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Untitled

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Feb 14th, 2019
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  1. Shader "Unlit/AlphaSelfIllum" {
  2.     Properties {
  3.          _Color("Color & Transparency", Color) = (0, 0, 0, 0.5)
  4.      }
  5.      SubShader {
  6.         Tags {
  7.              "Queue" = "Transparent"
  8.              "RenderType" = "Transparent"
  9.         }
  10.          Lighting Off
  11.          ZWrite Off
  12.          Cull Back
  13.          Blend SrcAlpha OneMinusSrcAlpha
  14.          Color[_Color]
  15.          Pass {
  16.          }
  17.      }
  18.      FallBack "Unlit/Transparent"
  19. }
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