IniReadCheck(settingsFile, "Settings", "LibRetro_AAE","mame_libretro",,1)
  832. LibRetro_ALICE := IniReadCheck(settingsFile, "Settings", "LibRetro_ALICE","mess_libretro",,1)
  833. LibRetro_APF := IniReadCheck(settingsFile, "Settings", "LibRetro_APF","mess_libretro",,1)
  834. LibRetro_AQUA := IniReadCheck(settingsFile, "Settings", "LibRetro_AQUA","mess_libretro",,1)
  835. LibRetro_AVISION := IniReadCheck(settingsFile, "Settings", "LibRetro_AVISION","mess_libretro",,1)
  836. LibRetro_BAST := IniReadCheck(settingsFile, "Settings", "LibRetro_BAST","mess_libretro",,1)
  837. LibRetro_CAS1K := IniReadCheck(settingsFile, "Settings", "LibRetro_CAS1K","mess_libretro",,1)
  838. LibRetro_CAS2K := IniReadCheck(settingsFile, "Settings", "LibRetro_CAS2K","mess_libretro",,1)
  839. LibRetro_CDI := IniReadCheck(settingsFile, "Settings", "LibRetro_CDI","mess_libretro",,1)
  840. LibRetro_CHANF := IniReadCheck(settingsFile, "Settings", "LibRetro_CHANF","mess_libretro",,1)
  841. LibRetro_COLEC := IniReadCheck(settingsFile, "Settings", "LibRetro_COLEC","mess_libretro",,1)
  842. LibRetro_CPC := IniReadCheck(settingsFile, "Settings", "LibRetro_CPC","mess_libretro",,1)
  843. LibRetro_DRAG64 := IniReadCheck(settingsFile, "Settings", "LibRetro_DRAG64","mess_libretro",,1)
  844. LibRetro_DS := IniReadCheck(settingsFile, "Settings", "LibRetro_DS","desmume_libretro",,1)
  845. LibRetro_DUCK := IniReadCheck(settingsFile, "Settings", "LibRetro_DUCK","mess_libretro",,1)
  846. LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
  847. LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
  848. LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
  849. LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
  850. LibRetro_GBJ := IniReadCheck(settingsFile, "Settings", "LibRetro_GBJ","gambatte_libretro",,1)
  851. LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
  852. LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
  853. LibRetro_GMASTR := IniReadCheck(settingsFile, "Settings", "LibRetro_GMASTR","mess_libretro",,1)
  854. LibRetro_GP32 := IniReadCheck(settingsFile, "Settings", "LibRetro_GP32","mess_libretro",,1)
  855. LibRetro_GPCKET := IniReadCheck(settingsFile, "Settings", "LibRetro_GPCKET","mess_libretro",,1)
  856. LibRetro_GX4K := IniReadCheck(settingsFile, "Settings", "LibRetro_GX4K","mess_libretro",,1)
  857. LibRetro_INTV := IniReadCheck(settingsFile, "Settings", "LibRetro_INTV","mess_libretro",,1)
  858. LibRetro_JAG := IniReadCheck(settingsFile, "Settings", "LibRetro_JAG","virtualjaguar_libretro",,1)
  859. LibRetro_LYNX := IniReadCheck(settingsFile, "Settings", "LibRetro_LYNX","handy_libretro",,1)
  860. LibRetro_MAME := IniReadCheck(settingsFile, "Settings", "LibRetro_MAME","mame_libretro",,1)
  861. LibRetro_MO5 := IniReadCheck(settingsFile, "Settings", "LibRetro_MO5","mess_libretro",,1)
  862. LibRetro_MSDOS := IniReadCheck(settingsFile, "Settings", "LibRetro_MSDOS","dosbox_libretro",,1)
  863. LibRetro_MSX := IniReadCheck(settingsFile, "Settings", "LibRetro_MSX","bluemsx_libretro",,1)
  864. LibRetro_MSX2 := IniReadCheck(settingsFile, "Settings", "LibRetro_MSX2","bluemsx_libretro",,1)
  865. LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
  866. LibRetro_NEO := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","fb_alpha_libretro",,1)
  867. LibRetro_NEOCD := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","mess_libretro",,1)
  868. LibRetro_NEOAES := IniReadCheck(settingsFile, "Settings", "LibRetro_NEOAES","mess_libretro",,1)
  869. LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
  870. LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
  871. LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
  872. LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
  873. LibRetro_NSFS := IniReadCheck(settingsFile, "Settings", "LibRetro_NSFS","snes9x_libretro",,1)
  874. LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
  875. LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
  876. LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
  877. LibRetro_NINARC := IniReadCheck(settingsFile, "Settings", "LibRetro_NINARC","mame_libretro",,1)
  878. LibRetro_ODYS2 := IniReadCheck(settingsFile, "Settings", "LibRetro_ODYS2","mess_libretro",,1)
  879. LibRetro_P64 := IniReadCheck(settingsFile, "Settings", "LibRetro_P64","mess_libretro",,1)
  880. LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
  881. LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
  882. LibRetro_PCFX := IniReadCheck(settingsFile, "Settings", "LibRetro_PCFX","mednafen_pcfx_libretro",,1)
  883. LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
  884. LibRetro_POCKS := IniReadCheck(settingsFile, "Settings", "LibRetro_POCKS","mess_libretro",,1)
  885. LibRetro_POKE := IniReadCheck(settingsFile, "Settings", "LibRetro_POKE","mess_libretro",,1)
  886. LibRetro_PSP := IniReadCheck(settingsFile, "Settings", "LibRetro_PSP","ppsspp_libretro",,1)
  887. LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
  888. LibRetro_PUAE := IniReadCheck(settingsFile, "Settings", "LibRetro_PUAE","puae_libretro",,1)
  889. LibRetro_PVID := IniReadCheck(settingsFile, "Settings", "LibRetro_PVID","mess_libretro",,1)
  890. LibRetro_SACAN := IniReadCheck(settingsFile, "Settings", "LibRetro_SACAN","mess_libretro",,1)
  891. LibRetro_SAMCP := IniReadCheck(settingsFile, "Settings", "LibRetro_SAMCP","mess_libretro",,1)
  892. LibRetro_SAT := IniReadCheck(settingsFile, "Settings", "LibRetro_SAT","yabause_libretro",,1)
  893. LibRetro_SC3K := IniReadCheck(settingsFile, "Settings", "LibRetro_SC3K","mess_libretro",,1)
  894. LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
  895. LibRetro_SCV := IniReadCheck(settingsFile, "Settings", "LibRetro_SCV","mess_libretro",,1)
  896. LibRetro_SCUMM := IniReadCheck(settingsFile, "Settings", "LibRetro_SCUMM","scummvm_libretro",,1)
  897. LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
  898. LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
  899. LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_supergrafx_libretro",,1)
  900. LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
  901. LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
  902. LibRetro_SORCR := IniReadCheck(settingsFile, "Settings", "LibRetro_SORCR","mess_libretro",,1)
  903. LibRetro_SORD := IniReadCheck(settingsFile, "Settings", "LibRetro_SORD","mess_libretro",,1)
  904. LibRetro_SPECZX := IniReadCheck(settingsFile, "Settings", "LibRetro_SPECZX","mess_libretro",,1)
  905. LibRetro_SPORTV := IniReadCheck(settingsFile, "Settings", "LibRetro_SPORTV","mess_libretro",,1)
  906. LibRetro_ST := IniReadCheck(settingsFile, "Settings", "LibRetro_ST","hatari_libretro",,1)
  907. LibRetro_STUD2 := IniReadCheck(settingsFile, "Settings", "LibRetro_STUD2","mess_libretro",,1)
  908. LibRetro_STV := IniReadCheck(settingsFile, "Settings", "LibRetro_STV","mame_libretro",,1)
  909. LibRetro_SV328 := IniReadCheck(settingsFile, "Settings", "LibRetro_SV328","mess_libretro",,1)
  910. LibRetro_SV8K := IniReadCheck(settingsFile, "Settings", "LibRetro_SV8K","mess_libretro",,1)
  911. LibRetro_SVMU := IniReadCheck(settingsFile, "Settings", "LibRetro_SVMU","mess_libretro",,1)
  912. LibRetro_SUPRV := IniReadCheck(settingsFile, "Settings", "LibRetro_SUPRV","mess_libretro",,1)
  913. LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
  914. LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
  915. LibRetro_TI99 := IniReadCheck(settingsFile, "Settings", "LibRetro_TI99","mess_libretro",,1)
  916. LibRetro_TOMY := IniReadCheck(settingsFile, "Settings", "LibRetro_TOMY","mess_libretro",,1)
  917. LibRetro_TRS80 := IniReadCheck(settingsFile, "Settings", "LibRetro_TRS80","mess_libretro",,1)
  918. LibRetro_VECTX := IniReadCheck(settingsFile, "Settings", "LibRetro_VECTX","mess_libretro",,1)
  919. LibRetro_VTECH := IniReadCheck(settingsFile, "Settings", "LibRetro_VTECH","mess_libretro",,1)
  920. LibRetro_WIN3X := IniReadCheck(settingsFile, "Settings", "LibRetro_WIN3X","dosbox_libretro",,1)
  921. LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
  922. LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
  923. superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
  924. enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
  925.  
  926. messRomPath := GetFullName(messRomPath)
  927. libRetroFolder := GetFullName(libRetroFolder)
  928.  
  929. retroArchSystem := systemName
  930.  
  931. If ((ident = "LibRetro_LYNX") or (ident = "wsan")) {
  932. rotateScreen := IniReadCheck(settingsFile, romName, "RotateScreen","None",,1)
  933. }
  934.  
  935. If (ident = "LibRetro_SGB" || If superGB = "true") ; if system or rom is set to use Super Game Boy
  936. { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
  937. sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
  938. CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
  939. ident := "LibRetro_SGB" ; switching to Super Game Boy mode
  940. retroArchSystem := "Nintendo Super Game Boy"
  941. }
  942.  
  943. ; Find the cfg file to use
  944. Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
  945. If (A_LoopFileName = retroArchSystem . ".cfg") {
  946. sysRetroCfg := A_LoopFileLongPath
  947. Break ; retroArchSystem configs are preferred, so break after one is found
  948. } Else If (A_LoopFileName = "retroarch.cfg")
  949. globalRetroCfg := A_LoopFileLongPath
  950. retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
  951. Log(MEmu . " is using " . retroCFGFile . " as it's config file.")
  952.  
  953. ; Find the dll for this system
  954. Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
  955. If (A_LoopFileName = %ident% . ".dll") {
  956. libDll := A_LoopFileLongPath
  957. Break
  958. }
  959. If !libDll
  960. ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)
  961.  
  962. If RegExMatch(ident, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
  963. retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
  964. retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
  965. retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
  966. StringLeft, retroSysDirLeft, retroSysDir, 2
  967. If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
  968. StringTrimLeft, retroSysDir, retroSysDir, 1
  969. Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
  970. retroSysDir := emuPath . retroSysDir
  971. }
  972. If !retroSysDir
  973. ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
  974. StringRight, checkForSlash, retroSysDir, 1
  975. If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
  976. StringTrimRight, retroSysDir, retroSysDir, 1
  977. }
  978.  
  979. If (RegExMatch(ident, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(ident, "LibRetro_NES") && (InStr(%ident%, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
  980. sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
  981. coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
  982. coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
  983. If InStr(ident, "LibRetro_N64") { ; Nintendo 64
  984. mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
  985. mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
  986. mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
  987. mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
  988. mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
  989. mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
  990. mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
  991. mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
  992. mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
  993. mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
  994. mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
  995. mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
  996. mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
  997. mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
  998. mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
  999. mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
  1000. mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
  1001.  
  1002. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
  1003. WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
  1004. WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
  1005. WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
  1006. WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
  1007. WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
  1008. WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
  1009. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
  1010. WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
  1011. WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
  1012. WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
  1013. WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
  1014. WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
  1015. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
  1016. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
  1017. WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
  1018. WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
  1019. } Else If InStr(ident, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
  1020. If InStr(%ident%, "nestopia_libretro") { ; Nestopia
  1021. nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
  1022. nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
  1023. nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
  1024.  
  1025. coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
  1026. coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
  1027.  
  1028. WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
  1029. WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
  1030. WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
  1031. }
  1032. } Else If InStr(ident, "LibRetro_LYNX") { ; Atari Lynx
  1033. handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
  1034.  
  1035. coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
  1036. coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
  1037.  
  1038. WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
  1039. } Else If InStr(ident, "LibRetro_PSX") { ; Sony PlayStation
  1040. p1ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P1_Controller_Type", """517""",,1)
  1041. p2ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P2_Controller_Type", """517""",,1)
  1042. p3ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P3_Controller_Type", """517""",,1)
  1043. p4ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P4_Controller_Type", """517""",,1)
  1044. p5ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P5_Controller_Type", """517""",,1)
  1045. p6ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P6_Controller_Type", """517""",,1)
  1046. p7ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P7_Controller_Type", """517""",,1)
  1047. p8ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P8_Controller_Type", """517""",,1)
  1048.  
  1049. psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
  1050. psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
  1051. psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
  1052.  
  1053. mednafenOptionsCFGFile := CheckFile(emuPath . "\config\" . LibRetro_PSX . ".dll.cfg", "Could not find core configuration file in config directory.")
  1054. mednafenOptionsCFG := LoadProperties(mednafenOptionsCFGFile)
  1055.  
  1056. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p1", p1ControllerType, 1)
  1057. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p2", p2ControllerType, 1)
  1058. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p3", p3ControllerType, 1)
  1059. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p4", p4ControllerType, 1)
  1060. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p5", p5ControllerType, 1)
  1061. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p6", p6ControllerType, 1)
  1062. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p7", p7ControllerType, 1)
  1063. WriteProperty(mednafenOptionsCFG, "input_libretro_device_p8", p8ControllerType, 1)
  1064.  
  1065. SaveProperties(mednafenOptionsCFGFile, mednafenOptionsCFG)
  1066.  
  1067. WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
  1068. WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
  1069. WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
  1070. }
  1071. SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
  1072. }
  1073.  
  1074. hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
  1075. 7z(romPath, romName, romExtension, 7zExtractPath)
  1076.  
  1077. ; MESS core options
  1078. messIdent :=
  1079. messParam1 :=
  1080. messParam2 :=
  1081. messParam3 :=
  1082. If InStr(%ident%, "mess") { ; if a mess core is used
  1083. Log("Module - Retroarch MESS mode enabled")
  1084. ; the messType object links the system name to the name mess recognizes
  1085. messType := Object("Amstrad CPC","cpc464","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200","Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Bally Astrocade","astrocde","Bandai Super Vision 8000","sv8000","Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision","coleco","Creatronic Mega Duck","megaduck","Dragon 64","dragon64","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision","Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf","Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","GamePark 32","gp32","Interton VC 4000","vc4000","JungleTac Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision","intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64","n64","Nintendo Entertainment System","nes","Nintendo Famicom Disk System","famicom","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gbcolor","Nintendo Game Boy Japan","gameboy","Nintendo Pokemon Mini","pokemini","Nintendo Virtual Boy","vboy","Pecom 64","pecom64","Philips CD-i","cdimono1","Philips Videopac","videopac","RCA Studio II","studio2","Sega 32X","32x","Sega SC-3000","sc3000","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive","megadriv","Sega VMU","svmu","Sinclair ZX Spectrum","spectrum","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp","SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony PocketStation","pockstat","Sord M5","m5","Spectravideo SV-328","svi328n","Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer 3","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom","Thomson MO5","mo5","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision")
  1086. messIdent := messType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
  1087. If !messIdent
  1088. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
  1089. Else
  1090. Log("Module - MESS mode using a known ident: " . messIdent)
  1091.  
  1092. If !messRomPath
  1093. ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
  1094.  
  1095. messParam1 :=
  1096. messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
  1097. If messIdent = alice32
  1098. messParam3 := " -cass1 \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1099. If messIdent = gp32
  1100. messParam3 := " -memc \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1101. Else If messIdent = cpc464
  1102. messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1103. Else If messIdent = spectrum
  1104. messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1105. Else If messIdent = dragon64
  1106. messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1107. Else If messIdent = cdimono1
  1108. messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1109. Else If messIdent = neocd
  1110. messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1111. Else If messIdent = neocdz
  1112. messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1113. Else If messIdent = svi328n
  1114. messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1115. Else If messIdent = pecom64
  1116. messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1117. Else If messIdent = svmu
  1118. messParam3 := " -quik \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1119. Else
  1120. messParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  1121.  
  1122. fullRomPath := messParam1 . messParam2 . messParam3
  1123. } Else If (superGB = "true") {
  1124. Log("Module - Retroarch Super Game Boy mode enabled")
  1125. fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
  1126. } Else {
  1127. Log("Module - Retroarch standard mode enabled")
  1128. fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
  1129. }
  1130.  
  1131. If ident = LibRetro_NFDS ; Nintendo Famicom Disk System
  1132. { IfNotExist, %retroSysDir%\disksys.rom
  1133. ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  1134. } Else If ident = LibRetro_SCD ; Sega CD
  1135. { If romExtension Not In .bin,.cue,.iso
  1136. ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
  1137. IfNotExist, %retroSysDir%\bios_CD_E.bin
  1138. ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  1139. IfNotExist, %retroSysDir%\bios_CD_U.bin
  1140. ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  1141. IfNotExist, %retroSysDir%\bios_CD_J.bin
  1142. ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  1143. } Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
  1144. { If romExtension Not In .ccd,.cue
  1145. ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  1146. IfNotExist, %retroSysDir%\syscard3.pce
  1147. ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  1148. } Else If ident = LibRetro_PCFX
  1149. { If romExtension Not In .ccd,.cue
  1150. ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  1151. IfNotExist, %retroSysDir%\pcfxbios.bin
  1152. ScriptError("RetroArch requires ""pcfxbios.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  1153. }
  1154.  
  1155.  
  1156. networkSession :=
  1157. If (enableNetworkPlay = "true") {
  1158. Log("Module - Network Multi-Player is an available option for " . dbName,4)
  1159.  
  1160. netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
  1161. getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
  1162.  
  1163. If (getWANIP = "true")
  1164. myPublicIP := GetPublicIP()
  1165.  
  1166. Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICALY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
  1167. defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
  1168. defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
  1169. lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
  1170. lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
  1171.  
  1172. mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
  1173. If (mpMenuStatus = -1) { ; if user exited menu early
  1174. Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
  1175. ExitModule()
  1176. }
  1177. If networkSession {
  1178. Log("Module - Using a Network for " . dbName,4)
  1179. IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
  1180. ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
  1181. If (networkType = "client") {
  1182. IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time
  1183. netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
  1184. } Else { ; server
  1185. netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
  1186. }
  1187. Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICALY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
  1188. Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
  1189. } Else
  1190. Log("Module - User chose Single Player mode for this session",4)
  1191. }
  1192.  
  1193. BezelStart()
  1194.  
  1195. fullscreen := If fullscreen = "true" ? " -f" : ""
  1196. srmPath := emuPath . "\srm\" . retroArchSystem ; path for this system's srm files
  1197. saveStatePath := emuPath . "\save\" . retroArchSystem ; path for this system's save state files
  1198.  
  1199. IfNotExist, %srmPath%
  1200. FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
  1201. IfNotExist, %saveStatePath%
  1202. FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
  1203.  
  1204. HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
  1205.  
  1206. If InStr(%ident%, "mess") { ; if a mess core is used
  1207. Run(executable . " """ . (messIdent ? messIdent : "") . fullRomPath . """" . A_Space . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1208. } Else If (ident = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
  1209. Run(executable . " " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
  1210. } Else If (ident = "LibRetro_LYNX" ) {
  1211. Run(executable . " " . fullRomPath . fullscreen . rotateScreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide")
  1212. } Else {
  1213. Run(executable . " " . fullRomPath . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1214. }
  1215.  
  1216. mpMenuStatus :=
  1217. If networkSession {
  1218. canceledServerWait := false
  1219. multiplayerMenuExit := false
  1220. SetTimer, NetworkConnectedCheck, 500
  1221.  
  1222. If (networkType = "server") {
  1223. Log("Module - Waiting for a client to connect to your server")
  1224. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
  1225. } Else { ; client
  1226. Log("Module - Trying to contact the server to establish a connection.")
  1227. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
  1228. }
  1229.  
  1230. If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
  1231. Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
  1232. If Process("Exist", executable)
  1233. Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet
  1234. ExitModule()
  1235. } Else { ; blank response from MultiPlayerMenu, exited properly
  1236. Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
  1237. WinWait("RetroArch ahk_class RetroArch")
  1238. WinWaitActive("RetroArch ahk_class RetroArch")
  1239. }
  1240. SetTimer, NetworkConnectedCheck, Off
  1241. } Else { ; single player
  1242. WinWait("RetroArch ahk_class RetroArch")
  1243. WinWaitActive("RetroArch ahk_class RetroArch")
  1244. }
  1245.  
  1246. If hideConsole = true
  1247. WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
  1248.  
  1249. BezelDraw()
  1250. HideEmuEnd()
  1251. FadeInExit()
  1252. Process("WaitClose", executable)
  1253. 7zCleanUp()
  1254. BezelExit()
  1255. FadeOutExit()
  1256. ExitModule()
  1257.  
  1258.  
  1259. ; Used to convert between RetroArch keys and usable data
  1260. ConvertRetroCFGKey(txt,direction="read"){
  1261. Global emuPath
  1262. If direction = read
  1263. { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
  1264. StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
  1265. If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path
  1266. Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
  1267. StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt
  1268. newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
  1269. }
  1270. If InStr(newtxt,"/")
  1271. StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
  1272. } Else If direction = write
  1273. { newtxt = "%txt%" ; wraps the txt with ""
  1274. If InStr(newtxt,"\")
  1275. StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
  1276. } Else
  1277. ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
  1278. Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
  1279. Return newtxt
  1280. }
  1281.  
  1282. ; This will simply create a new blank ini if one does not exist
  1283. CheckSysFile(file){
  1284. IfNotExist, %file%
  1285. FileAppend,, %file%
  1286. Return file
  1287. }
  1288.  
  1289. NetworkConnectedCheck:
  1290. If clientConnected
  1291. multiplayerMenuExit := true
  1292. Else If WinExist("RetroArch ahk_class RetroArch") {
  1293. Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
  1294. multiplayerMenuExit := true
  1295. }
  1296. Return
  1297.  
  1298. CloseProcess:
  1299. FadeOutStart()
  1300. WinClose("RetroArch ahk_class RetroArch")
  1301. Return
  1302.  
  1303. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts
  1304. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
  1305. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
  1306. 08:03:36:178 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script
  1307. 08:03:36:178 | HL | INFO | +0 | BuildScript - Finished injecting functions into module
  1308. 08:03:36:194 | HL | INFO | +16 | Main - Module is built
  1309. 08:03:36:194 | HL | INFO | +0 | CheckFile - Checking if D:\Arcade\HyperLaunch\AutoHotkey.dll exists
  1310. 08:03:36:194 | HL | DEBUG1 | +0 | CheckFile - Attributes:
  1311. FileDescription AutoHotkey_H ANSI 32-bit
  1312. FileVersion 1.1.09.04
  1313. InternalName AutoHotkey_H
  1314. LegalCopyright Copyright (C) 2012
  1315. OriginalFilename AutoHotkey.exe
  1316. ProductName AutoHotkey_H
  1317. ProductVersion 1.1.09.04
  1318. File Size: 785408 bytes
  1319. Created: 11/23/2013 - 9:21:00 AM
  1320. Modified: 1/15/2015 - 6:19:04 PM
  1321. 08:03:36:194 | HL | INFO | +0 | Main - Loading Internal AHK Keymapping
  1322. 08:03:36:194 | HL | INFO | +0 | GetProfileAHK - Started
  1323. 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).ahk
  1324. 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\RetroArch.ahk
  1325. 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\Nintendo Entertainment System.ahk
  1326. 08:03:36:194 | HL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\HyperLaunch\Profiles\AHK\_Default.ahk
  1327. 08:03:36:194 | HL | WARNING | +0 | GetProfileAHK - Keymapper support is enabled for AHK, but could not find a Advanced Dungeons & Dragons - DragonStrike (USA), RetroArch, Nintendo Entertainment System, or a default profile in
  1328. 08:03:36:194 | HL | INFO | +0 | GetProfileAHK - Ended
  1329. 08:03:36:194 | HL | DEBUG2 | +0 | Main - Attaching AHK remaps to module using:
  1330. 08:03:36:194 | HL | DEBUG2 | +0 | Main - Finished building Internal AHK remaps
  1331. 08:03:36:194 | HL | INFO | +0 | Main - Running module
  1332. 08:03:36:194 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
  1333. 08:03:36:319 | MD | INFO | +N/A | Module initialized
  1334. 08:03:36:319 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
  1335. 08:03:36:319 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn
  1336. 08:03:36:319 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
  1337. 08:03:36:319 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation
  1338. 08:03:36:319 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
  1339. 08:03:36:319 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
  1340. 08:03:36:319 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
  1341. 08:03:36:319 | MD | INFO | +0 | StartModule - Started
  1342. 08:03:36:319 | MD | INFO | +0 | StartModule - MEmu: RetroArch
  1343. MEmuV: v12-25-2014 Nightly
  1344. MURL: http://themaister.net/retroarch.html
  1345. MAuthor: djvj,zerojay
  1346. MVersion: 2.2.1
  1347. MCRC: CE967CAD
  1348. iCRC: 51E752D3
  1349. MID:
  1350. MSystem: "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision"
  1351. 08:03:36:319 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
  1352. 08:03:36:319 | MD | INFO | +0 | PluginInit - Started
  1353. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
  1354. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Wheel\Advanced Dungeons & Dragons - DragonStrike (USA).png
  1355. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png
  1356. 08:03:36:319 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
  1357. Asset Label: Game Logo | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Wheel\Advanced Dungeons & Dragons - DragonStrike (USA).png | Asset Extension1: png | Asset Type1: game
  1358. Asset Label: System Logo | Asset Path1: D:\Arcade\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png | Asset Extension1: png | Asset Type1: system
  1359. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
  1360. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
  1361. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork1\Advanced Dungeons & Dragons - DragonStrike (USA).png
  1362. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork2\Advanced Dungeons & Dragons - DragonStrike (USA).png
  1363. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork3\Advanced Dungeons & Dragons - DragonStrike (USA).png
  1364. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork4\Advanced Dungeons & Dragons - DragonStrike (USA).png
  1365. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters
  1366. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Images\Other
  1367. 08:03:36:319 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
  1368. Asset Label: Cartridge | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork3\Advanced Dungeons & Dragons - DragonStrike (USA).png | Asset Extension1: png | Asset Type1: game
  1369. Asset Label: Flyers | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Artwork4\Advanced Dungeons & Dragons - DragonStrike (USA).png | Asset Extension1: png | Asset Type1: game
  1370. Asset Label: Letters | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system
  1371. Asset Label: Letters | Asset Path2: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system
  1372. Asset Label: Letters | Asset Path3: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system
  1373. Asset Label: Letters | Asset Path4: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system
  1374. Asset Label: Letters | Asset Path5: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system
  1375. Asset Label: Letters | Asset Path6: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system
  1376. Asset Label: Letters | Asset Path7: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system
  1377. Asset Label: Letters | Asset Path8: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system
  1378. Asset Label: Letters | Asset Path9: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system
  1379. Asset Label: Letters | Asset Path10: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system
  1380. Asset Label: Letters | Asset Path11: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system
  1381. Asset Label: Letters | Asset Path12: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system
  1382. Asset Label: Letters | Asset Path13: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system
  1383. Asset Label: Letters | Asset Path14: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system
  1384. Asset Label: Letters | Asset Path15: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system
  1385. Asset Label: Letters | Asset Path16: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system
  1386. Asset Label: Letters | Asset Path17: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system
  1387. Asset Label: Letters | Asset Path18: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system
  1388. Asset Label: Letters | Asset Path19: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system
  1389. Asset Label: Letters | Asset Path20: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system
  1390. Asset Label: Letters | Asset Path21: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system
  1391. Asset Label: Letters | Asset Path22: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system
  1392. Asset Label: Letters | Asset Path23: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system
  1393. Asset Label: Letters | Asset Path24: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system
  1394. Asset Label: Letters | Asset Path25: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system
  1395. Asset Label: Letters | Asset Path26: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system
  1396. Asset Label: Letters | Asset Path27: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system
  1397. Asset Label: Letters | Asset Path28: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system
  1398. Asset Label: Letters | Asset Path29: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system
  1399. Asset Label: Letters | Asset Path30: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system
  1400. Asset Label: Letters | Asset Path31: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system
  1401. Asset Label: Letters | Asset Path32: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system
  1402. Asset Label: Letters | Asset Path33: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system
  1403. Asset Label: Letters | Asset Path34: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system
  1404. Asset Label: Letters | Asset Path35: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system
  1405. Asset Label: Letters | Asset Path36: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system
  1406. Asset Label: Letters | Asset Path37: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system
  1407. Asset Label: Letters | Asset Path38: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system
  1408. Asset Label: Letters | Asset Path39: D:\Arcade\Media\Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system
  1409. Asset Label: Other | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system
  1410. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
  1411. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
  1412. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Video\Advanced Dungeons & Dragons - DragonStrike (USA).mp4
  1413. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Nintendo Entertainment System\Video\Advanced Dungeons & Dragons - DragonStrike (USA).flv
  1414. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Main Menu\Video\Nintendo Entertainment System.mp4
  1415. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\Arcade\Media\Main Menu\Video\Nintendo Entertainment System.flv
  1416. 08:03:36:319 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
  1417. Asset Label: MP4 Game Video | Asset Path1: D:\Arcade\Media\Nintendo Entertainment System\Video\Advanced Dungeons & Dragons - DragonStrike (USA).mp4 | Asset Extension1: mp4 | Asset Type1: game
  1418. Asset Label: MP4 System Video | Asset Path1: D:\Arcade\Media\Main Menu\Video\Nintendo Entertainment System.mp4 | Asset Extension1: mp4 | Asset Type1: system
  1419. 08:03:36:319 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
  1420. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
  1421. 08:03:36:319 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
  1422. 08:03:36:319 | MD | DEBUG1 | +0 | CheckFile - Attributes:
  1423. File Size: 271439 bytes
  1424. Created: 11/23/2013 - 9:12:20 AM
  1425. Modified: 1/13/2015 - 7:37:58 PM
  1426. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database
  1427. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database!
  1428. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name
  1429. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Advanced Dungeons & Dragons - DragonStrike (USA)"
  1430. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof
  1431. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof
  1432. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer
  1433. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Pony Canyon"
  1434. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year
  1435. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1992"
  1436. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre
  1437. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Role-Playing"
  1438. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating
  1439. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)"
  1440. 08:03:36:319 | MD | DEBUG2 | +0 | PluginInit - GameInfo:
  1441. GameInfo Label: Genre | GameInfo Value:
  1442. GameInfo Label: Manufacturer | GameInfo Value:
  1443. GameInfo Label: Name | GameInfo Value:
  1444. GameInfo Label: Rating | GameInfo Value:
  1445. GameInfo Label: Year | GameInfo Value:
  1446. 08:03:36:319 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended
  1447. 08:03:36:319 | MD | INFO | +0 | PluginInit - Ended
  1448. 08:03:36:319 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: Advanced Dungeons & Dragons - DragonStrike (USA)
  1449. 08:03:36:319 | MD | INFO | +0 | Hiding mouse cursor
  1450. 08:03:36:350 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
  1451. 08:03:36:350 | MD | INFO | +0 | StartModule - Ended
  1452. 08:03:36:350 | MD | DEBUG1 | +0 | FadeInStart - Started
  1453. 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
  1454. 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
  1455. 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
  1456. 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
  1457. 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
  1458. 08:03:36:350 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
  1459. 08:03:36:350 | MD | DEBUG2 | +0 | Fade screen scale factor: X=1.000000, Y= 0.980469
  1460. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Layer 1*.*
  1461. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Layer 1*.*
  1462. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.*
  1463. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.png
  1464. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1.png
  1465. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.gif
  1466. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.tif
  1467. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.bmp
  1468. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.jpg
  1469. 08:03:36:350 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1.png
  1470. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Extra Layer 1 - Console*.*
  1471. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Extra Layer 1 - Console*.*
  1472. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.*
  1473. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.png
  1474. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console.png
  1475. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.gif
  1476. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.tif
  1477. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.bmp
  1478. 08:03:36:350 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.jpg
  1479. 08:03:36:350 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console.png
  1480. 08:03:36:490 | MD | INFO | +140 | DefaultAnimateFadeIn - Started
  1481. 08:03:36:490 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
  1482. 08:03:37:083 | MD | INFO | +593 | DefaultAnimateFadeIn - Ended
  1483. 08:03:37:114 | MD | DEBUG1 | +31 | FadeInStart - Ended
  1484. 08:03:37:114 | MD | INFO | +0 | StartGlobalUserFeatures - Starting
  1485. 08:03:37:114 | MD | INFO | +0 | StartGlobalUserFeatures - Ending
  1486. 08:03:37:114 | MD | DEBUG1 | +0 | CoverFE - Started
  1487. 08:03:37:208 | MD | DEBUG1 | +94 | CoverFE - Ended
  1488. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true
  1489. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true
  1490. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: D:\Arcade\Emulators\RetroArch\mess
  1491. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetroFolder: ..\Emulators\RetroArch
  1492. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_2600: stella_libretro
  1493. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_5200: mess_libretro
  1494. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_7800: prosystem_libretro
  1495. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_32X: picodrive_libretro
  1496. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_3DO: 4do_libretro
  1497. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_A2001: mess_libretro
  1498. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_AAE: mame_libretro
  1499. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_ALICE: mess_libretro
  1500. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_APF: mess_libretro
  1501. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_AQUA: mess_libretro
  1502. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_AVISION: mess_libretro
  1503. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_BAST: mess_libretro
  1504. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CAS1K: mess_libretro
  1505. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CAS2K: mess_libretro
  1506. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CDI: mess_libretro
  1507. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CHANF: mess_libretro
  1508. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_COLEC: mess_libretro
  1509. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_CPC: mess_libretro
  1510. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_DRAG64: mess_libretro
  1511. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_DS: desmume_libretro
  1512. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_DUCK: mess_libretro
  1513. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_FBA: fb_alpha_libretro
  1514. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GB: gambatte_libretro
  1515. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBC: gambatte_libretro
  1516. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBA: vbam_libretro
  1517. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBJ: gambatte_libretro
  1518. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GEN: genesis_plus_gx_libretro
  1519. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GG: genesis_plus_gx_libretro
  1520. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GMASTR: mess_libretro
  1521. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GP32: mess_libretro
  1522. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GPCKET: mess_libretro
  1523. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GX4K: mess_libretro
  1524. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_INTV: mess_libretro
  1525. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_JAG: virtualjaguar_libretro
  1526. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_LYNX: handy_libretro
  1527. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MAME: mame_libretro
  1528. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MO5: mess_libretro
  1529. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MSDOS: dosbox_libretro
  1530. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MSX: bluemsx_libretro
  1531. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MSX2: bluemsx_libretro
  1532. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_N64: mupen64plus_libretro
  1533. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NEO: fb_alpha_libretro
  1534. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NEO: mess_libretro
  1535. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NEOAES: mess_libretro
  1536. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NES: nestopia_libretro
  1537. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFAM: nestopia_libretro
  1538. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFDS: nestopia_libretro
  1539. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NSF: bsnes_balanced_libretro
  1540. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NSFS: snes9x_libretro
  1541. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NVB: mednafen_vb_libretro
  1542. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGP: mednafen_ngp_libretro
  1543. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGPC: mednafen_ngp_libretro
  1544. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NINARC: mame_libretro
  1545. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_ODYS2: mess_libretro
  1546. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_P64: mess_libretro
  1547. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCE: mednafen_pce_fast_libretro
  1548. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCECD: mednafen_pce_fast_libretro
  1549. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCFX: mednafen_pcfx_libretro
  1550. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PICO: picodrive_libretro
  1551. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_POCKS: mess_libretro
  1552. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_POKE: mess_libretro
  1553. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PSP: ppsspp_libretro
  1554. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PSX: mednafen_psx_libretro
  1555. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PUAE: puae_libretro
  1556. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PVID: mess_libretro
  1557. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SACAN: mess_libretro
  1558. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SAMCP: mess_libretro
  1559. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SAT: yabause_libretro
  1560. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SC3K: mess_libretro
  1561. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCD: genesis_plus_gx_libretro
  1562. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCV: mess_libretro
  1563. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCUMM: scummvm_libretro
  1564. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SG1K: genesis_plus_gx_libretro
  1565. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGB: bsnes_balanced_libretro
  1566. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGFX: mednafen_supergrafx_libretro
  1567. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SMS: genesis_plus_gx_libretro
  1568. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SNES: bsnes_accuracy_libretro
  1569. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SORCR: mess_libretro
  1570. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SORD: mess_libretro
  1571. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SPECZX: mess_libretro
  1572. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SPORTV: mess_libretro
  1573. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_ST: hatari_libretro
  1574. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_STUD2: mess_libretro
  1575. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_STV: mame_libretro
  1576. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SV328: mess_libretro
  1577. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SV8K: mess_libretro
  1578. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SVMU: mess_libretro
  1579. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SUPRV: mess_libretro
  1580. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TG16: mednafen_pce_fast_libretro
  1581. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TGCD: mednafen_pce_fast_libretro
  1582. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TI99: mess_libretro
  1583. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TOMY: mess_libretro
  1584. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TRS80: mess_libretro
  1585. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_VECTX: mess_libretro
  1586. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_VTECH: mess_libretro
  1587. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WIN3X: dosbox_libretro
  1588. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSAN: mednafen_wswan_libretro
  1589. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSANC: mednafen_wswan_libretro
  1590. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - SuperGameBoy: false
  1591. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - SuperGameBoy: false
  1592. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false
  1593. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Enable_Network_Play: false
  1594. 08:03:37:208 | MD | INFO | +0 | RetroArch is using D:\Arcade\Emulators\RetroArch\config\Nintendo Entertainment System.cfg as it's config file.
  1595. 08:03:37:208 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg exists
  1596. 08:03:37:208 | MD | DEBUG1 | +0 | CheckFile - Attributes:
  1597. File Size: 1241 bytes
  1598. Created: 1/8/2015 - 8:26:40 PM
  1599. Modified: 2/5/2015 - 8:00:20 AM
  1600. 08:03:37:208 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg
  1601. 08:03:37:208 | MD | DEBUG1 | +0 | LoadProperties - Ended
  1602. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Blargg_NTSC_Filter: disabled
  1603. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Nestopia_Blargg_NTSC_Filter: disabled
  1604. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Palette: canonical
  1605. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Nestopia_Palette: canonical
  1606. 08:03:37:208 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Remove_Sprites_Limit: disabled
  1607. 08:03:37:239 | MD | INFO | +31 | Module Setting - [Advanced Dungeons & Dragons - DragonStrike (USA)] - Nestopia_Remove_Sprites_Limit: disabled
  1608. 08:03:37:239 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg exists
  1609. 08:03:37:239 | MD | DEBUG1 | +0 | CheckFile - Attributes:
  1610. File Size: 1241 bytes
  1611. Created: 1/8/2015 - 8:26:40 PM
  1612. Modified: 2/5/2015 - 8:00:20 AM
  1613. 08:03:37:239 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg
  1614. 08:03:37:239 | MD | DEBUG1 | +0 | LoadProperties - Ended
  1615. 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Started
  1616. 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Ended
  1617. 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Started
  1618. 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Ended
  1619. 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Started
  1620. 08:03:37:239 | MD | DEBUG1 | +0 | WriteProperty - Ended
  1621. 08:03:37:239 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: D:\Arcade\Emulators\RetroArch\retroarch-core-options.cfg
  1622. 08:03:37:239 | MD | DEBUG1 | +0 | SaveProperties - Ended
  1623. 08:03:37:239 | MD | INFO | +0 | 7z - Started, received E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z. If rom is an archive, it will extract to D:\Arcade\cache
  1624. 08:03:37:239 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom
  1625. 08:03:37:239 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar
  1626. 08:03:37:239 | MD | INFO | +0 | CheckFile - Checking if E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z exists
  1627. 08:03:37:239 | MD | DEBUG1 | +0 | CheckFile - Attributes:
  1628. File Size: 143549 bytes
  1629. Created: 2/3/2015 - 7:29:54 PM
  1630. Modified: 12/15/2014 - 9:11:09 PM
  1631. 08:03:37:286 | MD | INFO | +47 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Advanced Dungeons & Dragons - DragonStrike (USA).nes"
  1632. 08:03:37:286 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 524304 bytes
  1633. 08:03:37:286 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)
  1634. 08:03:37:286 | MD | DEBUG1 | +0 | 7z - File does not already exist in D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA), proceeding to extract it.
  1635. 08:03:37:286 | MD | DEBUG1 | +0 | 7z - File found in archive
  1636. 08:03:37:286 | MD | INFO | +0 | 7z - Extracted path of rom will be 117 in length and within the 255 character limit.
  1637. 08:03:37:286 | MD | INFO | +0 | 7z - The 7zExtractPath has 125567 MB of free space which is enough to extract this game: 0 MB
  1638. 08:03:37:286 | MD | DEBUG1 | +0 | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
  1639. 08:03:37:286 | MD | INFO | +0 | DefaultFadeAnimation - Started
  1640. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Info Bar*.*
  1641. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Info Bar*.*
  1642. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Info Bar*.*
  1643. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Horizontal\Info Bar*.*
  1644. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.*
  1645. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.png
  1646. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar.png
  1647. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.gif
  1648. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.tif
  1649. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.bmp
  1650. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar*.jpg
  1651. 08:03:37:286 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\_Default\Info Bar.png
  1652. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Layer 3*.*
  1653. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Layer 3*.*
  1654. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.*
  1655. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.png
  1656. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
  1657. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.gif
  1658. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.tif
  1659. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.bmp
  1660. 08:03:37:286 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.jpg
  1661. 08:03:37:286 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
  1662. 08:03:37:317 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA)\Progress Bar*.*
  1663. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Progress Bar*.*
  1664. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Progress Bar*.*
  1665. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Horizontal\Progress Bar*.*
  1666. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.*
  1667. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.png
  1668. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar.png
  1669. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.gif
  1670. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.tif
  1671. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.bmp
  1672. 08:03:37:317 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar*.jpg
  1673. 08:03:37:317 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\HyperLaunch\Media\Fade\_Default\Progress Bar.png
  1674. 08:03:37:395 | MD | INFO | +78 | DefaultFadeAnimation - Playing D:\Arcade\HyperLaunch\Media\Fade\_Default\7z extracting.mp3
  1675. 08:03:37:442 | MD | DEBUG1 | +47 | FadeInDelay - Started
  1676. 08:03:37:442 | MD | DEBUG1 | +0 | FadeInDelay - Ended
  1677. 08:03:37:442 | MD | DEBUG1 | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log
  1678. 08:03:37:442 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of E:\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).7z to D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)
  1679. 08:03:37:461 | MD | INFO | +15 | Process - Wait 7z.exe 2
  1680. 08:03:37:463 | MD | DEBUG1 | +0 | Extracting file: | Percentage Extracted: 0%
  1681. 08:03:37:578 | MD | DEBUG1 | +110 | Extracting file: Advanced Dungeons & Dragons - DragonStrike (USA).nes | Percentage Extracted: 100%
  1682. 08:03:37:614 | MD | DEBUG1 | +46 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is done
  1683. 08:03:37:614 | MD | DEBUG1 | +0 | 7z - Finished 7z extraction
  1684. 08:03:37:614 | MD | DEBUG1 | +0 | 7z - Found file in D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).nes
  1685. 08:03:37:614 | MD | DEBUG1 | +0 | 7z - romPath changed from "E:\Nintendo Entertainment System" to "D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)"
  1686. 08:03:37:614 | MD | DEBUG1 | +0 | 7z - romName changed from "Advanced Dungeons & Dragons - DragonStrike (USA)" to "Advanced Dungeons & Dragons - DragonStrike (USA)"
  1687. 08:03:37:614 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".7z" to ".nes"
  1688. 08:03:37:615 | MD | INFO | +0 | 7z - Ended
  1689. 08:03:37:615 | MD | INFO | +0 | Module - Retroarch standard mode enabled
  1690. 08:03:37:615 | MD | INFO | +0 | Run - Running: D:\Arcade\Emulators\RetroArch\retroarch.exe "D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).nes" -f -c "D:\Arcade\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "D:\Arcade\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "D:\Arcade\Emulators\RetroArch\srm\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).srm" -S "D:\Arcade\Emulators\RetroArch\save\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).state"
  1691. 08:03:37:823 | MD | INFO | +203 | DefaultFadeAnimation - Ended
  1692. 08:03:37:856 | MD | DEBUG1 | +31 | Run - "retroarch.exe "D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)\Advanced Dungeons & Dragons - DragonStrike (USA).nes" -f -c "D:\Arcade\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "D:\Arcade\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "D:\Arcade\Emulators\RetroArch\srm\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).srm" -S "D:\Arcade\Emulators\RetroArch\save\Nintendo Entertainment System\Advanced Dungeons & Dragons - DragonStrike (USA).state"" Process ID: 5508
  1693. 08:03:37:856 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
  1694. 08:03:37:856 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch"
  1695. 08:03:38:002 | MD | DEBUG1 | +156 | GetActiveWindowStatus - Title: RetroArch : Nestopia v1.47-WIP | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
  1696. 08:03:38:002 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch : Nestopia v1.47-WIP | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
  1697. 08:03:38:002 | MD | INFO | +0 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
  1698. 08:03:38:110 | MD | DEBUG1 | +110 | GetActiveWindowStatus - Title: RetroArch : Nestopia v1.47-WIP | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1004 | Window HWND: 0x40468 | Process ID: 5508 | Process Path: D:\Arcade\Emulators\RetroArch\retroarch.exe
  1699. 08:03:38:116 | MD | DEBUG1 | +0 | FadeInExit - Started
  1700. 08:03:38:116 | MD | DEBUG1 | +0 | FadeInExit - fadeInExitDelay started
  1701. 08:03:38:880 | MD | DEBUG1 | +764 | FadeInExit - fadeInExitDelay ended
  1702. 08:03:38:880 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
  1703. 08:03:38:880 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~Esc"
  1704. 08:03:38:880 | MD | INFO | +0 | DefaultAnimateFadeIn - Started
  1705. 08:03:39:594 | MD | INFO | +718 | DefaultAnimateFadeIn - Ended
  1706. 08:03:39:693 | MD | DEBUG2 | +93 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
  1707. 08:03:39:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
  1708. 08:03:39:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
  1709. 08:03:39:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
  1710. 08:03:39:693 | MD | DEBUG1 | +0 | FadeInExit - Ended, waiting for user to close launched application
  1711. 08:03:39:693 | MD | INFO | +0 | Process - WaitClose retroarch.exe
  1712. 08:03:40:748 | MD | DEBUG1 | +1061 | CloseProcess - Started, user requested to end launched application
  1713. 08:03:40:748 | MD | DEBUG1 | +0 | ShowFE - Started
  1714. 08:03:40:749 | MD | DEBUG1 | +0 | ShowFE - Ended
  1715. 08:03:40:749 | MD | INFO | +0 | WinClose - Closing: RetroArch ahk_class RetroArch
  1716. 08:03:40:980 | MD | DEBUG1 | +234 | CloseProcess - Ended
  1717. 08:03:40:984 | MD | INFO | +0 | 7zCleanUp - Started
  1718. 08:03:40:030 | MD | DEBUG1 | +47 | 7zCleanUp - Deleted D:\Arcade\cache\Advanced Dungeons & Dragons - DragonStrike (USA)
  1719. 08:03:41:030 | MD | INFO | +0 | 7zCleanUp - Ended
  1720. 08:03:41:030 | MD | INFO | +0 | StopGlobalUserFeatures - Starting
  1721. 08:03:41:030 | MD | INFO | +0 | StopGlobalUserFeatures - Ending
  1722. 08:03:41:030 | MD | INFO | +0 | ExitModule - Started
  1723. 08:03:41:030 | MD | INFO | +0 | Starting Updating Statistics:
  1724. 08:03:41:030 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0
  1725. 08:03:41:030 | MD | DEBUG2 | +0 | gameSectionStartTime:32433512
  1726. 08:03:41:030 | MD | DEBUG2 | +0 | ElapsedTime:1
  1727. 08:03:41:030 | MD | DEBUG2 | +0 | Statistics cleared game name: Advanced Dungeons & Dragons - DragonStrike
  1728. 08:03:41:066 | MD | DEBUG2 | +31 | Loaded game statistics from ini files:
  1729. Number_of_Times_Played: 2
  1730. Last_Time_Played: Thursday February 5, 2015 08:00:24 AM
  1731. Average_Time_Played: 3
  1732. Total_Time_Played: 6
  1733. System_Total_Played_Time: 597
  1734. Total_Global_Played_Time: 928
  1735. 08:03:41:066 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 3
  1736. Last_Time_Played: Thursday February 5, 2015 08:03:39 AM
  1737. Average_Time_Played: 2
  1738. Total_Time_Played: 7
  1739. System_Total_Played_Time: 598
  1740. Total_Global_Played_Time: 929
  1741. 08:03:41:093 | MD | INFO | +31 | Game section statistics updated.
  1742. 08:03:41:097 | MD | INFO | +0 | Restoring mouse cursor
  1743. 08:03:41:097 | MD | INFO | +0 | ExitModule - Ended
  1744. 08:03:41:097 | MD | INFO | +0 | End of Module Logs
  1745. 08:03:41:178 | HL | INFO | +4976 | Main - Module ended, exiting HyperLaunch normally
  1746. 08:03:41:178 | HL | INFO | +0 | ExitScript - Started
  1747. 08:03:41:193 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor
  1748. 08:03:41:225 | HL | INFO | +31 | ExitScript - Ended
  1749. [/code]
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