nickcool9999

Command Modules Documentation v1.7

Sep 25th, 2015
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  1. ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  2. ''''''''''''' Command Modules v1.7 Documentation '''''''''''''''
  3. '''''''''''''''''''' By nickcool9999 ''''''''''''''''''''''''''
  4. ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
  5.  
  6. Security Disclaimers:
  7.  
  8. 1) DO NOT USE THIS IN SCRIPT BUILDERS. Although the script has its own built-in
  9. security system for preventing the wrong people from using commands directly,
  10. the global function _G.SendCommand forces the user to be OP (1 rank below admin)
  11. so that the command can execute. If you do include this, things may get out of
  12. hand quickly. Remember, this is a VERY powerful script.
  13.  
  14. 2) PLACE THIS SCRIPT IN THE SERVERSCRIPTSERVICE TO PREVENT EDITTING OF THE SCRIPT
  15. BY EXPLOITERS.
  16.  
  17. List instructions:
  18.  
  19. me - the speaker.
  20. others - everyone who is not the speaker.
  21. all - everyone.
  22. admins - everyone listed as an admin.
  23. nonadmins - everyone not listed as an admin.
  24. ops - everyone listed as an Operator.
  25. nonops - everyone not listed as an Operator.
  26. team - everyone on your team. If you are neutral, nobody will be selected.
  27. otherteams - everyone on a team which is not yours.
  28. random - select someone random
  29. random # - select # amount of random people
  30.  
  31. And any other player will work. Also caps do not matter.
  32.  
  33. i.e. me,admins,ops will work
  34. me, admins, ops will NOT work
  35. me,admins,nonadmins will select everyone.
  36. so will "all"
  37.  
  38. to create several lists, seperate the lists with a ":"
  39. to create list items, connect the list items with a comma (",")
  40. Wildcards are used automatically, so try not to use ambiguous names.
  41. i.e. if you use kill:pla while Player1 and pLAYERofChips are in the game, it will kill those players.
  42.  
  43. kill:me:me:me <-- will kill you three times
  44.  
  45. kill:me,me,me <-- will kill you once because you are killed immediately three times
  46. ff:me,me,me <-- will give you three force fields, and make you lag.
  47. unff:me <-- removes all force fields.
  48.  
  49. How to utilize {Flags}:
  50.  
  51. There are three types of flags.
  52. One flag type is with settings:
  53. -<settingsflag> <settings>
  54. One flag type is without settings:
  55. -<singleflag>
  56. One flag type is with settings but can
  57. support spaces and dashes within them:
  58. -<settingsflag> *<longersettings>*
  59. And finally, flags can be trailed behind
  60. one another to set several settings:
  61. -<settingsflag> <settings> -<settingsflag> <settings>
  62.  
  63. --{ Default Commands }--
  64.  
  65. 1) !kill:{Lists}
  66. kills everyone in the lists.
  67. create several lists to loopkill.
  68.  
  69. 2) !heal:{Lists}
  70. heals everyone in the lists.
  71.  
  72. 3) !teleport:{List}:{Player} OR !tp:{List}:{Player}
  73. teleports everyone in the list to the player.
  74.  
  75. 4) !ff:{Lists}
  76. forcefields everyone in the lists.
  77.  
  78. 5) !unff:{Lists}
  79. removes all forcefields from everyone in the lists.
  80.  
  81. 6) !vanish:{Lists}
  82. makes everyone in the lists completely invisible.
  83.  
  84. 7) !ghost:{Lists}
  85. makes everyone in the lists partially invisible.
  86.  
  87. 8) !unvanish:{Lists} OR !unghost:{Lists} OR !reveal:{Lists}
  88. reveals everyone in the lists.
  89.  
  90. 9) !clearinventory:{Lists} OR !clear:{Lists}
  91. clears everyone in the lists' tools.
  92.  
  93. 10) !clearcinventory:{Lists}
  94. clears everyone in the lists' tools that were given by this command script.
  95.  
  96. 11) !construction:{Lists}
  97. gives everyone in the lists the main building tools provided by roblox.
  98.  
  99. 12) !tool:{Lists}: {Arguments}
  100. gives everyone in the lists the arguments provided. You can rather specify the
  101. tools' names or use "all" as the argument.
  102. "tool:{Lists}: tools" gives only wieldable tools.
  103. "tool:{Lists}: bins" gives only scripted HopperBins.
  104. "tool:{Lists}: remotescripts" gives remote scripts.
  105.  
  106. 13) !m:{Arguments}
  107. Displays a message to everyone.
  108.  
  109. 14) !h: {Arguments}
  110. Displays a hint to everyone.
  111.  
  112. 15) !fog
  113. creates 5 blank messages in workspace emulating fog.
  114.  
  115. 16) !unfog
  116. removes all fog.
  117.  
  118. 17) !superhardcore:{Lists}
  119. Makes it so if anyone in the lists die they get kicked from the game automatically.
  120.  
  121. 18) !jail:{Lists}
  122. Jails everyone in the lists.
  123.  
  124. 19) !unjail:{Lists}
  125. Removes all jails from everyone in the lists.
  126.  
  127. 20) !headlight:{Lists} OR !torch:{Lists}
  128. Gives everyone in the lists a yellow light (Like a torch) for dark areas.
  129.  
  130. 21) !unheadlight:{Lists} OR !untorch:{Lists}
  131. Undoes the headlight:{Lists} command.
  132.  
  133. 22) !walkspeed:{Lists}: {Argument} OR !ws:{Lists}: {Argument}
  134. Gives everyone in the lists a predetermined amount of walkspeed given by the
  135. argument (default 16).
  136.  
  137. 23) !normalwalkspeed:{Lists} OR !nws:{Lists}
  138. Returns everyone in the lists' walkspeeds to the default (16).
  139.  
  140. 24) !creative:{Lists}
  141. Gives the player the ability to fly by double tapping space and gives the player
  142. the ability to run by double tapping W.
  143.  
  144. 25) !nocreative:{Lists}
  145. Removes all abilities gained from the creative:{Lists} command.
  146.  
  147. 26) !ccolor:{Lists}: {Color ColorHead}[: {Color ColorTorso}[: {Color LeftArm}[: {Color RightArm}[: {Color LeftLeg}[: {Color RightLeg}] ] ] ] ]
  148. Set the character color, with 5 additional optional arguments for each body part.
  149. See the ColorTranslateAPI function for a list of colors.
  150.  
  151. 27) !swapheads:{Player}:{Player}
  152. Switches the two players' heads between each other (Including hats worn)
  153.  
  154. 28) !blockhead:{Lists}
  155. Turns everyone in the lists' heads into blocks.
  156.  
  157. 29) !stat:{Lists}: {Statname}: {Value}
  158. Changes everyone in the lists' stat {Statname}'s value to {Value}
  159. i.e. stat:SpeedySeat: Money: 1 will change speedyseat's money to 1.
  160.  
  161. 30) !relativestat:{Lists}: {Statname}: {Value}
  162. Changes everyone in the lists' stat {Statname}'s value to itself added onto {Value}
  163. i.e. stat:SpeedySeat: Money: 1 will give speedyseat 1 money.
  164. note - useful in modulogic API
  165.  
  166. 31) !gravity:{Lists}: {Factor}
  167. Changes everyone in the lists' gravity multiplied by the factor.
  168. 1 is default
  169. 2 is double
  170. 0.5 is half
  171. online, -0.085 seems to be zero gravity for some reason.
  172.  
  173. 32) !guibuild:{Lists}
  174. Basically an alternative to the construction command.
  175. Gives a tool which gives far more flexibility when building.
  176.  
  177. 33) !modulogic:{Logic} OR !ml:{Logic} OR !logic:{Logic}
  178. This command executes separate commands based on structured coding here.
  179. This is an advanced command, and beginners are not recommended to use it.
  180.  
  181. 34) !mltoggle:{Argument}
  182. This command toggles a setting in the modulogic internal configuration.
  183. You don't need to mess with this unless you're very well educated and need it.
  184. **MISSING DOCUMENTATION**
  185.  
  186. **See: Module Logic Documentation
  187.  
  188. 35) !wait: {Time}
  189. This command is useless outside of the Modulogic API. This command basically
  190. waits until the Time argument above is reached, then executes the next command.
  191. You do not need to provide an argument if you are executing this after the m command,
  192. as the wait command will automatically wait 5 seconds if not given an argument.
  193.  
  194. 36) !respawn:{Lists}
  195. respawns everyone in the lists.
  196. this is an instant respawn, and also activates respawn events.
  197.  
  198. 37) !music:{SoundID}
  199. Spawns in a music box above your head playing the SoundID assigned.
  200.  
  201. 38) !unmusic
  202. Removes any music that you've spawned in, stopping them as well.
  203.  
  204. 39) !looklike:{Lists}: {PlayerID/Username}
  205. Makes anybody in the lists' appear as another player based on their Player ID OR Username.
  206.  
  207. 40) !delimb:{Lists}
  208. Gets rid of "some" limbs :> Perfect trolling mechanism!
  209.  
  210. 41) !nohats:{Lists}
  211. Gets rid of everybody in the lists' hats.
  212.  
  213. 42) !material:{Lists}: {Material}
  214. Changes the material of everyone in the lists to the desired material.
  215.  
  216. 43) !blind:{Lists}
  217. Makes everybody in the lists blind.
  218.  
  219. 44) !unblind:{Lists}
  220. Removes blindness from everybody in the lists.
  221.  
  222. 45) !citem:{ID}
  223. Inserts the asset ID and puts it somewhere in your character.
  224. You must be admin to use this command if the ID is not from ROBLOX.
  225.  
  226. 46) !jumppower:{Lists}: {Argument} OR !jp:{Lists}: {Argument}
  227. Gives everyone in the lists a predetermined amount of JumpPower given by the
  228. argument (default 50).
  229.  
  230. 47) !normaljumppower:{Lists} OR !njp:{Lists}
  231. Resets everyone in the lists' JumpPower to 50.
  232.  
  233. --{ ADMIN ONLY COMMANDS }--
  234.  
  235. 1) !lua: {Code}
  236. !lualocal: {Code}
  237. Runs some lua code. Must have ServerScriptService.LoadStringEnabled on.
  238. **WARNING: Enabling LoadString disables your ability to use player points!
  239. USE MODULOGIC WHERE YOU CAN!
  240.  
  241. 2) !promote:{Lists}
  242. Makes everyone in the lists an Operator.
  243.  
  244. 3) !demote:{Lists}
  245. Removes everyone in the lists from the Operator list.
  246.  
  247. 4) !admin:{Lists}
  248. **WARNING: DO NOT USE THIS COMMAND FOR PEOPLE YOU DO NOT TRUST COMPLETELY.
  249. YOU DO NOT NEED ADMIN TO USE COMMANDS; OPERATOR ALLOWS ALL NON-RANK COMMANDS.
  250. Makes everyone in the lists an admin.
  251. This is only temporary and does not make the user a permanent admin.
  252. To make a user a permanent admin, add their name to the list of admins.
  253.  
  254. 5) !unadmin:{Lists}
  255. Removes everyone in the lists from the admin list.
  256. Permanent admins will keep their admin status outside of the server.
  257.  
  258. 6) !kick:{Lists}
  259. Kicks everyone from the lists out of the game. This command is not
  260. permanent and the users can rejoin the server.
  261.  
  262. 7) !ban:{Lists}
  263. Bans everyone from the lists from the server. This command IS
  264. permanent and can only be undone using the unban: {Arguments} command.
  265.  
  266. 8) !unban: {Arguments}
  267. Checks the ban list for anyone who is an argument in this command and removes them.
  268. A message will appear confirming the removal of a banned list item.
  269.  
  270. 9) !chatprefix:{Prefix}
  271. Changes the chat commands' prefix. This changes the script from its default settings.
  272. USE WITH CAUTION!
  273. If you do not want any chat prefixes for these commands, simply say "!chatprefix" OR
  274. change the value in the config to be empty.
  275.  
  276. 10) !insert:{ID}
  277. Inserts the item with the ID given into workspace.
  278.  
  279. --{ SpecialEffects CoreAPI by nickcool9999, v1.0 }--
  280.  
  281. This command script deals with several special effects offered in the lighting service.
  282. Delete this script if you do not wish to have lighting commands.
  283.  
  284. To reset any of these effects, issue the command again without any arguments.
  285. i.e. "!ambient".
  286.  
  287. 1) !ambient:{red}:{green}:{blue}
  288. Sets the ambient lighting from 0 to 1 for each color.
  289. i.e. ambient:1:1:1 would make the ambient full red, full green and
  290. full blue, which is white.
  291.  
  292. 2) !oambient:{red}:{green}:{blue}
  293. Sets the outdoor ambient lighting from 0 to 1 for each color.
  294.  
  295. 3) !bcshift:{red}:{green}:{blue}
  296. Sets the Color Shift (Bottom) from 0 to 1 for each color.
  297.  
  298. 4) !tcshift:{red}:{green}:{blue}
  299. Sets the Color Shift (Top) from 0 to 1 for each color.
  300.  
  301. 5) !brightness:{Brightness}
  302. Sets the brightness from 0 to 10.
  303.  
  304. 6) !shadows:{(yes/true)/(no/false) enabled}
  305. Sets if global shadows are enabled.
  306.  
  307. 7) !outlines:{(yes/true)/(no/false) enabled}
  308. Sets if outlines are enabled.
  309.  
  310. 8) !shadowcolor:{red}:{green}:{blue}
  311. Sets the Shadow Color from 0 to 1 for each color.
  312.  
  313. 9) !fogcolor:{red}:{green}:{blue}
  314. Sets the Fog Color from 0 to 1 for each color.
  315.  
  316. 10) !fogstart:{Amount}
  317. Sets the fog start amount.
  318.  
  319. 11) !fogend:{Amount}
  320. Sets the fog end amount.
  321.  
  322. 12) !latitude:{Amount}
  323. Sets the Geographic Latitude.
  324.  
  325. --{ GridsAPI by nickcool9999, v1.0 }--
  326.  
  327. This is the fundemental command script that deals with 2D Arrays. This is not useful outside of
  328. the "assign" function of ModuLogic, which assigns the contents of a returned command to a variable.
  329.  
  330. This API is a recreation of the popular ds_grid library from Game Maker: Studio in Lua.
  331.  
  332. 1) !ds_grid_create:{ID}:{width}:{height}
  333. Creates a 2D Grid
  334.  
  335. 2) !ds_grid_width:{ID}
  336. Gets the Grid's Width
  337.  
  338. 3) !ds_grid_height:{ID}
  339. Gets the Grid's Height
  340.  
  341. 4) !ds_grid_resize:{ID}:{width}:{height}
  342. Resizes a Grid to new dimensions
  343.  
  344. 5) !ds_grid_clear:{ID}
  345. Clears a grid
  346.  
  347. 6) !ds_grid_set:{ID}:{x}:{y}:{value}
  348. Sets a spesific value in the grid
  349.  
  350. 7) !ds_grid_set_disk:{ID}:{x}:{y}:{radius}:{value}
  351. Sets a circular area to a value
  352.  
  353. 8) !ds_grid_set_grid_region:{ID}:{x}:{y}:{x2}:{y2}:{x_copyto}:{y_copyto}
  354. Copies an area on the grid to another location
  355.  
  356. 9) !ds_grid_shuffle:{ID}
  357. Randomly Shuffle Values Everywhere
  358.  
  359. 10) !ds_grid_sort:{ID}:{column}:{ascending}
  360. Sort a row
  361.  
  362. 11) !ds_grid_get:{ID}:{x}:{y}
  363. Return Grid Value
  364.  
  365. 12) !ds_grid_get_max:{ID}:{x}:{y}:{x2}:{y2}
  366. Get Highest value in area
  367.  
  368. 13) !ds_grid_get_mean:{ID}:{x}:{y}:{x2}:{y2}
  369. Get Average value in area
  370.  
  371. 14) !ds_grid_get_min:{ID}:{x}:{y}:{x2}:{y2}
  372. Get Lowest value in area
  373.  
  374. 15) !ds_grid_get_sum:{ID}:{x}:{y}:{x2}:{y2}
  375. Get a sum of the values in the area
  376.  
  377. 16) !ds_grid_get_disk_max:{ID}:{x}:{y}:{radius}
  378. Get Highest value in circular area
  379.  
  380. 17) !ds_grid_get_disk_mean:{ID}:{x}:{y}:{radius}
  381. Get Average value in circular area
  382.  
  383. 18) !ds_grid_get_disk_min:{ID}:{x}:{y}:{radius}
  384. Get Lowest value in circular area
  385.  
  386. 19) !ds_grid_get_disk_sum:{ID}:{x}:{y}:{radius}
  387. Get a sum of all values in a circular area
  388.  
  389. 20) !ds_grid_add:{ID}:{x}:{y}:{value}
  390. Sum a value to a cell
  391.  
  392. 21) !ds_grid_add_region:{ID}:{x}:{y}:{x2}:{y2}:{value}
  393. Sum a value to a region
  394.  
  395. 22) !ds_grid_multiply:{ID}:{x}:{y}:{value}
  396. Multiply a single cell by a value
  397.  
  398. 23) !ds_grid_multiply_disk:{ID}:{x}:{y}:{radius}:{value}
  399. Multiply a circular region by a value
  400.  
  401. 24) !ds_grid_multiply_region:{ID}:{x}:{y}:{x2}:{y2}:{value}
  402. Multiply an entire region by a value
  403.  
  404. 25) !ds_grid_value_exists:{ID}:{x}:{y}:{x2}:{y2}:{value}
  405. Check if a value exists in an entire region
  406.  
  407. 26) !ds_grid_value_disk_exists:{ID}:{x}:{y}:{radius}:{value}
  408. Check if a value exists in a circular region
  409.  
  410. 27) !ds_grid_value_x:{ID}:{x}:{y}:{x2}:{y2}:{value}
  411. Return the x value of the first cell in a region with the value
  412.  
  413. 28) !ds_grid_value_y:{ID}:{x}:{y}:{x2}:{y2}:{value}
  414. Return the y value of the first cell in a region with the value
  415.  
  416. 29) !ds_grid_value_disk_x:{ID}:{x}:{y}:{radius}:{value}
  417. Return the x value of the first cell in a circular region with the value
  418.  
  419. 30) !ds_grid_value_disk_y:{ID}:{x}:{y}:{radius}:{value}
  420. Return the y value of the first cell in a circular region with the value
  421.  
  422. 31) !ds_grid_copy:{ID}:{templateID}
  423. Overwrite the current Grid ID with a template one.
  424.  
  425. 32) !ds_grid_read:{JSON}:{ID}
  426. Writes to Grid ID from JSON string.
  427.  
  428. 33) !ds_grid_write:{ID}
  429. returns JSON string from Grid ID
  430.  
  431. 34) !ds_grid_exists:{ID}
  432. Checks existance of Grid ID.
  433.  
  434. 35) !ds_grid_raw:{ID}
  435. Returns raw grid data of an ID.
  436.  
  437. --{ GuiAPI by nickcool9999, v0.1 }--
  438.  
  439. Use this to see all of the commands available in the script (that are documented).
  440. Unfinished API implementation for Interface support.
  441.  
  442. 1) !view
  443. Toggles the display of the command interface.
  444.  
  445. 2) !input_box:{Lists}: {Flags}
  446. Displays an input box where you can input information for another command.
  447. Useful if you are demonstrating commands!
  448. You MUST provide an -id flag!
  449.  
  450. 3) !input_wait:{BoxID}
  451. Wait for input from the input box ID given.
  452.  
  453. 4) !input_getinfo:{BoxID}
  454. Returns information about the input box ID given.
  455. Only works after input has been entered.
  456. Since this is a return command, it is only useful for ModuLogic programming.
  457. i.e. !ml:assign>input_getinfo:hi>variablename
  458.  
  459. --{ ExtraCommands by nickcool9999, v1.0 }--
  460.  
  461. This command script is purely for optional commands that are relatively advanced and experimental. This
  462. command script includes several extra functions that allow the user to create parts and HopperBins and more.
  463.  
  464. 1) !hop:{Flags}
  465. This command creates a HopperBin given the parameters.
  466. Any flag that has (Off by default) next to it means that the flag's properties won't
  467. be considered unless it is included during creation.
  468. Any flag that has a default marked next to it means that you can call the flag as a -singleflag and it uses
  469. the default value when parsing.
  470. Flags:
  471. -regen <HP>: The amount of HP to regen per tick() [Default: 4] (Off by default)
  472. -name <name>: The display name of the HopperBin [Default: CommandBin]
  473. -deadly: The HopperBin will kill the user of it like a reset tool. (Off by default)
  474. -hpset <HP>: What to set the user's HP to when clicked and selected. [Default: 0] (Off by default)
  475. -macro <MACRO>: Macro flag. This flag sets what commands get executed when this HopperBin is clicked. (Off by default)
  476. -expire <time>: The amount of time this HopperBin is allowed to exist in your world (Useful for minigames utilizing
  477. commands) (Off by default)
  478.  
  479. 2) !p:[x] [y] [z] {Flags}
  480. This command creates a Part given the parameters.
  481. Note: You don't need to include any flags if you want to keep their default (i.e. p: 4 1 4 or p: -c Bright blue)
  482. Flags:
  483. -n <Name> or -name <Name>: The name of the part (Part by default)
  484. -x <x>: The x position (Off by default)
  485. -y <y>: The y position (Off by default)
  486. -z <z>: The z position (Off by default)
  487. -xr <xr>: The x relative position [Default: 0 studs]
  488. -yr <yr>: The y relative position [Default: 5+(y size/2) studs]
  489. -zr <zr>: The z relative position [Default: 0 studs]
  490. -rx <rx>: The x rotation (In Degreesº) [Default: 0º]
  491. -ry <ry>: The y rotation (In Degreesº) [Default: 0º]
  492. -rz <rz>: The z rotation (In Degreesº) [Default: 0º]
  493. -us <SurfaceType>: The string surface name to set as the top [Default: Smooth]
  494. -ds <SurfaceType>: The string surface name to set as the bottom [Default: Smooth]
  495. -fs <SurfaceType>: The string surface name to set as the front [Default: Smooth]
  496. -bs <SurfaceType>: The string surface name to set as the back [Default: Smooth]
  497. -ls <SurfaceType>: The string surface name to set as the left [Default: Smooth]
  498. -rs <SurfaceType>: The string surface name to set as the right [Default: Smooth]
  499. -mat <Material>: The material setting for the part. Can be any Material. [Default: SmoothPlastic]
  500. -expire <time>: The amount of time this brick is allowed to exist in your world (Off by default)
  501. -a <true/false>: The anchored property [Default: true]
  502. -cc <true/false>: The CanCollide property [Default: true]
  503. -cj: Connects the joints of this block when created.
  504. -deadly <kill/explode>: Create a temporary kill brick (Off by default)
  505. -tpad <link>: Create a permanent teleport pad given the link string (Off by default)
  506. -tpadtemp <link>: Create a temporary server-only teleport pad given the link string (Off by default)
  507. -deb <time>: The time in seconds that the ontouch macro has before it can be used again. [Default: 1 second]
  508. -ontouch <MACRO>: Executes commands on behalf of the player when they touch this part.
  509.  
  510. --{ ListsAPI by nickcool9999, v1.0 }--
  511.  
  512. This is the fundemental command script that deals with 1D Arrays. This is not useful outside of
  513. the "assign" function of ModuLogic, which assigns the contents of a returned command to a variable.
  514.  
  515. This is a far simpler version of the GridsAPI.
  516. This API is a recreation of the popular ds_list library from Game Maker: Studio in Lua.
  517.  
  518. 1) !ds_list_create:{Name}
  519. *RETURNS the list
  520. Creates an empty list
  521.  
  522. 2) !ds_list_get:{Name}
  523. *RETURNS the list
  524.  
  525. 3) !ds_list_add:{Name}:{Contents}
  526. *RETURNS the list
  527. Adds an entry to the list with {Contents} in it
  528.  
  529. 4) !ds_list_size:{Name}
  530. *RETURNS the list's size, the amount of items in it
  531.  
  532. 5) !ds_list_delete:{Name}:{Index}
  533. *RETURNS the list
  534. Omits {Index} from the {Name} list.
  535.  
  536. 6) !ds_list_remove:{Name}:{Contents}
  537. *RETURNS the list
  538. Omits all indexes with {Contents} from the {Name} list.
  539.  
  540. 7) !ds_list_clear:{Name}
  541. *RETURNS the list
  542. Completely clears the list.
  543.  
  544. 8) !ds_list_find_index:{Name}:{Contents}
  545. *RETURNS the {Contents} index or a negative error code.
  546. Finds the first entry in the list with {Contents} assigned to it.
  547.  
  548. 9) !ds_list_find_value:{Name}:{Index}
  549. *RETURNS the {Contents} of the {Index} in the {Name} list.
  550. Finds the entry in the list with the index number {Index}.
  551.  
  552. 10) !ds_list_shuffle:{Name}
  553. *RETURNS the list
  554. Shuffles the list randomly.
  555.  
  556. 11) !ds_list_sort:{Name}:{isAscending(1 if yes, 0 if no)}
  557. *RETURNS the list
  558. Sorts the list.
  559. ALL ENTRIES MUST BE A NUMBER OR STRING OR THIS WILL BREAK.
  560.  
  561. 12) !ds_list_copy:{Name}:{Name2}
  562. *RETURNS the {Name} list
  563. Copies the contents of the {Name2} list to {Name}.
  564. This process eliminates any contents {Name} had.
  565. Useful for list templates.
  566.  
  567. 13) !ds_list_destroy:{Name}
  568. *RETURNS -1 if no list goes by the name {Name}.
  569. Removes the {Name} list from the index memory.
  570.  
  571. 14) !ds_list_exists:{Name}
  572. *RETURNS true if list exists and false if not
  573. Checks existance of {Name} list.
  574.  
  575. --{ PastebinAPI by nickcool9999, v0.1 }--
  576.  
  577. Very simple commands to alias very long commands by using the Pastebin service.
  578. Unfinished API implementation for internal support.
  579.  
  580. 1) !pastebin:{PasteID}
  581. Runs the command in the Pastebin ID. Not very useful unless you do pastebin:ml:{ModuLogic}.
  582.  
  583. 2) !pml:{PasteID}
  584. Aliases both pastebin and "pastebin:ml:". combines the two and runs the provided pastebin ID as Modulogic.
  585.  
  586. 3) !plua:{PasteID}
  587. This command only works for admins. Executes lua via a Pastebin ID. Must have ServerScriptService.LoadStringEnabled checked.
  588. **WARNING: Enabling LoadString disables your ability to use player points!
  589. USE MODULOGIC WHERE YOU CAN!
  590.  
  591. --{ ModuleLogic API v1.1 }--
  592.  
  593. |define - creates a variable
  594. | >
  595. | VariableName
  596. | >
  597. | Variable content (can be number, string or bool)
  598. |-=-
  599. |case - checks a variable
  600. | >
  601. | VariableName/Variable subgroup (Optional)
  602. | >
  603. | Case~(type of comparison)Number,String compared{Code executed when true}>{Otherwise case (Optional)}
  604. |-=-
  605. |function - Creates a callable function
  606. | >
  607. | FunctionName/Arg1,Arg2,... - Arranges the necessary arguments and name
  608. | >
  609. | {When called code} - Creates a new definition with this code
  610. |-=-
  611. |call - Looks through definitions of code/arguments
  612. | >
  613. | FunctionName - Looks for this name
  614. | >
  615. | Arg1,Arg2,... -- Gives these arguments
  616. |-=-
  617. |loop - Repeats a line of code
  618. | >
  619. | Count - Tells how many times to repeat (for player function use %players%)
  620. | >
  621. | {When called code} - Loops this code count many times giving %index% as a variable name. Use %player index% for player getting.
  622. |-=-
  623. |assign - Assigns results of command to a variable
  624. | >
  625. | Command - The command to run
  626. | >
  627. | Variable - The variable name to assign to.
  628. |-=-
  629. |forlist - Loops through a ds_list (Requires Lists API)
  630. | >
  631. | ListID - The ID of the list created from commands.
  632. | >
  633. | {When called code} - Loops this code list count many times giving %index%, %i% as a variable name.
  634. |-=-
  635. |forgrid - Loops through a ds_grid for each cell (Requires Grids API)
  636. | >
  637. | GridID - The ID of the grid created from commands.
  638. | >
  639. | {When called code} - Loops this code for every cell giving %index%, %x% and %y% as variable names.
  640. |-=-
  641. | =>{
  642. | This syntax creates a new thread for commands to execute. Runs aside from normal logic.
  643. | }
  644. |-=-
  645. |All default variables (to access surround name in percent signs):
  646. |pln - speaker's name
  647. |mlv - version of modules being used
  648. |elvl - same as below, only shortenned
  649. |executionLevel - useful for preventing stack overflows, tells which sub-function you are in.
  650. |index - only useful in loops. The number of times this code block has been executed thus far
  651. |Playername/stat/statname - Gives the player stat's value
  652. |Playername/playervar/Variable in player - Gives the playervar's value
  653. |Playername/teamname - Gives the name of the player's team
  654. |Playername/name - this is used for getting which player Playername has chosen
  655. |players - number of players in the list
  656. |player # - Player from the player list with the number #
  657. |? new variables can be created with the define function
  658. |
  659. |module code can be executed from anywhere
  660.  
  661. --{ ModuleLogic Examples Below (PASTE FULL TEXT IN ONLINE CHAT TO TEST) }--
  662.  
  663. How to check your modulogic version (This snippet will be updated with new versions):
  664. !ml:case>mlv>given~(<)1.5{m: You are running a past version of ModuLogic.}>{m: You are up to date!}
  665. How to check your "Money" stat (Tells you if you have lots!):
  666. !ml:case>me/stat/Money>given~(>)9000{m: %me/name% has over 9000 Money!!!!1}
  667. How to test how far you are from a workspace instance (This case is "Pending"):
  668. !ml:m:%me/name%: You are %me/distancefrom/SpawnLocation% studs away from the brick.
  669. Case checking to see if you are close to the spawn (Creates "alt" as a variable then checks it):
  670. !ml:define>alt>%me/distancefrom/Pending%;case>alt>given~(<)25{m:%me/name%: You are close enough to the spawn}>{m:%me/name%: You are %SpeedySeat/distancefrom/Pending% studs away from spawn.}
  671. Loop through each player and tell them the script ate them:
  672. !ml:loop>%players%>{m: I ate %player index% for breakfast!;kill:%player index%;wait}
  673. Textboxes with input (Pastebin ID is WW0SScNU, you should use the command "pastebin:WW0SScNU" instead):
  674. ml:
  675. =>{ ##Thread separation##
  676. input_box:me: -id box -boxlabel Message 1 -dtext Test1 -button true -blabel SubTest -col 0,0,0 -tcol White -pos 0.25,0,0.25,0;
  677. input_wait:box;
  678. assign>input_getinfo:box>val;
  679. m:%val%
  680. };
  681. =>{ ##Thread separation##
  682. input_box:me: -id box2 -boxlabel Message 2 -dtext Test1 -button true -blabel SubTest -col 0,0,0 -tcol White -pos 0.75,0,0.25,0;
  683. input_wait:box2;
  684. assign>input_getinfo:box2>val;
  685. m:%val%
  686. };
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