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- Shader "Unlit/AlphaSelfIllum" {
- Properties {
- _Color("Color & Transparency", Color) = (0, 0, 0, 0.5)
- }
- SubShader {
- Tags {
- "Queue" = "Transparent"
- "RenderType" = "Transparent"
- }
- Lighting Off
- ZWrite Off
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha
- Color[_Color]
- Pass {
- }
- }
- FallBack "Unlit/Transparent"
- }
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